From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Box artwork for Rainbow Cotton.
Box artwork for Rainbow Cotton.
Rainbow Cotton
Developer(s)Success
Publisher(s)Success
Year released2000
System(s)Sega Dreamcast
SeriesCotton
Japanese titleレインボーコットン
Genre(s)Shooter
ModesSingle player
Rainbow Cotton
Developer(s)Kritzelkratz 3000
Publisher(s)ININ Games
Year released2024
System(s)Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One
Rating(s)CERO Ages 12 and upESRB Everyone 10+PEGI Ages 7+USK Ages 6+Parental GuidanceIARC Ages 7+GRB 12+
LinksRainbow Cotton at PCGamingWikiRainbow Cotton ChannelSearchSearch

Rainbow Cotton is a 2000 rail shooter video game developed and published by Success exclusively for the Dreamcast. The fifth installment in the Cotton franchise, it is a follow-up to Panorama Cotton (1994) and the first 3D entry in the series. In the game, players assume the role of the titular young witch who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat the evil demon Tweed and retrieve a stolen Willow candy from York Country. Its gameplay is similar to Panorama Cotton, consisting of shooting mixed with role-playing game elements while flying through 3D environments on a predetermined track.

The staff of Rainbow Cotton mostly consisted of new members at Success, with development headed by Takato Yoshinari. The game was met with mixed to negative reception from critics, most of which reviewed it as a import title; reviewers unanimously praised the colorful 3D visual presentation, but drew comparison with both Space Harrier and Panzer Dragoon due to its gameplay, which was heavily criticized by many for the frustrating controls. The title has never been officially released outside Japan, although a fan translation exists

Table of Contents

edit