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Weapons[edit]

Weapons (any object on the ground) are picked up by standing on them and pushing A button. You can either swing with A button or throw with B button. Heavy objects are slower to attack with and will throw in an arc rather than a straight line. Some weapons (crates and trash cans) can be hit with kicks or other weapons to send them flying. You can also pick up fallen enemies, but they'll jump out of your hands as soon as they recover. It is also possible to stand on heavy weapons, such that when they are being moved, people standing above will also move.

RCR rock.png
Rock Stronger than a punch, but still has a very short range. Flies in a straight line when thrown.
RCR brass knuckles.png
Brass Knuckles Stronger than a punch, but still has a very short range. Flies in a straight line when thrown.
RCR stick.png
Stick A basic weapon with good damage, speed, and range. Flies in a straight line when thrown.
RCR lead pipe.png
Lead Pipe Basically a Stick that deals more damage. Flies in a straight line when thrown.
RCR chain.png
Chain The chain has about the same speed as the Stick and Lead Pipe but has a longer range and deals more damage. Flies in a straight line when thrown.
RCR tire.png
Tire Slow, but does a lot of damage. Tires roll when thrown or kicked. If a tire slows down and falls flat, people riding it will also jump off.
RCR crate.png
Crate Slow, but does a lot of damage. Crates bounce when thrown, but slide when kicked.
RCR trash can.png
Trash Can Slow, but does a lot of damage. Trash cans crash to a stop when thrown, but slide when kicked. Note that unlike those in the street basketball game, they keep their lids and cannot be placed upside-down on people's head.
RCR fallen enemy.png
Fallen enemy Fallen enemies can be grabbed. A button lets you hit other enemies with them (thus causing damage to both) while B button lets you throw them. If you hold on too long they'll recover and jump out of your hands. Some bosses can't be thrown and will jump out of your hands immediately.

Book techniques[edit]

The following attacks can be purchased from the bookstores. To use a book technique, open your inventory (Start button) and activate the book with A button. Once activated a "#" will appear beside it to indicate it is activated.

  • Stone Hands, Dragon Feet ($26.95 each), and Grand Slam ($57.50) replace the punch, kick, and weapon thrusts, respectively, with rapid-fire 3-in-a-row versions of the attacks, often allowing you to knock enemies down with only the one attack.
    • In the Japanese version, these techniques are respectively called Mach Punch (¥3000), Mach Kick (¥3000), and Mach Weapon (¥6000).
  • Acro Circus ($26.95) changes running jumps into a spinning somersault. You take no damage from walls or attacks while performing Acro Circus; in addition, you will deal damage to opponents based on your STRENGTH skill; if STRENGTH is above 30 you can instantly knockdown opponents (if lower, you can still knock them down with an additional punch or kick, while they are stunned).
    • In the Japanese version, this technique is called Screw Bomber (¥5000).
  • Fatal Steps ($37.50) lets you stomp a fallen opponent with A button+B button. This does some damage and stops them from getting up, but you can't just stomp on them until they die.
    • In the Japanese version, this technique is called Stomping (¥4000).
  • Grand Slam ($57.50) lets you deal three quick weapon attacks in the time it took you to deal a normal weapon attack. Speeds up even the slowest weapons (such as the trash can).
    • See above for Japanese name.
  • Javelin Man ($78.25) lets you throw fallen opponents across the room as if they were light objects (sticks, bats, stones). It does not increase damage, making it mostly ineffective for fighting a single enemy. However, a thrown enemy will pass through other enemies as it strikes them, making it effective against crowds of enemies.
    • In the Japanese version, this technique is called Human Torpedo (¥8000)