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Scooby-Doo
Box artwork for Scooby-Doo.
Developer(s) Gargoyle Games
Publisher(s) Elite
Designer(s) Greg Follis, Roy Carter (ZX), Mike Webb (C64)
Release date(s)
Genre(s) Platform
System(s) Sinclair ZX Spectrum, Amstrad CPC, Commodore 64
Players 1
Mode(s) Single player
Followed by Scooby-Doo and Scrappy-Doo
Series Scooby-Doo
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This is the first game in the Scooby-Doo series. For other games in the series see the Scooby-Doo category.

Scooby-Doo (full title: Scooby-Doo in the Castle Mystery), is a platform game, that was developed by Gargoyle Games for Elite Systems, and released on the Sinclair ZX Spectrum, Amstrad CPC, and Commodore 64 in 1986; it is based on the Hanna-Barbera television series of the same name, which was first aired in 1969 but still gets new incarnations to this day, and the original one was spoofed by 20th Century Fox's science-fiction cartoon Futurama in 2013, as Bendee-Boo and the Mystery Crew.

Story[edit]

This is from the back of the cassette's inlay card, the front of which is shown in the image to the right:

The Mystery Machine arrives at a ruined castle, and the gang
climb out, ready to explore. Suddenly, Velma, Shaggy, Daphne and Fred
are seized by large hands and a chorus of voices cry out, "Our
experiments are almost complete. Nothing can stop us now!" Though
frightened, Scooby decides to looks for his friends, but soon has the
feeling that he is not alone. Ghosts and demons of the strangest kind
gather on all sides and appear out of doorways, intent on stopping him
freeing the rest of the gang. Can you, as Scooby-Doo, fight your way
through the mad scientists' henchmen to rescue your friends, then seek
out their captors? Perhaps the trail of Scooby Snax may help you in
your search.
© Hanna-Barbera Productions Inc. 1986

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