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SAS Snap (Commodore Amiga).png

If you press Ctrl while the arrow of the second menu at the start of the Commodore Amiga version is upon "SNAP", you will be greeted with the above screen (instead of the digitized voice of Matthew Corbett saying "Izzy, wizzy, let's get busy"); press Ctrl to start the two reels spinning (as in the Amiga version of Count Duckula, the first spins upward and the second spins downward), then press Ctrl to stop the first reel. You will then have to judge the right moment to press it again and stop the second reel - and if both symbols (a star, a trio of cherries, a magic wand, a ball, a bone, an orange, a car, a water pistol, an ice cream and a heart) are not identical, nothing will happen (apart from the "CREDITS" display in the bottom-right corner of the screen, which starts at 10, decreasing by one). However, if both symbols are identical a beeping sound will be heard from the Amiga for a few seconds (and the "CREDITS" display in the bottom-right corner of the screen will again decrease by one); the first five symbols are "Sooty" winners, while the last five are "Sweep" winners. Once all ten credits have been used up the game will return to the title screen regardless of how well you had performed in the game.