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| Rings and amulets add to character attributes or protection. | | Rings and amulets add to character attributes or protection. |
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| ===Spell Books and Scrolls===
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| Spells can either be cast once using a scroll or learnt by reading a spell book and then cast using the player's manna reserve. (Some worn objects have spells fixed onto them along with their own mana reserve.)
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| Listed below are the thirty-two spells. (Descriptions are taken from the game manual.)
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| * Absorption: absorbs the enemies vital energy during combat. The player can pick up life points using this.
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| * Antidote: is used to heal characters who have been poisoned.
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| * Berserker: increases the character's armour class, speed of attack and chance of gaining a hit during a certain period of time. You can also win life points.
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| * Magic Bomb: is similar to a mine and explodes on contact with the opponent or when a certain period of time has elapsed. It can be used to booby-trap chests.
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| * Fire Ball: launches fire balls.
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| * Confusion: plunges an enemy into total confusion, making him go and attack his comrades.
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| * Detection: helps detect magic objects, which are then highlighted in blue.
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| * Death Dome: Creates a protection dome around the character. Anyone who tries to break though it will be injured.
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| * Spark: throws sparks at a target.
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| * Healing: provides healing.
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| * Haste: allows you to move faster.
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| * Invisibility: makes a character invisible to everyone, but he may be given away by his footsteps.
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| * Invocation: invokes a fire golem which attacks your enemies.
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| * Slowness: slows down your enemy target's speed of movement and combat.
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| * Light: creates a luminous aura around your character. It's power depends on your character's experience level.
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| * Magic Missile: launches magic projectiles.
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| * Wall Of Fire: creates a wall of fire.
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| * Food: provides your character with food.
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| * Poison Cloud: produces a green cloud which poisons anyone who approaches it.
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| * Forgetfulness: causes you to temporarilly forget spells for monsters and erases the enemy players' pre-selected spells.
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| * Fear: causes panic amidst the enemy lines.
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| * Stone: turns the target creature to stone.
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| * Magic Door: creates a door that allows your character to go back and forward between dungeon and town.
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| * Reflection: rebounds any spells cast or projectiles thrown at you onto your aggressor.
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| * Resurrection: allows you to revive your character.
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| * Flame Thrower: launches huge flames at enemy targets.
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| * Telekinesis: can be used to open up chests, pick up objects and pull levers from a distance.
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| * Teleportation: allows your character to move instantly to anywhere he chooses. Please note that some places are not accessible via teleportation.
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| * Storm: pushes back an enemy at close range to the thrower. Any enemy touching a wall gets damage points against him.
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| * Thunder: throws lightning bolts at the enemy.
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| * Mutation: turns the enemy target into a chicken.
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| * Night Vision: allows you to see the enemy better in dark areas.
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