Darkstone: Difference between revisions

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Rings and amulets add to character attributes or protection.
Rings and amulets add to character attributes or protection.
===Spell Books and Scrolls===
Spells can either be cast once using a scroll or learnt by reading a spell book and then cast using the player's manna reserve. (Some worn objects have spells fixed onto them along with their own mana reserve.)
Listed below are the thirty-two spells. (Descriptions are taken from the game manual.)
* Absorption: absorbs the enemies vital energy during combat. The player can pick up life points using this.
* Antidote: is used to heal characters who have been poisoned.
* Berserker: increases the character's armour class, speed of attack and chance of gaining a hit during a certain period of time. You can also win life points.
* Magic Bomb: is similar to a mine and explodes on contact with the opponent or when a certain period of time has elapsed. It can be used to booby-trap chests.
* Fire Ball: launches fire balls.
* Confusion: plunges an enemy into total confusion, making him go and attack his comrades.
* Detection: helps detect magic objects, which are then highlighted in blue.
* Death Dome: Creates a protection dome around the character. Anyone who tries to break though it will be injured.
* Spark: throws sparks at a target.
* Healing: provides healing.
* Haste: allows you to move faster.
* Invisibility: makes a character invisible to everyone, but he may be given away by his footsteps.
* Invocation: invokes a fire golem which attacks your enemies.
* Slowness: slows down your enemy target's speed of movement and combat.
* Light: creates a luminous aura around your character.  It's power depends on your character's experience level.
* Magic Missile: launches magic projectiles.
* Wall Of Fire: creates a wall of fire.
* Food: provides your character with food.
* Poison Cloud: produces a green cloud which poisons anyone who approaches it.
* Forgetfulness: causes you to temporarilly forget spells for monsters and erases the enemy players' pre-selected spells.
* Fear: causes panic amidst the enemy lines.
* Stone: turns the target creature to stone.
* Magic Door: creates a door that allows your character to go back and forward between dungeon and town.
* Reflection: rebounds any spells cast or projectiles thrown at you onto your aggressor.
* Resurrection: allows you to revive your character.
* Flame Thrower: launches huge flames at enemy targets.
* Telekinesis: can be used to open up chests, pick up objects and pull levers from a distance.
* Teleportation: allows your character to move instantly to anywhere he chooses. Please note that some places are not accessible via teleportation.
* Storm: pushes back an enemy at close range to the thrower. Any enemy touching a wall gets damage points against him.
* Thunder: throws lightning bolts at the enemy.
* Mutation: turns the enemy target into a chicken.
* Night Vision: allows you to see the enemy better in dark areas.




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