Super Smash Bros. Brawl/King Dedede: Difference between revisions

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Chain Grabby?
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King DeDeDe makes his debut in Super Smash Brothers Brawl. King DeDeDe, like Kirby, can multi-jump but he is heavier and bigger which makes it harder for him to multi-jump.
King DeDeDe makes his debut in Super Smash Brothers Brawl. King DeDeDe, like Kirby, can multi-jump but he is heavier and bigger which makes it harder for him to multi-jump.
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==Standard Attacks==
King Dedede has a lot of ranged attacks and also powerful attacks like a normal heavy weight, but he can float and inhale opponents which makes him an unusual character. His forward tilt is a very high ranged attack compared to its speed so it is usually a good attack. His up tilt is very fast and it is also powerful, so it is also a great attack to use. His forward smash is very slow, so it will be very hard to hit a skilled opponent with, altough if it works, it usually gets Dedede a K.O. since it has so much power in it. Down smash and up smashes are pretty good attacks, they are useful in different situations. King Dedede can also chain-grab by pressing down while grabbing, then dashing forward with another grab.  
King Dedede has a lot of ranged attacks and also powerful attacks like a normal heavy weight, but he can float and inhale opponents which makes him an unusual character. His forward tilt is a very high ranged attack compared to its speed so it is usually a good attack. His up tilt is very fast and it is also powerful, so it is also a great attack to use. His forward smash is very slow, so it will be very hard to hit a skilled opponent with, altough if it works, it usually gets Dedede a K.O. since it has so much power in it. Down smash and up smashes are pretty good attacks, they are useful in different situations. King Dedede can also chain-grab by pressing down while grabbing, then dashing forward with another grab.  


King Dedede has no spikes in his aerials, and they are not that great overall except for his back aerial which is an excellent move. His forward aerial is powerful so it is useful for edgeguarding and K.O.s.
King Dedede has no spikes in his aerials, and they are not that great overall except for his back aerial which is an excellent move. His forward aerial is powerful so it is useful for edgeguarding and K.O.s.


==Basic Attacks==
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==Standard Attacks==
{{SSBB Move Header|Standard Attack}}
{{SSBB Move Header|Standard Attack}}
|-
|{{SSBB Move||a}}
|Basic Hammer||Does two hammer swings then does a hammer drill that can be continued indefinitely.
|-
|{{SSBB Move|r|a}}
|Hammer Drill||Spins his hammer in front of him. Has great reach.
|-
|{{SSBB Move|u|a}}
|Head Bash||King Dedede headbutts upwards. This move is awesome as it comes out fast, has good range and is very powerful. In fact, it's the '''second most powerful''' Strong Up Attack in the game, only beaten by Ganondorf's.
|-
|{{SSBB Move|d|a}}
|Leaning Swat||King Dedede leans down and kicks.
|-
|{{SSBB Move||a|dash}}
|Faceplant||Falls over, crashing in to his opponents. This move has severe lag but it is also very powerful, killing at around 100%.
|}
==Smash Attacks==
{{SSBB Move Header|Smash Attack}}
|-
|-
|{{SSBB Move|fs}}
|{{SSBB Move|fs}}
|Hammer Attack||He smashes his hammer into the ground in front of him, and although it has really bad lag, it has massive range and power.
|Hammer Smash||He smashes his hammer into the ground in front of him, and although it has really bad lag, it has massive range and power.
|-
|-
|{{SSBB Move|us}}
|{{SSBB Move|us}}
|Upper Hammer Attack||He does an upward hammer attack.
|Hammer Arch||He swings his hammer above him.
|-
|-
|{{SSBB Move|ds}}
|{{SSBB Move|ds}}
|Spin Hammers||He does a spinning hammer attack on the ground.
|Hammer Spin||He spins, hitting with his hammer.
|}
 
==Pummels and Throws==
King Dedede is known for having one of the best grab games of all the fighters. He has the best grab range of all non-tether grabbers. His Down Throw chaingrabs most of the cast and even infinites some. He can also infinitely chaingrab anyone heavier than Marth against a wall, making stages like Shadow Moses Island Dedede's heaven.
{{SSBB Move Header|Pummel/Throw}}
|-
|{{SSBB Move||a|grab}}
|Royal Headbutt||Headbutts the opponent.
|-
|{{SSBB Move|r||grab}}
|Forward Bash||Hammers his opponent forwards. This move is great for ending a down throw chain.
|-
|{{SSBB Move|l||grab}}
|Backwards Bash||Hammers his opponent behind him. This is the most damaging throw and is one of the strongest throws knockback-wise.
|-
|{{SSBB Move|u||grab}}
|Dedede Hurl||Hurls his opponents upwards.
|-
|{{SSBB Move|d||grab}}
|Broken Sitter||Dedede sits on his opponent. This is the move Dedede is known for. This move has set knockback, which means it can be used to chaingrab most characters. It can even be used to infinite some characters, but high level tournaments usually ban it.
|}
 
==Air Attacks==
{{SSBB Move Header|Air Attack}}
|-
|{{SSBB Move||a|air}}
|Inflate||King Dedede inflates himself, hitting opponents close to him.
|-
|{{SSBB Move|r|a|air}}
|Hammer Swing||Swings his hammer in front of him. This can be used repeatedly if your opponent is at low percentages.
|-
|{{SSBB Move|l|a|air}}
|Dedede Kick||Kicks backwards. This move is great. It is veru useful for edgeguarding, approaching opponents...anything actually. Use this move as much as you can, it never hurts.
|-
|{{SSBB Move|u|a|air}}
|Upwards Drill||King Dedede spins his hammer above him.
|-
|{{SSBB Move|d|a|air}}
|Downwards Drill||King Dedede spins his hammer below him.
|}
|}


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|-
|-
|{{SSBB Move|r|b}}
|{{SSBB Move|r|b}}
|Waddle Dee Toss||The king throws Waddle Dees to the opponent. After thrown, they walk over the stage. Occasionally he throws Waddle Doos and even Gordos.
|Waddle Dee Toss||The king throws Waddle Dees to the opponent. After thrown, they walk over the stage. Occasionally he throws Waddle Doos and even Gordos. Waddle Doos shoots a trapping beam attack while Gordos powerfully smashes anybody in it's way.
|-
|-
|{{SSBB Move|u|b}}
|{{SSBB Move|u|b}}
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[[Image:SSBB_king_dedede_final_smash.jpg|thumb|150px|Waddle Dee Army]]
[[Image:SSBB_king_dedede_final_smash.jpg|thumb|150px|Waddle Dee Army]]
'''Waddle Dee Army''': King Dedede summons a army of Waddle Dees, Waddle Doos, and the occasional Gordo, to attack players, doing around 8-10% Damage each. However, beware that they can be stopped by some attacks and items, like the Smart Bomb. This Final Smash, on larger stages, can deal major damage or be completely avoidable (characters with the ability to float should have little problem against this).  Since this final smash has little chance of KO'ing an opponent (only a few Gordos spawn during its duration) it's mostly used to raise everyone's percentage.  When it's finished, hopefully it will have benefited you enough to where a single smash attack can reward you with a KO. Note that Dedede is completely invulnerable throughout the final smash.
'''Waddle Dee Army''': King Dedede summons a army of Waddle Dees, Waddle Doos, and the occasional Gordo, to attack players, doing around 8-10% Damage each. However, beware that they can be stopped by some attacks and items, like the Smart Bomb. This Final Smash, on larger stages, can deal major damage or be completely avoidable (characters with the ability to float should have little problem against this).  Since this final smash has little chance of KO'ing an opponent (only a few Gordos spawn during its duration) it's mostly used to raise everyone's percentage.  When it's finished, hopefully it will have benefited you enough to where a single smash attack can reward you with a KO. Note that Dedede is completely invulnerable throughout the final smash.
==Matcups==
===Donkey Kong===
This matchup is laughable if infinites aren't banned. Just find an opening in DK's attacks then grab him, then proceed to chaingrab him infinitely. DK's large size means you don't even have to move much. Just move a little forward and grab again.
If infinites are banned the matchup is a little bit harder. Donkey Kong and you will be spamming Back Airs, as it is your most useful attack. DK has to approach you because he has no projectiles. Your grab range outranges his, and so does your Back Air (though it is minute). You and DK both has abusable range in all your attacks so that is not a problem. Watch out for spinning kong or ground pound, as they rack damage quickly and is hard to escape. When it comes to KOing, DK has much more options but yours is fast and powerful. Overall a fun matchup, play carefully and you would'nt lose.


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