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One problem with Sindits is that because they cannot use Double Stab, they have to waste more MP with Savage Blow or otherwise save MP using regular attack. Also, some Sindits choose to continue using claws regularly after their 2nd job advancement, though often on weaker monsters. Once there are enough points on Savage Blow and Dagger Mastery, sindits will usually make the switch to daggers. 3rd job sindits will usually be identical with regular Chief Bandits. The only difference between a Bandit and a Sindit is that the latter won't have Double Stab. Considering that Savage Blow will be more effective than Double Stab past Level 45, and that the AP build doesn't change, it can be concluded that Sindits are just as powerful as Bandits. | One problem with Sindits is that because they cannot use Double Stab, they have to waste more MP with Savage Blow or otherwise save MP using regular attack. Also, some Sindits choose to continue using claws regularly after their 2nd job advancement, though often on weaker monsters. Once there are enough points on Savage Blow and Dagger Mastery, sindits will usually make the switch to daggers. 3rd job sindits will usually be identical with regular Chief Bandits. The only difference between a Bandit and a Sindit is that the latter won't have Double Stab. Considering that Savage Blow will be more effective than Double Stab past Level 45, and that the AP build doesn't change, it can be concluded that Sindits are just as powerful as Bandits. | ||
===For Thieves: which equip should be obtained first (list in order)? ATK WG, DEX Snowshoes, DEX Sauna, DEX or LUK Cape, or +7 claw & stars?=== | ===For Thieves: which equip should be obtained first (list in order)? ATK WG, DEX Snowshoes, DEX Sauna, DEX or LUK Cape, or +7 claw & stars?=== |