Super Smash Bros. Melee/Characters: Difference between revisions

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Donkey Kong is a unique character, being unlike other heavyweights for how he is very fast. His speed and agility have been increased from Smash 64, but his power has decreased (as if giving up his position of mighty glacier to Bowser). Yet, he is still strong, being one of the strongest fighters within the cast, seeing as how most of the moves in his repertoire are powerful finishers (with Giant Punch easily being one of the strongest moves in the game at full charge), with range to boot, and also make for effective combo moves. His vertical survivability is the second best in the game due to both his falling speed and heavy weight, with a long horizontal recovery to boot.
Donkey Kong is a unique character, being unlike other heavyweights for how fast he is. His speed and agility have increased since Smash 64, but his power has decreased. Yet, he is still strong, being one of the strongest fighters within the cast, seeing as how most of the moves in his repertoire are powerful finishers (with Giant Punch easily being one of the strongest moves in the game at full charge), with range to boot, and also make for effective combo moves. His vertical survivability is the second best in the game due to both his falling speed and heavy weight, with a long horizontal recovery to boot.


Sadly, his vertical recovery is.... not quite to par (understatement), leaving it hard to survive even the weakest meteor smash and spike. Also, he has no other recovery options (not even a stinkin' wall jump), leaving him as a simple character to edgeguard.
Unfortunately, his vertical recovery is not quite on par, leaving it hard to survive even the weakest meteor smash and spike. Also, he has no other recovery options (not even a wall jump), leaving him as a simple character to edgeguard.


;pros
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{{SSBM Character|name=Fox
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Fox McCloud........
Absolutely notorious in the competitive community, Fox is considered the single best character, hands down, to the point where he's even considered to be in his own tier at the very top as of the most recent tier list. Despite being quick, he's amongst the game's strongest, with his up smash and up aerial easily KOing even the likes of Falco, DK, and Falcon under 100% damage and being very easy to combo into. Also, his neutral game is outstanding, with moves like his rapid speed blaster and several low-lag, yet strong aerials even outside the up air (like n-air and b-air).


Absolutely notorious in the competitive community, Fox is considered the single best character, hands down, to the point where hes even considered to be in his own tier at the very top as of the most recent tier list. And it's no wonder, as despite being quick, he's amongst the game's strongest, with his up smash and up aerial easily KOing even the likes of Falco, DK, and Falcon under 100% damage and being very easy to combo into. Also, his neutral game is outstanding, with moves like his rapid speed blaster and several low-lag, yet strong aerials even outside the up air (like n-air and b-air).
Most infamous, however, is his down special, the Reflector (popularly known as the shine). It is considered overall the single best move in the game for it's sheer high versatility, as it activates on frame 1 (meaning it activates in 1/60th of a second and is the fastest move in the game), semi-spikes the opponent with low set knockback, making it invaluable for scoring cheap, easy, near guaranteed gimps on characters at any percent (like Roy, Captain Falcon, Falco, and even himself), and can be cancelled with a jump as early as frame 4. Which, when combined with the previous point, makes it at ridiculously effective combo move (with it being able to infinite Marth and anyone heavier against a wall and also be used to waveshine (aka, hitting the foe with the move, jump-cancelling, wavedashing towards the foe, shining again, repeat process till you can smash attack them in the gut or shine spike them offstage). Plus, mutishining (short hopping and cancelling it with another shine), while ridiculously hard to do, can break shields in an instant. It can reflect projectiles as well, and that's not even all it can do...
 
Most infamous, however, is his down special, the Reflector (popularly known as the shine). It is considered overall the single best move int the game for it's sheer, stupidly high versatility, as it activates on frame 1 (meaning it activates in 1/60th of a second and is the fastest move in the game), semi-spikes the opponent with low set knockback, making it invaluable for scoring cheap, easy, near guaranteed gimps on characters at any percent (like Roy, Captain Falcon, Falco, and even himself), and can be cancelled with a jump as early as frame 4. Which, f you couldn't already guess, when combined with the previous point, makes it at ridiculously effective combo move (with it being able to infinite Marth and anyone heavier against a wall and also be used to waveshine (aka, hitting the foe with the move, jump-cancelling, wavedashing towards the foe, shining again, repeat process till you can smash attack them in the gut or shine spike them offstage). Plus, mutishining (short hopping and cancelling it with another shine), while ridiculously hard to do, can break shields in an instant. (It can reflect projectiles too, but nobody cares) And that's not even all it can do...


If this guy has a single weakness, it's definitely how hard he is to master. With his multitude of insanely high tech skill needed to play him, as well as the insane amount of inputs needed to preform his most useful techniques, Fox is truly only infamous at the highest levels of play. Also, his recovery is kinda predictable despite it's range.
If this guy has a single weakness, it's definitely how hard he is to master. With his multitude of insanely high tech skill needed to play him, as well as the insane amount of inputs needed to preform his most useful techniques, Fox is truly only infamous at the highest levels of play. Also, his recovery is kinda predictable despite it's range.
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