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Name | Description |
---|---|
Ailment Resist | 50% resistance to status ailments. |
Anti-fire | ATK Up after receiving a fire attack. |
Anti-water | ATK Up after receiving a water attack. |
Anti-wind | ATK Up after receiving a wind attack. |
Arrow Dodge | May evade arrow attacks. |
Blind Immunity | Negate Blind. |
Burn Immunity | Negate Burn. |
Caltrop | Damage adjacent enemies at end of turn. |
Coach | Increase EXP gain for adjacent allies. |
Conductor's Insight | Strengthen any adjacent Witches. |
Counter | Counter after receiving an enemy attack. |
Defender | May negate damage dealt to an ally. |
Defiance | Increase turn speed when attacked. |
Desperation | Stats increase when HP is low. |
Disable Immunity | Negate all disabling status ailments. |
Fire Boost | Deal increased fire damage. |
Follow Up | Gain a turn after defeating an enemy. |
Freeze Immunity | Negate Freeze. |
Frenzy | Negate status ailments when HP is low. |
General | Increase stats of all Harbingers in battle. |
Guardian | Adjacent tiles are impassable by enemies. |
Guts | Survive a fatal attack with 1 HP. |
Heal Boost | Heal skills recover more HP. |
HP Recovery | Recover HP at end of turn. |
Infiltrate | Negate enemy Guardian ability. |
Intimidate | Slightly weaken adjacent enemies. |
Lock Pick | Unlock doors and treasure chests. |
Lone Struggle | Increased stats when no allies remain. |
Low HP: ATK Up | ATK Up when HP is low. |
Low HP: Crit Up | Crit Up when HP is low. |
Magic Shield | Negate any magic damage less than 20. |
Pack Hunter | Increase stats when allies of the same type are present. |
Paralysis Immunity | Negate Paralysis. |
Parry | May negate physical damage. |
Poison Counter | Counter enemy attack and inflict Poison. |
Poison Immunity | Negate Poison. |
Pre-emptive Strike | May attack before the enemy. |
Range Up | Increase attack range by 1. |
Reduce SP Cost | Skill SP Cost is reduced. |
Refresh | May cure status ailments at end of turn. |
Sprint | Can move unaffected by land type. |
Status Ailment+ | Increased chance of status ailment success. |
Sword-Drawing Counter | May counter while in Sword-Drawing Stance. |
Sword-Drawing Pre-emptive Strike | May perform a pre-emptive strike in SD Stance. |
Tailwind | Increase movement for adjacent allies. |
Triple Move | Can move up to 3 times per turn. |
Vitality | Take less damage when HP is low. |
Water Boost | Deal increased water damage. |
Water Veil | Reduce physical damage received. |
Wind Boost | Deal increased wind damage. |
Witch Hunt | Increased damage to Witches. |