A boy with memory loss who became a knight in order to save his hometown.
Name
|
SP
|
Description
|
Double Slash
|
8
|
Physical attack to 1 enemy. Non-elemental, Range 1, Height 3
|
Charge Slash
|
6
|
Physical rush to 1 enemy. Negates Counter. Non-elemental, Range 1-2, Height 3
|
Arc Slash
|
10
|
Physical attack that hits in a wide arc. Non-elemental, Range 1, Height 3
|
Wild Slash
|
15
|
Physical attack to 1 enemy. Non-elemental, Range 1, Height 3
|
Allegro
|
4
|
Song Stone Gauge will increase at 1.25 times the normal rate until Alto finishes 4 turns.
|
Gale Slash
|
18
|
Physical attack that hits a line of units. Non-elemental, Range 1-4, Height 3
|
Lisette[edit]
The Water Witch. A kind girl, but... she mysteriously turns everything she cooks purple.
Name
|
SP
|
Description
|
Splash
|
8
|
Magic attack to 1 enemy. Water, Range 1-3, Height 7
|
Heal
|
4
|
Heal 80 HP for self or any ally. Range 0-2, Height 7
|
Cure
|
6
|
Cure status ailments in range. Range 0-2, Height 7
|
Water Blessing
|
10
|
Add Water+ to ally weapons in range. Range 1-3, Height 7
|
Hip Drop
|
16
|
Physical attack to 1 enemy. Bypasses defense. Non-elemental, Range 1, Height 3
|
The 9th Regiment Commander. Best lance-user in the kingdom. He loves to read in his free time.
Name
|
SP
|
Description
|
Healing Light
|
4
|
Heal 30 HP for self or an ally. Range 0-1, Height 7
|
Lion's Roar
|
15
|
Physical attack to a line of units. Non-elemental, Range 1-3, Height 2
|
Thousand Strikes
|
10
|
Physical attack to 1 enemy. Adds DEF Down. Non-elemental, Range 1-2, Height 3
|
Purifying Light
|
5
|
Cure own or ally's status ailments. Range 0-1, Height 7
|
Blue Meteor
|
20
|
Physical attack to all units in range. Non-elemental, Range 1-3, Height 5
|
A Royal Knight Scout. He is skilled in battle, but is looked down upon within the knights due to his womanizing nature.
Name
|
SP
|
Description
|
Stab
|
8
|
Physical attack to 1 enemy. Non-elemental, Range 1, Height 3
|
Knife Throw
|
10
|
Physical attack to units ahead. Non-elemental, Range 1-3, Height 3
|
Chakra
|
4
|
Cure own status ailments.
|
Fatality
|
6
|
High damage to 1 enemy with status ailments. Non-elemental, Range 1, Height 3
|
Mug
|
12
|
Physical attack to 1 enemy. May steal an item. Non-elemental, Range 1, Height 3
|
Backstab
|
18
|
Physical critical attack to 1 enemy. Non-elemental, Range 1, Height 3
|
Double Clutch
|
15
|
Physical attack. If it lands, may attack again. Non-elemental, Range 1, Height 3
|
Archibald[edit]
The twenty-eighth head of the Archibald family. He is very serious. Rusty will do anything to mess with him.
Name
|
SP
|
Description
|
Malta's March
|
10
|
Physical rush to 1 enemy. Negates Counter. Non-elemental, Range 1-2, Height 3
|
Arkhe's Impact
|
8
|
Knockback attack to 1 enemy. Non-elemental, Range 1, Height 3
|
Brother-in-Arms
|
3
|
Add DEF Up to all nearby allies. Range 1, Height 5
|
Weak Grosso
|
18
|
Physical rush to 1 enemy. Negates Counter. Adds DEF Down. Non-elemental, Range 1-2, Height 3
|
The President of Ewan Inc. He was only ten when he started the company. Employees are not allowed to mention his tail.
Name
|
SP
|
Description
|
Sharpshoot
|
8
|
Physical attack to 1 enemy. Non-elemental, Range 1-6, Height 3
|
Heal Delivery
|
0
|
Pay cash to obtain and use a Healing Herb 2.
|
Steal
|
10
|
Steal an item held by the enemy. Range 1, Height 3
|
Cure Delivery
|
0
|
Pay cash to obtain and use a Cure Drop.
|
Scatter Shot
|
16
|
Physical attack to nearby units. Non-elemental, Range 1-2, Height 5
|
Ewan's Seven Tools
|
12
|
Place a special trap depending on land type, Range 1-3, Height 7
|
The Wind Witch. A homely girl who loves imaginary traveling. Recently, she traveled around the world in her mind.
Name
|
SP
|
Description
|
Whirlwind
|
10
|
Magic attack to 1 enemy. Wind, Range 1-2, Height 7
|
Long Shot
|
8
|
Physical to 1 enemy. Non-elemental, Range 2-6, Height +4,-15
|
Wind Blessing
|
10
|
Add Wind+ to ally weapons in range. Range 1-3, Height 7
|
Mini Heal
|
7
|
Heal 40% HP for self or an ally. Range 0-3, Height 7
|
Heart Shot
|
15
|
Physical attack to 1 enemy. May Instakill. Non-elemental, Range 2-5, Height +4, -15
|
Kaboom!
|
28
|
Magic attack to enemies in range. Adds Paralysis. Wind, Range 1-3, Height 5
|
Name
|
PP
|
Description
|
Song of Wind
|
1
|
Magic attack to enemies ahead. Wind, Range 1-4, Height 3
|
Rusty Key
|
4
|
Add Negate Action to all enemies. Continued effect: Add DEF Down to all enemies.
|
Ride the Wind
|
2
|
Add Move Up, SPD Up to self and nearby allies. Range 0-2, Height 5
|
A shinobi from the Ukami clan. She is devoted to Sakuya due to past debts. In short, she is an extreme masochist.
Name
|
SP
|
Description
|
Shinobi Slash
|
8
|
Physical attack to 1 enemy. Adds Stealth to self. Non-elemental, Range 1, Height 3
|
Killing Strike
|
6
|
Physical attack to 1 enemy. May Instakill. Non-elemental, Range 1, Height 3, Stealth
|
Beesting
|
7
|
Physical attack to 1 enemy. Adds Paralysis. Non-elemental, Range 1, Height 3
|
Protection Art
|
6
|
Add Protect to self.
|
Mind Devour
|
9
|
Physical attack. Adds Sleep and DEF down. Non-elemental, Range 1, Height 3
|
Nonoka Special
|
25
|
Physical attack to 1 enemy. Adds Negate Move. Non-elemental, Range 1-2, Height 5
|
The Fire Witch and Priestess of Amatsu. A two-faced, professional woman. Can be harsh at times.
Name
|
SP
|
Description
|
Flash Strike
|
8
|
Physical rush to 1 enemy. Negates Counter. Non-elemental, Range 1-2, Height 3, N Stance
|
Flame Strike
|
14
|
Physical attack to 1 enemy. Negates Counter. Adds Burn. Fire, Range 1, Height 3, SD Stance
|
Sparrow Strike
|
25
|
Bypass enemy defense. Negates Counter. Non-elemental, Range 1, Height 3, SD Stance
|
Fire Blessing
|
10
|
Add Fire+ to ally weapons in range. Range 1-3, Height 7
|
Name
|
PP
|
Description
|
Song of Fury
|
1
|
Add ATK Up to self and all nearby allies. Range 0-2, Height 5
|
Song of Flames
|
2
|
Magic attack to all enemies in range. Adds Burn. Fire, Range 1-2, Height 5
|
Cherry Blossom
|
4
|
Add Crit Up to all allies. Continued effect: Add Crit Up to all allies.
|
A worldly mercenary who is destined to be king. He is strong-willed, but also has a keen sense of duty.
Name
|
SP
|
Description
|
Assault Shot
|
8
|
Physical attack to 1 enemy. Non-elemental, Range 2-3, Height +4,-15
|
Sniper Shot
|
12
|
Physical attack to 1 enemy. Non-elemental, Range 2-5, Height +4,-15
|
Smoke Shot
|
10
|
Physical attack to all units in range. Adds Blind. Non-elemental, Range 2-4, Height +4,-15
|
Flame Shot
|
12
|
Physical attack to all units in range. Adds Burn. Fire, Range 2-3, Height +4,-15
|
Mordimort[edit]
The Earth Witch. She has no social skills whatsoever and is lazy. She has the power to... sleep in any position.
Name
|
SP
|
Description
|
Butterfly Dream
|
12
|
Place a special trap depending on land type. Range 1-3, Height 7
|
Mor... Earth
|
12
|
Magic attack to 1 enemy. Earth, Range 1-2, Height 7
|
Energize
|
5
|
Add ATK Up to 1 ally. Range 1-5, Height 3
|
Earth Blessing
|
10
|
Add Earth+ to ally weapons in range. Range 1-3, Height 7
|
Name
|
PP
|
Description
|
The Night Passes
|
1
|
Add Poison, Paralysis, and Blind to nearby enemies. Range 1-2, Height 5
|
Lonely Mountains
|
2
|
Magic attack to enemies ahead. Earth, Range 1-4, Height 5
|
Reddened Galaxy
|
4
|
Add Sleep to all enemies. Continued effect: All allies recover 30% SP.
|