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| | 335 || Zangoose || Normal || 73 || 115 || 60 || 60 || 60 || 90 || Immunity / {{abbr|Toxic Boost|Hidden}} | | | 335 || Zangoose || Normal || 73 || 115 || 60 || 60 || 60 || 90 || Immunity / {{abbr|Toxic Boost|Hidden}} |
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| Zangoose is a straightforward Normal-type bruiser that trades health for big damage. It has the exclusive Toxic Boost ability, which powers up Zangoose's Attack when poisoned, and it gets STAB Facade to further make use of this status. It is also fairly fast for a self-inflicted status user, which gives it an offensive edge compared to the mainly slow and bulky Guts users. Zangoose's attacking movepool is small but effective, giving it perfect neutral coverage. Unfortunately, Zangoose is forced to use a Toxic Orb unlike Guts users, since its ability only activates on poison status. Zangoose is also very frail, which is compounded by the poison damage it inevitably takes for the Attack boost. Lastly, Zangoose's Speed is pretty average offensively, which makes it easy to revenge kill by faster attackers.
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| Facade is without a doubt Zangoose's main STAB move. This move hits nearly as hard as Giga Impact when Zangoose is poisoned and lacks any negative secondary effects. It also works well with Zangoose's reliance on Toxic Boost, since it will always have doubled base power as long as Zangoose is poisoned. Quick Attack is a good secondary STAB move that provides important priority, letting Zangoose take on faster, weakened foes. Close Combat is a great coverage move for crushing Rock and Steel types that resist Facade, and the defense drop isn't a big problem considering Zangoose's already paper thin defenses. Knock Off rounds out Zangoose's coverage by hitting Ghost-types, and has additional utility by removing the foe's items.
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| ==Seviper== | | ==Seviper== |