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{{KotOR/Dialog||Bounty Hunter:|Bounty Hunter: Hey – what's the idea barging in here! Get out of here or I'll call the guards.}}
{{KotOR/Dialog||Bounty Hunter:|Hey – what's the idea barging in here! Get out of here or I'll call the guards.}}
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{{KotOR/Dialog||Slave:|The guards? Slaves aren't allowed out of the slave quarters! I can't let them see me here!}}
{{KotOR/Dialog||Slave:|The guards? Slaves aren't allowed out of the slave quarters! I can't let them see me here!}}

Revision as of 11:51, 7 October 2022

Map of Davik's estate

Escaping Taris

Escaping Taris - No Commentary Light (35:04)

A ship you later learn is the Leviathan, the flagship of the Sith fleet, orbits Taris ominously… on board, Admiral Saul Karath approaches Darth Malak on the bridge as he looks down on Taris below:

Dialog
Admiral Saul Karath: You summoned me, Lord Malak?
Darth Malak: The search for Bastila is taking too long. We cannot risk her escaping Taris. Destroy the entire planet.
Admiral Saul Karath: Th… the entire planet, Lord Malak? But… there are billions of people on Taris! We'd be slaughtering countless innocent civilians. Not to mention our own men still on the surface.
Darth Malak: Your predecessor once made the mistake of questioning my orders, Admiral. Surely you are not so foolish as to make the same mistake?
Admiral Saul Karath: Of… of course not my Lord Malak. I will do as you command. But it will take several hours to position our fleet.
Darth Malak: Then I suggest you begin immediately. You are dismissed, Admiral.
Admiral Saul Karath: Yes, Lord Malak.

Meanwhile, back on Taris itself Canderous has taken you to meet the crime lord Davik Kang on his estate. He greets you in his throne room (seriously), accompanied by Calo Nord:

Dialog
Davik Kang: So, Canderous – I see you have brought someone with you. Most intriguing, if I do say so myself. You usually travel alone.
Calo Nord: It's not like you to take on partners, Canderous. You're getting soft.
Canderous: Watch yourself, Calo. You may be the newest kath hound in the pack, but you aren't top dog yet!
Davik Kang: Enough! I won't have my top two men killing each other – that's not good business. I'm sure Canderous has an explanation as to why he's not working solo anymore.
Canderous: This is a special case, Davik. I ran into someone the Exchange might want to recruit. You may have heard something of their exploits already.
Davik Kang: Ah, yes – now I recognize your companion. The rider who won the big swoop race. Very impressive… as was your display in the rather heated battle afterwards.
1. Good to finally meet you, Davik. My name's Name. 2. It was nothing I couldn't handle. 3. Brejik had to learn that double-crossers tend to end up dead! 4. I didn't know you were a swoop fan.
Davik Kang: You know, Canderous was right. The Exchange is always looking for new talent. You could have a bright future with our organization. Davik Kang: An important lesson to learn, no doubt. In my line of business I've seen far too many people suffer for not understanding it. Davik Kang: A casual fan at best, bet everyone on Taris follows the big season opener. But we have more important issues to discuss now.
Davik Kang: With a recommendation from Canderous – and a thorough background check – you could become part of the Exchange. Many would kill to prove themselves worthy of this honor.
1. Your offer intrigues me, Davik. 2. Sorry, I'm not interested.
Davik Kang: Don't be so hasty. Our allies end up much better off than our enemies – as both Canderous and Calo Nord could surely tell you. The Exchange has much to offer.
Davik Kang: Come with me – I will give you a tour of my operations. I'm certain you'll be most impressed.
Davik Kang: Ah, there she is – the Ebon Hawk. My pride and joy; the fastest ship in the Outer Rim! Note the state-of-the-art security system I've had installed to protect her. The shields are completely impregnable. Nobody can get past them without the codes to try and steal my baby. Unfortunately, the Sith military blockade has grounded my vessel. The Ebon Hawk can outrun any vessel in the galaxy, but even she isn't fast enough to avoid the auto-targeting laser cannons of the orbiting Sith fleet. I am, of course, working on acquiring the Sith departure codes so that I may come and go as I please. However, progress has been slow… but we should continue our tour.

His tour ends in the guest wing:

Davik Kang: These will be your accommodations. The slave quarters are just down the hall. If you need anything during your stay – food, a massage – feel free to call upon their services. If all goes well with your background check you will be invited to join the Exchange. I'd advise you to accept the offer when it comes – or suffer the dire consequences of refusal.
1. I'm looking forward to working with you, Davik. 2. I'm sorry, but I can't stay. 3. Am I a prisoner here?
Davik Kang: You will stay in these rooms as my guest for the next few days; I will not accept no for an answer. Feel free to visit the slave quarters at any time during your stay. I must warn you that if you are found anywhere outside the guest wing during your stay – or if you bother my other guests – my security forces will deal with you most harshly. I will return after the investigation into your background is complete. Until then, make yourself comfortable. Come, Calo, let us leave our guests in peace.
Canderous: Okay, we're inside. Now all we have to do is figure out a way to get past the Ebon Hawk's security system and we can get the rest of your group and get off this planet! No sense waiting around here, though. The sooner we get off Taris the better.
Journal Entry Added Escaping Taris
As promised, Canderous got you inside Davik's estate. The Taris crime lord gave you a tour of his facilities, including the hangar where the Ebon Hawk is stored. All you have to do now is find the codes to disable the Hawk's security systems.

There's a footlocker with random contents by the north wall of your room, and a standard door in its south wall. Looking at the Map, you'll see the guest wing is on the east side of the estate, with the Throne Room to the west and the Hangar to the southwest.

Beyond your room is the west end of a corridor, ending in a standard door beyond which is the throne room. In the south wall opposite are two low security doors, with another in the north wall to your left:

Security Low Security Door Unlock 12 (0) Bash Resist 5 Vitality 20

Beyond the door immediately opposite, you interrupt a bounty hunter with a slave:

Dialog
Bounty Hunter: Hey – what's the idea barging in here! Get out of here or I'll call the guards.
Slave: The guards? Slaves aren't allowed out of the slave quarters! I can't let them see me here!
Bounty Hunter: Hey, baby – wait! I wasn't actually going – DAMNIT! Okay, great. You just scared off my date for the night, so you better explain yourself before I lose my temper and call the guards!
Hard 1. [Persuade] No need to call the guards – I just got lost. Easy 2. [Persuade] Sorry I wrecked your night. Here's 50 credits for the inconvenience.
Bounty Hunter: [Success] Okay, I guess it was just an honest mistake. And I'm a reasonable man, so I'll just let it go this time. Bounty Hunter: [Success] Okay. I guess it was an honest mistake. Give me the credits and I'll forget this ever happened.
Credits Lost: 50
Bounty Hunter: You better pay more attention to where you're going. Opening the wrong door around here can get you killed. Now get out of here and don't bother me again!

Surprisingly, he doesn't object if you then search the footlocker in the southeast corner for its random contents. If you fail to persuade him, don't even try or speak to him again, he'll attack you and call a guard from the storage barracks (unless there are no longer any guards there, in which case they may come from the next nearest).

Dialog
Bounty Hunter: [Failure] Uh-uh. No way. You ain't getting out of this mess that easy! You can explain yourself to the guards – if you live long enough for them to question you! 3. You can't tell the guards if you're dead! Bounty Hunter: I tried to play nice, but I guess you're too stupid to figure it out! You keep coming back and bothering me! I guess the only way you'll get the message is if I kill you!
Bounty Hunter: You should have picked an easier target! By the time the guards show up they'll have to take you out of here in pieces!
Bounty Hunter
Class Soldier
Level 8
Alignment 50 (neutral)
Attributes
Strength 14 +2
Dexterity 12 +1
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 71
Defense 11
Fortitude 8
Reflex 3
Will 4
Skills
Awareness 2
Ranged Main Off
Attack 9 -
Damage 1-6-
Threat 20-20,x2-
Melee Main Off
Attack 10 -
Damage 3-8-
Threat 20-20,x2-
Items and abilities Feats
Sith Energy Shield

Clothing Blaster Pistol+ Short Sword

Weapon Proficiency: Blaster Pistol

Weapon Proficiency: Melee Weapons Improved Power Blast Master Rapid Shot

Experience Points (XP) Received:

Next door to the east is Davik's trophy room with mounted animal heads, including a Rancor head on the south wall. The footlockers in the southwest and southeast corners are locked, with the latter being more difficult to open:

Security Footlocker Unlock 15 (0) Bash Resist 5 Vitality 30
Security Footlocker Unlock 20 (0) Bash Resist 10 Vitality 40
Item(s) Received Footlocker
  • Datapad
  • Credits (100)
  • Pazaak Card -2
  • Pazaak Card -3
Item(s) Received Footlocker
Datapad
This datapad contains a record of Calo Nord's trophy kills... sentient and otherwise.
The last entry is an account of a recent Rancor hunt.
"What the Rancor lacked in intelligence it made up for in size, strength and ferocity. Conventional blasters were all but useless against its impenetrable hide, and I was forced to resort to more unorthodox methods to bring the beast down.
Some well placed mines near a watering hole were the first step, their explosions herding the creature into a dead-end canyon where I lay in wait, perched among the rocks.
As soon as the Rancor was below me, I dropped down onto its massive neck. It reared back, bucking and clawing in an effort to dislodge me, but I had the perfect position.
Unable to shake me, the monster opened its mouth in an outraged howl, and I was able to flip several frag grenades down its gaping maw.
The explosion blew me clear of the shredded corpse, but luckily the head was still intact. If I take it to Taris, I'm sure Davik will mount it in his trophy room along with the other heads I have collected for him.
Davik's also expressed interest in hiring me. I may take him up on his offer, even though I still have yet to claim the greatest hunting trophy of all: a pearl from one of the Krayt Dragons of Tatooine."

Opposite the trophy room is your next-door neighbor, a Rodian, who isn't as hostile as the bounty hunter:

Dialog
Rodian: Who you? Why you here? Get out or me call guards! Rodian: Why you not leave me alone? What you want this time?
2. I want to ask you some questions.
Rodian: No – no question! You get out or me get mad!
1. Sorry, wrong room. 1. Okay, settle down – I'm going.
Rodian: Get out. No bother me more!

Like the bounty hunter, he doesn't object if you then search the footlocker in the northwest corner for its random contents. Alternatively, you can attack or threaten him to move closer to the dark side of the Force, and he'll call another guard from the storage barracks:

Dark Side Points Gained: -2
3. Time to die, bug-face!
Dark Side Points Gained: -2
2. Answer my questions or I'll carve my initials in your skull with my blaster bolts!
Rodian: I mad now! See how you like me call guards! You die now!
Rodian
Class Soldier
Level 8
Alignment 50 (neutral)
Attributes
Strength 14 +2
Dexterity 14 +2
Constitution 14 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 79
Defense 12
Fortitude 8
Reflex 4
Will 4
Skills
Awareness 2
Ranged Main Off
Attack 12 -
Sonic 1-6,+2-
Threat 20-20,x2-
Melee Main Off
Attack 10 -
Damage 3-12-
Threat 19-20,x2-
Items and abilities Feats
+Vibroblade

Arkanian Sonic Rifle On Hit: Attribute Damage Dexterity14

Weapon Proficiency: Melee Weapons

Weapon Proficiency: Blaster Rifle Improved Power Blast Rapid Shot

Experience Points (XP) Received:

The corridor to the east turns north and ends in a standard door, beyond which are the slave quarters Davik mentioned. Three Twi'lek slaves, one male and two female, are within, and there's a footlocker by the north wall with random contents. You can speak to the slaves to ask them for some information or a massage:

Dialog
Slave: Welcome to the slave quarters, good sir. I mean no disrespect, but perhaps one of the female slaves could serve your needs better. Slave: Welcome to the slave quarters, fair mistress. I mean no disrespect, but perhaps one of the male slaves could serve your needs better.

Otherwise:

Slave: Welcome to the slave quarters, master. Slave: Welcome to the slave quarters, mistress.
Slave: Here we have succulent fruits and berries to tempt your palette, as well as luxurious baths to soothe your aches and pains.
Canderous: Heh. Now this is my kind of place! Mission: Wow! This guy's gorgeous; Davik sure knows how to pick 'em!
Slave: Would you like a relaxing massage? Slave: Would you like a relaxing massage, mistress?
Slave: Whatever your desire, we are here to serve.
1. I don't have time for that kind of thing right now. 1. I'll be going now.
Slave: Of course. Return whenever you wish to partake of what is offered here. We exist only to serve.
Slave: I greet you once more, master. Slave: I greet you once more, mistress.
Slave: How may this humble servant be of use to you?
2. I need some information.
Slave: But… what could I possibly tell you? It is forbidden for slaves to leave this room on pain of torture and death.
Easy 1. [Persuade] Tell me what I want to know and I'll tell Davik how pleased I was with your performance. Never 2. [Persuade] Maybe 50 credits will get you talking.
Slave: [Failure] I'm sorry, master, but the risk is too great. Slave: [Failure] I'm sorry, mistress, but the risk is too great. Slave: [Failure] I won't betray Davik's secrets for credits: they are of no use to a slave. Is there something else I can do for you?
Slave: Davik will have me flayed alive if he finds out. Is there something else I may do to please you?

You cannot bribe them to get some information, but they can be persuaded or threatened:

Easy 1. [Persuade] Tell me what I want to know and I'll tell Davik how pleased I was with your performance. 3. Either you start talking, or I start blasting random body parts.
Slave: [Success] Praise from the guests is a valuable commodity here. Davik rewards the slaves who perform their duties well. I will tell you what I know. Slave: Please don't hurt me! I'll... I'll tell you everything I know. I only pray Davik doesn't find out, or my life will end in terrible agony.

If persuasion fails, you can also ask for a massage then express disappointment to get some information:

Dialog
3. I'd love a massage right now.
Slave: As you wish, master. Slave: As you wish, mistress.
Slave: You will find this most relaxing. If you would come with me into the massage room at the back…
Bastila: How typically male. Is it possible for you to keep in mind that we have more pressing business to attend to? Carth: Umm... not to interrupt your fun, but we do have to get underway... Carth: Come on. I mean... I love a massage as much as the next guy, but we're not exactly on vacation here. We need to get going.
Slave: I trust you were satisfied with the service? I have received many compliments on my skills from previous clients.
4. Your job isn't finished yet. I want another massage!
Slave: My, you certainly have a great hunger for my services.
Slave: I will do my best to sate your prodigious appetites with another massage, master. Slave: I will do my best to sate your prodigious appetite with another massage, mistress.
1. It was everything I ever dreamed. You are truly an expert in your craft.
Slave: Thank you, kind sir. Slave: Thank you, my lady.
Slave: I hope you will express your appreciation to Davik. He often rewards those slaves who perform their duties well. Is there anything else you require?
2. It wasn't as fulfilling as I hoped. Something seemed to be lacking. 3. That was pathetic! 2. Let's just say you came up a little short of my expectations.
Slave: Please, I beg you – don't tell Davik you are displeased with me! He punishes those slaves who do not satisfy his guests!
Dialog
1. I don't want to get you in trouble. Don't worry, I won't say anything. 2. I'm telling Davik you're the worst slave I've ever seen!
Slave: As… as you wish, master. Slave: As... as you wish, mistress.
Slave: It will not be the first time I have been punished by Davik.
Slave: I am sorry I have failed to please you, master. Slave: I am sorry I have failed to please you, my lady.
Slave: I will try to do better in the future. Is there anything else you require from this most unworthy servant?
1. I won't say anything if you answer my questions!
Slave: I have no wish to be beaten by Davik, so I will tell you all I know. I hope it is enough to buy your mercy.

The slave now tells you about the unfortunate Hudrow, and points you in the direction of the Throne Room and torture chamber "Guest" Room to the west:

Dialog
Slave: Davik rarely lets us leave the slave quarters. We only know what we hear from Davik's guests. Recently they've all been talking about poor Hudrow. He was caught trying to steal some spice from the lab. Normally Hudrow is allowed to get away with things like that because he's Davik's personal pilot for the Ebon Hawk. But since the Sith have grounded every ship on the planet, Hudrow doesn't get any more special treatment. They've locked him up in Davik's torture chambers.
1. Where is the torture chamber? 2. What else can you tell me?
Slave: Nothing – Davik keeps us locked away in here day and night. I'm not even certain of the location of the torture chamber where they've got Hudrow locked away.
Slave: I think you can get there through the hall behind the west door of Davik's throne room. Just keep going west from the slave quarters and you'll see the throne room. But Davik's certain to have guards patrolling the area. If you leave the guest wing, they'll shoot you on sight. Please – I don't know anything else.

Throne Room

You enter the throne room from the guest wing through the east standard door in its southeast corner. There are three other standard doors exiting.

Canderous takes a moment to ponder the life choices which led to him working for a man who built his own throne room.

The most direct route to the Hangar is beyond the south door in the southeast corner, where a long empty corridor ends in a standard door to the west, beyond which is the hangar barracks containing a security terminal which can be used to disable hangar security. This can take up to 10 Computer Spikes in total.

Beyond the west door in the northwest corner is the south end of a corridor leading to the torture chamber "Guest" Room to the north (past doors to the Spice Lab and its barracks), about which the slaves in their quarters may have told you. This is the route you should take if you aren't willing or able to use Computer Spikes to disable hangar security.

Beyond the north door in the northeast corner is the throne room barracks, leading to the storage barracks. If any of the other guests called for a guard, this door will already be open (as will that to the storage barracks).

Barracks (Hangar)

Exiting the throne room to the south and going down the corridor to the west and you'll enter the hangar barracks through a standard door in its northeast corner. There's a table seating eight in the middle and three guards, chosen randomly from Rodian, Duros, Aqualish and 'droid':

Guards
Class Minion
Level 4
Alignment 50 (neutral)
Attributes
Strength 14 +2
Dexterity 14 +2
Constitution 14 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 47
Defense 12
Fortitude 3
Reflex 3
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 6 -
Damage 1-6-
Threat 20-20,x2-
Melee Main Off
Attack 6 -
Damage 3-12-
Threat 19-20,x2-
Items and abilities Feats
Blaster Pistol+

Vibroblade

Weapon Proficiency: Blaster Pistol

Weapon Proficiency: Melee Weapons Improved Power Blast Master Rapid Shot

Guard
Class Minion
Level 4
Alignment 50 (neutral)
Attributes
Strength 14 +2
Dexterity 14 +2
Constitution 14 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 47
Defense 12
Fortitude 3
Reflex 3
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 6 -
Damage 1-6-
Threat 20-20,x2-
Melee Main Off
Attack 6 -
Damage 3-12-
Threat 19-20,x2-
Items and abilities Feats
Blaster Pistol+

Vibroblade

Weapon Proficiency: Blaster Pistol

Weapon Proficiency: Melee Weapons

Experience Points (XP) Received:

Guards in the throne room, storage and spice lab barracks, and the Spice Lab itself, are the same as these.

There's a security terminal by the north wall, which must be used to disable hangar security:

Dialog
Security Terminal: SYSTEM LOADING…
COMPLETE
ENTER COMMAND
1. [Computer] Use access card. Computer Use 1. [Computer] Slice the computer. (2 spike(s))
Security Terminal: SYSTEM OVERRIDE ACCEPTED Security Terminal: [FAILURE] ACCESS DENIED
INSUFFICIENT SPIKES
Security Terminal: ENTER COMMAND
1. [Computer] Access security cameras.
Security Terminal: SECURITY CAMERAS ACCESSED
ENTER COMMAND
1. [Computer] CAM-801 Barracks (Spice Lab) 2. [Computer] CAM-802 Barracks (Throne Room) 3. [Computer] CAM-803 Barracks (Storage) 4. [Computer] CAM-804 Barracks (Hangar)
Security Terminal: CAM-801 SUB MENU Security Terminal: CAM-802 SUB MENU Security Terminal: CAM-803 SUB MENU Security Terminal: CAM-804 SUB MENU
Computer Use 2. [Computer] Gas room (5 spike(s))
Security Terminal: [SUCCESS] SWITCHING TO CAMERA.
5. [Computer] CAM-805 Spice Lab 6. [Computer] CAM-806 Throne Room 7. [Computer] CAM-807 "Guest" Room 8. [Computer] CAM-808 Hangar
Security Terminal: CAM-805 SUB MENU Security Terminal: CAM-806 SUB MENU Security Terminal: CAM-807 SUB MENU Security Terminal: CAM-808 SUB MENU
1. [Computer] Switch to camera. 3. [Computer] Return to camera root menu.
9. [Computer] Return to root menu.
Security Terminal: ENTER COMMAND
2. [Computer] Access system commands.
Security Terminal: SYSTEM COMMANDS ACCESSED
ENTER COMMAND
Computer Use 2. [Computer] Disable hangar security. (10 spike(s)) 2. [Computer] Disable hangar security.
Security Terminal: [SUCCESS] HANGAR SECURITY DISABLED
Computer Use 1. [Computer] Open all security doors. (3 spike(s)) Computer Use 3. [Computer] Upload area schematics. (5 spike(s))
Security Terminal: [SUCCESS] SECURITY DOOR LOCKS OVERRIDDEN
ACCESS GRANTED
Security Terminal: [SUCCESS] AREA SCHEMATICS UPLOADED
4. [Computer] Overload terminal.
3. Log out.
Security Terminal: EXITING SYSTEM...
Experience Points (XP) Received:
  • 20 * level Gassed room (4)
Experience Points (XP) Received:
  • 15 * level Opened all security doors
Experience Points (XP) Received:
  • 20 * level Disabled hangar security

If you have the computer passcard from the remains of the bounty hunter patrolling the corridor outside the torture chamber "guest" room, then you can access without needing Computer Spikes; if you released Hudrow from the torture cage and spoke to him to get the codes to disable the Ebon Hawk's security system, then you don't need them to disable hangar security either (although you'll receive none of the experience that you would have if you had used them). Now you're ready to open the south standard door, beyond which is the Hangar to the east.

Gassing the guards in all the barracks can spare you from a lot of combat, but at the expense of Computer Spikes (up to 15 in total, since you don't want to gas yourself). Opening all security doors will unlock, but not actually open, all low security doors in the estate.

"Guest" Room

Exit the Throne Room through the west standard door in its northwest corner to find yourself at the south end of a corridor patrolled by a Trandoshan bounty hunter:

Bounty Hunter
Class Soldier
Level 9
Alignment 50 (neutral)
Attributes
Strength 16 +3
Dexterity 18 +4
Constitution 14 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 93
Defense 14
Fortitude 8
Reflex 7
Will 5
Skills
Awareness 2
Ranged Main Off
Attack 13 -
Physical 1-6-
Threat 20-20,x2-
Melee Main Off
Attack 12 -
Damage 5-15-
Threat 19-20,x2-
Items and abilities Feats
Energy Shield

Disruptor Rifle+ Vibrosword

Weapon Proficiency: Blaster Rifle

Weapon Proficiency: Melee Weapons Improved Power Blast Improved Rapid Shot

Experience Points (XP) Received: Item(s) Received Bounty Hunter

This seems to be a standard keycard for use at secure terminals. Most likely, this one is designed to Davik's computer system.

This allows you to access the security terminals in the hangar barracks and throne room barracks without using Computer Spikes.

There are three doors in the west wall of the corridor: two standard doors to the Spice Lab and its barracks, and a low security door in the northwest corner, beyond which is another guest room. The corridor turns to the east and in its north wall is a standard door, beyond which is the "guest" room torture chamber, where you'll find two torture droids:

Torture Droid
Class Combat Droid
Level 9
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 16 +3
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 90
Defense 17
Fortitude 6
Reflex 6
Will 5
Skills
Awareness 102
Ranged Main Off
Attack 12 -
Damage 1-8-
Threat 19-20,x2-
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Advanced Stun Ray

On Hit: Stun20 Blaster Carbine

Tactician Logic Upgrade

Droid Upgrade Class 3 Weapon Proficiency: Blaster Rifle Master Power Blast Improved Rapid Shot

Torture Droid
Class Combat Droid
Level 9
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 16 +3
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 90
Defense 17
Fortitude 6
Reflex 6
Will 5
Skills
Awareness 2
Ranged Main Off
Attack 12 -
Damage 1-8-
Threat 20-20,x2-
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Advanced Flame Thrower

On Hit: Horror20 Heavy Blaster

Tactician Logic Upgrade

Droid Upgrade Class 3 Weapon Proficiency: Blaster Pistol Power Blast

Beware of their special weapons: both have DC 20, and if you fail to make a Will save against the Advanced Stun Ray then you'll be debilitated for 9 seconds, while failing to make a Fortitude save against the Advanced Flame Thrower will do likewise for 3 seconds... although it deal 60 points of heat damage if you fail to make a Reflex save. Consequently attacking and killing them from range is recommended.

Experience Points (XP) Received:

Hudrow is in the torture cage in the northeast corner, although he's unable to speak until you've used the cage release in the northwest corner:

Dialog
Hudrow: Thank you! You have no idea what it was like in that torture cage. I don't know how much more I could take before going mad.
1. I couldn't sit by and just let you suffer. 2. So now that you're free there's the matter of a reward… 3. Okay, you're free. Now give me my reward or I'll kill you myself!
Hudrow: I don't have anything to give you as a reward for freeing me, Nothing tangible, anyway. But I've got information that could be worth a fortune. Hudrow: Please don't hurt me! I'll tell you everything I know – information worth a fortune! So just stay calm, okay? I'll tell you what I know.
Hudrow: I used to be the pilot of the Ebon Hawk – Davik's flagship. I know the codes to disable the security system protecting it. I'll load them into your datapad now. You can use those codes to steal the Ebon Hawk right out of its hangar. Sell it to the highest bidder, ransom it back to Davik – whatever you do you'll make thousands!

You can repeatedly move closer to the dark side of the Force by alternating between the following responses:

2. I want to ask you some questions.
Hudrow: Questions? Please – I've already told you the only useful thing I know. Just let me go before Davik figures out I'm missing.
Dark Side Points Gained: -2
3. You better come up with more of a reward if you want to walk out of here alive!
Hudrow: What? But… I don't have anything else! Those Ebon Hawk codes are worth a fortune! Isn't that enough? Please, just let me go.

If you don't let him go, Carth prevents you from killing him or you can change your mind about doing so if Bastila's present:

1. Okay, you're free to go now. Dark Side Points Gained: -4
3. You might warn the guards. I better just kill you.
Carth: Hey! There's no need for that. Just... just run, pal, before my friend here decides to start blasting. Bastila: We got what we came for. There is no need to indulge your appetite for violence.
2. Fine. Start running, then.
Hudrow: It won't be long until Davik figures out I'm free. I have to get out of this base before that happens.
Canderous: We've got what we came for. We should get going.

Otherwise:

Dark Side Points Gained: -4
3. You might warn the guards. I better just kill you.
Bastila: We got what we came for. There is no need to indulge your appetite for violence.
1. I'll do what I want. Don't interfere.
Hudrow: You core-slime! I didn’t survive through all that torture just to let you kill me!
Hudrow
Class Soldier
Level 1
Alignment 50 (neutral)
Attributes
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 8
Defense 11
Fortitude 2
Reflex 1
Will 2
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 2 -
Damage 2-
Threat 20-20,x2-
Items and abilities Feats
Clothing None
Experience Points (XP) Received:
Journal Entry Added Escaping Taris
You have the codes to disable the Ebon Hawk's security system. Now you just have to get to the hangar and board the ship before it's too late.

The codes allow you to disable hangar security from the security terminal in the hangar barracks (or throne room barracks) without using Computer Spikes, giving you access to the Hangar.

Hangar

Beyond the south standard door in the hangar barracks is an intersection with a standard door to the south, beyond which is the east end of a long, empty corridor to the west which turns north and ends at the standard door in the southwest corner of the Spice Lab. To the east is the hangar bay door. If you haven't disabled hangar security from the security terminal in the hangar barracks (or throne room barracks), then it is locked and impossible to open:

Security Hangar Bay Door Unlock 100 (80) Bash Resist - Vitality -

You will need to find a computer panel to disable the security system on this door.

Otherwise, make sure you have done everything you want to do in the estate before opening it, because it will close and lock behind you:

Dialog
Davik Kang: Damn those Sith – they're bombing the whole planet! I knew they'd turn on us sooner or… well, look what we got here! Thieves in the hangar.
Davik Kang: So, you figured you'd just steal my ship for your get-away and leave me high and dry while the Sith turn the planet into dust? Sorry, but that ain't going to happen!
Calo Nord: I'll take care of them, Davik. I've been looking forward to this for a long time!
Davik Kang: Make it quick, Calo. The Sith mean business. If we don't get to our ships and find somewhere safe, the bombs they're dropping will kill us all.
Calo Nord and Davik Kang are now the only things standing between you and escaping Taris in the Ebon Hawk.

They're both standing far enough away that you'll have to approach them yourself to engage in combat, which means you can take your time to prepare.

Calo Nord
Class Soldier
Level 14
Alignment 50 (neutral)
Attributes
Strength 19 +4
Dexterity 18 +4
Constitution 14 +2
Intelligence 14 +2
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 144
Defense 19
Fortitude 11
Reflex 8
Will 4
Skills
Awareness 20
Ranged Main Off
Attack 19 17
Damage 3-103-10
Threat 20-20,x220-20,x2
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Retinal Combat Implant

Immunity: Critical Hits Sonic Nullifiers Damage Resistance vs. Sonic10/- Sith Power Gauntlets Heavy Blaster(2)

Implant Level 2

Weapon Specialization: Blaster Pistol Master Two-Weapon Fighting Power Blast Master Rapid Shot Master Sniper Shot16

Calo Nord's Retinal Combat Implant gives him Immunity: Critical Hits, which also makes him immune to Sneak Attacks while debilitated. His Sonic Nullifiers have Damage Resistance: Resist 10/- vs. Sonic, which will half the damage of Sonic Grenades if his Will save fails, and result in no damage at all if it succeeds.

Davik Kang
Class Scoundrel
Level 14
Alignment 50 (neutral)
Attributes
Strength 14 +2
Dexterity 16 +3
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 124
Defense 27
Fortitude 7
Reflex 15
Will 9
Skills
Awareness 20
Ranged Main Off
Attack 14 -
Damage 3-10-
Threat 20-20,x2-
Melee Main Off
Attack 12 -
Damage 4-14-
Threat 19-20,x2-
Items and abilities Feats
Davik's Visor

Arkanian Energy Shield Davik's War Suit Damage Resistance vs. Fire10/- Heavy Blaster+ Vibrosword

Master Scoundrel's Luck

Uncanny Dodge Master Conditioning Sneak Attack VI Armor Proficiency: Medium Weapon Specialization: Blaster Pistol Weapon Proficiency: Melee Weapons Master Power Blast Master Rapid Shot

Davik Kang starts by using his Arkanian Energy Shield, absorbing 40 points of energy, sonic, cold, or heat damage. He will always save against Frag, Ion and Plasma Grenades, halving their damage; furthermore, Davik's War Suit has Damage Resistance: Resist 10/- vs. Fire, which would reduce heat damage from the latter to just 8 (so Frag Grenades are actually better).

Combat ends when Calo Nord is reduced to 50% Vitality or less, or you kill Davik Kang. Even if this weren't the case, Calo would still be the weaker of the two, and you should focus fire on him. However, do not turn your back on Davik as he has Sneak Attack VI, adding 6-36 to his attack if you do so. Also be wary of being debilitated by Calo Nord's Master Sniper Shot in conjunction with this: Bastila is granted Force Immunity: Stun at level 6, T3-M4 is immune as a Droid, and Canderous and one other member of your party may equip a Nerve Enhancement Package or Republic Mod Armor with Mesh Underlay to have Immunity: Mind-Affecting if you bought or found and upgraded them.

Calo Nord: You may have me outnumbered and outgunned, but if I'm going down I'm taking all of you with me! This thermal detonator will blow us all to bits!
Calo Nord: Damn those Sith! They'll bring this whole hangar down around our ears!
Calo Nord: Argh!!

Rubble from the roof buries Calo Nord, and Davik Kang is killed if you haven't already done so. Even though the Sith orbital lasers are now firing through the ceiling, doing up to 20 points of universal damage (on Normal), it's worth getting the items from his remains:

Experience Points (XP) Received: Item(s) Received Davik Kang

Once you've done so, run to the boarding ramp of the Ebon Hawk: before you board, make sure to remove any items from Bastila if she's in your party, since she won't be available when you first arrive on Dantooine.

Board Ebon Hawk: [Do you wish to board the Ebon Hawk?]
1. [Board the Ebon Hawk.] 2. [Step away from the boarding ramp.]
Canderous: Let's get this ship fired up. We'll pick up the rest of your friends and then we have to get off this planet!

In the Leviathan overhead, Admiral Saul Karath approaches Darth Malak on its bridge:

Admiral Saul Karath: Taris is defenceless against our assault, Lord Malak. They are offering no resistance. The city is in ruins.
Darth Malak: Resume the bombardment, Commander. Wipe this pathetic planet from the face of the galaxy.

As the bombardment resumes and Taris is destroyed, you finally escape in the Ebon Hawk!

Bastila: Plot a course for Dantooine! There's a Jedi enclave there where we can find refuge!
Carth: Incoming fighters!
Bastila: Quickly, to the gun turrets! You have to hold the Sith fighters off until we get those hyperspace coordinates punched in.
Journal Entry Added Escaping Taris
You've managed to escape Taris just in time, though there was nothing you could do to stop the Sith from razing the entire surface of the planet. The casualties are likely to climb well into the millions; further evidence of Malak's ruthlessness and just one more reminder of why the Sith must be stopped.

Taris: Planetary Information

For what it's worth, this quest is also completed when you escape Taris:

Journal Entry Added Taris: Planetary Information
Taris has been reduced to a desolate wasteland of rubble and permacrete dust. No doubt a few citizens survived the Sith assault on the planet, though any survivors are likely to seek shelter in the regions beneath the surface, making it virtually impossible to locate them.

Barracks (Throne Room)

Beyond the north standard door in the northeast corner of the Throne Room is its barracks. If any of the other guests in the guest wing called a guard from the storage barracks, this door will already be open. There's a table seating eight in the middle, and three guards (the same as those in the hangar barracks):

Experience Points (XP) Received:

A security terminal by the north wall is also the same as that in the hangar barracks. Beyond the east standard door in the northeast corner is the storage barracks.

Barracks (Storage)

The storage barracks beyond the throne room barracks to the east has another table seating eight in the middle, and up to three guards (the same as those in the hangar barracks). However, if any of the other guests in the guest wing called a guard then the door will already be open and there'll be fewer guards here.

Experience Points (XP) Received:

Beyond a standard door at its east end is a small storage closet, which is mined: a container by the south wall can be opened without exploding the mine, although Canderous can disable it if no one else in your party can disable or recover it.

Awareness Minor Frag Mine Detect 20 (0) Demolitions Disable 20 (0) Recover 30 (10)
Item(s) Received Supplies

Barracks (Spice Lab)

Beyond the west door in the northwest corner of the Throne Room is the south end of a corridor patrolled by a Trandoshan bounty hunter. In its west wall are three doors, and beyond the middle standard door is the spice lab barracks, containing up to six guards (the same as those in the hangar barracks). However, if the guest in the room next door called a guard then the door will be open and there will be fewer guards.

Experience Points (XP) Received:

Beyond the left standard door is the Spice Lab itself, while the right door is a locked low security door like those in the guest win, beyond which is a Tarisian noble:

Security Low Security Door Unlock 12 (0) Bash Resist 5 Vitality 20
Tarisian Noble: How dare you invade my chambers! How rude! I am a personal guest of Davik himself! I left specific instructions that you guards were not to disturb me until morning! How can Davik expect me to invest in his ventures with this kind of incompetence on display? I should summon the other guards and report you to your commanding officer!
Easy 1. [Persuade/Lie] Uh… Davik just wanted me to make sure you didn't need anything.
Tarisian Noble: [Success] Well, I suppose I can forgive the intrusion in this case. Tell Davik I admire a host who has his underlings check up on the well-being and comfort of his guests. I don't require anything right now – you can tell Davik everything about my stay has been most pleasing so far. Here’s a five credit chip for your trouble, sirrah.
2. Thank you, sir.
Tarisian Noble: Now scurry back to Davik. If I find I have need of anything I’ll buzz for you. Until then I expect you to respect my privacy.
Credits Received: 5

If you speak to him again then he's still easily persuaded not to summon guards (although he won't tip you again), but if you fail or don't even try then he summons a guard from the barracks next door (or the next nearest barracks, if you've already killed all the guards in there):

Dialog
Tarisian Noble: You again? My instructions were not complicated. Give me one good reason why I shouldn't call the other guards and have your incompetence reported to the commanding officer!
Easy 1. [Persuade/Lie] I'm just checking up on you again.
Tarisian Noble: [Success] Well, if you think I'm going to tip you again you're sadly mistaken. Now leave me be.

Otherwise:

Tarisian Noble: [Failure] That is no excuse for incompetence! I gave very specific orders that were not followed. I’m going to summon the guards and report you to your superiors!
3. You touch that alarm and you're a dead man!
Tarisian Noble: What? How dare you speak to me like that! I could ask Davik to have you flayed alive for such insolence!
2. I don't work for Davik, you over-inflated windbag! 3. That's it – time for you to die!
Tarisian Noble: Don't work for Davik? Then what are you… oh blast! Assassins! Guards, save me! Tarisian Noble: What? But… help! Assassins! Guards – help!
Tarisian Noble
Class Soldier
Level 6
Alignment 50 (neutral)
Attributes
Strength 12 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 15 +2
Attribute
Vitality 75
Defense 18
Fortitude 5
Reflex 3
Will 2
Skills
Awareness 0
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 7 -
Damage 2-7-
Threat 20-20,x2-
Items and abilities Feats
Clothing+

Short Sword

Weapon Proficiency: Melee Weapons

Master Power Attack Critical Strike7

There's a strongbox in each of the southwest and northwest corners, which he doesn't object to you searching if you haven't killed him:

Experience Points (XP) Received: Item(s) Received Strong Box
Item(s) Received Strong Box
  • Credits (500)

Spice Lab

Beyond the west door in the northwest corner of the Throne Room is the south end of a corridor patrolled by a Trandoshan bounty hunter. In its west wall are three doors, and beyond the left standard door is the spice lab, containing two spice lab techs at its east end and four guards at its west (the same as those in the hangar barracks). There's also a container in the northwest corner.

Spice Lab Tech
Class Minion
Level 1
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 10 0
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 6
Defense 10
Fortitude 1
Reflex 1
Will 3
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 1 -
Damage 1-6-
Threat 20-20,x2-
Items and abilities Feats
Clothing+

Short Sword

Weapon Proficiency: Melee Weapons
Experience Points (XP) Received: Item(s) Received First Aid

Beyond the south standard door in the southwest corner is a long empty corridor to the south which turns east and ends with a north standard door in its northeast corner. Beyond is an intersection with the hangar barracks beyond another standard door to the north, and the Hangar bay door to the east.