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{{Header Nav|game=Super Smash Bros. Brawl}}
{{Header Nav|game=Super Smash Bros. Brawl}}
[[Image:SSBB Zero Suit Samus.jpg|thumb|Zero Suit Samus]]
Among the newcomers is a modification to Samus, officially known as "Zero Suit Samus", available by using her Final Smash, by holding the shield button while choosing Samus and picking a stage, or by performing a "Smash Taunt".  If the transformation takes place during battle, Samus's armor will break off into throwable items, revealing her "Zero Suit", which is basically a blue jumpsuit. Samus has been revealed in this form to wield a laser gun that can turn into an energy whip. The mentality of Samus's new ability is the first to be seen in a ''Super Smash Bros.'' game. It is currently not known how exactly this distinguishes Super Smash Bros. Brawl's gameplay from the identical gameplay traditionally enforced since the first iteration of the series, [[Super Smash Bros.]].
__TOC__
Both Samus' are good at both close and long range. But apart from that, they are completely opposite! Power Suit Samus is a lot stronger at a distance, where as Zero Suit Samus is a lot stronger close up! They appeal to completely different players' styles!
They're not designed to be completely defensive, so they have small jumps that limit their ability to recover from huge attacks. This is more of Power Suit Samus's problem more than Zero Suit Samus's.
Zero Suit Samus has a far more advanced game than Power Suit Samus so the experts say. She is very good in close range battles but also has one or two long/short ranged attacks.
Also, her smash attacks are good for combos against slower moving characters.
{{-}}
{{Control selector|Wii Remote + Nunchuk, Wii Remote, Classic Controller, GameCube Controller}}
{{Control selector|Wii Remote + Nunchuk, Wii Remote, Classic Controller, GameCube Controller}}
 
{{-}}
== How to start as or become Zero Suit Samus ==
== How to start as Zero Suit Samus ==
'''In Tourney Mode or The Subspace Emissary:'''<br/>
'''In Tourney Mode or The Subspace Emissary:'''<br/>
Highlight Samus on the character-selection screen and tap {{control|{{wii|C}}|{{wii|Minus}}|{{wii-cc|Neutral|Rstick}} in any direction|{{gc|Neutral|Cstick}} in any direction}}.
Highlight Samus on the character-selection screen and tap {{control|{{wii|C}}|{{wii|Minus}}|{{wii-cc|Neutral|Rstick}} in any direction|{{gc|Neutral|Cstick}} in any direction}}.


'''In all other game modes:'''<br/>
'''In all other game modes:'''<br/>
#Select Samus, and hold {{control|{{wii|Z}}|{{wii|Minus}}|{{wii-cc|L}} or {{wii-cc|R}}|{{gc|L}} or {{gc|R}}}} as you exit the character-selection screen.
Select Samus, and hold {{control|{{wii|Z}}|{{wii|Minus}}|{{wii-cc|L}} or {{wii-cc|R}}|{{gc|L}} or {{gc|R}}}} as you exit the character-selection screen.
#As Samus, use her Final Smash.
#As Samus, press {{control|{{wii|1}}, {{wii|2}}, {{wii|1}}|{{wii|A}}, {{wii|Down|Dpad}}+{{wii|A}}, {{wii|A}}|{{wii-cc|Up|Dpad}}, {{wii-cc|Down|Dpad}}, {{wii-cc|Up|Dpad}}|{{gc|Up|Dpad}}, {{gc|Down|Dpad}}, {{gc|Up|Dpad}}}} quickly.


== Standard Attacks ==
== How to switch to Zero Suit Samus ==
{{SSBB Move Header|Attack}}
As Samus, either use her Final Smash, or press {{control|{{wii|1}}, {{wii|2}}, {{wii|1}}|{{wii|A}}, {{wii|Down|Dpad}}+{{wii|A}}, {{wii|A}}|{{wii-cc|Up|Dpad}}, {{wii-cc|Down|Dpad}}, {{wii-cc|Up|Dpad}}|{{gc|Up|Dpad}}, {{gc|Down|Dpad}}, {{gc|Up|Dpad}}}} quickly.
 
==Standard Attacks==
{{SSBB Move Header|Standard attack}}
|-
|{{SSBB Move||a}}
|Zero Combo||A 3 hit combo. Punches, hits with her pistol then thrusts her hip.
|-
|{{SSBB Move|r|a}}
|Zero Roundhouse||Samus spin kicks her opponents.
|-
|{{SSBB Move|u|a}}
|Scissor Slice||Hand stands and spins, slashing opponents with her legs.
|-
|{{SSBB Move|d|a}}
|Low Sweep||Samus sweeps low to the ground.
|-
|{{SSBB Move||a|dash}}
|Quick Kick||Leaps off the ground slightly and kicks forwards.
|}
 
== Smash Attacks ==
{{SSBB Move Header|Smash Attack}}
|-
|{{SSBB Move|fs}}
|Whip Lash||She lashes her whip in front of her. This move has horrible knockback and bad cooldown. Every situation that this move can be used, there's bound to be a much better choice. In short, just don't use this move.
|-
|{{SSBB Move|us}}
|Whip Spin||She spins her whip above her.
|-
|-
|{{SSBB Move|ds}}
|{{SSBB Move|ds}}
|Fires Paralyzer at opponent's feet||
|Ground Stun||Fires the paralyzer at the ground. This move is vital to winning. It stuns opponents longer than an uncharged Paralyser shot and its faster. Stun your opponent then follow up with any attack you like.
|}
 
==Pummels and Throws==
Zero Suit Samus grabs with her plasma whip. Great range, but leaves her self dangerously vulnerable if missed.
{{SSBB Move Header|Pummel/Throw}}
|-
|{{SSBB Move||a|grab}}
|Zero Knee||Samus knees her opponent.
|-
|{{SSBB Move|r||grab}}
|Pistol Smash||Hits her opponent forward with her pistol.
|-
|{{SSBB Move|l||grab}}
|Back Kick||Samus kicks her opponents backward.
|-
|{{SSBB Move|u||grab}}
|Zero Flip||Flips into the air and kicks her opponent.
|-
|{{SSBB Move|d||grab}}
|Flexible Stomp||Slams her opponents on the ground and stomps them.
|}
 
==Air Attacks==
{{SSBB Move Header|Air Attack}}
|-
|{{SSBB Move||a|air}}
|Whip Twirl||Samus twirls her whip around her. Good knockback.
|-
|{{SSBB Move|r|a|air}}
|Double Boot||Kicks twice in front of her.
|-
|{{SSBB Move|l|a|air}}
|Rear Boot||Kicks once behind her. This is great for KOing opponents that you can't hit with Up Air Attack.
|-
|{{SSBB Move|u|a|air}}
|Leg Slice||Flips, slicing opponents above her. This move has frightening range and starts KOing lightweights at 60%, making it a great move in ZSS's arsenal.
|-
|{{SSBB Move|d|a|air}}
|Zero Plunge||Extends her legs and plummets quickly. This move is useful for negating vertical knockback.
|}
|}


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{{SSBB Move Header|Special Attack}}
{{SSBB Move Header|Special Attack}}
|-
|-
|{{SSBB Move|b}}
|{{SSBB Move||b}}
|Paralyzer||
|Paralyzer||A chargable shot that enables paralysis on contact.
|-
|-
|{{SSBB Move|fb}}
|{{SSBB Move|r|b}}
|Plasma Whip||This can be used as a Tether Recovery. Can KO at higher percentages.
|Plasma Whip||This can be used as a Tether Recovery. Can KO at higher percentages.
|-
|-
|{{SSBB Move|ub}}
|{{SSBB Move|u|b}}
|Plasma Wire||This can also be used as a Tether Recovery.
|Plasma Wire||This can also be used as a Tether Recovery. This move can meteor smash opponents.
|-
|-
|{{SSBB Move|db}}
|{{SSBB Move|d|b}}
|Flip Jump||Pressing an attack button after initializing the jump causes her to kick downward. Can be used to spike.
|Flip Jump||Pressing an attack button after initializing the jump causes her to kick downward. Can be used to spike. If kick is not initiated, she can bounce off walls in a way similar to a wall jump.
|}
|}


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{{SSBB Move Header|Taunt|noinfo}}
{{SSBB Move Header|Taunt|noinfo}}
|-
|-
|{{SSBB Move|ut}}
|{{SSBB taunt|u}}
|She tosses her Paralyzer in the air, catches it, and says, "Is that all?"
|She tosses her Paralyzer in the air, catches it, and says, "Is that all?"
|-
|-
|{{SSBB Move|ft}}
|{{SSBB taunt|f}}
|She swings her Plasma Whip around and says, "Try me."
|She swings her Plasma Whip around and says, "Try me."
|-
|-
|{{SSBB Move|dt}}
|{{SSBB taunt|d}}
|She spins around, twirling the Plasma Whip around herself, and says, "You're mine."
|She spins around, twirling the Plasma Whip around herself, and says, "You're mine."
|}
|}
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== Final Smash ==
== Final Smash ==
[[Image:SSBB_powersuitsamus.jpg|thumb|150px|Power Suit Samus]]
[[Image:SSBB_powersuitsamus.jpg|thumb|150px|Power Suit Samus]]
'''Power Suit Samus''': She radiates a burst of energy that sucks the enemy in and damages them a lot. Afterwards, she regains her Power Suit.
'''Power Suit Samus''': She radiates a burst of energy that sucks the enemy in and deals around 20% damage. Afterwards, she regains her Power Suit.
{{-}}


{{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Zelda|nextpage=Captain Falcon}}
{{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Zelda|nextpage=Captain Falcon}}

Latest revision as of 17:34, 25 December 2018

Zero Suit Samus

Among the newcomers is a modification to Samus, officially known as "Zero Suit Samus", available by using her Final Smash, by holding the shield button while choosing Samus and picking a stage, or by performing a "Smash Taunt". If the transformation takes place during battle, Samus's armor will break off into throwable items, revealing her "Zero Suit", which is basically a blue jumpsuit. Samus has been revealed in this form to wield a laser gun that can turn into an energy whip. The mentality of Samus's new ability is the first to be seen in a Super Smash Bros. game. It is currently not known how exactly this distinguishes Super Smash Bros. Brawl's gameplay from the identical gameplay traditionally enforced since the first iteration of the series, Super Smash Bros..

Both Samus' are good at both close and long range. But apart from that, they are completely opposite! Power Suit Samus is a lot stronger at a distance, where as Zero Suit Samus is a lot stronger close up! They appeal to completely different players' styles!

They're not designed to be completely defensive, so they have small jumps that limit their ability to recover from huge attacks. This is more of Power Suit Samus's problem more than Zero Suit Samus's.

Zero Suit Samus has a far more advanced game than Power Suit Samus so the experts say. She is very good in close range battles but also has one or two long/short ranged attacks.

Also, her smash attacks are good for combos against slower moving characters.

Control selector Select controller:
Wii Remote + Nunchuk, Wii Remote, Classic Controller, GameCube Controller

How to start as Zero Suit Samus[edit]

In Tourney Mode or The Subspace Emissary:
Highlight Samus on the character-selection screen and tap C button.

In all other game modes:
Select Samus, and hold Z button as you exit the character-selection screen.

How to switch to Zero Suit Samus[edit]

As Samus, either use her Final Smash, or press 1 button, 2 button, 1 button quickly.

Standard Attacks[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Standard attack Info
A button 2 button A button A button Zero Combo A 3 hit combo. Punches, hits with her pistol then thrusts her hip.
Right nunchuk+A button Right dpad+2 button Right lstick+A button Right control+A button Zero Roundhouse Samus spin kicks her opponents.
Up nunchuk+A button Up dpad+2 button Up lstick+A button Up control+A button Scissor Slice Hand stands and spins, slashing opponents with her legs.
Down nunchuk+A button Down dpad+2 button Down lstick+A button Down control+A button Low Sweep Samus sweeps low to the ground.
A buttonwhile dashing 2 buttonwhile dashing A buttonwhile dashing A buttonwhile dashing Quick Kick Leaps off the ground slightly and kicks forwards.

Smash Attacks[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Smash Attack Info
Smash Right nunchuk+A button Right dpad+1 button+2 button (Smash Right lstick+A button) or Right rstick (Smash Right control+A button) or Right cstick Whip Lash She lashes her whip in front of her. This move has horrible knockback and bad cooldown. Every situation that this move can be used, there's bound to be a much better choice. In short, just don't use this move.
Smash Up nunchuk+A button Up dpad+1 button+2 button (Smash Up lstick+A button) or Up rstick (Smash Up control+A button) or Up cstick Whip Spin She spins her whip above her.
Smash Down nunchuk+A button Down dpad+1 button+2 button (Smash Down lstick+A button) or Down rstick (Smash Down control+A button) or Down cstick Ground Stun Fires the paralyzer at the ground. This move is vital to winning. It stuns opponents longer than an uncharged Paralyser shot and its faster. Stun your opponent then follow up with any attack you like.

Pummels and Throws[edit]

Zero Suit Samus grabs with her plasma whip. Great range, but leaves her self dangerously vulnerable if missed.

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Pummel/Throw Info
A buttonafter grab 2 buttonafter grab A buttonafter grab A buttonafter grab Zero Knee Samus knees her opponent.
Right nunchukafter grab Right dpadafter grab Right lstickafter grab Right controlafter grab Pistol Smash Hits her opponent forward with her pistol.
Left nunchukafter grab Left dpadafter grab Left lstickafter grab Left controlafter grab Back Kick Samus kicks her opponents backward.
Up nunchukafter grab Up dpadafter grab Up lstickafter grab Up controlafter grab Zero Flip Flips into the air and kicks her opponent.
Down nunchukafter grab Down dpadafter grab Down lstickafter grab Down controlafter grab Flexible Stomp Slams her opponents on the ground and stomps them.

Air Attacks[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Air Attack Info
A button 2 button A button A button Whip Twirl Samus twirls her whip around her. Good knockback.
Right nunchuk+A button Right dpad+2 button Right lstick+A button Right control+A button Double Boot Kicks twice in front of her.
Left nunchuk+A button Left dpad+2 button Left lstick+A button Left control+A button Rear Boot Kicks once behind her. This is great for KOing opponents that you can't hit with Up Air Attack.
Up nunchuk+A button Up dpad+2 button Up lstick+A button Up control+A button Leg Slice Flips, slicing opponents above her. This move has frightening range and starts KOing lightweights at 60%, making it a great move in ZSS's arsenal.
Down nunchuk+A button Down dpad+2 button Down lstick+A button Down control+A button Zero Plunge Extends her legs and plummets quickly. This move is useful for negating vertical knockback.

Special Attacks[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Special Attack Info
B button 1 button B button B button Paralyzer A chargable shot that enables paralysis on contact.
Right nunchuk+B button Right dpad+1 button Right lstick+B button Right control+B button Plasma Whip This can be used as a Tether Recovery. Can KO at higher percentages.
Up nunchuk+B button Up dpad+1 button Up lstick+B button Up control+B button Plasma Wire This can also be used as a Tether Recovery. This move can meteor smash opponents.
Down nunchuk+B button Down dpad+1 button Down lstick+B button Down control+B button Flip Jump Pressing an attack button after initializing the jump causes her to kick downward. Can be used to spike. If kick is not initiated, she can bounce off walls in a way similar to a wall jump.

Taunts[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Taunt
1 button A button Up dpad Up dpad She tosses her Paralyzer in the air, catches it, and says, "Is that all?"
1 button+2 button (Left dpad or Right dpad)+A button Left dpad or Right dpad Left dpad or Right dpad She swings her Plasma Whip around and says, "Try me."
2 button Down dpad+A button Down dpad Down dpad She spins around, twirling the Plasma Whip around herself, and says, "You're mine."

Final Smash[edit]

Power Suit Samus

Power Suit Samus: She radiates a burst of energy that sucks the enemy in and deals around 20% damage. Afterwards, she regains her Power Suit.