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It might be hard for people who owns a Super Smash Bros Brawl prima guide to compare notes to whose the best character to play so this is design to make it easier for people who is still undecided about who are they going to fight as.
There's seven ratings design to tell the difference between the characters within this guide. Offense, defense, projectiles, final smash, throwing ability, speed and overall performance. Here's the ratings for all the characters in the game.
| Name | Offense | Defense | Projectiles | Final Smash | Throwing Ability | Speed | Overall |
|---|---|---|---|---|---|---|---|
| Bowser | 7 | 5 | 3 | 7 | 8 | 1 | 7 |
| Captain Falcon | 8 | 7 | N/A | 6 | 10 | 10 | 8 |
| Diddy Kong | 8 | 7 | 8 | 7 | 6 | 10 | 8 |
| Donkey Kong | 6 | 5 | N/A | 6 | 8 | 6 | 6 |
| Falco | 7 | 7 | 7 | 9 | 7 | 10 | 7 |
| Fox | 6 | 4 | 10 | 9 | 7 | 10 | 6 |
| Ganondorf | 7 | 3 | N/A | 7 | 7 | 3 | 6 |
| Ice Climbers | 7 | 5 | 5 | 8 | 8 | 6 | 6 |
| Ike | 8 | 7 | N/A | 4 | 6 | 5 | 6 |
| Jigglypuff | 8 | 10 | N/A | 8 | 4 | 5 | 7 |
| King Dedede | 7 | 7 | 6 | 7 | 7 | 4 | 7 |
| Kirby | 5 | 5 | N/A | 6 | 7 | 6 | 5 |
| Link | 7 | 7 | 10 | 7 | 3 | 6 | 7 |
| Lucario | 7 | 9 | 8 | 4 | 6 | 6 | 7 |
| Lucas | 8 | 7 | 9 | 7 | 7 | 7 | 7 |
| Luigi | 7 | 4 | 6 | 5 | 7 | 6 | 6 |
| Mario | 7 | 6 | 7 | 8 | 7 | 7 | 7 |
| Marth | 9 | 8 | N/A | 8 | 9 | 7 | 9 |
| Meta Knight | 6 | 8 | N/A | 4 | 6 | 8 | 6 |
| Mr Game and Watch | 7 | 4 | 5 | 5 | 7 | 7 | 6 |
| Ness | 8 | 7 | 9 | 7 | 8 | 6 | 7 |
| Olimar | 5 | 3 | 7 | 9 | 6 | 6 | 5 |
| Peach | 8 | 8 | 7 | 6 | 6 | 6 | 8 |
| Pikachu | 6 | 5 | 6 | 4 | 7 | 10 | 5 |
| Pit | 7 | 3 | 9 | 7 | 7 | 5 | 7 |
| ROB | 5 | 7 | 7 | 4 | 6 | 6 | 6 |
| Pokémon Trainer | 7 | 8 | 5 | 8 | 6 | 7 | 7 |
| Samus | 7 | 5 | 8 | 7 | 5 | 6 | 6 |
| Zero-Suit Samus | 8 | 6 | 7 | N/A | 5 | 8 | 7 |
| Snake | 8 | 5 | 9 | 8 | 7 | 4 | 8 |
| Sonic | 8 | 5 | N/A | 7 | 6 | 10 | 7 |
| Toon Link | 8 | 7 | 10 | 7 | 3 | 7 | 8 |
| Wario | 6 | 4 | N/A | 6 | 7 | 6 | 5 |
| Wolf | 8 | 8 | 7 | 9 | 5 | 6 | 8 |
| Yoshi | 5 | 5 | 6 | 7 | 5 | 7 | 5 |
| Zelda | 6 | 5 | 6 | 7 | 6 | 7 | 6 |
| Sheik | 7 | 7 | 7 | 7 | 8 | 9 | 7 |
Characters without projectiles will have to stay close to the opponent (With the exception of Zero Suit Samus). The final smash for Zero Suit Samus has been effective but has not been recorded on the guide so let's just stay with the Samus Final Smash instead. It will be important to be effective in close range if your character doesn't have a long range projectile.
This is based on how strong the characters' strength is. It's important for you to be able to know what makes your character effective in attacking an opponent. If you don't attack your opponent, you're going to end up getting smashed off the screen.
This refers to how evasive the characters can take to avoid damage. It's important that you would be able to take minimum damage if you do get attacked. If you can't defend yourself, than there's nothing left to keep you alive but to attack.
Compare to close combat, this is worth the need to keep a distance between you and your opponent. You still have the option if your opponent gets too close to you, forcing you to attack at close range.
When you obtain the Smash Ball item, you can unleash the characters most powerful attack. But if your final smash has its limitations, than it's difficult to set it up to be more effective and some final smash has little effect but instead will be helpful to be able to get a breather during the round. This will be important that to turn the tables you need to be able to use the final smash depending on how it's used (With the exception of Zero-Suit Samus which does damage to nearby opponents but the effect is not rated in this Prima Guide). If you don't use it, once you get attacked, the Smash Ball will get out of your character and your opponents will be the next one to use it.
While offense and defense are well balanced to each other, you can also throw the opponent depending how effective the throw is. This is not wrestling by any means but it does help add strategy to the game. As an option, you can throw almost anywhere whether its in the ground or in the air or if someone use defence frequently, you can throw the opponent anyway you want.
With the characters in different weights, its obvious that the slower the opponent is, the more powerful and durable the opponent is. The lightweights will have to keep moving so you can be effective by using light attacks and moving around the arena in a speed of light. It's important that you don't just stand there and besides moving around the arena, it's also how fast your attack is. So if you don't move around, you'll end up missing on items you want to get like a Smash Ball and time your attack.
This would the most important aspect when you weigh up all the factors which might help you succeed through the game. Whether you prefer close combat, long range combat, thrower, a powerful finisher, speed or an all rounded fighter, its worth trying out all the fighters from the most powerful overall character to the least powerful overall character. Since all the characters are made faithfully in their own right, you should be able to be effective in all the categories I mentioned above.