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| 344 || Claydol || Ground/Psychic || 60 || 70 || 105 || 70 || 120 || 75 || Levitate
| 344 || Claydol || Ground/Psychic || 60 || 70 || 105 || 70 || 120 || 75 || Levitate
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Claydol is a pretty conventional support Pokemon with great defensive stats, but underwhelming offenses and Speed. It is a notable entry hazard remover, as it can learn Rapid Spin, is immune to most hazards due to Levitate, and most importantly resists Stealth Rock. Claydol also has an impressive movepool of support moves, boosting moves and a variety of strong attacks covering multiple types. Unfortunately, Claydol's Ground/Psychic combination is more of a curse than a blessing, giving it six weaknesses, with Dark, Ice and Water being particularly problematic due to their popularity. Claydol's weak attacks also make it prime setup bait for any decently bulky sweepers. Finally, Claydol lacks a recovery move outside of Rest, so it can still be worn down with repeated hits despite its great bulk.
Rapid Spin is one of Claydol's highlights, being able to remove annoying entry hazards, though Claydol can also lay entry hazards of its own with Stealth Rock. When it comes to STAB moves, Claydol can use a combination of Earthquake and Zen Headbutt physically or Earth Power and Psychic or Psychock for special attacks. Rock Slide, Dazzling Gleam, Ice Beam and Shadow Ball can provide more coverage, but Claydol's offenses are pretty poor. Outside of Rapid Spin, Claydol has a myriad of support tools, though none of them are particularly notable. It can set up Reflect and Light Screen, activate Trick Room, spread Toxic status, Trick Choice items or buff up with Calm Mind. Last but not least, Claydol can learn Explosion, but it's unwise to sacrifice a utility Pokemon just for damage, especially considering its rather poor Attack stat.


==Lileep and Cradily==
==Lileep and Cradily==