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{{cleanup|Needs some reworking and a few control images}}
{{Header Nav|game=Super Smash Bros. Brawl}}
{{Header Nav|game=Super Smash Bros. Brawl}}
[[Image:SSBB.Sonic.jpg|thumb|Sonic the Hedgehog]]
[[Image:SSBB.Sonic.jpg|thumb|Sonic the Hedgehog]]
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One of his weak points is if his spring is used on the ground, everyone can use it! Also, he suffers from a lack of good kill moves.
One of his weak points is if his spring is used on the ground, everyone can use it! Also, he suffers from a lack of good kill moves.


Sonic is not only very fast but also an incredible jumper. If you are battling a large opponent then stay in the air where most of there attacks are less useful. His forward aerial attack does good damage and your back areal attack sends the opponent flying. Sonic's homing attack is very useful if you are versing another fast opponent as it makes you hard to hit and you will probably hit the opponent.  
Sonic is not only very fast but also an incredible jumper. If you are battling a large opponent then stay in the air where most of there attacks are less useful. His forward aerial attack does good damage and your back areal attack sends the opponent flying. Sonic's homing attack is very useful if you are versus another fast opponent as it makes you hard to hit and you will probably hit the opponent.  


The two rolling attacks are good as it is hard to damage sonic as he roles towards you and you can still jump to get over holes.
The two rolling attacks are good as it is hard to damage sonic as he roles towards you and you can still jump to get over holes. Sonic's jump is very good for recovery and the spring that falls can do minor damage to enemies below. When facing a Subspace Emissary Mode boss, try this: jump, >+a (optional), ^+B, v+a. this a pretty nice for racking up some damage.
 
Sonics jump is very good for recovery and the spring that falls can do minor damage to enemies below.
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==Special Attacks==
==Special Attacks==
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==Final Smash==
==Final Smash==
[[Image:SSBB_finalsmash_supersonic.jpg|thumb|Super Sonic]]
[[Image:SSBB_finalsmash_supersonic.jpg|thumb|Super Sonic]]
'''Super Sonic''': Sonic summons the seven Chaos Emeralds and turns to a golden color making him able to fly over the stage. When you are transformed into Super Sonic, you can tackle your enemies and blow them away with a high velocity strike. This move works best if the opponenets are on a flat area so that you can hit them repeatedly without worrying about them getting away. The longer you go without turning around the faster you go and the more damage you do.
'''Super Sonic''': Sonic summons the seven Chaos Emeralds and turns to a golden color making him able to fly over the stage. When you are transformed into Super Sonic, you can tackle your enemies and blow them away with a high velocity strike. This move works best if the opponents are on a flat area so that you can hit them repeatedly without worrying about them getting away. The longer you go without turning around the faster you go and the more damage you do.
 
==Strategy==
 
1. When facing a Subspace Emissary Mode boss, try this; jump, >+a (optional), ^+B, v+a. this a pretty nice for racking up some damage.


{{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Snake|nextpage=Toon Link}}
{{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Snake|nextpage=Toon Link}}

Revision as of 22:35, 15 September 2008

File:SSBB.Sonic.jpg
Sonic the Hedgehog
Sonic needs to be unlocked

As a foe, Sonic is one of the hardest in the game. Be prepared to pick the proper characters to fight this guy because his high speeds are unmatched by anyone.

One of his weak points is if his spring is used on the ground, everyone can use it! Also, he suffers from a lack of good kill moves.

Sonic is not only very fast but also an incredible jumper. If you are battling a large opponent then stay in the air where most of there attacks are less useful. His forward aerial attack does good damage and your back areal attack sends the opponent flying. Sonic's homing attack is very useful if you are versus another fast opponent as it makes you hard to hit and you will probably hit the opponent.

The two rolling attacks are good as it is hard to damage sonic as he roles towards you and you can still jump to get over holes. Sonic's jump is very good for recovery and the spring that falls can do minor damage to enemies below. When facing a Subspace Emissary Mode boss, try this: jump, >+a (optional), ^+B, v+a. this a pretty nice for racking up some damage.

Special Attacks

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Special Attack Info
B button 1 button B button B button Homing Attack Sonic rolls up in a ball, and jumps. When he reaches the top of his jump, he attacks a foe doing 8% or so.
Right nunchuk+B button Right dpad+1 button Right lstick+B button Right control+B button Spin Dash You can jump while dashing and also use it to return to the platform.
Up nunchuk+B button Up dpad+1 button Up lstick+B button Up control+B button Spring Jump The spring launches you really high. If used on ground, it will remain so that other characters can also use it.
Down nunchuk+B button Down dpad+1 button Down lstick+B button Down control+B button Spin Charge Use it to increase speed during Spin Dash.

Taunts

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Taunt
1 button A button Up dpad Up dpad He does a flip and poses, glancing at the camera.
1 button+2 button (Left dpad or Right dpad)+A button Left dpad or Right dpad Left dpad or Right dpad He runs in place and says "You're too slow!", glancing at the camera.
2 button Down dpad+A button Down dpad Down dpad He breakdances and says "Come on, step it up!"

Final Smash

Super Sonic

Super Sonic: Sonic summons the seven Chaos Emeralds and turns to a golden color making him able to fly over the stage. When you are transformed into Super Sonic, you can tackle your enemies and blow them away with a high velocity strike. This move works best if the opponents are on a flat area so that you can hit them repeatedly without worrying about them getting away. The longer you go without turning around the faster you go and the more damage you do.