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'''''The Warriors of Light must take to the sky on their quest to light the remaining crystal. With the help of the Lufenians, descendants of the legendary Sky People, the warriors will gain access to the Mirage Tower, a portal in the desert. From there, they can warp to the Sky Fortress and view the world from another perspective before facing off with Tiamat, the Fiend of Wind.'''''
'''''The Warriors of Light must take to the sky on their quest to light the remaining crystal. With the help of the Lufenians, descendants of the legendary Sky People, the warriors will gain access to the Mirage Tower, a portal in the desert. From there, they can warp to the Sky Fortress and view the world from another perspective before facing off with Tiamat, the Fiend of Wind.'''''


== {{s|Locations|Waterfall Cave}} ==
== [[Final Fantasy/Locations#Waterfall Cave|Waterfall Cave]] ==
[[File:Final Fantasy 1 map cave Waterfall.png|frame|left|Waterfall Cave]]
[[File:Final Fantasy 1 map cave Waterfall.png|frame|left|Waterfall Cave]]
*<font color="red">'''A'''</font>: Wizard's Staff
*<font color="red">'''A'''</font>: Wizard's Staff
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Behind the cascade of falling mist lies a deep cavern with many winding passages. Here you must go to solve the mystery of the U.F.O. seen in Onrac. Enter the river near Onrac and travel north straight into the waterfall. As you approach the treasure room, be prepared to fight Cockatrices and Pyrolisks—the latter can knock out party members in a single turn. Some enemies like the Green (Gas) Dragon are extremely dangerous, while others like the Clay Golem (MudGol) are easy to run away from.
Behind the cascade of falling mist lies a deep cavern with many winding passages. Here you must go to solve the mystery of the U.F.O. seen in Onrac. Enter the river near Onrac and travel north straight into the waterfall. As you approach the treasure room, be prepared to fight Cockatrices and Pyrolisks—the latter can knock out party members in a single turn. Some enemies like the Green (Gas) Dragon are extremely dangerous, while others like the Clay Golem (MudGol) are easy to run away from.


Talk to the robot inside the treasure room. It will mention something about a flying fortress and give you the key item called the {{s|Key items|Warp Cube}}, which you'll need later in the game. You'll also find two more usable pieces of equipment. The Wizard Staff will cast Confuse on all of your enemies when used in battle. The Defender (Defense) sword will cast Blink on the user for added protection. To avoid the frustration of all of the side paths, Exit or Teleport will instantly remove the problem.
Talk to the robot inside the treasure room. It will mention something about a flying fortress and give you the key item called the [[Final Fantasy/Key items#Warp Cube|Warp Cube]], which you'll need later in the game. You'll also find two more usable pieces of equipment. The Wizard Staff will cast Confuse on all of your enemies when used in battle. The Defender (Defense) sword will cast Blink on the user for added protection. To avoid the frustration of all of the side paths, Exit or Teleport will instantly remove the problem.
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== {{s|Locations|Lufenia}} ==
== [[Final Fantasy/Locations#Lufenia|Lufenia]] ==
[[File:Final Fantasy 1 map town Lefein.png|frame|right|Town of Lufenia]]
[[File:Final Fantasy 1 map town Lefein.png|frame|right|Town of Lufenia]]
Lufenia, the Wing of the Hawk, is located south of Gaia. There is only one small area on which to land your airship to reach Lufenia. It is located to the north, near a small lake. Set the airship down on a tiny square of unforested grassland, then battle your way south toward Lufenia.
Lufenia, the Wing of the Hawk, is located south of Gaia. There is only one small area on which to land your airship to reach Lufenia. It is located to the north, near a small lake. Set the airship down on a tiny square of unforested grassland, then battle your way south toward Lufenia.


=== The {{s|Locations|Melmond}} graveyard ===
=== The [[Final Fantasy/Locations#Melmond|Melmond]] graveyard ===
If you visit Lufenia before taking the Rosetta Stone to Dr. Unne, it could be a frustrating trip. The fact is that the people of Lufenia speak an ancient language which has been forgotten everywhere else in the world. Return to Melmond with the Rosetta Stone from the Sunken Shrine. Show the stone to Dr. Unne, who's wandering the graveyard in the northeast part of town. He will be able to decipher a Lufenian puzzle, and in return will teach your party to understand the cryptic language.  
If you visit Lufenia before taking the Rosetta Stone to Dr. Unne, it could be a frustrating trip. The fact is that the people of Lufenia speak an ancient language which has been forgotten everywhere else in the world. Return to Melmond with the Rosetta Stone from the Sunken Shrine. Show the stone to Dr. Unne, who's wandering the graveyard in the northeast part of town. He will be able to decipher a Lufenian puzzle, and in return will teach your party to understand the cryptic language.  


Once you have learned the ancient language from Dr. Unne, travel to the town of Lufenia. Whereas before they spoke only gibberish, now you can understand every word. Here you will find the descendants of the brave souls who hid the Airship in the South. You will also learn that the people of Lufenia once controlled a fantastic realm that reached into the sky.
Once you have learned the ancient language from Dr. Unne, travel to the town of Lufenia. Whereas before they spoke only gibberish, now you can understand every word. Here you will find the descendants of the brave souls who hid the Airship in the South. You will also learn that the people of Lufenia once controlled a fantastic realm that reached into the sky.


Lufenia was once the home of the great civilization of the North. Their language is foreign, but with Dr. Unne's help, you can learn it. Once you do, you'll learn of an ancient race called the Sky People who once thrived on the power of wind. Tiamat, the Fiend of Wind, now inhabits their glorious castle in the sky. The Lufenians will also mention their ancestor, Cid, who built your airship (not in the NES version). Talk to them to hear their tales and receive the [[../Key items#Bell|Chime]], which will grant you access to the sky.
Lufenia was once the home of the great civilization of the North. Their language is foreign, but with Dr. Unne's help, you can learn it. Once you do, you'll learn of an ancient race called the Sky People who once thrived on the power of wind. Tiamat, the Fiend of Wind, now inhabits their glorious castle in the sky. The Lufenians will also mention their ancestor, Cid, who built your airship (not in the NES version). Talk to them to hear their tales and receive the [[Final Fantasy/Key items#Bell|Chime]], which will grant you access to the sky.
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{| {{prettytable|style=font-size:0.8em}}
{| {{prettytable|style=font-size:0.8em}}
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Lufenia is home to only two shops. They each contain a powerful level-8 spell and are easy to miss. In the northeastern corner of Lufenia you will discover a breach in the wall. Pass through the hole and walk east across the grassy area until you find them. There you will find the hidden magic shops. Each shop sells just one spell, Full-life (LIF2) and Flare (NUKE). They are arguably the best spells, so don't pass them up! Only a high level Black and White Wizard can learn the spells.
Lufenia is home to only two shops. They each contain a powerful level-8 spell and are easy to miss. In the northeastern corner of Lufenia you will discover a breach in the wall. Pass through the hole and walk east across the grassy area until you find them. There you will find the hidden magic shops. Each shop sells just one spell, Full-life (LIF2) and Flare (NUKE). They are arguably the best spells, so don't pass them up! Only a high level Black and White Wizard can learn the spells.


The legend of the four warriors precedes them. A Lufenian in the southeast part of town will give you the [[../Key items#Bell|Chime]], a key item that enables you to enter Mirage Tower. Only the precise harmonic tones of the Chime will open the door to the Mirage Tower. Head to the desert west of Lufenia to use the Chime and enter the tower.
The legend of the four warriors precedes them. A Lufenian in the southeast part of town will give you the [[Final Fantasy/Key items#Bell|Chime]], a key item that enables you to enter Mirage Tower. Only the precise harmonic tones of the Chime will open the door to the Mirage Tower. Head to the desert west of Lufenia to use the Chime and enter the tower.


== {{s|Locations|Tower of Mirage}} ==
== [[Final Fantasy/Locations#Tower of Mirage|Tower of Mirage]] ==
Rising from the center of the Great Eastern Desert like a horn of stone, the Mirage Tower is your path to the final fiend, Tiamat, who lives somewhere above in the floating castle of the Lufenians. But the Tower itself holds many dangers. Many adventurers discover the Mirage tower long before they hear of the Chime. But if they hope to get inside, they must speak Lufenian and get the Chime from a man in Lufenia.
Rising from the center of the Great Eastern Desert like a horn of stone, the Mirage Tower is your path to the final fiend, Tiamat, who lives somewhere above in the floating castle of the Lufenians. But the Tower itself holds many dangers. Many adventurers discover the Mirage tower long before they hear of the Chime. But if they hope to get inside, they must speak Lufenian and get the Chime from a man in Lufenia.


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In the center of the top floor of the Tower you'll find the Transporter. The Warp Cube from the Waterfall Cavern will allow you to advance to the Flying Fortress, home of Tiamat. Stand on the pad at point <font color="blue">'''C'''</font> in the middle of the room to use the cube.
In the center of the top floor of the Tower you'll find the Transporter. The Warp Cube from the Waterfall Cavern will allow you to advance to the Flying Fortress, home of Tiamat. Stand on the pad at point <font color="blue">'''C'''</font> in the middle of the room to use the cube.


== {{s|Locations|Flying Fortress}} ==
== [[Final Fantasy/Locations#Flying Fortress|Flying Fortress]] ==
Mirage Tower was just the beginning. Once you're inside the Flying Fortress, be prepared to face some dangerous enemies, including Tiamat, the Fiend of Wind. While exploring the fortress, take advantage of your weapons and armor that have spellcasting abilities when accessed from your inventory. The Exit spell will transport you to the beginning of the Mirage Tower, so use it only as a last resort.
Mirage Tower was just the beginning. Once you're inside the Flying Fortress, be prepared to face some dangerous enemies, including Tiamat, the Fiend of Wind. While exploring the fortress, take advantage of your weapons and armor that have spellcasting abilities when accessed from your inventory. The Exit spell will transport you to the beginning of the Mirage Tower, so use it only as a last resort.


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If you're playing the original NES version and you run out of space, remember that it's easy to use the Exit spell, then go to Gaia and sell off the excess treasure. Always be sure the equipment doesn't have some secret use before selling it off forever. If you don't want to spend the time going all the way back to Gaia, you can drop weapons or armor. Just don't drop a valuable item. After clearing the Sky Castle, you'll never want for Gold again. Spend it on expensive magic spells to fill out your casting options.  
If you're playing the original NES version and you run out of space, remember that it's easy to use the Exit spell, then go to Gaia and sell off the excess treasure. Always be sure the equipment doesn't have some secret use before selling it off forever. If you don't want to spend the time going all the way back to Gaia, you can drop weapons or armor. Just don't drop a valuable item. After clearing the Sky Castle, you'll never want for Gold again. Spend it on expensive magic spells to fill out your casting options.  


Once you obtain the Adamantite, take it back to {{s|Locations|Mt. Duergar}}. There a blacksmith will use the raw material to forde a fantastic sword known as Excalibur, which is second in power only to the Masamune.  
Once you obtain the Adamantite, take it back to [[Final Fantasy/Locations#Mt. Duergar|Mt. Duergar]]. There a blacksmith will use the raw material to forde a fantastic sword known as Excalibur, which is second in power only to the Masamune.  


The White and Black Robes found on this level are useful both as equipped armor and as spellcasting items during battle. The Robes are equally as protective as the Ruby Armlet (NES: Gold Bracelet) while only weighing 1 point more.
The White and Black Robes found on this level are useful both as equipped armor and as spellcasting items during battle. The Robes are equally as protective as the Ruby Armlet (NES: Gold Bracelet) while only weighing 1 point more.
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* '''Experience Points''': 32,000 (8006 on mobile)
* '''Experience Points''': 32,000 (8006 on mobile)
* '''Gil''': 32,000
* '''Gil''': 32,000
You may or may not encounter the [[../Bosses#Warmech|Death Machine]] on the bridge. Prepare for the worst, however; the Death Machine is more difficult than even Tiamat! Its attacks are focused on single party members, and they do damage of hundreds of HP. The machine also heals itself 100 HP every turn. Attack incessantly—your foe will eventually cast a nasty spell called Nuke that deals heavy damage to your entire party. If you do manage to destroy the Death Machine, the reward will be well worth the effort.
You may or may not encounter the [[Final Fantasy/Bosses#Death Machine|Death Machine]] on the bridge. Prepare for the worst, however; the Death Machine is more difficult than even Tiamat! Its attacks are focused on single party members, and they do damage of hundreds of HP. The machine also heals itself 100 HP every turn. Attack incessantly—your foe will eventually cast a nasty spell called Nuke that deals heavy damage to your entire party. If you do manage to destroy the Death Machine, the reward will be well worth the effort.


Tiamat awaits you on the opposite end of the bridge.
Tiamat awaits you on the opposite end of the bridge.
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*'''Experience Points''': 5496
*'''Experience Points''': 5496
*'''Gil''': 6000
*'''Gil''': 6000
[[../Bosses#Tiamat 1|Tiamat]], the Fiend of Wind, will be waiting for you when you reach the crystal. Her specialized attacks can be brutal. Protective spells such as Protera will be helpful against her wide array of spells. Saber and Haste will be helpful for increasing the strength of your physical attacks. If you purchased the black spell Flare (Nuke) in Lufenia, cast it as often as possible. It will do more damage than any other spell. Tiamat's assaults are ferocious, so have your healer use Healaga and Curaja whenever needed.
[[Final Fantasy/Bosses#Tiamat|Tiamat]], the Fiend of Wind, will be waiting for you when you reach the crystal. Her specialized attacks can be brutal. Protective spells such as Protera will be helpful against her wide array of spells. Saber and Haste will be helpful for increasing the strength of your physical attacks. If you purchased the black spell Flare (Nuke) in Lufenia, cast it as often as possible. It will do more damage than any other spell. Tiamat's assaults are ferocious, so have your healer use Healaga and Curaja whenever needed.


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