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{{Header Nav|game=Final Fantasy}}
{{Header Nav|game=Final Fantasy}}
''Note: This walkthrough is primarily based on the [[Final Fantasy Origins]] remake for the PlayStation (normal mode). The only major differences between the NES versions and ''Origins'' are name changes and a modifications to a few [[../Enemies|enemy stats]]. The [[Final Fantasy I & II: Dawn of Souls|Dawn of Souls]] edition has the same names as the Origins edition, but radically different stats and four new (optional) dungeons.''
''Note: This walkthrough is primarily based on the [[Final Fantasy Origins]] remake for the PlayStation (normal mode). The only major differences between the NES versions and ''Origins'' are name changes and a modifications to a few [[Final Fantasy/Enemies|enemy stats]]. The [[Final Fantasy I & II: Dawn of Souls|Dawn of Souls]] edition has the same names as the Origins edition, but radically different stats and four new (optional) dungeons.''


== Story ==
== Story ==
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==Character Creation==
==Character Creation==
:''See the [[../Classes/]] and [[../Parties/]] pages for more information.''
:''See the [[Final Fantasy/Classes|classes]] and [[Final Fantasy/Parties|parties]] pages for more information.''
[[File:Final Fantasy 1 NES Characters.png|left|thumb|NES character creation]]
[[File:Final Fantasy 1 NES Characters.png|left|thumb|NES character creation]]
[[File:Final Fantasy 1 GBA Characters.png|right|thumb|GBA characters creation]]
[[File:Final Fantasy 1 GBA Characters.png|right|thumb|GBA characters creation]]
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{{-}}
{{-}}
== Alternate paths ==
== Alternate paths ==
While chapters [[../The Kingdom of Corneria|1]], [[../The Journey Begins|2]], [[../The Prince of Elfland|3]], and [[../The Crystal of Earth|4]] have to be completed in order, and chapter [[../The Temple of Chaos|10]] obviously had to be completed last, there are options on the order in which the other five or completed.
While chapters [[Final Fantasy/The Kingdom of Corneria|1]], [[Final Fantasy/The Journey Begins|2]], [[Final Fantasy/The Prince of Elfland|3]], and [[Final Fantasy/The Crystal of Earth|4]] have to be completed in order, and chapter [[Final Fantasy/The Temple of Chaos|10]] obviously had to be completed last, there are options on the order in which the other five or completed.
* [[../The Crystal of Fire|Chapter 7]] can be completed at any point after you have the [[../Key items#Canoe|canoe]], which you can pick up after beating the [[../Bosses#Lich 1|Lich]].
* [[Final Fantasy/The Crystal of Fire|Chapter 7]] can be completed at any point after you have the [[Final Fantasy/Key items#Canoe|canoe]], which you can pick up after beating the [[Final Fantasy/Bosses#Lich 1|Lich]].
* [[../The Crystal of Water|Chapter 8]] can be completed at any point after you get the airship.
* [[Final Fantasy/The Crystal of Water|Chapter 8]] can be completed at any point after you get the airship.
* [[../The Crystal of Air|Chapter 9]] can also be completed at any point after you get the airship, though you will have to get to the [[../The Crystal of Water#Floor 3|uppermost floor]] of the {{s|Locations|Sunken Shrine}} first.
* [[Final Fantasy/The Crystal of Air|Chapter 9]] can also be completed at any point after you get the airship, though you will have to get to the [[Final Fantasy/The Crystal of Water#Floor 3|uppermost floor]] of the [[Final Fantasy/Locations#Sunken Shrine|Sunken Shrine]] first.


The path listed in the walkthrough is chosen because it gets you the class change as soon as possible. Aside from having access to better magics and equipment after the change, the new classes have different growth rates. This means that the lower your levels are when you change, the more stats will be gained under the new system. This is especially important for the [[../Classes#Warrior/Knight|Knights]] and [[../Classes#Thief/Ninja|Ninjas]] who do not gain any MP until after the change, and [[../Classes#Red Mage/Red Wizard|Red Wizards]] who gain little or no MP for the highest magic levels until the change.
The path listed in the walkthrough is chosen because it gets you the class change as soon as possible. Aside from having access to better magics and equipment after the change, the new classes have different growth rates. This means that the lower your levels are when you change, the more stats will be gained under the new system. This is especially important for the [[Final Fantasy/Classes#Warrior/Knight|Knights]] and [[Final Fantasy/Classes#Thief/Ninja|Ninjas]] who do not gain any MP until after the change, and [[Final Fantasy/Classes#Red Mage/Red Wizard|Red Wizards]] who gain little or no MP for the highest magic levels until the change.


In the original Final Fantasy on the NES, the only character that would not benefit from a class change was the Black Belt class. They would gain no improvements upon graduating to the Master class, and would in fact gain less magical defense (a hidden stat) with each level gain.
In the original Final Fantasy on the NES, the only character that would not benefit from a class change was the Black Belt class. They would gain no improvements upon graduating to the Master class, and would in fact gain less magical defense (a hidden stat) with each level gain.


{{Footer Nav|game=Final Fantasy|prevpage=Trivia|nextpage=The Kingdom of Corneria}}
{{Footer Nav|game=Final Fantasy|prevpage=Trivia|nextpage=The Kingdom of Corneria}}
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