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{{Header Nav|game=Final Fantasy}}
{{Final Fantasy I Nav}}
''Note: This walkthrough is primarily based on the [[Final Fantasy Origins]] remake for the PlayStation (normal mode). The only major differences between the NES versions and ''Origins'' are name changes and a modifications to a few [[../Enemies|enemy stats]]. The [[Final Fantasy I & II: Dawn of Souls|Dawn of Souls]] edition has the same names as the Origins edition, but radically different stats and four new (optional) dungeons.''
<!-- Should end up with only a nice image and the intro paragraph -->


<div style=" width: 35%; float: left; padding-left: 5%; ">
== Story ==
# [[Final Fantasy/Walkthrough/Chapter 1|The Kingdom of Cornelia]]
<center>
# [[Final Fantasy/Walkthrough/Chapter 2|The Journey Begins]]
''A great darkness shrouded the world.<br />
# [[Final Fantasy/Walkthrough/Chapter 3|The Prince of Elfland]]
''The wind died.<br />
# [[Final Fantasy/Walkthrough/Chapter 4|The Crystal of Earth]]
''The seas raged.<br />
# [[Final Fantasy/Walkthrough/Chapter 5|The Airship]]
''The earth began to decay.<br />
# [[Final Fantasy/Walkthrough/Chapter 6|The Trials]]
''Only a prophecy kept hope alive in people's hearts:<br />
# [[Final Fantasy/Walkthrough/Chapter 7|The Crystal of Fire]]
''"When darkness veils the world, four warriors shall come."<br />
# [[Final Fantasy/Walkthrough/Chapter 8|The Crystal of Water]]
''And after journeying far, four young warriors did at last appear.<br />
# [[Final Fantasy/Walkthrough/Chapter 9|The Crystal of Air]]
''In the hands of each rested a mysterious crystal...
# [[Final Fantasy/Walkthrough/Chapter 10|The Temple of Chaos]]
</center>
'''See also:''' [[#Epilogue|Epilogue]] &bull;  [[#Secrets|Secrets]] &bull; [[Final Fantasy/Locations|Locations]]
</div>
<div style=" text-align: center; font-style: italic; ">
A great darkness shrouded the world.<br />
The wind died.<br />
The seas raged.<br />
The earth began to decay.<br />
Only a prophecy kept hope alive in people's hearts:<br />
"When darkness veils the world, four warriors shall come."<br />
And after journeying far, four young warriors did at last appear.<br />
In the hands of each rested a mysterious crystal...
</div>
{{-}}
== Alternate paths ==
While chapters [[Final Fantasy/Walkthrough/Chapter 1|1]], [[Final Fantasy/Walkthrough/Chapter 2|2]], [[Final Fantasy/Walkthrough/Chapter 3|3]], and [[Final Fantasy/Walkthrough/Chapter 4|4]] have to be completed in order, and chapter [[Final Fantasy/Walkthrough/Chapter 10|10]] obviously had to be completed last, there are options on the order in which the other five or completed.
* [[Final Fantasy/Walkthrough/Chapter 7|Chapter 7]] can be completed at any point after you have the [[Final Fantasy/Key items#Canoe|canoe]], which you can pick up after beating the [[Final Fantasy/Characters#Lich|Lich]].
* [[Final Fantasy/Walkthrough/Chapter 8|Chapter 8]] can be completed at any point after you get the airship.
* [[Final Fantasy/Walkthrough/Chapter 9|Chapter 9]] can also be completed at any point after you get the airship, though you will have to get to the [[Final Fantasy/Walkthrough/Chapter 8#Floor 5|uppermost floor]] of the [[Final Fantasy/Locations#Sunken Shrine|Sunken Shrine]] first.


The path listed in the walkthrough is chosen because it gets you the class change as soon as possible. Aside from having access to better magics and equipment after the change, the new classes have different growth rates. This means that the lower your levels are when you change, the more stats will be gained under the new system. This is especially important for the [[Final Fantasy/Classes#Warrior/Knight|Knights]] and [[Final Fantasy/Classes#Thief/Ninja|Ninjas]] who do not gain any MP until after the change, and [[Final Fantasy/Classes#Red Mage/Red Wizard|Red Wizards]] who gain little or no MP for the highest magic levels until the change.
Until 400 years ago, the world benefited from the governance of the four classical elements (Air, Fire, Earth, and Water) by four glowing crystals. Mankind prospered as civilizations were established on each corner of the earth. The people of Onrac lived in massive palaces in the middle of the ocean, scouring the depths with submarines that enabled its crew to survive underwater. A reclusive nation of scientific-minded individuals lived in the forests of Lufenia, using the nearby desert to build towers that reached to the heavens, castles suspended in the heavens, and teleporters to connect the two, all with the usage of the enigmatic Levistone. The people of Melmond preferred to develop a simple farming society on the broad, lush plains of the west, while a group of respected sages founded the town of Crescent Lake on the lake in the east. The seamen of the world gathered in Pravoka to trade, while a race of elves lived in the forests and marshes of the south. Cornelia was centrally located on a peninsula overlooking the vast inland sea and became one of the most powerful nations in the region. The people of Cornelia believed they were descended from men who had, thousands of years before, destroyed a great evil in the now-ruined nearby temple. It was never clear what the origin of the legends were, however, over time they became the material of fairy tales.


In the original Final Fantasy on the NES, the only character that would not benefit from a class change was the Black Belt class. They would gain no improvements upon graduating to the Master class, and would in fact gain less magical defense (a hidden stat) with each level gain.
On one day 400 years ago, all of this changed. A tentacled monster, the Kraken, attacked Onrac and sunk its palaces, forcing a handful of survivors to try to adapt to life on land. A dragon, Tiamat, drove the Lufenians out of their Flying Fortress and took control of its systems, which included a virtually indestructible walking tank called WarMech, to defend himself. The Water and Air orbs darkened, causing their natural balance to be upset and causing unpredictable storms and winds across the earth. With sea-based trade at the mercy of the elements, piracy ruled the waves, especially in the great inland sea.


== Epilogue ==
200 years later, the two other orbs went dark. The undead, guided by their leader Lich, took up residence near Melmond as the formerly lush plains turned to rock and marsh, while a powerful eight-armed knight named Marilith took over a volcano near Crescent Lake. With fire on the horizon, the chief sage of Crescent Lake, Lukin, looked to the sky and foretold the coming of four Light Warriors who would bring light to the orbs.
{{spoiler|
<center>''
The time loop was served at last.<br />
The battle spanning 2000 years came to an end, and peace prevailed.<br />
The light of the four crystals revived the wind, water, earth, and fire.<br />
It all began with a trivial misunderstanding, but it was enough to open Garland's heart of darkness.<br />
His hatred swelled with the four forces of nature, and from it were born the four fiends of chaos.<br />
<br />
Evil swallowed the world, plunging it into darkness.<br />
But that is now part of the stuff of legends, thanks to the courage and strength of the four warriors.<br />
<br />
The warriors will travel in time once more.<br />
The world to which they will be restored to it's nature state.<br />
Princess Sarah, Queen Jane, and even Garland will be there, oblivious to what happened in that time twisted dimension.<br />
<br />
But when did it all happen?<br />
The source of chaos lay in a strand of time looped around to connect 2000 years.<br />
Four warriors were chosen by the very same forces that had plunged the world into darkness.<br />
These four forces were the key to banishing the darkness as well.<br />
<br />
And when everything was over... the memories of the four warriors' journey to the past was destined to be lost forever.<br />
But their deeds will survive in people's hearts as legend. The tales will be passed down for generations to come.<br />
Dwarves and Elves, Dragons, and people who reach for the stars - all will cherish the tales.<br />
<br />
The warriors are returning. Traveling back from the world 2000 years past.<br />
With the memory of their journey buried deep within their hearts, they will carry on their lives and watch over the world.<br />
Never forget... the light of this world must always be guided in the right direction. If it goes astray, darkness will come again.<br />
<br />
A crystal shines within every heart.<br />
A crystal gleams within your heart, too... for you are the one who fought the battle spanning 2000 years.<br />
<br />
May the world be blessed with light for eternity.
''</center>
}}


== Secrets ==
As the story begins, Cornelia is faced with another hardship when its brilliant but erratic knight, Garland, kidnaps Princess Sarah and heads to the abandoned Temple of Chaos. Shortly thereafter, four heroes appeared outside the city walls of Cornelia, each holding a darkened crystal.


=== World Map ===
{{-}}
In all releases, you could obtain a [[:Image:Final Fantasy I (NES) worldmap.jpg|world map]] by pressing Circle or B and Select at the same time. This is a hint given to you early on in [[Final Fantasy/Locations#Matoya's Cave|Matoya's Cave]]; take what the brooms have to say and spell it backwards.


=== Sliding Puzzle Game ===
==Character Creation==
:''See the [[../Classes/]] and [[../Parties/]] pages for more information.''
[[File:Final Fantasy 1 NES Characters.png|left|thumb|NES character creation]]
[[File:Final Fantasy 1 GBA Characters.png|right|thumb|GBA characters creation]]
To start the game, you must choose a name for each of four characters, and their character class. The available character classes are Warrior, Thief, Monk (known as a Black Belt in the original NES version), Red Mage, White Mage, and Black Mage. These classes will determine the way the rest of the game goes, and you can't change the basic makeup of your party afterwards, so you are advised to choose carefully. Strong combinations include Warrior/Thief/White Mage/Black Mage, and Warrior/Monk/Red Mage/White Mage.
{{-}}
== Alternate paths ==
While chapters [[../The Kingdom of Corneria|1]], [[../The Journey Begins|2]], [[../The Prince of Elfland|3]], and [[../The Crystal of Earth|4]] have to be completed in order, and chapter [[../The Temple of Chaos|10]] obviously had to be completed last, there are options on the order in which the other five or completed.
* [[../The Crystal of Fire|Chapter 7]] can be completed at any point after you have the [[../Key items#Canoe|canoe]], which you can pick up after beating the [[../Bosses#Lich 1|Lich]].
* [[../The Crystal of Water|Chapter 8]] can be completed at any point after you get the airship.
* [[../The Crystal of Air|Chapter 9]] can also be completed at any point after you get the airship, though you will have to get to the [[../The Crystal of Water#Floor 3|uppermost floor]] of the {{s|Locations|Sunken Shrine}} first.


You can play this game by pressing a button combination 55 times (23 times on the GBA and PSP). Yes, you really have to press the button 55 times but it's worth it. Every time you beat your high score you get free money. Have fun!
The path listed in the walkthrough is chosen because it gets you the class change as soon as possible. Aside from having access to better magics and equipment after the change, the new classes have different growth rates. This means that the lower your levels are when you change, the more stats will be gained under the new system. This is especially important for the [[../Classes#Warrior/Knight|Knights]] and [[../Classes#Thief/Ninja|Ninjas]] who do not gain any MP until after the change, and [[../Classes#Red Mage/Red Wizard|Red Wizards]] who gain little or no MP for the highest magic levels until the change.
{| {{prettytable|text center=1}}
|-
! width="40%" | Version
! width="20%" | Hold
! width="20%" | and Press
! width="20%" | to Win
|-
| Original
| {{nes|A}}
| {{nes|B}}
| 100G
|-
| [[Final Fantasy Origins|Origins]]
| {{psx|X}}
| {{psx|C}}
| 10,000 Gil
|-
| [[Final Fantasy I & II: Dawn of Souls|DoS]]
| {{gb|A}}
| {{gb|B}}
| 10,000 Gil
|-
| 20th An.
| {{psp|X}}
| {{psp|C}}
| 10,000 Gil
|}


=== Power peninsula ===
In the original Final Fantasy on the NES, the only character that would not benefit from a class change was the Black Belt class. They would gain no improvements upon graduating to the Master class, and would in fact gain less magical defense (a hidden stat) with each level gain.
A tiny strip of land (only two tiles) located in the northeast corner of [[Final Fantasy/Locations#Pravoka|Pravoka]] country where enemies normally from the [[Final Fantasy/Locations#Lufenia|Lufenia]] region can be found. Originally a programming glitch, the "bug" was so popular that [[Squaresoft]] kept it in all releases. When you first reach Pravoka for the first time you will likely be killed instantly by them, however if you do manage to win a battle, you'll be able to gain levels at an incredibly fast rate. To get there, go south from Pravoka until you hit mountains, then east until you reach more mountains, and finally head north until you cannot go any further north. If you do decide to go, save your game first.


=== Hall of Giants ===
{{Footer Nav|game=Final Fantasy|prevpage=Trivia|nextpage=The Kingdom of Corneria}}
Another popular place to gain experience and gold, the Hall of Giants is a loop on the left side of the first floor of the [[Final Fantasy/Locations#Terra Cave|Terra Cave]]. While the [[Final Fantasy/Enemies#Gigas|giants]] are at about the same power level as the other enemies, they give a fair amount of experience and gold, and in the hall you will face giants and only giants, and the encounter rate is significantly higher. You'll take a lot of damage fighting, so you may want to make a separate trip instead of on your way to fight the [[Final Fantasy/Bosses#Vampire|Vampire]] or [[Final Fantasy/Bosses#Lich 1|Lich]].

Latest revision as of 15:58, 3 August 2023

Note: This walkthrough is primarily based on the Final Fantasy Origins remake for the PlayStation (normal mode). The only major differences between the NES versions and Origins are name changes and a modifications to a few enemy stats. The Dawn of Souls edition has the same names as the Origins edition, but radically different stats and four new (optional) dungeons.

Story[edit]

A great darkness shrouded the world.
The wind died.
The seas raged.
The earth began to decay.
Only a prophecy kept hope alive in people's hearts:
"When darkness veils the world, four warriors shall come."
And after journeying far, four young warriors did at last appear.
In the hands of each rested a mysterious crystal...

Until 400 years ago, the world benefited from the governance of the four classical elements (Air, Fire, Earth, and Water) by four glowing crystals. Mankind prospered as civilizations were established on each corner of the earth. The people of Onrac lived in massive palaces in the middle of the ocean, scouring the depths with submarines that enabled its crew to survive underwater. A reclusive nation of scientific-minded individuals lived in the forests of Lufenia, using the nearby desert to build towers that reached to the heavens, castles suspended in the heavens, and teleporters to connect the two, all with the usage of the enigmatic Levistone. The people of Melmond preferred to develop a simple farming society on the broad, lush plains of the west, while a group of respected sages founded the town of Crescent Lake on the lake in the east. The seamen of the world gathered in Pravoka to trade, while a race of elves lived in the forests and marshes of the south. Cornelia was centrally located on a peninsula overlooking the vast inland sea and became one of the most powerful nations in the region. The people of Cornelia believed they were descended from men who had, thousands of years before, destroyed a great evil in the now-ruined nearby temple. It was never clear what the origin of the legends were, however, over time they became the material of fairy tales.

On one day 400 years ago, all of this changed. A tentacled monster, the Kraken, attacked Onrac and sunk its palaces, forcing a handful of survivors to try to adapt to life on land. A dragon, Tiamat, drove the Lufenians out of their Flying Fortress and took control of its systems, which included a virtually indestructible walking tank called WarMech, to defend himself. The Water and Air orbs darkened, causing their natural balance to be upset and causing unpredictable storms and winds across the earth. With sea-based trade at the mercy of the elements, piracy ruled the waves, especially in the great inland sea.

200 years later, the two other orbs went dark. The undead, guided by their leader Lich, took up residence near Melmond as the formerly lush plains turned to rock and marsh, while a powerful eight-armed knight named Marilith took over a volcano near Crescent Lake. With fire on the horizon, the chief sage of Crescent Lake, Lukin, looked to the sky and foretold the coming of four Light Warriors who would bring light to the orbs.

As the story begins, Cornelia is faced with another hardship when its brilliant but erratic knight, Garland, kidnaps Princess Sarah and heads to the abandoned Temple of Chaos. Shortly thereafter, four heroes appeared outside the city walls of Cornelia, each holding a darkened crystal.

Character Creation[edit]

See the Classes and Parties pages for more information.
NES character creation
GBA characters creation

To start the game, you must choose a name for each of four characters, and their character class. The available character classes are Warrior, Thief, Monk (known as a Black Belt in the original NES version), Red Mage, White Mage, and Black Mage. These classes will determine the way the rest of the game goes, and you can't change the basic makeup of your party afterwards, so you are advised to choose carefully. Strong combinations include Warrior/Thief/White Mage/Black Mage, and Warrior/Monk/Red Mage/White Mage.

Alternate paths[edit]

While chapters 1, 2, 3, and 4 have to be completed in order, and chapter 10 obviously had to be completed last, there are options on the order in which the other five or completed.

  • Chapter 7 can be completed at any point after you have the canoe, which you can pick up after beating the Lich.
  • Chapter 8 can be completed at any point after you get the airship.
  • Chapter 9 can also be completed at any point after you get the airship, though you will have to get to the uppermost floor of the Sunken Shrine first.

The path listed in the walkthrough is chosen because it gets you the class change as soon as possible. Aside from having access to better magics and equipment after the change, the new classes have different growth rates. This means that the lower your levels are when you change, the more stats will be gained under the new system. This is especially important for the Knights and Ninjas who do not gain any MP until after the change, and Red Wizards who gain little or no MP for the highest magic levels until the change.

In the original Final Fantasy on the NES, the only character that would not benefit from a class change was the Black Belt class. They would gain no improvements upon graduating to the Master class, and would in fact gain less magical defense (a hidden stat) with each level gain.