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# [[Final Fantasy/Walkthrough/Chapter 1|The Kingdom of Corneria]]
# [[Final Fantasy/Walkthrough/Chapter 1|The Kingdom of Cornelia]]
# [[Final Fantasy/Walkthrough/Chapter 2|The Journey Begins]]
# [[Final Fantasy/Walkthrough/Chapter 2|The Journey Begins]]
# [[Final Fantasy/Walkthrough/Chapter 3|The Prince of Elfland]]
# [[Final Fantasy/Walkthrough/Chapter 3|The Prince of Elfland]]

Revision as of 11:28, 24 October 2007

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Template:Final Fantasy I Nav

A great darkness shrouded the world.
The wind died.
The seas raged.
The earth began to decay.
Only a prophecy kept hope alive in people's hearts:
"When darkness veils the world, four warriors shall come."
And after journeying far, four young warriors did at last appear.
In the hands of each rested a mysterious crystal...

Alternate paths

While chapters 1, 2, 3, and 4 have to be completed in order, and chapter 10 obviously had to be completed last, there are options on the order in which the other five or completed.

  • Chapter 7 can be completed at any point after you have the canoe, which you can pick up after beating the Lich.
  • Chapter 8 can be completed at any point after you get the airship.
  • Chapter 9 can also be completed at any point after you get the airship, though you will have to get to the uppermost floor of the Sunken Shrine first.

The path listed in the walkthrough is chosen because it gets you the class change as soon as possible. Aside from having access to better magics and equipment after the change, the new classes have different growth rates. This means that the lower your levels are when you change, the more stats will be gained under the new system. This is especially important for the Knights and Ninjas who do not gain any MP until after the change, and Red Wizards who gain little or no MP for the highest magic levels until the change.

In the original Final Fantasy on the NES, the only character that would not benefit from a class change was the Black Belt class. They would gain no improvements upon graduating to the Master class, and would in fact gain less magical defense (a hidden stat) with each level gain.

Epilogue

Spoiler

The time loop was served at last.
The battle spanning 2000 years came to an end, and peace prevailed.
The light of the four crystals revived the wind, water, earth, and fire.
It all began with a trivial misunderstanding, but it was enough to open Garland's heart of darkness.
His hatred swelled with the four forces of nature, and from it were born the four fiends of chaos.

Evil swallowed the world, plunging it into darkness.
But that is now part of the stuff of legends, thanks to the courage and strength of the four warriors.

The warriors will travel in time once more.
The world to which they will be restored to it's nature state.
Princess Sarah, Queen Jane, and even Garland will be there, oblivious to what happened in that time twisted dimension.

But when did it all happen?
The source of chaos lay in a strand of time looped around to connect 2000 years.
Four warriors were chosen by the very same forces that had plunged the world into darkness.
These four forces were the key to banishing the darkness as well.

And when everything was over... the memories of the four warriors' journey to the past was destined to be lost forever.
But their deeds will survive in people's hearts as legend. The tales will be passed down for generations to come.
Dwarves and Elves, Dragons, and people who reach for the stars - all will cherish the tales.

The warriors are returning. Traveling back from the world 2000 years past.
With the memory of their journey buried deep within their hearts, they will carry on their lives and watch over the world.
Never forget... the light of this world must always be guided in the right direction. If it goes astray, darkness will come again.

A crystal shines within every heart.
A crystal gleams within your heart, too... for you are the one who fought the battle spanning 2000 years.

May the world be blessed with light for eternity.

Secrets

World Map

In all releases, you could obtain a world map by pressing Circle or B and Select at the same time. This is a hint given to you early on in Matoya's Cave; take what the brooms have to say and spell it backwards.

Sliding Puzzle Game

You can play this game by pressing a button combination 55 times. Yes, you really have to press the button 55 times but it's worth it. Every time you beat your high score you get free money. Have fun!

Version Hold and Press to Win
Original A button B button 1,000G
Origins Cross button Circle button 10,000 Gil
DoS A button B button 10,000 Gil
20th An. Cross button Circle button 10,000 Gil

Power peninsula

A tiny strip of land (only two tiles) located in the northeast corner of Pravoka country where enemies normally from the Lufenia region can be found. Originally a programming glitch, the "bug" was so popular that Squaresoft kept it in all releases. When you first reach Pravoka for the first time you will likely be killed instantly by them, however if you do manage to win a battle, you'll be able to gain levels at an incredibly fast rate. To get there, go south from Pravoka until you hit mountains, then east until you reach more mountains, and finally head north until you cannot go any further north. If you do decide to go, save your game first.

Hall of Giants

Another popular place to gain experience and gold, the Hall of Giants is a loop on the left side of the first floor of the Terra Cave. While the giants are at about the same power level as the other enemies, they give a fair amount of experience and gold, and in the hall you will face giants and only giants, and the encounter rate is significantly higher. You'll take a lot of damage fighting, so you may want to make a separate trip instead of on your way to fight the Vampire or Lich.