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==Traveling along the Highroad==
==Traveling along the Highroad==


Use the Save Sphere up here to save your game and heal up. Make sure you talk to as many people as possible whilst walking along the Highroad, because a lot of them have gifts for Yuna which you can put to good use. Make sure you keep chatting to the scholar in front of the statue too, since he has a lot of historical information that you might want to know. It would also be a good idea to build up Overdrive for Valefore and Yuna.  This will come in handy down the road.
Use the Save Sphere up here to save your game and heal up. Make sure you talk to as many people as possible whilst walking along the Highroad, because a lot of them have gifts for Yuna which you can put to good use. Make sure you keep chatting to the scholar in front of the statue too, since he has a lot of historical information that you might want to know.


The first battle you come across is predetermined. This introduces armored enemies — only Kimahri and Auron have weapons with the Piercing auto-ability by default, so only they can inflict sensible damage on them. So, you should leave wolves and lizards to Tidus, aerial enemies to Wakka, elements and flans to Lulu, and armoured enemies to Auron (and Kimahri, to a lesser extent). Don't forget to use Yuna on large enemies which will be perfect for your monster allies.
The first battle you come across is predetermined. This introduces armored enemies — only Kimahri and Auron have weapons with the Piercing auto-ability by default, so only they can inflict sensible damage on them. So, you should leave wolves and lizards to Tidus, aerial enemies to Wakka, elements and flans to Lulu, and armoured enemies to Auron (and Kimahri, to a lesser extent).


Keep walking along the Highroad. The large structure on the left hand side a short way along (which the scholar, Maechen, will talk to you briefly about) has an Ice Brand behind it if you didn't already pick one up. A little further along you'll be introduced to the Chocobo Knights (of which there are only three you ever meet — weird).
Keep walking along the Highroad. The large structure on the left hand side a short way along (which the scholar, Maechen, will talk to you briefly about) has an Ice Brand behind it if you didn't already pick one up. A little further along you'll be introduced to the Chocobo Knights (of which there are only three you ever meet — weird).
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* '''Mi'ihen Fangs''' are lupine, so they're magic-resistant and nimble. Their attacks aren't especially powerful or status-heavy, but only Tidus and Wakka can reliably hit them.
* '''Mi'ihen Fangs''' are lupine, so they're magic-resistant and nimble. Their attacks aren't especially powerful or status-heavy, but only Tidus and Wakka can reliably hit them.
* '''Dual Horns''' have nasty physical attacks, doing a lot of damage apiece. They aren't armored or resistant to magic but they have quite a bit of health. You can Lancet these for Fire Breath, too. To defeat them, make sure you inflict darkness with Dark Attack and use Power Break with Auron to reduce its strength. After that just attack it normally. '''Use Lancet with Kimahri to learn Fire Breath Overdrive'''.
* '''Dual Horns''' have nasty physical attacks, doing a lot of damage apiece. They aren't armored or resistant to magic but they have quite a bit of health. You can Lancet these for Fire Breath, too. To defeat them, make sure you inflict darkness with Dark Attack and use Power Break with Auron to reduce its strength. After that just attack it normally.
* '''Floating Eyes''' are resistant to magic but won't use any — they have a weird stare attack which hits one person and might confuse them, and a weirder breathing wave attack that hits everyone for similar damage (no confusion, though). One hit from Wakka is enough to kill them, but they will dodge pretty much every other person's attacks.
* '''Floating Eyes''' are resistant to magic but won't use any — they have a weird stare attack which hits one person and might confuse them, and a weirder breathing wave attack that hits everyone for similar damage (no confusion, though). One hit from Wakka is enough to kill them, but they will dodge pretty much every other person's attacks.
* '''Raldos''' are the same monsters as the one you fought in the piercing weapons predetermined battle — don't bother hitting them with anyone except Auron or Kimahri. They have a ramming attack which can hurt a bit, but otherwise one hit from Auron will kill them.
* '''Raldos''' are the same monsters as the one you fought in the piercing weapons predetermined battle — don't bother hitting them with anyone except Auron or Kimahri. They have a ramming attack which can hurt a bit, but otherwise one hit from Auron will kill them.
* '''White Elements''' have the same basic properties as the Yellow Elements from Kilika Woods, except their native element is ice, this time. So, use Fire on them. As before, physical attacks do barely anything, and any other element magic is a bad idea (either low damage or absorption).
* '''White Elements''' have the same basic properties as the Yellow Elements from Kilika Woods, except their native element is ice, this time. So, use Fire on them. As before, physical attacks do barely anything, and any other element magic is a bad idea (either low damage or absorption).
* '''Bomb'''  Best bet is to blast with blizzard before it grown and becomes a problem. self destruct can hurt.  '''Use Lancet with Kimahri to learn Self Destruct Overdrive'''.


Anyway, towards the end of the first section of the Highroad, you'll encounter a side section with a lady standing in front of a ruin. Talk to her; she's Belgemine, and will help you train summon usage for related parts of the storyline. You also get a free summon heal before the battle, too.
Anyway, towards the end of the first section of the Highroad, you'll encounter a side section with a lady standing in front of a ruin. Talk to her; she's Belgemine, and will help you train summon usage for related parts of the storyline. You also get a free summon heal before the battle, too.


===Fighting Belgemine's Ifrit===
===Fighting Belgemine's Ifrit===
Because you're fighting Ifrit you can't summon your own Ifrit, so you can only use Valefor for this battle (quite a big drawback). Your opponent will use attack, Meteor Strike, attack, Meteor Strike in that order, then its overdrive Hellfire once that's full. The on-screen instructions will help you out as well — unless you're going to use Energy Ray, use Shield before Ifrit uses Meteor Strike on you. Don't use normal attacks or Sonic Wings on Ifrit, either, since Valefor's Blizzard will do more damage than either of them and Ifrit is immune to delay. Ultimately it will be no surprise if you don't win this battle — it's rather difficult considering you have no backup Aeons and Valefor isn't really that good anyway. The best way to approach this battle is to charge both Yuna's and Valefor's Overdrive to full and attack Ifrit from there, however, Valefor's Second Overdrive works better. You'll get something from it regardless of whether you win or not; a ring for Yuna which isn't especially useful anyway.
Because you're fighting Ifrit you can't summon your own Ifrit, so you can only use Valefor for this battle (quite a big drawback). Your opponent will use attack, Meteor Strike, attack, Meteor Strike in that order, then its overdrive Hellfire once that's full. The on-screen instructions will help you out as well — unless you're going to use Energy Ray, use Shield before Ifrit uses Meteor Strike on you. Don't use normal attacks or Sonic Wings on Ifrit, either, since Valefor's Blizzard will do more damage than either of them and Ifrit is immune to delay. Ultimately it will be no surprise if you don't win this battle — it's rather difficult considering you have no backup Aeons and Valefor isn't really that good anyway. The best way to approach this battle is to charge both Yuna's and Valefor's Overdrive to full and attack Ifrit from there. You'll get something from it regardless of whether you win or not; a ring for Yuna which isn't especially useful anyway.


===Onward!===
===Onward!===
Keep heading along the road until you reach the next screen. The chest off to the top from the main road (past one of the elusive Chocobo Knights) contains a '''Remedy'''. You'll learn a little more about the perpetuity of Sin further along. If you're a mean and spiteful Tidus as opposed to a good and morally-enriched Tidus, you can kick the little kid's Blitzball away.
Keep heading along the road until you reach the next screen. The chest off to the top from the main road (past one of the elusive Chocobo Knights) contains a '''Remedy'''. You'll learn a little more about the perpetuity of Sin further along. If you're a mean and spiteful Tidus as opposed to a good and morally-enriched Tidus, you can kick the little kid's Blitzball away.


The next screen is another long section of road. There's nothing in the first side bit on the left, so keep going, remembering to talk to people for more goodies. One thing you will definitely want to get is a '''Level 1 Key Sphere''' from a guy walking around near the right hand side bit further up this section of Mi'ihen Highroad. In that side section there is also a chest containing '''2,000 Gil'''.
The next screen is another long section of road. There's nothing in the first side bit on the left, so keep going, remembering to talk to people for more goodies. One thing you will definitely want to get is a Level 1 Key Sphere from a guy walking around near the right hand side bit further up this section of Mi'ihen Highroad. In that side section there is also a chest containing '''2,000 Gil'''.


Further along you'll encounter a chocobo-pulled trailer, and Luzzu and Gatta in a nearby side section. Although they won't reveal much about their plan, a Yevon priestess of sorts, Shelinda, is arguing with a Crusader up ahead and she'll tell you a bit more. Make sure you pick up the '''Eye Drop x3''' in the chest just before the path to the next section.
Further along you'll encounter a chocobo-pulled trailer, and Luzzu and Gatta in a nearby side section. Although they won't reveal much about their plan, a Yevon priestess of sorts, Shelinda, is arguing with a Crusader up ahead and she'll tell you a bit more. Make sure you pick up the '''Eye Drop x3''' in the chest just before the path to the next section.


You'll be outside an Al Bhed inn/shop/travel agency of sorts. You'll enter it and rest. There's quite a long scene ahead of you with Tidus and Yuna. Afterwards, you'll meet Rin, the owner of these shops, and get an '''Al Bhed Primer VIII'''. Something appears to be attacking the chocobos; time to help out. Make sure you are ready for a fight.
You'll be outside an Al Bhed inn/shop/travel agency of sorts. You'll enter it and rest. There's quite a long scene ahead of you with Tidus and Yuna. Afterwards, you'll meet Rin, the owner of these shops, and get an '''Al Bhed Primer VIII'''. Something appears to be attacking the chocobos; time to help out.


==Boss Battle: Chocobo Eater==
==Boss Battle: Chocobo Eater==
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# A little further back down the lower path, there's a concealed fork in the road that you can spot on your mini-map. The chocobo feather here leads to an elusive '''Fortune Sphere''', that you can use to activate Luck nodes (but don't use either this or the Luck Sphere you got from Luca yet — they're very important indeed towards the end of the game).
# A little further back down the lower path, there's a concealed fork in the road that you can spot on your mini-map. The chocobo feather here leads to an elusive '''Fortune Sphere''', that you can use to activate Luck nodes (but don't use either this or the Luck Sphere you got from Luca yet — they're very important indeed towards the end of the game).


You can also get the other stuff and have your last chance at lending Gil to O'aka in the lower road if you're on the chocobo, but that's outlined below.
You can also get the other stuff from the lower road if you're on the chocobo, but that's outlined below.


===The Oldroad===
===The Oldroad===
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First off, though, you can pick up the '''Mars Crest''' from the chest here. It's useless for the mean time although by picking it up now it will save you time later (although if you want to power up Auron more, you'll be coming back here anyway). The random battles are mostly similar to the ones you encountered on the main road. O'aka is rather handily along here if you want to buy anything or feel like lending him some more Gil. Either way, it's just another random-battle filled path (you'll meet Lucil along here as well).
First off, though, you can pick up the '''Mars Crest''' from the chest here. It's useless for the mean time although by picking it up now it will save you time later (although if you want to power up Auron more, you'll be coming back here anyway). The random battles are mostly similar to the ones you encountered on the main road. O'aka is rather handily along here if you want to buy anything or feel like lending him some more Gil. Either way, it's just another random-battle filled path (you'll meet Lucil along here as well).
'''This is your last chance at lending O'aka Gil''', the amount lent will change prices in his shop after this point.<br/>
(note that prices increase on any amount lent below 10001 Gil)<br/>
0-100 Gil = 100% '''increase''' in prices<br/>
101-1000 Gil = 50% '''increase''' in prices<br/>
1001-10000 Gil = 20% '''increase''' in prices<br/>
10001+ Gil = 30% '''discount''' in prices


===Mushroom Rock Gate===
===Mushroom Rock Gate===
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