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===Boss Battle: Seymour Flux and Mortiorchis===
===Boss Battle: Seymour Flux and Mortiorchis===
The Mortibody sure got an upgrade from last time, didn't it? First of all, you're up against Seymour, so Aeons are only good for one turn before being banished. Your two opponents still do combo attacks but the main one this time is Lance of Atrophy followed by Full-Life. Lance of Atrophy does about 650 damage but inflicts Zombie as well, most of the time. Full-Life on a Zombified character is the same as Death on a normal one, only with a higher success rate. Sometimes they will use Cross Cleave, which will do about 2500 to everyone and inflicts a strong delay, so more often than not he will manage to sneak in another turn or two right afterwards. Seymour's got a lot of random White Magic counterattacks which he'll use according to what hits him - Protect with physical attacks, Shell with magical ones and occasionally Reflect with overdrives. He'll also cast Flare as well from time to time, doing about 3000 to one person (this can be reduced with Shell). Flare is usually preceded by Dispel on all party members, so watch out. Also, when low on health, together these two can use Total Annihilation. The name is pretty brutal by itself. This is basically about a 20-second-long stream of attacks to random people, and it can do up to 5000 damage to everyone. Use Protect and Shell on your highest health character (most likely Auron) so that you stand a chance of surviving the attack. This is preceded by "Mortiorchis: ready to annihilate!" when it will use said Total Annihilation on the Mortiorchis' next turn.
The Mortibody sure got an upgrade from last time, didn't it? First of all, you're up against Seymour, so Aeons are only good for one turn before being banished. Your two opponents still do combo attacks but the main one this time is Lance of Atrophy followed by Full-Life. Lance of Atrophy does about 650 damage but inflicts Zombie as well, most of the time. Full-Life on a Zombified character is the same as Death on a normal one, only with a higher success rate. Sometimes they will use Cross Cleave, which will do about 2500 to everyone. One thing that is annoying is that right after he uses Cross Cleave, he will often sneak in another turn and use another attack on a character. Seymour's got a lot of random White Magic counterattacks which he'll use according to what hits him - Protect with physical attacks, Shell with magical ones and occasionally Reflect with overdrives. He'll also cast Flare as well from time to time, doing about 3000 to one person (this can be reduced with Shell). Flare is usually preceded by Dispel on all party members, so watch out. Also, together these two can use Total Annihilation. The name is pretty brutal by itself. This is basically about a 20-second-long stream of attacks to random people, and it can do up to 5000 damage to each character. Use Protect and Shell on your highest health character (most likely Auron) so that you stand a chance of surviving the attack. This is preceded by "Mortiorchis: ready to annihilate!" when it will use said Total Annihilation on the Mortiorchis' next turn.


Now, how do you beat it? Seymour has 70,000 HP and the Mortiorchis works in exactly the same way as the Mortibody did in the previous Seymour battle. First you should start with the appropriate party boosts, like Hastega. If Kimahri learnt Mighty Guard in the Biran/Yenke battle earlier on and he has an overdrive here that will speed things up well. Cure Lance of Atrophy's Zombie status as soon as possible because otherwise Mortiorchis will follow it up with Full-Life and kill someone. White Wind also, for some reason, cures Zombie. Aeon Overdrives obviously help here, 5 of them at 9,999 minimum plus the damage Mortiorchis takes healing itself, and you can deal just over 60,000 damage to Seymour. Of course, that's the easy, cheap way to beat Seymour, although since he has Total Annihilation you might not want to take a fairer option to beat him.
Now, how do you beat it? Seymour has 70,000 HP and the Mortiorchis works in exactly the same way as the Mortibody did in the previous Seymour battle. First you should start with the appropriate party boosts, like Hastega. If Kimahri learnt Mighty Guard in the Biran/Yenke battle earlier on and he has an overdrive here that will speed things up well. Cure Lance of Atrophy's Zombie status as soon as possible because otherwise Mortiorchis will follow it up with Full-Life and kill someone. White Wind also, for some reason, cures Zombie. Aeon Overdrives obviously help here, 5 of them at 9,999 minimum plus the damage Mortiorchis takes healing itself, and you can deal just over 60,000 damage to Seymour. Of course, that's the easy, cheap way to beat Seymour, although since he has Total Annihilation you might not want to take a fairer option to beat him.
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