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{{Footer Nav|game=Final Fantasy XII|prevpage=Black|nextpage=Time}} |
Revision as of 10:51, 5 February 2009
Green Magick is now a blanket term for status conditions - both positive and negative. Protect and Shell are probably the most useful Green Magicks throughout the game, but Oil can be very useful earlier on in the game (in conjunction with fire magicks).
Note that the MP cost is for the cost of the spell without magick augments.
Spell | MP | Price | Obtained | Effect | Other Information |
---|---|---|---|---|---|
Protect | 8 | 200 | |||
Blind | 10 | 200 | |||
Poison | 10 | 500 | |||
Shell | 8 | 300 | |||
Silence | 8 | 400 | |||
Sleep | 10 | 700 | |||
Toxify | 26 | 4100 | |||
Oil | 8 | 600 | |||
Silencga | 22 | 6800 | |||
Blindga | 20 | 6800 | |||
Faith | 24 | 5800 | |||
Bravery | 24 | 5800 | |||
Sleepga | 26 | 7900 | |||
Protectga | 36 | 9400 | |||
Shellga | 40 | 9900 |