Editing Pokémon X and Y/Species Strategies (Generation III Families)

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| 350 || Milotic || Water || 95 || 60 || 79 || 100 || 125 || 81 || Marvel Scale / Competitive / {{abbr|Cute Charm|Hidden}}
| 350 || Milotic || Water || 95 || 60 || 79 || 100 || 125 || 81 || Marvel Scale / Competitive / {{abbr|Cute Charm|Hidden}}
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With good HP and excellent Special Defense, Milotic is a pretty orthodox bulky Water-type. What seperates it from other Water-types is its Marvel Scale ability, which boosts its Defense when afflicted by a status ailment, and its above average Speed for its bulk. It also has a decent Special Attack stat, letting it still deal respectable damage, as well as instant recovery in Recover to improve longevity. Milotic has a pretty poor Defense stat, which limits its capability to sponge hits from physical attackers. While it has Marvel Scale, Milotic still dislikes status ailments that can gradually wear it down. Due to its middling Special Attack, it has major trouble against special walls, which can easily inflict the aforementioned status. Finally, Milotic also faces competition from a myriad of other bulky Water-types, the most populous typing in the game.
For any bulky Water-type, Scald is the most obvious STAB move. This attack not only deals decent damage, but also has a high chance to burn, crippling many physical attackers and making up for Milotic's lackluster Defense. Ice Beam is a great complement, giving Milotic a fighting chance against opposing Grass and Dragon types that resist its Water moves. Recover lets Milotic heal up a big chunk of its health back to better wall foes, while Rest fully heals, cures status and activates Marvel Scale at the cost of leaving Milotic a sitting duck or reliant on Sleep Talk for a few turns. Haze or Dragon Tail keeps Milotic from becoming setup bait by removing accumulated stat changes or forcing the target out. Lastly, Toxic is a straightforward status in addition to Scald burns to wear opposing bulky Pokemon down.


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