The Gothitelle line is one of three evolutionary lines that have the amazing Shadow Tag ability. As long as Gothitelle is on the field, this ability will keep enemies from switching out, unless they're Ghost-types. Wobuffet uses counterattacks to take down its targets, Mega Gengar overwhelms its trapped victims with immense power, but Gothitelle's form of trapping is more gradual and defensive. It has great defenses to help it keep foes trapped for longer, and it has a wide support movepool to let it wear down a variety of Pokemon, both offensive and defensive. Once it has defeated a key target, the rest of the team can perform their roles more freely. Common tactics to counter Shadow Tag work on Gothitelle as well. It fears Ghost-type and Dark-type attacks, and is prone to being trapped by Pursuit itself. Gothitelle's Speed is also quite poor, but it has effective ways to remedy this.
Gothitelle commonly use a combination of Trick and Choice Scarf. The speed boost from Choice Scarf helps it get the first move, and it can trick the Choice Scarf away to lock its foes into undesirable moves, which is especially devastating to opposing walls. Even if Gothitelle fails to successfully trap and discard of its target, the tricked Choice Scarf will still have lasting effects by limiting your opponent's tactics. For trapping more offensive Pokemon, Gothitelle also has Thunder Wave, which negates its target's speed advantage. Next, Gothitelle can use either Psychic or Psyshock to directly wear its foes down. Finally, Gothitelle can use Rest to prolong its survivability while stalling out a trapped Pokemon, which also has the additional benefit of dispelling status effects like Toxic. In doubles or triples, Gothitelle can both trap and support its teammates, due to learning moves like Trick Room, Heal Pulse and Helping Hand.
This page contains information on every Pokémon family first introduced in Generation V, including stats, recommended movesets and evolutionary lines. All evolutionary lines are put together, even if an evolution or pre-evolution was not introduced in the same Generation as other members of its evolutionary family.
Victini is one of the few legendary Pokémon based off of Mew, possessing a completely balanced set of stats, being available only through events and being generally adorable. It has a pretty unique Psychic/Fire type, which gives it 7 resistances but also leaves it with six weaknesses. It has a pretty cool ability in Victory Star, which can make it a great teammate when paired up with users of low accuracy moves like Focus Blast and Stone Edge, but the ability itself is rather limited in single battles.
While these aforementioned traits are pretty decent but not excellent, what makes Victini outstanding is its amazing movepool, although most of its best moves are only obtainable through events. The most notable of these is V-Create, the strongest Fire-type move in the game at a ridiculous 180 Base Power, which can even tear through Pokémon that resist it when combined with Victini's great 100 Attack. While V-Create is its best STAB attack, its signature move, Searing Shot, is also a great move for double and triple battles, being the strongest Fire-type spread move there is. Other than these two STAB attacks, Victini can also learn Bolt Strike, Focus Blast, Dazzling Gleam, and Energy Ball for coverage, while it can use Psychic, Psyshock or Zen Headbutt for Psychic STAB.
Although Victini does have extreme power, V-Create comes at a cost. Every use of it will reduce Victini's defenses and Speed, so it will eventually have to switch out to avoid being outsped and OHKO'd. However, Victini can learn U-Turn to switch out more efficiently, and its coverage moves can take out an opponent's counter that switches in to early. Another of Victini's cons is its plethora of weaknesses, which are worryingly common attacking types, and while its defensive stats are above average, Victini can still be easily worn down, especially after some V-Creates. All in all, while Victini can't guarantee victories as it claims to do, its sheer power will certainly net you quite a few.
Snivy, Servine and Serperior
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
495
Snivy
Grass
45
45
55
45
55
63
Overgrow / Contrary
496
Servine
Grass
60
60
75
60
75
83
Overgrow / Contrary
497
Serperior
Grass
75
75
95
75
95
113
Overgrow / Contrary
Tepig, Pignite and Emboar
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
498
Tepig
Fire
65
63
45
45
45
45
Blaze / Thick Fat
499
Pignite
Fire/Fighting
90
93
55
70
55
55
Blaze / Thick Fat
500
Emboar
Fire/Fighting
110
123
65
100
100
65
Blaze / Thick Fat
Oshawott, Dewott and Samurott
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
501
Oshawott
Water
55
55
45
63
45
45
Torrent / Shell Armor
502
Dewott
Water
75
75
60
83
60
60
Torrent / Shell Armor
503
Samurott
Water
95
100
85
108
70
70
Torrent / Shell Armor
Patrat and Watchog
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
504
Patrat
Normal
45
55
39
35
39
42
Run Away / Keen Eye / Analytic
505
Watchog
Normal
60
85
69
60
69
77
Illuminate / Keen Eye / Analytic
Lillipup, Herdier and Stoutland
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
506
Lillipup
Normal
45
60
45
25
45
55
Vital Spirit / Pickup / Run Away
507
Herdier
Normal
65
80
65
35
65
60
Intimidate / Sand Rush / Scrappy
508
Stoutland
Normal
85
110
90
45
90
80
Intimidate / Sand Rush / Scrappy
Purrloin and Liepard
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
509
Purrloin
Dark
41
50
37
50
37
66
Limber / Unburden / Prankster
510
Liepard
Dark
64
88
50
88
50
106
Limber / Unburden / Prankster
Pansage and Simisage
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
511
Pansage
Grass
50
53
48
53
48
64
Gluttony / Overgrow
512
Simisage
Grass
75
98
63
98
63
101
Gluttony / Overgrow
Pansear and Simisear
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
513
Pansear
Fire
50
53
48
53
48
64
Gluttony / Blaze
514
Simisear
Fire
75
98
63
98
63
101
Gluttony / Blaze
Panpour and Simipour
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
515
Panpour
Water
50
53
48
53
48
64
Gluttony / Torrent
516
Simipour
Water
75
98
63
98
63
101
Gluttony / Torrent
Munna and Musharna
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
517
Munna
Psychic
76
25
45
67
55
24
Forewarn / Synchronize / Telepathy
518
Musharna
Psychic
116
55
85
107
95
29
Forewarn / Synchronize / Telepathy
Pidove, Tranquill and Unfezant
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
519
Pidove
Normal/Flying
50
55
50
36
30
43
Big Pecks / Super Luck / Rivalry
520
Tranquill
Normal/Flying
62
77
62
50
42
65
Big Pecks / Super Luck / Rivalry
521
Unfezant
Normal/Flying
80
115
80
65
55
93
Big Pecks / Super Luck / Rivalry
Blitzle and Zebstrika
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
522
Blitzle
Electric
45
60
32
50
32
76
Lightning Rod / Motor Drive / Sap Sipper
523
Zebstrika
Electric
75
100
63
80
63
116
Lightning Rod / Motor Drive / Sap Sipper
Roggenrola, Boldore and Gigalith
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
524
Roggenrola
Rock
55
75
85
25
25
15
Sturdy / Sand Force
525
Boldore
Rock
70
105
105
50
40
20
Sturdy / Sand Force
526
Gigalith
Rock
85
135
130
60
80
25
Sturdy / Sand Force
Woobat and Swoobat
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
527
Woobat
Rsychic/Flying
55
45
43
55
43
72
Unaware / Klutz / Simple
528
Swoobat
Psychic/Flying
67
57
55
77
55
114
Unaware / Klutz / Simple
Drilbur and Excadrill
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
529
Drilbur
Ground
60
85
40
30
45
68
Sand Rush / Sand Force / Mold Breaker
530
Excadrill
Ground/Steel
110
135
60
50
65
88
Sand Rush / Sand Force / Mold Breaker
With a respectable 135 Attack and decent Speed for a Ground-type, Excadrill is one of the better Ground Pokémon in the game. It is one of the more well-known users of Rapid Spin, due to its double resistance to Stealth Rock and deadly offensive presence that can prevent attempts at spinblocking. It also works well as a straight up attacker due to its excellent selection of abilities, notably being the only Ground-type line to get Mold Breaker as well as becoming an almost unstoppable sandstorm sweeper with Sand Rush. Excadrill's unique Ground/Steel typing, while giving it a slew of resistances and two immunities, does leave it with some problematic weaknesses, with Fighting, Fire, Water and Ground moves all being pretty common. It is also disappointingly slow, so it must be wary of faster threats that can outspeed and knock it out.
Earthquake is the best Ground STAB without a doubt, and Excadrill can take advantage of Mold Breaker to ignore Levitate users like Bronzong and Rotom, scoring easy KOs these Pokémon that normally don't fear Ground attacks. Excadrill doesn't get many good Steel STAB moves, unless you go through the trouble of teaching one Iron Head via Move Tutor in B2W2, though it is a good option against fairly common Fairy-types. Rock Slide is a better coverage move as it can hit Flying-types and Bug-types that don't fear Earthquake, though its Base Power is pretty low. Rapid Spin is a great utility move for removing hazards, especially since most Pokémon that can block its effect fear Excadrill's powerful attacks. Excadrill can also set up Stealth Rock itself, but it must learn this move from a Gen V Move Tutor. Besides these moves, Excadrill also gets Sandstorm and Swords Dance for Sand Rush sweeping. It interestingly has two OHKO moves, Horn Drill and Fissure, but their poor accuracy means you're better off using more conventional attacks.
Audino
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
531
Audino
Normal
103
60
86
60
86
50
Healer / Regenerator / Klutz
Mega Audino
Normal/Fairy
103
60
126
80
126
50
Healer
Timburr, Gurdurr and Conkeldurr
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
532
Timburr
Fighting
75
80
55
25
35
35
Guts / Sheer Force / Iron Fist
533
Gurdurr
Fighting
85
105
85
40
50
40
Guts / Sheer Force / Iron Fist
534
Conkeldurr
Fighting
105
140
95
55
65
45
Guts / Sheer Force / Iron Fist
Tympole, Palpitoad and Seismitoad
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
535
Tympole
Water
50
50
40
50
40
64
Swift Swim / Hydration / Water Absorb
536
Palpitoad
Water/Ground
75
65
55
65
55
69
Swift Swim / Hydration / Water Absorb
537
Seismitoad
Water/Ground
105
85
75
85
75
74
Swift Swim / Poison Touch / Water Absorb
Throh
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
538
Throh
Fighting
120
100
85
30
85
45
Guts / Inner Focus / Mold Breaker
Sawk
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
539
Sawk
Fighting
75
125
75
30
75
85
Sturdy / Inner Focus / Mold Breaker
Sewaddle, Swadloon and Leavanny
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
540
Sewaddle
Bug/Grass
45
53
70
40
60
42
Swarm / Chlorophyll / Overcoat
541
Swadloon
Bug/Grass
55
63
90
50
80
42
Leaf Guard / Chlorophyll / Overcoat
542
Leavanny
Bug/Grass
75
103
80
70
80
92
Swarm / Chlorophyll / Overcoat
Venipede, Whirlipede and Scolipede
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
543
Venipede
Bug/Poison
30
45
59
30
39
57
Poison Point / Swarm / Speed Boost
544
Whirlipede
Bug/Poison
40
55
99
40
79
47
Poison Point / Swarm / Speed Boost
545
Scolipede
Bug/Poison
60
100
89
55
69
112
Poison Point / Swarm / Speed Boost
Cottonee and Whimsicott
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
546
Cottonee
Grass/Fairy
40
27
60
37
50
66
Prankster / Infiltrator / Chlorophyll
547
Whimsicott
Grass/Fairy
60
67
85
77
75
116
Prankster / Infiltrator / Chlorophyll
Petilil and Liligant
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
548
Petilil
Grass
45
35
50
70
50
30
Chlorophyll / Own Tempo / Leaf Guard
549
Liligant
Grass
70
60
75
110
75
90
Chlorophyll / Own Tempo / Leaf Guard
Basculin
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
550
Basculin (Red)
Water
70
92
65
80
55
98
Reckless / Adaptability / Mold Breaker
Basculin (Blue)
Rock Head / Adaptability / Mold Breaker
Sandile, Krokorok and Krookodile
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
551
Sandile
Ground/Dark
50
72
35
35
35
65
Intimidate / Moxie / Anger Point
552
Krokorok
Ground/Dark
60
82
45
45
45
74
Intimidate / Moxie / Anger Point
553
Krookodile
Ground/Dark
95
117
80
65
70
92
Intimidate / Moxie / Anger Point
Darumaka and Darmanitan
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
554
Darumaka
Fire
70
90
45
15
45
50
Hustle / Inner Focus
555
Darmanitan
Fire
105
140
55
30
55
90
Sheer Force / Zen Mode
Darmanitan (Zen Mode)
Fire/Psychic
105
30
105
140
105
55
Maractus
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
556
Maractus
Grass
75
86
67
106
67
60
Water Absorb / Chlorophyll / Storm Drain
Dwebble and Crustle
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
557
Dwebble
Bug/Rock
50
65
85
35
35
55
Sturdy / Shell Armor / Weak Armor
558
Crustle
Bug/Rock
70
95
125
65
75
45
Sturdy / Shell Armor / Weak Armor
Scraggy and Scrafty
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
559
Scraggy
Dark/Fighting
50
75
70
35
70
48
Shed Skin / Moxie / Intimidate
560
Scrafty
Dark/Fighting
65
90
115
45
115
58
Shed Skin / Moxie / Intimidate
Sigilyph
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
561
Sigilyph
Psychic/Flying
72
58
80
103
80
87
Wonder Skin / Magic Guard / Tinted Lens
Yamask and Cofagrigus
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
562
Yamask
Ghost
38
30
85
55
65
30
Mummy
563
Confagrigus
Ghost
58
50
145
95
105
30
Mummy
Tirtouga and Carracosta
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
564
Tirtouga
Water/Rock
54
78
103
53
45
22
Solid Rock / Sturdy / Swift Swim
565
Carracosta
Water/Rock
74
108
133
83
65
32
Solid Rock / Sturdy / Swift Swim
Archen and Archeops
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
566
Archen
Rock/Flying
55
112
45
74
45
70
Defeatist
567
Archeops
Rock/Flying
75
140
65
112
65
110
Defeatist
Trubbish and Garbodor
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
568
Trubbish
Poison
50
50
62
40
62
65
Stench / Sticky Hold / Aftermath
569
Garbodor
Poison
80
95
82
60
82
75
Stench / Weak Armor / Aftermath
Zorua and Zoroark
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
570
Zorua
Dark
40
65
40
80
40
65
Illusion
571
Zoroark
Dark
60
105
60
120
60
105
Illusion
Minccino and Cinccino
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
572
Mincinno
Normal
55
50
40
40
40
75
Cute Charm / Technician / Skill Link
573
Cinccino
Normal
75
95
60
65
60
115
Cute Charm / Technician / Skill Link
At first glance, Cinccino looks like a generic Normal-type Pokémon with cute looks and not much else. However, Cincinno's strengths lie in its abilities, namely Technician and Skill Link, and a movepool that makes use of these two abilities quite well. It can learn Rock Blast, Bullet Seed and Tail Slap, all of which are excellent moves when used with Skill Link or Technician. Skill Link causes all multi-hit moves to always hit 5 times, which make these moves have an effective base power of 125, which can cause quite a bit of damage with Cinccino's base 95 Attack. If you're willing to trade reliability for power, Technician is a potentially stronger option, as it make all multi-hit moves have a minimum of 75 base power in total and does the equivalent of a 188 base power attack if all five hits land. With that much power and being decently fast as well, Cinccino is a surprisingly powerful threat.
As stated before, Tail Slap, Rock Blast and Bullet Seed are mandatory for Cinccino. Tail Slap gets STAB and is usually its most damaging option, while Bullet Seed can hit Rock-types that resist Tail Slap as well as any Ground and Water types. Rock Blast doesn't exactly cover any of its offensive weaknesses, but it enables it to hit common Flying and Fire types for super effective damage. All three moves are resisted by Steel-types however. For its remaining moveslot, Steel Tail and Aqua Tail are its strongest physical options that don't share a type with its main moves. Wake-Up Slap is also usable to dent Steel-types, while U-turn can simply let it switch out against a threat. Defensively, Cinccino is pretty frail, and a weakness to common Fighting-type moves doesn't help it stay alive, and there are plenty of other offensive Pokémon with similar or better stat distributions, so it faces a lot of competition. Regardless, Cinccino's powerful multi-hit moves makes it a legitimate threat, and opponents fooled by its innocent appearance will find themselves Tail Slapped and knocked out.
Gothita, Gothorita and Gothitelle
Dex No.
Name
Typing
Statistics
Abilities
HP
Attack
Defense
Special Attack
Special Defense
Speed
574
Gothita
Psychic
45
30
50
55
65
45
Frisk / Competitive / Shadow Tag
575
Gothorita
Psychic
60
45
70
75
85
55
Frisk / Competitive / Shadow Tag
576
Gothitelle
Psychic
70
55
95
95
110
65
Frisk / Competitive / Shadow Tag
The Gothitelle line is one of three evolutionary lines that have the amazing Shadow Tag ability. As long as Gothitelle is on the field, this ability will keep enemies from switching out, unless they're Ghost-types. Wobuffet uses counterattacks to take down its targets, Mega Gengar overwhelms its trapped victims with immense power, but Gothitelle's form of trapping is more gradual and defensive. It has great defenses to help it keep foes trapped for longer, and it has a wide support movepool to let it wear down a variety of Pokemon, both offensive and defensive. Once it has defeated a key target, the rest of the team can perform their roles more freely. Common tactics to counter Shadow Tag work on Gothitelle as well. It fears Ghost-type and Dark-type attacks, and is prone to being trapped by Pursuit itself. Gothitelle's Speed is also quite poor, but it has effective ways to remedy this.
Gothitelle commonly use a combination of Trick and Choice Scarf. The speed boost from Choice Scarf helps it get the first move, and it can trick the Choice Scarf away to lock its foes into undesirable moves, which is especially devastating to opposing walls. Even if Gothitelle fails to successfully trap and discard of its target, the tricked Choice Scarf will still have lasting effects by limiting your opponent's tactics. For trapping more offensive Pokemon, Gothitelle also has Thunder Wave, which negates its target's speed advantage. Next, Gothitelle can use either Psychic or Psyshock to directly wear its foes down. Finally, Gothitelle can use Rest to prolong its survivability while stalling out a trapped Pokemon, which also has the additional benefit of dispelling status effects like Toxic. In doubles or triples, Gothitelle can both trap and support its teammates, due to learning moves like Trick Room, Heal Pulse and Helping Hand.