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| 516 || Simipour || Water || 75 || 98 || 63 || 98 || 63 || 101 || Gluttony / {{abbr|Torrent|Hidden}}
| 516 || Simipour || Water || 75 || 98 || 63 || 98 || 63 || 101 || Gluttony / {{abbr|Torrent|Hidden}}
|}
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The last of the elemental monkeys, Simipour's fast and frail attack style is not unheard of, but certainly uncommon for Water-types. Simipour functions quite similar to its cousins Simisage and Simisear, often used either as a mixed attacker or a purely special fighter with Nasty Plot. Simipour also benefits from a rather unique movepool for a Water-type, giving it some uncommon coverage moves. While Simipour is arguably the strongest defensively of the elemental monkeys due to its excellent pure-Water typing, it is still very frail, so it fears anything it cannot outspeed. Simipour also lacks power, making bulky Pokemon, primarily special walls, a nuisance.
Hydro Pump is Simipour's best STAB move since it needs all the power it can get. Surf and Scald are good alternatives, with Surf being more accurate and hitting multiple foes, while Scald has the ridiculous burn chance that threatens offensive and defensive foes alike. Ice Beam is every Water-type's best coverage move, hitting a lot of Water resists super effectively. Grass Knot gives Simipour a powerful move to use against other Water-types. Nasty Plot gives Simipour a sizable Special Attack boost, turning it into a deadly bruiser after just one turn. On the physical side, Superpower is handy against common bulky Normal-types, while Knock Off's ability to remove enemy items makes it quite appealing too.


==Munna and Musharna==
==Munna and Musharna==

Revision as of 19:11, 30 October 2016

This page contains information on every Pokémon family first introduced in Generation V, including stats, recommended movesets and evolutionary lines. All evolutionary lines are put together, even if an evolution or pre-evolution was not introduced in the same Generation as other members of its evolutionary family.

Victini

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
494 Victini Psychic/Fire 100 100 100 100 100 100 Victory Star

Victini is one of the few legendary Pokémon based off of Mew, possessing a completely balanced set of stats, being available only through events and being generally adorable. It has a pretty unique Psychic/Fire type, which gives it 7 resistances but also leaves it with six weaknesses. It has a pretty cool ability in Victory Star, which can make it a great teammate when paired up with users of low accuracy moves like Focus Blast and Stone Edge, but the ability itself is rather limited in single battles.

While these aforementioned traits are pretty decent but not excellent, what makes Victini outstanding is its amazing movepool, although most of its best moves are only obtainable through events. The most notable of these is V-Create, the strongest Fire-type move in the game at a ridiculous 180 Base Power, which can even tear through Pokémon that resist it when combined with Victini's great 100 Attack. While V-Create is its best STAB attack, its signature move, Searing Shot, is also a great move for double and triple battles, being the strongest Fire-type spread move there is. Other than these two STAB attacks, Victini can also learn Bolt Strike, Focus Blast, Dazzling Gleam, and Energy Ball for coverage, while it can use Psychic, Psyshock or Zen Headbutt for Psychic STAB.

Although Victini does have extreme power, V-Create comes at a cost. Every use of it will reduce Victini's defenses and Speed, so it will eventually have to switch out to avoid being outsped and OHKO'd. However, Victini can learn U-Turn to switch out more efficiently, and its coverage moves can take out an opponent's counter that switches in to early. Another of Victini's cons is its plethora of weaknesses, which are worryingly common attacking types, and while its defensive stats are above average, Victini can still be easily worn down, especially after some V-Creates. All in all, while Victini can't guarantee victories as it claims to do, its sheer power will certainly net you quite a few.

Snivy, Servine and Serperior

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
495 Snivy Grass 45 45 55 45 55 63 Overgrow / Contrary
496 Servine Grass 60 60 75 60 75 83 Overgrow / Contrary
497 Serperior Grass 75 75 95 75 95 113 Overgrow / Contrary

In its debut generation, Serperior was a pretty underwhelming Grass-type, as while it has great Speed and decent bulk, it is too weak to be a threat. However, it has gained a crucial trait that elevates it into one of the most powerful Grass-types there is: the Contrary ability. Serperior is a Pokemon that finds great success relying on one gimmick, which is firing off increasingly stronger Leaf Storms, using the Special Attack raise from Contrary to turn it into a powerhouse. Its naturally high Speed helps it spam Leaf Storm liberally, giving it the potential to sweep through teams lacking Grass resists. Unfortunately, Serperior's coverage moves are severely lacking, so Pokemon that can take a Leaf Storm and retaliate are effective ways at handling it, though Serperior can eventually overwhelm some walls just by boosting its stats high enough. Serperior also has a rather mediocre defensive typing, which makes it vulnerable to many popular attack types like Flying and Ice.

No Serperior moveset is complete without Leaf Storm, as this move's synergy with Contrary is the entire strategic reason to use Serperior in the first place. Leaf Storm is normally a powerful attack that cuts the user's Special Attack, forcing the user to switch out to refresh their strength. However, Contrary makes the move raise Serperior's Special Attack instead, effectively giving it a free Nasty Plot boost along with the heavy damage from Leaf Storm, so Serperior only grows stronger the more it uses this move. Dragon Pulse is the best coverage move among Serperior's extremely limited special movepool, striking most Grass-resistant Pokemon for decent damage. Hidden Power Fire or Ground deals with Steel-types that handily resist both of its most common attacking options. Glare is a guaranteed paralysis for neutering faster Pokemon that like to take on Serperior, and can even paralyze Ground-types too. Serperior's Speed makes it a good user of Taunt, which stops the bulkier answers to Serperior by disabling their vital support moves.

Tepig, Pignite and Emboar

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
498 Tepig Fire 65 63 45 45 45 45 Blaze / Thick Fat
499 Pignite Fire/Fighting 90 93 55 70 55 55 Blaze / Thick Fat
500 Emboar Fire/Fighting 110 123 65 100 65 65 Blaze / Reckless

Among the trinity of Fire/Fighting type Pokemon, Emboar takes on a more slow and steady approach, eschewing blazing Speed for better HP. However, Emboar is not lacking in the damage department at all, as it still has powerful mixed attacking stats and a varied movepool that rivals its predecessors. Emboar is notable for being the only Fire-type Pokemon with the Reckless ability, which gives it a ludicrously strong Flare Blitz. Despite its poor defenses, Emboar's huge HP lets it take hits better than expected, and its typing gives a solid 5 resistances to boot. Emboar's main weakness is its poor Speed, so faster powerful attackers can outspeed and neutralize it due to its subpar defense stats. Since it relies on Reckless to deal heavy damage, it also loses a lot of HP from recoil just by attacking.

Flare Blitz is Emboar's best STAB move, being an attack that uses its superior physical Attack stat and getting a power boost from Reckless. Superpower is a fair Fighting-type STAB move for cracking open Rock-types that resist Fire, and it doesn't deal severe recoil damage, making it a good alternative move when Emboar needs to conserve its health. Wild Charge is an Electric move that also gets boosted by Reckless, giving Emboar a solid answer to Water-types. Grass Knot is occasionally used as well if Water/Ground types are a big problem. Sucker Punch lets Emboar hit first despite its terrible Speed, and is its main way of dealing with faster attackers. Lastly, Head Smash is another ridiculously powerful recoil move boosted by Reckless, though it's not as strong as Flare Blitz on neutral hits and has less accuracy.

Oshawott, Dewott and Samurott

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
501 Oshawott Water 55 55 45 63 45 45 Torrent / Shell Armor
502 Dewott Water 75 75 60 83 60 60 Torrent / Shell Armor
503 Samurott Water 95 100 85 108 70 70 Torrent / Shell Armor

Of all the Unova starters, Samurott has gained the least in this generation, as its hidden ability Shell Armor isn't as game-changing as Contrary or Reckless to even justify using over Torrent. Nevertheless, it is still a decent offensive Water-type with nice physical and special attack. Samurott sports a pretty interesting movepool, having a range of moves to perform as a powerful physical or mixed attacker. Samurott's biggest issue is its poor Speed, so it's often forced to depend heavily on Aqua Jet to take on faster foes, or get KO'd due to its middling bulk. It can also be walled due to its intermediate attacking stats, although Samurott can boost its Attack or simply run mixed sets to trip up its defensive answers.

For Water-type STAB, Hydro Pump is Samurott's strongest option that doesn't come with any severe side effects, while Waterfall is the preferred Water-move for purely physical movesets. Aqua Jet is absolutely necessary as a secondary Water move, as it lets Samurott circumvent its mediocre Speed and take on the myriad of faster Pokemon it may face. For special attacks, Ice Beam provides a ton of extra type coverage particularly against Grass and Dragon types. Grass Knot trips up other Water-types, particularly certain Water/Ground types. For physical moves, Megahorn keeps Grass-type Pokemon at bay, while Knock Off provides helpful utility by removing the enemy's items. Samurott can use Swords Dance to double its Attack, either to break through particularly bulky foes or attempt an Aqua Jet sweep. While Samurott isn't very fast, it may also use Taunt for shutting down enemy support moves.

Patrat and Watchog

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
504 Patrat Normal 45 55 39 35 39 42 Run Away / Keen Eye / Analytic
505 Watchog Normal 60 85 69 60 69 77 Illuminate / Keen Eye / Analytic

Watchog is a mediocre Normal-type Pokemon with roughly balanced stats that make it struggle to excel in any aspect. Like many Normal-types, Watchog is built as a physical attacker, with Attack being its strongest stat, though it has a surprising number of status moves it can use as well. It's most notable perk is getting the uncommon Analytic ability, which takes advantage of Watchog's subpar Speed to increase the power of its attacks whenever it goes second, remedying the fact that Watchog's best stat is still pretty poor. Unfortunately, Watchog is very frail, so it's difficult to take advantage of the Analytic boost since most faster Pokemon are strong enough to quickly take it out. Watchog is also generally quite weak even with the Analytic boost, so bulkier Pokemon can reliably sponge its moves and retaliate accordingly.

Return is Watchog's best STAB move, being a high base power attack at ma happiness with no drawbacks. Knock Off lets Watchog target Ghost-types and is a very handy move in general, reducing the effectiveness of foes by removing their items. Low Kick gives Watchog coverage against Rock and Steel-types, which conveniently tend to take more damage from it due to their high weight. Super Fang helps Watchog wear down bulky Pokemon by chipping away half of their current HP. Watchog also gets the three elemental punches, Crunch, Zen Headbutt, Seed Bomb and Gunk Shot as options to hit specific Pokemon. Hypnosis, Toxic and Thunder Wave are some debilitating status moves to give Watchog more utility. Reflect, Light Screen and Helping Hand lets it provide team support, or it could use Swords Dance and Baton Pass to send Attack boosts to a better Pokemon.

Lillipup, Herdier and Stoutland

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
506 Lillipup Normal 45 60 45 25 45 55 Vital Spirit / Pickup / Run Away
507 Herdier Normal 65 80 65 35 65 60 Intimidate / Sand Rush / Scrappy
508 Stoutland Normal 85 110 90 45 90 80 Intimidate / Sand Rush / Scrappy

Stoutland is a solid Normal-type with good Attack, decent bulk and a selection of helpful abilities. It is a standard physical attacker that uses its reliable range of attacks to smack a wide variety of Pokemon for good damage. Intimidate is an excellent support ability that makes enemy physical attackers more manageable while improving Stoutland's bulk, while Scrappy lets it hit Ghost-types without the need for a coverage move. Sand Rush is the most situational option since it requires Sandstorm support from a teammate, but easily makes Stoutland one of the fastest Pokemon in the game and it lacks the common weaknesses of most Sandstorm abusers. Stoutland isn't too bad, but its rarely seen due to being outclassed by so many other physical Normal-types that are either stronger or better at abusing its abilities.

Return is the go-to STAB move of any physical Normal-type, dealing reliable and considerable damage without negative side effects. Superpower punches holes through Rock and Steel types that resist Normal. Crunch gives Stoutland coverage against Ghost-types, which is important if it isn't using Scrappy. Stoutland can also use Pursuit to trap Ghost and Psychic types and take them out. Other coverage options are Wild Charge, which does good damage against common bulky Water-types, or Play Rough, which can devastate opposing Fighting-types.

Purrloin and Liepard

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
509 Purrloin Dark 41 50 37 50 37 66 Limber / Unburden / Prankster
510 Liepard Dark 64 88 50 88 50 106 Limber / Unburden / Prankster

Liepard is a conniving support Pokemon, one of the few blessed with the coveted Prankster ability that makes its status moves go first. It also has no lack of disruptive support moves to make itself a massive nuisance to the enemy team. Among other Prankster users, Liepard possesses above average Speed, which gives it an edge over other priority users, as well as decent offense and a typing that gives it STAB on some of the game's best utility attacks. Unfortunately, Liepard is incredibly frail, so it has severe difficulty facing Pokemon it cannot outspeed or outprioritize. It also faces competition from other Prankster users that either have better bulk or strong niche moves to abuse Prankster with.

One of Liepard's most dreaded methods of Prankster abuse is the infamous SwagPlay combo. Using Swagger, Liepard can reliably inflict Confusion on the enemy while raising their Attack, making them hit themselves harder when confused. It can then take advantage of the Attack boost with Foul Play to strike its foe with massive damage. Thunder Wave is excellent when used with the aforementioned combo or on its own, completely crippling many offensive Pokemon and having the possibility of rendering them completely useless for a turn by random chance. Encore is another menacing move to use with Prankster, since Liepard can often force switches by locking a foe into a status or setup move. Alternatively, Taunt is a more straightforward option that guarantees the enemy can't use status moves the moment Liepard switches in. Liepard's great Speed and decent Attack means it can provide utility in a more standard way with Knock Off, Pursuit or U-turn. It is also one of the faster users of Fake Out, which can be crucial for doubles and triples. Lastly, Liepard can attempt a surprise sweep with Nasty Plot and Dark Pulse, serving as a decisive trump card once faster foes and dark-resistant enemies have been taken out.

Pansage and Simisage

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
511 Pansage Grass 50 53 48 53 48 64 Gluttony / Overgrow
512 Simisage Grass 75 98 63 98 63 101 Gluttony / Overgrow

The first of the three elemental monkeys, Simisage is notable for being one of the few Grass-types that eschews bulk for speed and offense. It is faster than most Grass-types, and can be a solid physical, special or mixed attacker if it chooses. Simisage's movepool is its best asset, giving it a huge variety of attacks to use. Simisage's biggest weakness it its frailty due to its poor defenses, so it has trouble facing anything it can't outspeed. Compounding the problem is its pure Grass typing, which gives it a large number of weaknesses. Simisage's offenses are also below average compared to other offensive Pokemon so it has difficulty against bulky enemies, and it has trouble breaking down Poison-types in particular.

Even though Simisage's attack stats are equal, it tends to run more physical moves due to its wider physical movepool. Seed Bomb is Simisage's main STAB move, being both accurate and consistent with its damage. Leaf Storm is a staple for mixed attacking Simisage for blowing through physical walls, as Simisage can still contribute to the fight despite Leaf Storm's Special Attack drop. Giga Drain is a weaker alternative that gives Simisage a bit more survivability. Superpower is a strong coverage move that lets Simisage crush Steel-types, while Gunk Shot takes down other Grass-types as well as Fairies. Rock Slide is strong against Flying-types and has a handy flinch chance, while Knock Off can always be considered due to its helpful side effect. Simisage also gets Nasty Plot to boost its Special Attack significantly. Focus Blast is one of the few special coverage moves it can learn, and Hidden Power can round out pure special attacking sets with any coverage it needs.

Pansear and Simisear

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
513 Pansear Fire 50 53 48 53 48 64 Gluttony / Blaze
514 Simisear Fire 75 98 63 98 63 101 Gluttony / Blaze

The second of the elemental monkeys, Simisear doesn't bring anything new to the fast and frail Fire-type archetype, but it is faster than most of its competitors albeit barely so. Simisear has balanced attacking stats, but its playstyle leans more to a special attacker due to superior attacking options and Nasty Plot. Simisear also has some nice coverage options to handle common threats against Fire-types. Unfortunately, Simisear is very frail, so any Pokemon that can outspeed it can likely also overpower it and take it out. Simisear also has three type weaknesses that are extremely common for attacks. Lastly, Simisear lacks the sheer power to blow through some of the more bulky Pokemon in the game, even despite a heavy focus in one attack stat.

Fire Blast is Simisear's best STAB move being a straightforward, high-power Fire attack. Flamethrower is a more accurate alternative but loses out on a lot of power. Grass Knot hits all of the Fire-type's defensive weaknesses super effectively. Focus Blast is a strong attack for taking out Rock-types, but suffers from shaky accuracy. Nasty Plot is a powerful tool for specially attacking Simisear, granting a sharp boost in its main attack stat. For physical moves, Simisear also has Low Kick to take on Rock and bulky Normal-types, Rock Slide for smashing other Fire-types and Knock Off for its general utility.

Panpour and Simipour

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
515 Panpour Water 50 53 48 53 48 64 Gluttony / Torrent
516 Simipour Water 75 98 63 98 63 101 Gluttony / Torrent

The last of the elemental monkeys, Simipour's fast and frail attack style is not unheard of, but certainly uncommon for Water-types. Simipour functions quite similar to its cousins Simisage and Simisear, often used either as a mixed attacker or a purely special fighter with Nasty Plot. Simipour also benefits from a rather unique movepool for a Water-type, giving it some uncommon coverage moves. While Simipour is arguably the strongest defensively of the elemental monkeys due to its excellent pure-Water typing, it is still very frail, so it fears anything it cannot outspeed. Simipour also lacks power, making bulky Pokemon, primarily special walls, a nuisance.

Hydro Pump is Simipour's best STAB move since it needs all the power it can get. Surf and Scald are good alternatives, with Surf being more accurate and hitting multiple foes, while Scald has the ridiculous burn chance that threatens offensive and defensive foes alike. Ice Beam is every Water-type's best coverage move, hitting a lot of Water resists super effectively. Grass Knot gives Simipour a powerful move to use against other Water-types. Nasty Plot gives Simipour a sizable Special Attack boost, turning it into a deadly bruiser after just one turn. On the physical side, Superpower is handy against common bulky Normal-types, while Knock Off's ability to remove enemy items makes it quite appealing too.

Munna and Musharna

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
517 Munna Psychic 76 25 45 67 55 24 Forewarn / Synchronize / Telepathy
518 Musharna Psychic 116 55 85 107 95 29 Forewarn / Synchronize / Telepathy

Pidove, Tranquill and Unfezant

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
519 Pidove Normal/Flying 50 55 50 36 30 43 Big Pecks / Super Luck / Rivalry
520 Tranquill Normal/Flying 62 77 62 50 42 65 Big Pecks / Super Luck / Rivalry
521 Unfezant Normal/Flying 80 115 80 65 55 93 Big Pecks / Super Luck / Rivalry

Blitzle and Zebstrika

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
522 Blitzle Electric 45 60 32 50 32 76 Lightning Rod / Motor Drive / Sap Sipper
523 Zebstrika Electric 75 100 63 80 63 116 Lightning Rod / Motor Drive / Sap Sipper

Roggenrola, Boldore and Gigalith

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
524 Roggenrola Rock 55 75 85 25 25 15 Sturdy / Sand Force
525 Boldore Rock 70 105 105 50 40 20 Sturdy / Sand Force
526 Gigalith Rock 85 135 130 60 80 25 Sturdy / Sand Force

Woobat and Swoobat

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
527 Woobat Rsychic/Flying 55 45 43 55 43 72 Unaware / Klutz / Simple
528 Swoobat Psychic/Flying 67 57 55 77 55 114 Unaware / Klutz / Simple

Drilbur and Excadrill

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
529 Drilbur Ground 60 85 40 30 45 68 Sand Rush / Sand Force / Mold Breaker
530 Excadrill Ground/Steel 110 135 60 50 65 88 Sand Rush / Sand Force / Mold Breaker

With a respectable 135 Attack and decent Speed for a Ground-type, Excadrill is one of the better Ground Pokémon in the game. It is one of the more well-known users of Rapid Spin, due to its double resistance to Stealth Rock and deadly offensive presence that can prevent attempts at spinblocking. It also works well as a straight up attacker due to its excellent selection of abilities, notably being the only Ground-type line to get Mold Breaker as well as becoming an almost unstoppable sandstorm sweeper with Sand Rush. Excadrill's unique Ground/Steel typing, while giving it a slew of resistances and two immunities, does leave it with some problematic weaknesses, with Fighting, Fire, Water and Ground moves all being pretty common. It is also disappointingly slow, so it must be wary of faster threats that can outspeed and knock it out.

Earthquake is the best Ground STAB without a doubt, and Excadrill can take advantage of Mold Breaker to ignore Levitate users like Bronzong and Rotom, scoring easy KOs these Pokémon that normally don't fear Ground attacks. Excadrill doesn't get many good Steel STAB moves, unless you go through the trouble of teaching one Iron Head via Move Tutor in B2W2, though it is a good option against fairly common Fairy-types. Rock Slide is a better coverage move as it can hit Flying-types and Bug-types that don't fear Earthquake, though its Base Power is pretty low. Rapid Spin is a great utility move for removing hazards, especially since most Pokémon that can block its effect fear Excadrill's powerful attacks. Excadrill can also set up Stealth Rock itself, but it must learn this move from a Gen V Move Tutor. Besides these moves, Excadrill also gets Sandstorm and Swords Dance for Sand Rush sweeping. It interestingly has two OHKO moves, Horn Drill and Fissure, but their poor accuracy means you're better off using more conventional attacks.

Audino

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
531 Audino Normal 103 60 86 60 86 50 Healer / Regenerator / Klutz
Mega Audino Normal/Fairy 103 60 126 80 126 50 Healer

Timburr, Gurdurr and Conkeldurr

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
532 Timburr Fighting 75 80 55 25 35 35 Guts / Sheer Force / Iron Fist
533 Gurdurr Fighting 85 105 85 40 50 40 Guts / Sheer Force / Iron Fist
534 Conkeldurr Fighting 105 140 95 55 65 45 Guts / Sheer Force / Iron Fist

Tympole, Palpitoad and Seismitoad

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
535 Tympole Water 50 50 40 50 40 64 Swift Swim / Hydration / Water Absorb
536 Palpitoad Water/Ground 75 65 55 65 55 69 Swift Swim / Hydration / Water Absorb
537 Seismitoad Water/Ground 105 85 75 85 75 74 Swift Swim / Poison Touch / Water Absorb

Throh

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
538 Throh Fighting 120 100 85 30 85 45 Guts / Inner Focus / Mold Breaker

Sawk

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
539 Sawk Fighting 75 125 75 30 75 85 Sturdy / Inner Focus / Mold Breaker

Sewaddle, Swadloon and Leavanny

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
540 Sewaddle Bug/Grass 45 53 70 40 60 42 Swarm / Chlorophyll / Overcoat
541 Swadloon Bug/Grass 55 63 90 50 80 42 Leaf Guard / Chlorophyll / Overcoat
542 Leavanny Bug/Grass 75 103 80 70 80 92 Swarm / Chlorophyll / Overcoat

Venipede, Whirlipede and Scolipede

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
543 Venipede Bug/Poison 30 45 59 30 39 57 Poison Point / Swarm / Speed Boost
544 Whirlipede Bug/Poison 40 55 99 40 79 47 Poison Point / Swarm / Speed Boost
545 Scolipede Bug/Poison 60 100 89 55 69 112 Poison Point / Swarm / Speed Boost

Cottonee and Whimsicott

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
546 Cottonee Grass/Fairy 40 27 60 37 50 66 Prankster / Infiltrator / Chlorophyll
547 Whimsicott Grass/Fairy 60 67 85 77 75 116 Prankster / Infiltrator / Chlorophyll

Petilil and Liligant

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
548 Petilil Grass 45 35 50 70 50 30 Chlorophyll / Own Tempo / Leaf Guard
549 Liligant Grass 70 60 75 110 75 90 Chlorophyll / Own Tempo / Leaf Guard

Basculin

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
550 Basculin (Red) Water 70 92 65 80 55 98 Reckless / Adaptability / Mold Breaker
Basculin (Blue) Rock Head / Adaptability / Mold Breaker

Sandile, Krokorok and Krookodile

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
551 Sandile Ground/Dark 50 72 35 35 35 65 Intimidate / Moxie / Anger Point
552 Krokorok Ground/Dark 60 82 45 45 45 74 Intimidate / Moxie / Anger Point
553 Krookodile Ground/Dark 95 117 80 65 70 92 Intimidate / Moxie / Anger Point

Darumaka and Darmanitan

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
554 Darumaka Fire 70 90 45 15 45 50 Hustle / Inner Focus
555 Darmanitan Fire 105 140 55 30 55 90 Sheer Force / Zen Mode
Darmanitan (Zen Mode) Fire/Psychic 105 30 105 140 105 55

Maractus

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
556 Maractus Grass 75 86 67 106 67 60 Water Absorb / Chlorophyll / Storm Drain

Dwebble and Crustle

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
557 Dwebble Bug/Rock 50 65 85 35 35 55 Sturdy / Shell Armor / Weak Armor
558 Crustle Bug/Rock 70 95 125 65 75 45 Sturdy / Shell Armor / Weak Armor

Scraggy and Scrafty

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
559 Scraggy Dark/Fighting 50 75 70 35 70 48 Shed Skin / Moxie / Intimidate
560 Scrafty Dark/Fighting 65 90 115 45 115 58 Shed Skin / Moxie / Intimidate

Sigilyph

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
561 Sigilyph Psychic/Flying 72 58 80 103 80 87 Wonder Skin / Magic Guard / Tinted Lens

Yamask and Cofagrigus

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
562 Yamask Ghost 38 30 85 55 65 30 Mummy
563 Confagrigus Ghost 58 50 145 95 105 30 Mummy

Tirtouga and Carracosta

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
564 Tirtouga Water/Rock 54 78 103 53 45 22 Solid Rock / Sturdy / Swift Swim
565 Carracosta Water/Rock 74 108 133 83 65 32 Solid Rock / Sturdy / Swift Swim

Archen and Archeops

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
566 Archen Rock/Flying 55 112 45 74 45 70 Defeatist
567 Archeops Rock/Flying 75 140 65 112 65 110 Defeatist

Trubbish and Garbodor

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
568 Trubbish Poison 50 50 62 40 62 65 Stench / Sticky Hold / Aftermath
569 Garbodor Poison 80 95 82 60 82 75 Stench / Weak Armor / Aftermath

Zorua and Zoroark

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
570 Zorua Dark 40 65 40 80 40 65 Illusion
571 Zoroark Dark 60 105 60 120 60 105 Illusion

Minccino and Cinccino

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
572 Mincinno Normal 55 50 40 40 40 75 Cute Charm / Technician / Skill Link
573 Cinccino Normal 75 95 60 65 60 115 Cute Charm / Technician / Skill Link

At first glance, Cinccino looks like a generic Normal-type Pokémon with cute looks and not much else. However, Cincinno's strengths lie in its abilities, namely Technician and Skill Link, and a movepool that makes use of these two abilities quite well. It can learn Rock Blast, Bullet Seed and Tail Slap, all of which are excellent moves when used with Skill Link or Technician. Skill Link causes all multi-hit moves to always hit 5 times, which make these moves have an effective base power of 125, which can cause quite a bit of damage with Cinccino's base 95 Attack. If you're willing to trade reliability for power, Technician is a potentially stronger option, as it make all multi-hit moves have a minimum of 75 base power in total and does the equivalent of a 188 base power attack if all five hits land. With that much power and being decently fast as well, Cinccino is a surprisingly powerful threat.

As stated before, Tail Slap, Rock Blast and Bullet Seed are mandatory for Cinccino. Tail Slap gets STAB and is usually its most damaging option, while Bullet Seed can hit Rock-types that resist Tail Slap as well as any Ground and Water types. Rock Blast doesn't exactly cover any of its offensive weaknesses, but it enables it to hit common Flying and Fire types for super effective damage. All three moves are resisted by Steel-types however. For its remaining moveslot, Steel Tail and Aqua Tail are its strongest physical options that don't share a type with its main moves. Wake-Up Slap is also usable to dent Steel-types, while U-turn can simply let it switch out against a threat. Defensively, Cinccino is pretty frail, and a weakness to common Fighting-type moves doesn't help it stay alive, and there are plenty of other offensive Pokémon with similar or better stat distributions, so it faces a lot of competition. Regardless, Cinccino's powerful multi-hit moves makes it a legitimate threat, and opponents fooled by its innocent appearance will find themselves Tail Slapped and knocked out.

Gothita, Gothorita and Gothitelle

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
574 Gothita Psychic 45 30 50 55 65 45 Frisk / Competitive / Shadow Tag
575 Gothorita Psychic 60 45 70 75 85 55 Frisk / Competitive / Shadow Tag
576 Gothitelle Psychic 70 55 95 95 110 65 Frisk / Competitive / Shadow Tag

The Gothitelle line is one of three evolutionary lines that have the amazing Shadow Tag ability. As long as Gothitelle is on the field, this ability will keep enemies from switching out, unless they're Ghost-types. Wobuffet uses counterattacks to take down its targets, Mega Gengar overwhelms its trapped victims with immense power, but Gothitelle's form of trapping is more gradual and defensive. It has great defenses to help it keep foes trapped for longer, and it has a wide support movepool to let it wear down a variety of Pokemon, both offensive and defensive. Once it has defeated a key target, the rest of the team can perform their roles more freely. Common tactics to counter Shadow Tag work on Gothitelle as well. It fears Ghost-type and Dark-type attacks, and is prone to being trapped by Pursuit itself. Gothitelle's Speed is also quite poor, but it has effective ways to remedy this.

Gothitelle commonly use a combination of Trick and Choice Scarf. The speed boost from Choice Scarf helps it get the first move, and it can trick the Choice Scarf away to lock its foes into undesirable moves, which is especially devastating to opposing walls. Even if Gothitelle fails to successfully trap and discard of its target, the tricked Choice Scarf will still have lasting effects by limiting your opponent's tactics. For trapping more offensive Pokemon, Gothitelle also has Thunder Wave, which negates its target's speed advantage. Next, Gothitelle can use either Psychic or Psyshock to directly wear its foes down. Finally, Gothitelle can use Rest to prolong its survivability while stalling out a trapped Pokemon, which also has the additional benefit of dispelling status effects like Toxic. In doubles or triples, Gothitelle can both trap and support its teammates, due to learning moves like Trick Room, Heal Pulse and Helping Hand.

Solosis, Duosion and Reuniclus

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
577 Solosis Psychic 45 30 40 105 50 20 Overcoat / Magic Guard / Regenerator
578 Duosion Psychic 65 40 50 125 60 30 Overcoat / Magic Guard / Regenerator
579 Reuniclus Psychic 110 65 75 125 85 35 Overcoat / Magic Guard / Regenerator

Ducklett and Swanna

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
580 Ducklett Water/Flying 62 44 50 44 50 55 Keen Eye / Big Pecks / Hydration
581 Swanna Water/Flying 75 87 63 87 63 98 Keen Eye / Big Pecks / Hydration

Vanillite, Vanillish and Vanniluxe

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
582 Vanillite Ice 36 50 50 65 60 44 Ice Body / Weak Armor
583 Vanillish Ice 51 65 65 80 75 59 Ice Body / Weak Armor
584 Vanilluxe Ice 71 95 85 110 95 79 Ice Body / Weak Armor

Deerling and Sawsbuck

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
585 Deerling Normal/Grass 60 60 50 40 50 75 Chlorophyll / Sap Sipper / Serene Grace
586 Sawsbuck Normal/Grass 80 100 70 60 70 95 Chlorophyll / Sap Sipper / Serene Grace

Emolga

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
587 Emolga Electric/Flying 55 75 60 75 60 103 Static / Motor Drive

Karrablast and Escavalier

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
588 Karrablast Bug 50 75 45 40 45 60 Swarm / Shed Skin / No Guard
589 Escavalier Bug/Steel 70 135 105 60 105 20 Swarm / Shell Armor / Overcoat

Foongus and Amoongus

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
590 Foongus Grass/Poison 69 55 45 55 55 15 Effect Spore / Regenerator
591 Amoongus Grass/Poison 114 85 70 85 80 30 Effect Spore / Regenerator

Frillish and Jellicent

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
592 Frillish Water/Ghost 55 40 50 65 85 40 Water Absorb / Cursed Body / Damp
593 Jellicent Water/Ghost 100 60 70 85 105 60 Water Absorb / Cursed Body / Damp

Alomomola

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
594 Alomomola Water 165 75 80 40 45 65 Healer / Hydration / Regenerator

Joltik and Galvantula

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
595 Joltik Bug/Electric 50 47 50 57 50 65 Compound Eyes / Unnerve / Swarm
596 Galvantula Bug/Electric 70 77 60 97 60 108 Compound Eyes / Unnerve / Swarm

Ferroseed and Ferrothorn

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
597 Ferroseed Grass/Steel 44 50 91 24 86 10 Iron Barbs
598 Ferrothorn Grass/Steel 74 94 131 54 116 20 Iron Barbs / Anticipation

Klink, Klang and Klinklang

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
599 Klink Steel 40 55 70 45 60 30 Plus / Minus / Clear Body
600 Klang Steel 60 80 95 70 85 50 Plus / Minus / Clear Body
601 Klinklang Steel 60 100 115 70 85 90 Plus / Minus / Clear Body

Tynamo, Eelektrik and Eelektross

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
602 Tynamo Electric 35 55 40 45 40 60 Levitate
603 Eelektrik Electric 65 85 70 75 70 40 Levitate
604 Eelektross Electric 85 115 80 105 80 50 Levitate

Elgyem and Beheeyem

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
605 Elgyem Psychic 55 55 55 85 55 30 Telepathy / Synchronize / Analytic
606 Beheeyem Psychic 75 75 75 125 95 40 Telepathy / Synchronize / Analytic

Litwick, Lampent and Chandelure

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
607 Litwick Ghost/Fire 50 30 55 65 55 20 Flash Fire / Flame Body / Infiltrator
608 Lampent Ghost/Fire 60 40 60 95 60 55 Flash Fire / Flame Body / Infiltrator
609 Chandelure Ghost/Fire 60 55 90 145 90 80 Flash Fire / Flame Body / Infiltrator

Axew, Fraxure and Haxorus

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
610 Axew Dragon 46 87 60 30 40 57 Rivalry / Mold Breaker / Unnerve
611 Fraxure Dragon 66 117 70 40 50 67 Rivalry / Mold Breaker / Unnerve
612 Haxorus Dragon 76 147 90 60 70 97 Rivalry / Mold Breaker / Unnerve

Cubchoo and Beartic

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
613 Cubchoo Ice 55 70 40 60 40 40 Snow Cloak / Rattled
614 Beartic Ice 95 110 80 70 80 50 Snow Cloak / Swift Swim

Cryogonal

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
615 Cryogonal Ice 70 50 30 95 135 105 Levitate

Shelmet and Accelgor

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
616 Shelmet Bug 50 40 85 40 65 25 Hydration / Shell Armor / Overcoat
617 Accelgor Bug 80 70 40 100 60 145 Hydration / Sticky Hold / Unburden

Stunfisk

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
618 Stunfisk Ground/Electric 109 66 84 81 99 32 Static / Limber / Sand Veil

Mienfoo and Mienshao

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
619 Mienfoo Fighting 45 85 50 55 50 65 Inner Focus / Regenerator / Reckless
620 Mienshao Fighting 65 125 60 95 60 105 Inner Focus / Regenerator / Reckless

Druddigon

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
621 Druddigon Dragon 77 120 90 60 90 48 Rough Skin / Sheer Force / Mold Breaker

Golett and Golurk

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
622 Golett Ground/Ghost 59 74 50 35 50 35 Iron Fist / Klutz / No Guard
623 Golurk Ground/Ghost 89 124 80 55 80 55 Iron Fist / Klutz / No Guard

Pawniard and Bisharp

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
624 Pawniard Dark/Steel 45 85 70 40 40 60 Defiant / Inner Focus / Pressure
625 Bisharp Dark/Steel 65 125 100 60 70 70 Defiant / Inner Focus / Pressure

Bouffalant

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
626 Bouffalant Normal 95 110 95 40 95 55 Reckless / Sap Sipper / Soundproof

Rufflet and Braviary

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
627 Rufflet Normal/Flying 70 83 50 37 50 60 Keen Eye / Sheer Force / Hustle
628 Braviary Normal/Flying 100 123 75 57 75 80 Keen Eye / Sheer Force / Defiant

Vullaby and Mandibuzz

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
629 Vullaby Dark/Flying 70 55 75 45 65 60 Big Pecks / Overcoat / Weak Armor
630 Mandibuzz Dark/Flying 110 65 105 55 95 90 Big Pecks / Overcoat / Weak Armor

Heatmor

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
631 Heatmor Fire 85 97 66 105 66 65 Gluttony / Flash Fire / White Smoke

Durant

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
632 Durant Bug/Steel 58 109 112 48 48 109 Swarm / Hustle / Truant

Deino, Zweilous and Hydreigon

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
633 Deino Dark/Dragon 52 65 50 45 50 38 Hustle
634 Zweilous Dark/Dragon 72 85 70 65 70 58 Hustle
635 Hydreigon Dark/Dragon 92 105 90 125 90 98 Levitate

Larvesta and Volcarona

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
636 Larvesta Bug/Fire 55 85 55 50 55 60 Flame Body / Swarm
637 Volcarona Bug/Fire 85 60 65 135 105 100 Flame Body / Swarm

Cobalion

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
638 Cobalion Steel/Fighting 91 90 129 90 72 108 Justified

Terrakion

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
639 Terrakion Rock/Fighting 91 129 90 72 90 108 Justified

Virizion

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
640 Virizion Grass/Fighting 91 90 72 90 129 108 Justified

Tornadus

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
641 Tornadus (Incarnate) Flying 79 115 70 125 80 111 Prankster / Defiant
Tornadus (Therian) 79 100 80 110 90 121 Regenerator / Defiant

Thundurus

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
642 Thundurus (Incarnate) Electric/Flying 79 115 70 125 80 111 Prankster Defiant
Thundurus (Therian) 79 105 70 145 80 101 Volt Absorb / Defiant

Reshiram

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
643 Reshiram Dragon/Fire 100 120 100 150 120 90 Turboblaze

Zekrom

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
644 Zekrom Dragon/Electric 100 150 120 120 100 90 Teravolt

Landorus

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
645 Landorus (Incarnate) Ground/Flying 89 125 90 115 80 101 Sand Force / Sheer Force
Landorus (Therian) 89 145 90 105 80 91 Intimidate / Sheer Force

Kyurem

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
646 Kyurem Dragon/Ice 125 130 90 130 90 95 Pressure
White Kyurem 105 120 90 170 100 95 Turboblaze
Black Kyurem 125 170 100 120 90 95 Teravolt

Keldeo

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
647 Keldeo Water/Fighting 91 72 90 129 90 108 Justified

Keldeo rounds out the Swords of Justice with its similar typing and stats, having the best Special Attack among the group. Its uncommon typing is perhaps its greatest asset, as it gives Keldeo a massive 7 resistances that it can take advantage with its decent, all-around bulk. Its typing also gives it a nice STAB combination, being one of the top offensive users of Scald, while its unique Secret Sword attack lets it hit the weaker Defense stat of most special walls, an advantage otherwise limited to Psychic-types. Like the other Swords of Justice, Keldeo also enjoys having nice Speed, as well as a Justified ability to grab an Attack boost when switching into a Dark-type attack. While Keldeo is quite versatile, it has a very disappointing special movepool that misses out on a lot of coverage, and while its Water/Fighting typing gives it a nice amount of resistances, they also leave it with weaknesses to common Fairy and Flying moves, among others.

No matter if Keldeo is built offensively or defensively, Scald will always be its main STAB move. This Water-type attack boasts good power, though its high chance of causing burns is what really makes it a troublesome move to play around. For sheer power, Hydro Pump is a nice alternative. Secret Sword is a great secondary STAB move for Keldeo, a special move that damages foes based on their physical Defense stat, so Keldeo can't easily be stopped by special walls. Icy Wind is Keldeo's only notable coverage move used for hitting Grass and Dragon types. While its damage is very poor, the speed drop could be useful for Keldeo or its teammates. Hidden Power can also be used for added coverage, with Hidden Power Electric being the most popular as a way of dealing with the myriad of bulky Water-types in the game. Keldeo can use Calm Mind for added power and bulk, which can be used for Substitute to protect itself from status. Taunt can also be an option to shut down bulky support Pokemon.

Meloetta

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
648 Meloetta (Aria) Normal/Psychic 100 77 77 128 128 90 Serene Grace
Meloetta (Pirouette) Normal/Fighting 100 128 90 77 77 128 Serene Grace

Meloetta is an interesting Pokemon with multiple formes. In its Aria Forme, it has the stats of a standard Psychic-type attacker, having good special stats, decent speed but poor physical stats, with the added advantage of a Ghost immunity due to its Normal sub-type. Pirouette Forme Meloetta boasts better physical stats, impressive speed but poor special stats as a tradeoff. The change in typing significantly alters Meloetta's weaknesses and resistances to catch foes off guard. Its type combination in either form gives it good neutral coverage, which it can patch up with its nice movepool, and it learns a variety of support moves as well. Meloetta's main weakness is its poor bulk from one of its defense stats in either forme. It also struggles to compete with other special Psychic types, with its part Normal-type being its main draw. Finally, Meloetta's Pirouette Forme is rather unwieldy, being forced to start in Aria Forme, requiring an otherwise mostly useless Relic Song to transform, and using a completely different set of attacks from Aria Meloetta.

Hyper Voice is a nice Normal-type STAB move that hits through Substitutes. Psyshock is a good Psychic STAB that hits special walls hard, and is Meloetta's main STAB move for the most part, though Psychic can be used instead for more power. Focus Blast punches through Steel-types that resist either of Meloetta's STAB moves, as well as threatening Dark-types. Shadow Ball in turn keeps Ghost-type at bay. For Pirouette Forme, Relic Song is necessary for Meloetta to transform in the first place. Return has massive neutral coverage, while Close Combat crushes anything that resists Normal. Knock Off deals with Ghost-types handily, while having amazing utility in general. U-turn is another good utility move to maintain offensive pressure by letting Meloetta switch out into a better contender against the opponent. Thunder Wave and Toxic are generally good options for more support based Meloetta. Calm Mind boosts Aria Meloetta's main stats while improving its bulk, while Substitute can be used with it for protection against attacks and status. It can also cure status with Heal Bell, while Perish Song can force switches. Lastly, Trick can be used with a choice item to stop bulkier Pokemon intent on sponging Meloetta's attacks.

Genesect

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
649 Genesect Bug/Steel 71 120 95 120 95 99 Download

With great speed and mixed offenses coupled with an excellent ability in Download, Genesect is practically the offensive counterpart to Scizor. Genesect's Bug/Steel typing gives it a myriad of resistances, with only a single serious weakness to Fire, and it is backed up by decent defensive stats. However, it's main highlight is its rare Download ability, which boosts the attacking stat the foe's defenses are more vulnerable to the moment Genesect switches in, powering itself up for free. This amazing offensive power is backed up by its amazing movepool, including a range of coverage moves, priority and strong boosting moves as well, making it a tremendously versatile Pokemon. Its main issue is rather lackluster speed compared to other offensive threats, and Download doesn't always provide the boosts it needs.

No matter what kind of set Genesect is running, U-Turn is an ubiquitous attack on all of them. This amazing utility move helps Genesect's team pressure the opponent, as it can simply deal some chip damage and switch out if the foe decides to bring in a Genesect answer. Genesect's special attacks have a bit more variety than its physical attacks, having the uncommon Thunderbolt and Ice Beam combination, as well as Flamethrower, Energy Ball, Flash Cannon and Dark Pulse. Its signature Techno Blast ability is quite strong and can give it extra coverage with the right items, but Genesect generally prefers using more traditional held items like Choice Scarves. Its physical attacks have less type variety but are useful nevertheless. In addition to the aforementioned U-Turn, Genesect is one of the few Pokemon that gets Extreme Speed, a great priority move that works around Genesect's middling speed. Iron Head is a nice STAB move as well, while Shadow Claw and Zen Headbutt are coverage options. Explosion can also give foes a nasty surprise, especially with a Download boost. Lastly, Genesect is one of the Pokemon species that gets Shift Gear, which raises both its lackluster Speed and further boosts its Attack, making it a deadly setup sweeper.