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< Star Wars: Knights of the Old Republic
Revision as of 18:39, 15 December 2015 by Onderduiker (talk | contribs) (Revised, added Sand People Clothing)
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The following require no Template:KotOR, but they still cannot be equipped by non-humans.

Although the description may display Max Template:KotOR Bonus like armor, according to Template:KotOR this restriction does not actually apply. Hence Dexterity modifiers greater than +8 are still added to Template:KotOR in their entirety.

Clothing

KotOR Item Clothing.png

These are simple garments that protect little more than the modesty of the wearer.

There are eight other variants of clothing used by non-player characters. None restrict the Template:KotOR bonus from Template:KotOR.

Sith Armor

KotOR Item Sith Armor.png

This full body armor could be used to fool people into thinking the wearer was one of the Sith.

This is a quest item acquired in the Template:~ of Taris, required to enter the Template:KotOR. It must be surrendered to Gadon Thek in the Template:~ to enter the Template:~, but while equipped by anyone in upper and lower Taris it can affect dialog with other characters.

Sand People Clothing

KotOR Item Sand People Clothing.png

These are the intricate robes of a Sand People warrior. They seem to be in good condition, and might allow a wearer to superficially appear to be a member of the Sand People species.

This is a quest item acquired from the remains of ranged Elite Warriors in the Template:~ of Tatooine, or Sand People Warriors guarding the exit to Template:KotOR. It's required to enter the Template:~: Zaalbar must be removed from your party and all meatbag organic members must use it (this also stops you from being ambushed in the Dune Sea and Sand People Territory, and other Sand People present won't attack unless you try to speak to them).

Using this clothing can affect interactions with Tanis and the mining team in the Dune Sea, but it's normally removed upon entering the enclave, or returning to Template:KotOR or Template:~.