From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Cut Carth section (now separate page), updated footer links, added section stubs)
(Revised using current templates, added sections, party members and quests (Strange Stowaway remains to be completed))
Line 1: Line 1:
{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{KotOR/Header|Ebon Hawk|Map of the Ebon Hawk|map}}
{| {{prettytable}}
{{KotOR/Journal|The Ebon Hawk|You have now gained possession of the Ebon Hawk, your own space vessel. With it, you can travel throughout the galaxy to any world you choose. Unfortunately, your choices are fairly limited right now, because the Jedi Council will not let you leave Dantooine.<br><br>Most of your party will remain aboard the Ebon Hawk while you explore Dantooine. Should you need them, they will await you there.<br><br>In one of the holds, there is a workshop of tools you could use to upgrade existing weapons and armor if you buy enhancements for them.<br><br>Additionally, it would seem that Davik had stored a swoop bike aboard the Ebon Hawk before you stole it. If you found a track somewhere, you might be able to make some good money with it.}}
|}


{{KotOR Journal
==Cockpit==
|Quest=The ''Ebon Hawk''
The cockpit is to the north of the Ebon Hawk's central hub, which is to the west of its {{s|Ebon Hawk|Exit Ramp}} where you enter and exit the ship. Carth stands to the left: you can speak to [[../Carth/]] until you unlock dialog about {{s|Carth|Finding Dustil}}, but there's no need to do so here rather than when he's in your party elsewhere.
|Update=You have now gained possession of the ''Ebon Hawk'', your own space vessel. With it, you can travel throughout the galaxy to any world you choose. Unfortunately, your choices are fairly limited right now, because the Jedi Council will not let you leave Dantooine.


Most of your party will remain aboard the ''Ebon Hawk'' while you explore Dantooine. Should you need them, they will await you there.
{| {{prettytable}}
{{KotOR/Dialog|Carth||Yes? What's on your mind?}}
|-
{{KotOR/Dialog||5.|Never mind.}}
|-
{{KotOR/Dialog|Carth||You got it.}}
|}


In one of the holds, there is a workshop of tools you could use to upgrade existing weapons and armor if you buy enhancements for them.
Bastila stands to the right: you can speak to [[../Bastila/]] until you unlock dialog about {{s|Bastila|Bastila's Mother}} (just as you can when she's in your party elsewhere).


Additionally, it would seem that Davik had stored a swoop bike aboard the ''Ebon Hawk'' before you stole it. If you found a track somewhere, you might be able to make some good money with it.}}
{| {{prettytable}}
{{KotOR/Dialog|Bastila||How can I help?}}
|-
{{KotOR/Dialog||5.|Never mind.}}
|-
{{KotOR/Dialog|Bastila||Then I suggest we move on.}}
|}


==Galaxy Map==
You can ask her to show you one of the visions again, which you have when you first arrive on each of the four remaining Star Map worlds (although she can only show you those for the first three worlds visited, not the last):
{{sect-stub}}


==Party==
{| {{prettytable}}
{{sect-stub}}
{{KotOR/Dialog||2.|Can you show me one of the visions again?|C=4}}
|-
{{KotOR/Dialog|Bastila||I can try. What would you like me to recall?|C=4}}
|-
{{KotOR/Dialog||1.|The vision we had on [[../Korriban/]].|W=25%}}
{{KotOR/Dialog||2.|The vision we had on [[../Manaan/]].|W=25%}}
{{KotOR/Dialog||3.|The vision we had on [[../Kashyyyk/]].|W=25%}}
{{KotOR/Dialog||4.|The vision we had on [[../Tatooine/]].|W=25%}}
|-
{{KotOR/Dialog|Bastila||I shall do my best. Calm your mind and remember...|C=4}}
|}


{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Davik's Estate|here=''Ebon Hawk''|nextpage=Carth}}
===Galaxy Map===
The Galaxy Map is a screen on the left side of the cockpit:
 
{| {{prettytable}}
{{KotOR/Dialog||Galaxy Map:|[This is the Galaxy Map, the Ebon Hawk's on-board navigational computer.]}}
|-
{{KotOR/Dialog||Galaxy Map:|[When you are ready to leave Dantooine, you can use the Galaxy Map to travel to other planets around the galaxy.]}}
|-
{{KotOR/Dialog||Galaxy Map:|[A destination is still stored in the Ebon Hawk's computer from the last trip Davik made with it.]}}
|}
==Exit Ramp==
The exit ramp is to the east of the Ebon Hawk's central hub, in the north wall between the hub and the east {{s|Ebon Hawk|Crew Quarters}}. Zaalbar is on the northeast side of the hub itself: there's no need to speak to him here unless you want him to make you a grenade.
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog|Zaalbar||Is there something you want?}}
|-
{{KotOR/Dialog||7.| Nothing. Never mind.}}
|-
{{KotOR/Dialog|Zaalbar||Very well.}}
|}
 
Otherwise:
 
{| {{prettytable}}
{{KotOR/Dialog||2.|I wonder if you could help me with a problem.}}
|-
{{KotOR/Dialog|Zaalbar||Unless you want someone threatened or a door bashed in, you should ask someone else.}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||4.|I want to know a little more about you, Zaalbar.|W=50%}}
{{KotOR/Dialog||4.|Have anything more to say about yourself, Zaalbar?|W=50%}}
|-
{{KotOR/Dialog|Zaalbar||I will honor my life debt, but I don't feel we share more than that. Mission may say more, but I will not.|C=2}}
|-
{{KotOR/Dialog||1.|You don't trust me?}}
{{KotOR/Dialog||2.|I saved you. I deserve respect.}}
|-
{{KotOR/Dialog|Zaalbar||It is nothing personal, but I just don't feel you could understand anything about me.}}
{{KotOR/Dialog|Zaalbar||A life debt is the greatest respect. I just don't think you could understand anything about me.}}
|-
{{KotOR/Dialog|Zaalbar||The ways of my people are not for outsiders to know. You'll have to be content with that.|C=2}}
|-
{{KotOR/Dialog||3.|Then I will leave you be.}}
{{KotOR/Dialog||1.|You'll have to tell me more eventually.}}
|-
{{KotOR/Dialog|Zaalbar||Thank you.|R=3}}
{{KotOR/Dialog|Zaalbar||That may be, but not today.}}
|-
{{KotOR/Dialog||4.|Maybe we'll talk later.}}
|-
{{KotOR/Dialog|Zaalbar||Very well.}}
|}
 
|}
 
{| {{prettytable}}
{{KotOR/Dialog||3.|I want you to make me a grenade.|C=2}}
|-
{{KotOR/Dialog|Zaalbar||All right, let's see what I can do. I think I have enough parts for something. Just a moment. There you are. One grenade. Careful with it.|W=75%}}
{{KotOR/Dialog|Zaalbar||You've got a bunch already. You really don't want these things banging around together. Use some up first.|R=2|W=25%}}
|-
{{KotOR/Container|Zaalbar|
*[[../Grenades|Grenade]]}}
|}
 
T3-M4 is on the southwest side of the hub itself: there's no need to speak to him here unless you want a programming spike constructed for you.
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog|T3-M4||Beep-beep beep woop!}}
|-
{{KotOR/Dialog||3.|I want to ask you some questions.}}
|-
{{KotOR/Dialog|T3-M4||Beep-woop-woo.}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||2.|You don't talk much, do you?|W=50%}}
{{KotOR/Dialog||1.|You don't even know what I was going to ask!|W=50%}}
|-
{{KotOR/Dialog|T3-M4||Weep-boop-beep-beep!|C=2}}
|-
{{KotOR/Dialog||4.|Never mind.}}
{{KotOR/Dialog||1.|Just chime in if you ever have any advice.}}
|-
{{KotOR/Dialog|T3-M4||Beep-beep beep.}}
{{KotOR/Dialog|T3-M4||Beep-boop.}}
|}
 
|}
 
{| {{prettytable}}
{{KotOR/Dialog||1.| Can you construct a programming spike for me, T3?|C=2}}
|-
{{KotOR/Dialog|T3-M4||Beep frotz. (Negatory)|W=50%}}
{{KotOR/Dialog|T3-M4||Beep-beep beeple beep-beep! Woop!|W=50%}}
|-
{{KotOR/Dialog||1.|You can't make another one just yet? Got it.}}
{{KotOR/Container|T3-M4|
*{{s|Utility items|Computer Spike}} }}
|}
 
Juhani is in the storage compartment in the hub's northeast wall if she wasn't slain during your third Jedi trial: you can speak to [[../Juhani/]] until you unlock dialog about the {{s|Juhani|Threat from Xor}} (just as you can when she's in your party elsewhere).
 
{| {{prettytable}}
{{KotOR/Dialog|Juhani||How may I be of assistance to you, Padawan?}}
|-
{{KotOR/Dialog||4.|Nothing for now. Perhaps later.}}
|-
{{KotOR/Dialog|Juhani||Of course. If there is anything else, I am here to help.}}
|}
 
==Crew Quarters==
There are crew quarters in the east and west wings of the Ebon Hawk, to the north at each end of a passage bisecting the ship horizontally. The west wing is empty, but Mission is in the east wing: you can speak to [[../Mission/]] until you unlock dialog about {{s|Mission|Mission's Brother}} (just as you can when she's in your party elsewhere).
 
{| {{prettytable}}
{{KotOR/Dialog|Mission||Hey, there. What can I do for you?}}
|-
{{KotOR/Dialog||7.|Nothing. Never mind.}}
|-
{{KotOR/Dialog|Mission||Okay... have it your way.}}
|}
 
Once you've acquired a [[../Pazaak/]] deck:
 
{| {{prettytable}}
{{KotOR/Dialog||3.|Do you feel like playing some Pazaak?}}
|-
{{KotOR/Dialog|Mission||Want to practice your skills, eh? Sure - I'll play you a few hands. Just for practice, though. I don't want to bet with you.}}
|}
 
You can also ask her to make you a security spike:
 
{| {{prettytable}}
{{KotOR/Dialog||4.|I need you to make me a security spike.|C=2}}
|-
{{KotOR/Dialog|Mission||No problem. Just so happens I've got one here I've been working on. Here you go… I'll just add it to our inventory. Anything else you need?|W=67%}}
{{KotOR/Dialog|Mission||Sorry, I don't have one handy right now. Besides, we've got plenty of security spikes already. Not much point in overloading on them, is there?|R=2|W=33%}}
|-
{{KotOR/Container|Mission|
*{{s|Utility items|Security Spike}} }}
|}
 
==Swoop Hangar==
The swoop hangar is in the southeast quarter of the Ebon Hawk, to the south of the {{s|Ebon Hawk|Exit Ramp}}, with another exit in the southwest wall. There's a {{s|Items|Workbench}} by the north wall in its northwest corner. Canderous stands in its midst: you can speak to [[../Canderous/]] until you unlock dialog about {{s|Canderous|Jagi's Challenge}} (just as you can when he's in your party elsewhere).
 
{| {{prettytable}}
{{KotOR/Dialog|Canderous||Yeah? What do you want?}}
|-
{{KotOR/Dialog||6.|Nothing more for now.}}
|-
{{KotOR/Dialog|Canderous||Your choice. I'm here if you want something done right.}}
|}
 
Otherwise, you can ask him to give you some adrenal stimulants:
 
{| {{prettytable}}
{{KotOR/Dialog||5.|Can you give me some adrenal stimulants?|C=3}}
|-
{{KotOR/Dialog|Canderous||Ha! Stimulants make a warrior out of even the weakest human!|C=3}}
|-
{{KotOR/Dialog|Canderous||Here's a speed boosting stimulant to help you get quicker.|W=33%}}
{{KotOR/Dialog|Canderous||Here's a strength boosting stimulant to help you get stronger.|W=33%}}
{{KotOR/Dialog|Canderous||Here's a stamina boosting stimulant to help you get tougher.|W=33%}}
|-
{{KotOR/Dialog|Canderous||There anything else you need?|C=3}}
|-
{{KotOR/Container|Canderous|
*{{s|Stimulants|Adrenal Alacrity}} }}
{{KotOR/Container|Canderous|
*{{s|Stimulants|Adrenal Strength}} }}
{{KotOR/Container|Canderous|
*{{s|Stimulants|Adrenal Stamina}} }}
|}
 
Otherwise:
 
{| {{prettytable}}
{{KotOR/Dialog|Canderous||Heh, don't worry I think you've got enough there as it is. You don't want to go overloading yourself on stims, otherwise you might destroy your adrenal system. A real warrior knows his own limits and doesn't overestimate himself. There anything else you need?}}
|}
 
HK-47 stands by the southwest wall once you've [[../Droid_Shop#Droid_For_Sale|purchased him]] from Yuka Laka's droid shop in Anchorhead on Tatooine: you can speak to [[../HK-47/]] and ask if there's any way to  [[../HK-47#Repairs|repair him]] (just as you can when he's in your party elsewhere).
 
{| {{prettytable}}
{{KotOR/Dialog|HK-47||Statement: HK-47 is ready to serve, master.}}
|-
{{KotOR/Dialog||6.|That will be all, HK-47.}}
|-
{{KotOR/Dialog|HK-47||As you desire, master. Signing off.}}
|}
 
Otherwise, you can ask him to begin a fighter simulation, allowing you to practice using the Ebon Hawk gunner station:
 
{| {{prettytable}}
{{KotOR/Dialog||3.|I want to begin a fighter simulation.|C=2}}
|-
{{KotOR/Dialog|HK-47||Statement: Certainly, master. Allow me to input the proper sequences into the ship computer. I caution you that the simulation will appear quite real. Are you ready to begin the training sequence, master?|C=2}}
|-
{{KotOR/Dialog||1.|Go ahead.|W=50%}}
{{KotOR/Dialog||2.|No, forget it.|W=50%}}
|-
{{KotOR/Dialog|HK-47||[[../Ebon Hawk gunner station|Statement: Simulation initiating.]]}}
{{KotOR/Dialog|HK-47||As you desire, master. Signing off.}}
|}
 
==Engine Room==
The engine room containing the hyperdrive is at the south end of the passage bisecting the ship vertically. In the west wall of this passage, between the hub and the west passage to the {{s|Ebon Hawk|Cargo Hold}}, is the entrance to the medical room where Jolee Bindo can be found once he's joined your party in the Upper Shadowlands of Kashyyyk: you can speak to [[../Jolee Bindo/]] to unlock further dialog (just as you can when he's in your party elsewhere).
 
{| {{prettytable}}
{{KotOR/Dialog|Jolee||Got something on your mind, do you?}}
|-
{{KotOR/Dialog||6.|Never mind.}}
|-
{{KotOR/Dialog|Jolee||Oh, I get it. Let's play with the old man's head, is it? He's half-senile, he'll forget I said anything! Wait uh, what was this about, anyway?}}
|}
 
Normally, if you ask your party if they know anything about this place while still aboard the Ebon Hawk, they respond as they do upon disembarking. Anywhere other than Kashyyyk, Jolee is a pedant:
 
{| {{prettytable}}
{{KotOR/Dialog||2.|Do you know anything about this place?}}
|-
{{KotOR/Dialog|Jolee||It's a ship. To be more specific, it's *your* ship. You tell me. And that's all I got to say about that. Now let's get going.}}
|}
 
Otherwise:
 
{| {{prettytable}}
{{KotOR/Dialog||3.|Can you make a healing kit for me?|C=2}}
|-
{{KotOR/Dialog|Jolee||Hmph. I suppose I could whip up something, uh… you know… few herbs and such. You do know that the best alternative is not to get hurt, right? Not to say that you go leaping into the path of blaster fire or anything, but I know how you young people get. Here, take it.|W=70%}}
{{KotOR/Dialog|Jolee|| How many could you possibly need? And besides, I don't have enough supplies on me to put some more together. Ask me later when you're actually in need and I'm less tired. I'm not a kit factory, you know.|R=2|W=30%}}
|-
{{KotOR/Container|Jolee|
*{{s|Medical items|Medpac}} }}
|}
 
==Cargo Hold==
The cargo hold is in the southwest quarter of the Ebon Hawk. There are supplies by its southeast wall:
 
;[This is a store of emergency food and supplies.]
 
At its northern end are two metal boxes and three plasteel cylinders you can use to store items (switch to give item to remove them from your inventory), and there's a compartment in the north wall that cannot be opened through conventional means:
 
;[This appears to be some type of hidden smuggling compartment. Without proper codes you will not be able to open it.]
 
===Dwindling Supplies===
After using the {{s|Ebon Hawk|Galaxy Map}} for the first time, Zaalbar speaks to you:
 
{| {{prettytable}}
{{KotOR/Dialog|Zaalbar||I was checking our supplies in the cargo hold. Something's not right.|C=2}}
|-
{{KotOR/Dialog||1.|Not right? What do you mean?|W=50%}}
{{KotOR/Dialog||2.|I don't have time to worry about this now!|W=50%}}
|-
{{KotOR/Dialog|Zaalbar||Someone's been into the emergency stash of food. Mission and I asked everyone, but nobody knows anything about it. You might want to check out the food stores the next time you're in the cargo hold.|C=2}}
|}
 
If you check out the supplies by the southeast wall of the cargo hold:
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||Supplies:|[Strangely, the food storage seems to have been disturbed recently. No one in the party would have done this, so there must be some other explanation.]}}
|-
{{KotOR/Dialog||2.|[Leave the supplies alone.]}}
|-
{{KotOR/Dialog||Supplies:|[You shrug off the missing supplies as unimportant for now and move on.]}}
|}
 
Otherwise:
 
{| {{prettytable}}
{{KotOR/Dialog||1.|[Examine the supplies more closely.]}}
|-
{{KotOR/Dialog||Supplies:|[There are no half-eaten or torn packages to indicate the theft was from pests or vermin. It looks more like some unknown person has been conducting clandestine raids on your stores.]}}
|-
{{KotOR/Dialog||Supplies:|[Whoever the thief is, they have managed to avoid detection by you or your companions so far. Maybe a thorough search of the ship will reveal the stowaway.]}}
|}
 
|}
 
{| {{prettytable}}
{{KotOR/Journal|Dwindling Supplies|Something, or possibly someone, has been into the food supplies. You might want to conduct a search of the ship to try to find the culprit.}}
|}
 
As you search the ship, you must hear footsteps three times before returning to the cargo hold:
 
{| {{prettytable}}
{{KotOR/Dialog||Footsteps1:|[You think you hear the soft patter of footsteps behind you, but when you stop to listen they disappear.]}}
|}
 
Once you've done so, as you approach the cargo hold you hear them again:
 
;[You hear the echo of footsteps coming from the direction of the cargo hold.]
 
;[You hear footsteps. They sound like they're coming from the cargo hold!]
 
You now find a girl named Sasha in cargo hold. After you speak to her:
 
{| {{prettytable}}
{{KotOR/Journal|Dwindling Supplies|The mystery of the missing supplies is solved: a girl has been hiding on the ship and stealing food. Of course, now you have to figure out what to do with this stowaway...}}
|}
 
===Strange Stowaway===
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||Sasha:| Ahhh! Na abds! Na abds!!|C=3}}
|-
{{KotOR/Dialog||1.|Hey! What are you doing here?!|W=33%}}
{{KotOR/Dialog||2.|A little girl? Where did you come from?|W=34%}}
{{KotOR/Dialog||3.|Get out of here, whoever you are! Right now!|W=33%}}
|-
{{KotOR/Dialog||Sasha:|Na abds! Me hoot bad liaz!! Awnts!!|C=3}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||3.|I want you out of here! Off my ship!!}}
|-
{{KotOR/Dialog||Sasha:|Ahh!! Me na awnts palkie bristag!! Bad liaz!!}}
|-
{{KotOR/Dialog||1.|I don't care. Off you go. Now!!}}
|-
{{KotOR/Dialog||Sasha:|*sniff* Me awnts na palkie. Me bad liaz.}}
|}
 
|}
 
{| {{prettytable}}
{{KotOR/Dialog||1.|Suck it up, sister. Find someone who cares.|W=50%}}
{{KotOR/Dialog||2.|I don't understand and I don't care. Get off my ship.|W=50%}}
|-
{{KotOR/Alignment|Dark|-4|Sasha:|*sniff* Me… me palkie. Is na gon-disen.|C=2}}
|-
{{KotOR/Journal|Strange Stowaway|Problem solved, the easy way: the odd stowaway has been ordered off your ship. It isn't really your problem, after all, is it?|C=2}}
|}
 
Otherwise:
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||1.|I don't understand what you're saying.|W=25%}}
{{KotOR/Dialog||2.|Calm down, little girl. I won't hurt you.|W=25%}}
{{KotOR/Dialog||2.|Alright, alright, calm down. What's the problem?|W=25%}}
{{KotOR/Dialog||3.|Oh no, not the tears! *sigh* Alright, what's the problem?|W=25%}}
|-
{{KotOR/Dialog||Sasha:|You… yooba me na abds?|C=4}}
|-
{{KotOR/Dialog||1.|I still don't understand you.|C=2}}
{{KotOR/Dialog||2.|Err… sure, whatever you say.|C=2}}
|-
{{KotOR/Dialog||Sasha:|[She frowns and looks at you helplessly.]|C=2}}
{{KotOR/Dialog||Sasha:|[She smiles.] Yooba gon-disen!|C=2}}
|}
 
|}
 
{| {{prettytable}}
{{KotOR/Journal|Strange Stowaway|You have encountered a young girl on board the Ebon Hawk… obviously a stowaway. The language she speaks, while sounding like Mandalorian, translates into pure gibberish. She may know the language, but she certainly doesn't know how to use it. And yet it seems to be the only language she knows. It might be possible to try talking to her... but dumping her on the planet is also a possibility.}}
|}
 
Your party are no help whatsoever:
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||3.|Can you help me with my little stowaway problem?|W=50%}}
{{KotOR/Dialog||3.|Can you help me with our little stowaway problem?|W=50%}}
|-
{{KotOR/Dialog|Bastila||I am confident that you can deal with that on your own.}}
{{KotOR/Dialog|Canderous||What? You think I don't have something better to do?}}
|-
{{KotOR/Dialog||2.|Do you have any advice on our little stowaway?}}
{{KotOR/Dialog||5.|We have a little stowaway problem. Can you help?}}
|-
{{KotOR/Dialog|Carth||Sorry. I can't be of much help with that.}}
{{KotOR/Dialog|HK-47||Statement: I cannot be of assistance on that, master.}}
|-
{{KotOR/Dialog||3.|We have a stowaway on the ship. Do you have any advice for me?}}
{{KotOR/Dialog||2.|I was wondering if you could help me with our stowaway problem.}}
|-
{{KotOR/Dialog|Jolee||Stop bothering me with your questions! I can barely hear myself think.}}
{{KotOR/Dialog|Juhani||I do not know how to help you with that, I am sorry.}}
|-
{{KotOR/Dialog||5.|You got any advice on our little stowaway?}}
{{KotOR/Dialog||5.|I have a little stowaway problem, actually.}}
|-
{{KotOR/Dialog|Mission||Oh, heck, I don't know.}}
{{KotOR/Dialog|Zaalbar||I cannot help you with that.}}
|}
 
|}
 
<insert subsequent dialog>
 
Upon entering the Ebon Hawk after acquiring a fourth Star Map, Zaalbar speaks to you:
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog|Zaalbar||It seems our little stowaway is gone.|C=2}}
|-
{{KotOR/Dialog||1.|What are you talking about?|W=50%}}
{{KotOR/Dialog||2.|Gone?|W=50%}}
|-
{{KotOR/Dialog|Zaalbar||I saw her sneaking off the ship. I called out to her, but she ran off. I guess she figured it was time to leave.|C=2}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||1.|She's probably better off on her own.|W=33%}}
{{KotOR/Dialog||2.|We have to go after her!|W=34%}}
{{KotOR/Dialog||3.|Good riddance.|W=33%}}
|-
{{KotOR/Dialog|Zaalbar||You're probably right. She's a survivor, after all.}}
{{KotOR/Dialog|Zaalbar||It was hard enough discovering her on this little ship. We'll never find her if we have to search an entire planet. But I wouldn't worry about her. She's a survivor, she'll be okay.}}
{{KotOR/Dialog|Zaalbar||That seems kind of harsh, but I guess she'll be okay on her own. She's a survivor, after all.}}
|-
{{KotOR/Dialog|Zaalbar||That might be why she left. Maybe her instincts warned her we were headed for trouble... trouble she wanted no part of.|C=3}}
|-
{{KotOR/Dialog||1.|That's a cheery thought.}}
{{KotOR/Dialog||2.|She's probably right.}}
{{KotOR/Dialog||3.|I think you're reading too much into this.}}
|-
{{KotOR/Dialog|Zaalbar||I guess there's nothing more we can do but continue our search for the Star Maps. I hope things work out - for her and for us.|C=3}}
|}
 
|}
 
{| {{prettytable}}
{{KotOR/Journal|Strange Stowaway|Your little stowaway is gone. For reasons you can only guess at, she decided to take her chances alone rather than remain with the crew of the Ebon Hawk. You doubt your paths will ever cross again.}}
|}
 
===Unfinished Business===
If you speak to the Rodian [[../Korriban#Unfinished Business|Lurze Kesh]] outside the cantina in Dreshdae on Korriban and agree to return to him with the spice smuggled by Davik Kang, then he provides you with the security code for the compartment in the north wall of the cargo hold:
 
{| {{prettytable}}
{{KotOR/Dialog||Compartment:|[This secret compartment is still locked.]}}
|-
{{KotOR/Dialog||1.|[Enter access code: Red-47.]}}
|-
{{KotOR/Dialog||Compartment:|[The hidden compartment is now unlocked.]}}
|-
{{KotOR/Journal|Unfinished Business|You have discovered a stash of spice inside the secret compartment on the Ebon Hawk. You will have to deliver it to Lurze on Korriban if you want to get paid for it.}}
|-
{{KotOR/Container|Compartment|
*'''Spice'''}}
|}
 
'''The term "spice" has come to describe a wide variety of stimulants mined on a number of worlds, but the highly coveted glitterstim found on Kessel is by far the most precious. '''
 
Once you've returned the spice, if you agree to further employment then you'll find a mysterious box in your cargo hold upon your return. Lurze warned you '''not''' to open the box... though he wasn't clear on why or what might be inside:
 
{| {{prettytable}}
{{KotOR/Dialog||Mysterious Box:|[Do you wish to open the box?]|C=2}}
|-
{{KotOR/Dialog||1.|[Yes, open the box.]|W=50%}}
{{KotOR/Dialog||2.|[No, do not open the box.]|W=50%}}
|}
 
Nothing is gained from opening the box, but if you must satisfy your curiosity then '''save game''' beforehand. A blue beam shoots from it and you're transported to a prison where everything is whited out except for strange obelisks to the north, where the alien Rakatan awaits and speaks to you as you approach:
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|What what what? Something else come into my prison? Already? So very long a time and nothing. Then in a span of mere months three in a row! What sheer luck! Well let's have a look at you. Hmm. Biped. More or less symmetrical. Far less hair than the last one. Opposable digits. Mostly water, hey? I suppose you'll have to do.|C=3}}
|-
{{KotOR/Dialog||1.|I'll have to do for what?|W=40%}}
{{KotOR/Dialog||2.|Mind telling me who and what you are?|W=20%|R=2}}
{{KotOR/Dialog||3.|Back off, creature! I don't care to be inspected!|W=40%}}
|-
{{KotOR/Dialog||Rakatan:|Eh? For a body, of course. I don't want to remain in this prison forever, no no no.}}
{{KotOR/Dialog||Rakatan:|Oh? Your race is a violent one, then? I see, I see. My own race is not so different. Are you familiar with us? The others weren't.}}
|-
{{KotOR/Dialog||Rakatan:|I'm a prisoner here. As are you, yes indeed... though I suspect by accident rather than by sentence, yes? I was put here on purpose. My own people put our criminals in little cages like this. Well... our minds, anyway. For really terrible criminals like me our mind gets locked away forever. How long have I been here now? Hmmm... one... four... no, no, longer than that. I've never been very good with numbers.|C=3}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||1.|This is a prison?}}
|-
{{KotOR/Dialog||Rakatan:|Can you think of a better prison than one without walls? What does your species use? Cages, I suppose.}}
|-
{{KotOR/Dialog||2.|What did you do to get imprisoned here?}}
|-
{{KotOR/Dialog||Rakatan:|I led a war. Well, a rebellion really, though the details would hardly interest you. Many of my kind died, and I'm responsible... or so they said.}}
|-
{{KotOR/Dialog||3.|You said "three in a row" earlier. Have there been others besides me?}}
|-
{{KotOR/Dialog||Rakatan:|Oh yes yes indeed. Two others of entirely different species visited me before you. I couldn't speak with them like I can with you, however. They eventually grew angry and ran off into the whiteness. If you go far enough out, you may find them... though I wouldn't recommend it. They're likely quite mad. All this whiteness can do that to you, you know. It'll drive you mad mad mad. If you let it.}}
|-
{{KotOR/Dialog||4.|Just keep your distance, I'm warning you.}}
|-
{{KotOR/Dialog||Rakatan:|And what would you do? Harm me? You think you're wearing those clothes, here, and carrying those weapons? Interesting, really. No no no... there's not a thing we can do to each other. So you needn't worry, I can't harm you. Isn't that reassuring?}}
|}
 
|}
 
You can ask several questions, but the following is most pertinent:
 
{| {{prettytable}}
{{KotOR/Dialog||1.|Is there no way out of here?|C=3}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|Well, now *that* is a most interesting question. Yes yes yes indeed. I've been here long enough to ponder that. How many years, now? A thousand? Ten thousand? Bah... I could never remember the numbers, even when I kept track. The point is that I know a way out of this clever little prison. Interesting, that, wouldn't you say?|C=3}}
|-
{{KotOR/Dialog||1.|Out? Out to where? If you get out of here, your body's probably dead.|W=33%}}
{{KotOR/Dialog||2.|I don't suppose you'll tell me, will you?|W=34%}}
{{KotOR/Dialog||3.|Let me guess: there's a catch.|W=33%}}
|-
{{KotOR/Dialog||Rakatan:|How clever of you to realize that? Indeed you are correct. Your body, however, is not.}}
{{KotOR/Dialog||Rakatan:|Why would I not tell you? My escape requires your involvement... and your body, I might add.}}
{{KotOR/Dialog||Rakatan:|Isn't there always? There's only one place that one of us can escape to... and that's your body. Mine, I'm sure, is not available.}}
|-
{{KotOR/Dialog||Rakatan:|Now before you go off getting all excited and defensive, let me tell you that I can't go jumping into your body without your willing agreement. Conversely, you can't go jumping back into your body without my knowledge. This leaves us at something of an impasse, wouldn't you agree?|C=3}}
|-
{{KotOR/Dialog||1.|So what do you suggest?}}
{{KotOR/Dialog||2.|Look... you are *not* getting my body.}}
{{KotOR/Dialog||3.|How do I know you aren't lying to me?|R=2}}
|-
{{KotOR/Dialog||Rakatan:|What I suggest is for us to settle this now, like civilized beings.}}
{{KotOR/Dialog||Rakatan:|Did I not already say that I could only take your body if you were willing? Yes yes I believe I did. We are still communicating, correct?}}
|-
{{KotOR/Dialog||Rakatan:|It is like this, dear sentient... if you like, we could spend the next thousand years debating. You want out, I want out, it could go on and on. Unless your species is remarkably long-lived, I doubt your body has a thousand years. And, frankly, I doubt either of us is going to convince the other of anything, yes? So why waste the time? A simple competition between the two of us and we settle the matter. You win, you go free. I win, I go free. Yes?|C=3}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||4.|Forget it! Tell me how to get out! NOW!!}}
|-
{{KotOR/Dialog||Rakatan:|Why would I do that? And however would you coerce me to do so? No no no... we play or you stay. Simple as that.}}
|-
{{KotOR/Dialog||3.|This sounds deceptively simple.}}
|-
{{KotOR/Dialog||Rakatan:|Does it? In truth, I've had a long time to think it over. You can take your time thinking about it, yourself, but why?}}
|-
{{KotOR/Dialog||1.|How do I know I could trust you?}}
|-
{{KotOR/Dialog||Rakatan:|You have no reason not to trust me, now. If I were to betray you, then you would never trust me again... and we would be stuck here arguing forever.}}
|-
{{KotOR/Dialog||1.|It only takes once.}}
|-
{{KotOR/Dialog||Rakatan:|I suppose that's true. But if you won and I did not release you, there would never be another chance for me to escape anyway, would there? You would never agree to it.}}
|-
{{KotOR/Dialog||1.|You have a point.}}
|-
{{KotOR/Dialog||Rakatan:|Hence I may as well let you go, if you win. It is my one and only opportunity for freedom.}}
|}
 
|}
 
It's about to become clear that this is inspired by ''Riddles in the Dark'', the fifth chapter of J.R.R. Tolkien's ''The Hobbit'':
 
{| {{prettytable}}
{{KotOR/Dialog||2.|What kind of competition do you mean?}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|I have little clue as to which activities you are superior at. You are at the same disadvantage with me, I suspect. So the best game is one of the mind. An exchange of riddles, perhaps. The first of us to fail at an answer loses. What do you think?}}
|-
{{KotOR/Dialog||2.|I'd rather a more physical challenge.}}
|-
{{KotOR/Dialog||Rakatan:|Mmmm no doubt. You may have missed my earlier statement, so let me remind you that your physical body is not really here. Your muscles do not exert anything and you can apply no force here. Hence a "physical" challenge is somewhat impossible, no? So let's restrict ourselves to the mental challenges, my dear sentient.}}
|-
{{KotOR/Dialog||3.|And what's to stop you from cheating?}}
|-
{{KotOR/Dialog||Rakatan:|For that matter, what's to stop *you* from cheating? The only thing I can think of is that it's quite hard to cheat at riddles. Fair is fair.}}
|-
{{KotOR/Dialog||4.|What are the rules?}}
|-
{{KotOR/Dialog||Rakatan:|Hmm. Perhaps we should restrict ourselves from riddles specific to our culture or race. A kiratta-sarn, while wonderful to look at, would be meaningless to you, I'm sure. Beyond that, I shouldn't think there be any rules necessary. A riddle is a riddle. So are we agreed?}}
|}
 
|}
 
{| {{prettytable}}
{{KotOR/Dialog||1.|I don't seem to have much of a choice.}}
|-
{{KotOR/Dialog||Rakatan:|Now now no need to be fussy. If I seem to be moving fast it's simply because I've had an overabundance of time to consider this scenario. That being the case, and seeing as this is technically my home, I'll go first. Now... let's see...}}
|}
 
You'll need to answer a minimum of three riddles correctly, and a maximum of four, before you can return to your body:
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|"Until I am measured, I am not known,<br>yet how you miss me when I have flown."|C=4}}
|-
{{KotOR/Dialog||1.|Light.|W=25%}}
{{KotOR/Dialog||2.|Time.|W=25%}}
{{KotOR/Dialog||3.|Hope.|W=25%}}
{{KotOR/Dialog||4.|Energy.|W=25%}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|Yes yes yes... I suppose that was an easy one. Perhaps I should have used all this time to think of harder riddles, hey?|W=50%}}
{{KotOR/Dialog||Rakatan:|Mmm? Are you quite serious with that answer? And here I thought I was only warming up. The answer is time!|W=50%}}
|}
 
|}
 
Answer incorrectly at any time, and the consequences are dire:
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|My, my, my... the contest is over already! Fair is fair, sentient... I go free. With luck you will someday find a body of your own, yes? So don't despair... but do hold still.}}
|}
 
<center>'''Your entire party has been<br>killed.<br>Return to main menu.'''</center>
 
Otherwise, it's about to be made '''''very''''' clear that this is inspired by ''The Hobbit'' (although it's Gollum's riddle, not Bilbo's):
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|Fair is fair, sentient. Your turn.|C=2}}
|-
{{KotOR/Dialog||1.|"If you break me, I do not stop working.<br>If you touch me, I may be snared.<br>If you lose me, nothing will matter."|W=50%}}
{{KotOR/Dialog||2.|'''"What has roots as nobody sees, is taller than the trees,<br>up up it goes and yet it never grows."'''|W=50%}}
|-
{{KotOR/Dialog||Rakatan:|Oh my... there are not many things that keep working once they're broken. Hmmm... oh! Oh, yes. Your heart! Heart is the answer!}}
{{KotOR/Dialog||Rakatan:|What manner of plant could that be? But it does not grow... so is it no plant at all? It... it is a mountain! Yes, that is it!}}
|-
{{KotOR/Dialog||Rakatan:|Very clever, sentient... but it is my turn once again!|C=2}}
|}
 
|}
 
When it's your turn you can choose from two riddles, but the first two times he always answers correctly:
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|"I never was, yet always will be. I am never seen, yet always come.<br>I can carry nothing, yet hold much for some."|C=4}}
|-
{{KotOR/Dialog||1.|Tomorrow.|W=25%}}
{{KotOR/Dialog||2.|Gravity.|W=25%}}
{{KotOR/Dialog||3.|Rain.|W=25%}}
{{KotOR/Dialog||4.|Vacuum.|W=25%}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|Yes yes yes, you have the right of it. Tomorrow it is.|W=50%}}
{{KotOR/Dialog||Rakatan:|Aha! Caught you, I have! Tomorrow is the answer! Tomorrow!|W=50%}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|Fair is fair, sentient. Your turn.}}
|-
{{KotOR/Dialog||2.|"You heard me before, yet you hear me again,<br>Then I die, until you call me again."}}
|-
{{KotOR/Dialog||Rakatan:|Hmmm... what an odd riddle. Yes yes yes, let me see. Hear again, and then call again... an echo? It is an echo! Ha ha! Very clever, sentient... but it is my turn once again!}}
|}
 
|}
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|"Who makes it has no need of it.<br>Who buys it has no use for it.<br>Who uses it has no knowledge of it."|C=4}}
|-
{{KotOR/Dialog||1.|Air.|W=25%}}
{{KotOR/Dialog||2.|Energy.|W=25%}}
{{KotOR/Dialog||3.|Time.|W=25%}}
{{KotOR/Dialog||4.|A grave.|W=25%}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|Yes, that's it. A grave it is, though I'll likely never see one.|W=50%}}
{{KotOR/Dialog||Rakatan:|No no no, you are wrong! A grave is the answer! To bury the dead!|W=50%}}
|}
 
|}
 
This is the first riddle he cannot answer:
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|Fair is fair, sentient. Your turn.}}
|-
{{KotOR/Dialog||2.|"Flying to Dantooine I meet five ships.<br>Each ship has five crewmen, each crewman five pets.<br>How many in all are flying to Dantooine?"}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|No no! Not numbers! Never have I been good with numbers! Hmmm... think think think! Five times five... add the one... no no no... Err... carry the two... ninety-four? No, ninety-six! Is it ninety-six?}}
|-
{{KotOR/Dialog||1.|It's one. I'm the only one flying to Dantooine.}}
|-
{{KotOR/Dialog||Rakatan:|Ahh! Fooled, I have been! Fooled myself! Very very clever of you! You have won!}}
|}
 
|}
 
Otherwise, one more riddle needs to be answered before he cannot answer either of yours:
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|"I am always hungry, I must always be fed.<br>The finger I lick will soon turn red."|C=4}}
|-
{{KotOR/Dialog||1.|A gizka.|W=25%}}
{{KotOR/Dialog||2.|A flame.|W=25%}}
{{KotOR/Dialog||3.|A starship engine.|W=25%}}
{{KotOR/Dialog||4.|A mouth.|W=25%}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|Yes, it's true. I wasn't sure if you blistered as we did... but it appears you do. So be it.|W=50%}}
{{KotOR/Dialog||Rakatan:|No no no! You are wrong! A flame is the answer, to blister you red!|W=50%}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|Fair is fair, sentient. Your turn.}}
|-
{{KotOR/Dialog||2.|"You can see nothing else when you look in my face,<br>I will look you in the eye and I will never lie."}}
|-
{{KotOR/Dialog||Rakatan:|Never lie, hey? Hmmm. There is something familiar here... I cannot place my finger upon it. Look you in the eye... look you in the eye... I... I concede. I do not know the answer to your riddle. You are victorious.}}
|-
{{KotOR/Dialog||1.|The answer is your reflection.}}
|}
 
|}
 
Either way, once you've won you can return to your body when you're ready:
 
{| {{prettytable}}
{{KotOR/Dialog||Rakatan:|*sigh* It appears my destiny is to be imprisoned even longer. Are you ready to return to your body, sentient?}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||1.|Before I go, what's your name?}}
|-
{{KotOR/Dialog||Rakatan:|Eh? My name? It's... it's... well how do you like that? I've completely forgotten. I think I knew it a thousand years ago. I guess I've been here so long I've forgotten. My, that is depressing.}}
|-
{{KotOR/Dialog||2.|I could try to find some other way to get you out of here.}}
|-
{{KotOR/Dialog||Rakatan:|I doubt you could help. My people made quite certain that escaping these prisons was a difficult prospect, you know. It took me as long as I've been here to figure out the only exit... and even then, I'm sure it's only happened because my prison is no longer secure. Hmmm. I do have to wonder how that happened. Are my people still about? If they were, I can't see that they'd let my prison loose so easily. But even if they are gone, I doubt you'd be able to find any way to release me. No, I suppose I shall just have to wait for someone who is not as proficient at riddles as you are to come along.}}
|-
{{KotOR/Dialog||3.|I could destroy your prison once I'm out... if you wish.}}
|-
{{KotOR/Dialog||Rakatan:|Oh, I certainly doubt that. No offense, but your species hardly strikes me as that advanced. Besides... I'm not ready to explode into bitty atoms just yet.}}
|-
{{KotOR/Dialog||4.|Don't worry. I'm sure someone else will be along before you know it.}}
|-
{{KotOR/Dialog||Rakatan:|You know... you're right. And maybe they won't be as intelligent as you, either. That makes me feel much better, thank you.}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||5.|Right. Get me out of here, and don't do anything funny.|W=50%}}
{{KotOR/Dialog||6.|I'm ready to go.|W=50%}}
|-
{{KotOR/Dialog||Rakatan:|There's nothing complicated to it. It's better for me to just show you than teach you. Just close your eyes a moment, sentient...|C=2}}
|}
 
|}
 
{| {{prettytable}}
{{KotOR/Journal|Unfinished Business|You managed to escape from the prison world inside the box, but it was a narrow thing. Apparently Lurze was correct that opening the box was a bad thing. If you still intend to deliver it to Motta the Hutt, he can be found in the swoop track on Tatooine.}}
|-
{{KotOR/Dialog||Mystery Box:|[The box doesn't seem to be active any more. Perhaps it can only be used once by each owner.]}}
|}
 
Travel to Tatooine to deliver it to [[../Swoop Registration#Unfinished Business|Motta the Hutt]] in Anchorhead's swoop registration.
 
==Trouble With Gizka==
After disembarking on Tatooine and approaching the {{s|Tatooine|Exit}} to its docking bay, the Aqualish dockworker Jor Ul Kurax speaks to you, informing you that a shipment of gizka has been delivered to your ship, and some might have gotten loose!
 
Sure enough, when you return to the Ebon Hawk you'll find it overrun with gizka, small, bipedal amphibians with an overly high reproductive rate. However, they're harmless and cause no actual trouble. You ''can'' interact with them:
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||Gizka:|[The gizka looks at you curiously, cooing.]|C=2}}
|-
{{KotOR/Dialog||1.|[Pick it up.]|W=20%}}
{{KotOR/Dialog||3.|[Pet it.]|W=80%}}
|-
{{KotOR/Dialog||Gizka:|[You try to pick up the gizka, but it wriggles from your grasp and plops back down to the floor.]|R=3}}
{{KotOR/Dialog||Gizka:|[You scratch the little critter behind its nubs that pass for ears and it coos enthusiastically in response.]}}
|-
{{KotOR/Dialog||1.|[Play a game with the gizka.]}}
|-
{{KotOR/Dialog||Gizka:|[You play a game of peek-a-boo with the little creature, hiding your face behind your hands and startling it each time you "appear". What fun.]}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||2.|[Kill it.]|W=60%}}
{{KotOR/Dialog||4.|[Leave it alone.]|W=40%}}
|-
{{KotOR/Dialog||Gizka:|[The fragile creature's neck is easily wrung. Strangely enough, another gizka shows itself a moment later, crawling out from between two panels.]}}
{{KotOR/Dialog||Gizka:|[The gizka looks disappointed at the lack of attention and hops away.]}}
|}
 
|}
 
If you want them gone, your party are no help whatsoever:
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||4.|Do you know if anything can be done about all these gizka on board?|W=50%}}
{{KotOR/Dialog||4.|Have you seen all these gizka on the ship?|W=50%}}
|-
{{KotOR/Dialog|Bastila||I wish I could help you with that.}}
{{KotOR/Dialog|Canderous||So deal with it. Why are you asking me about it?}}
|-
{{KotOR/Dialog||3.|Do you know if anything can be done about all these gizka?}}
{{KotOR/Dialog||4.|Do you know anything about these gizka, HK?}}
|-
{{KotOR/Dialog|Carth||I'm not really sure. You can figure it out on your own, can't you?}}
{{KotOR/Dialog|HK-47||Statement: I have little knowledge of that to impart, master.}}
|-
{{KotOR/Dialog||3.|Do you know if anything can be done about all these gizka?}}
{{KotOR/Dialog||3.|Have you seen all these gizka we have on board?}}
|-
{{KotOR/Dialog|Juhani||I do not know how to help you with that, I am sorry.}}
{{KotOR/Dialog|Jolee||*Sigh* I have no idea what you're talking about. Rabble rabble… what are you saying.}}
|-
{{KotOR/Dialog||6.|Do you know anything about these gizka creatures?}}
{{KotOR/Dialog||6.|Do you know anything about dealing with gizka?}}
|-
{{KotOR/Dialog|Mission||Umm… are you sure you want to ask me about that?}}
{{KotOR/Dialog|Zaalbar||I know nothing of what you speak.}}
|}
 
|}
 
There are two ways to deal with them for which you receive experience. The most immediate action is to buy gizka poison from one of the following merchants:
 
{{KotOR/Source}}
| Tatooine
| Docking Bay
| {{s|Tatooine|Mic'Tunan'Jus Orgu}}
| 350
| Infinite
|-
| Tatooine
|Cantina
| {{s|Cantina|Junix Nard}}
| 350
| Infinite
|-
| Kashyyyk
| Czerka Landing Port
|  [[../Kashyyyk#Inventory|Eli Gand / Matton Dasol]]
| 350
| Infinite
|}
 
{| {{prettytable}}
{{KotOR/Credits|350|L|W=50%}}
{{KotOR/Container|Merchant|
*'''Gizka Poison'''|W=50%}}
|}
 
'''Any gizka ingesting one of these toxic pellets will die within a few seconds. It will also cause the creature to attack all other gizka in the area, infecting them as well. '''
 
Return to the Ebon Hawk and find a gizka:
 
{| {{prettytable}}
{{KotOR/Dialog||1.|[Feed it the gizka poison.]}}
|-
{{KotOR/Dialog||Gizka:|[The gizka devours the poison in a single, greedy gulp. It will probably take a few seconds for the poison to have an effect.]}}
|-
{{KotOR/Journal|The Trouble With Gizka|The infected gizka should soon rid the Ebon Hawk of its unwanted visitors, though you might want to keep a few doses of poison handy to deal with any pesky survivors.}}
|-
{{KotOR/XP|Act|#=560|Fed gizka poison}}
|}
 
'''[This gizka looks rather sickly. It must have been infected with the gizka poison. You probably should keep your distance.]'''
 
If you can be persuasive using skill or the Force then you can travel to Manaan and its docking bay to convince the [[../Manaan#Trouble With Gizka|Selkath Nubassa]] to take the gizka off your hands. Although you receive slightly less experience (500 vs 560), not only can he take them off your hands for far less credits (100 vs 350), he can be persuaded to do so ''for free'', or even give '''you''' 100 credits for them (but you must be ''highly'' persuasive to achieve this without lying to him and moving closer to the dark side of the Force).
 
Otherwise, gizka remain on the Ebon Hawk until you crash land on the [[../Unknown World/]] in the Star Forge System, once you've discovered the last of the Star Maps and have the hyperspace coordinates that lead you there:
 
{| {{prettytable}}
{{KotOR/Dialog|Zaalbar||Maybe if we're lucky the crash will take care of our gizka problem. The rough landing might convince them to abandon the ship.}}
|}
 
It does, and they do.
 
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Quest for the Star Forge|nextpage=Yavin Station}}

Revision as of 19:10, 1 May 2017

Map of the Ebon Hawk
Journal Entry Added The Ebon Hawk
You have now gained possession of the Ebon Hawk, your own space vessel. With it, you can travel throughout the galaxy to any world you choose. Unfortunately, your choices are fairly limited right now, because the Jedi Council will not let you leave Dantooine.

Most of your party will remain aboard the Ebon Hawk while you explore Dantooine. Should you need them, they will await you there.

In one of the holds, there is a workshop of tools you could use to upgrade existing weapons and armor if you buy enhancements for them.

Additionally, it would seem that Davik had stored a swoop bike aboard the Ebon Hawk before you stole it. If you found a track somewhere, you might be able to make some good money with it.

Cockpit

The cockpit is to the north of the Ebon Hawk's central hub, which is to the west of its Exit Ramp where you enter and exit the ship. Carth stands to the left: you can speak to Carth until you unlock dialog about Finding Dustil, but there's no need to do so here rather than when he's in your party elsewhere.

KotOR Icon Carth.png Carth: Yes? What's on your mind?
KotOR Icon Dialog.png 5. Never mind.
KotOR Icon Carth.png Carth: You got it.

Bastila stands to the right: you can speak to Bastila until you unlock dialog about Bastila's Mother (just as you can when she's in your party elsewhere).

KotOR Icon Bastila.png Bastila: How can I help?
KotOR Icon Dialog.png 5. Never mind.
KotOR Icon Bastila.png Bastila: Then I suggest we move on.

You can ask her to show you one of the visions again, which you have when you first arrive on each of the four remaining Star Map worlds (although she can only show you those for the first three worlds visited, not the last):

KotOR Icon Dialog.png 2. Can you show me one of the visions again?
KotOR Icon Bastila.png Bastila: I can try. What would you like me to recall?
KotOR Icon Dialog.png 1. The vision we had on Korriban. KotOR Icon Dialog.png 2. The vision we had on Manaan. KotOR Icon Dialog.png 3. The vision we had on Kashyyyk. KotOR Icon Dialog.png 4. The vision we had on Tatooine.
KotOR Icon Bastila.png Bastila: I shall do my best. Calm your mind and remember...

Galaxy Map

The Galaxy Map is a screen on the left side of the cockpit:

KotOR Icon Dialog.png Galaxy Map: [This is the Galaxy Map, the Ebon Hawk's on-board navigational computer.]
KotOR Icon Dialog.png Galaxy Map: [When you are ready to leave Dantooine, you can use the Galaxy Map to travel to other planets around the galaxy.]
KotOR Icon Dialog.png Galaxy Map: [A destination is still stored in the Ebon Hawk's computer from the last trip Davik made with it.]

Exit Ramp

The exit ramp is to the east of the Ebon Hawk's central hub, in the north wall between the hub and the east Crew Quarters. Zaalbar is on the northeast side of the hub itself: there's no need to speak to him here unless you want him to make you a grenade.

Dialog
KotOR Icon Zaalbar.png Zaalbar: Is there something you want?
KotOR Icon Dialog.png 7. Nothing. Never mind.
KotOR Icon Zaalbar.png Zaalbar: Very well.

Otherwise:

KotOR Icon Dialog.png 2. I wonder if you could help me with a problem.
KotOR Icon Zaalbar.png Zaalbar: Unless you want someone threatened or a door bashed in, you should ask someone else.
KotOR Icon Dialog.png 4. I want to know a little more about you, Zaalbar. KotOR Icon Dialog.png 4. Have anything more to say about yourself, Zaalbar?
KotOR Icon Zaalbar.png Zaalbar: I will honor my life debt, but I don't feel we share more than that. Mission may say more, but I will not.
KotOR Icon Dialog.png 1. You don't trust me? KotOR Icon Dialog.png 2. I saved you. I deserve respect.
KotOR Icon Zaalbar.png Zaalbar: It is nothing personal, but I just don't feel you could understand anything about me. KotOR Icon Zaalbar.png Zaalbar: A life debt is the greatest respect. I just don't think you could understand anything about me.
KotOR Icon Zaalbar.png Zaalbar: The ways of my people are not for outsiders to know. You'll have to be content with that.
KotOR Icon Dialog.png 3. Then I will leave you be. KotOR Icon Dialog.png 1. You'll have to tell me more eventually.
KotOR Icon Zaalbar.png Zaalbar: Thank you. KotOR Icon Zaalbar.png Zaalbar: That may be, but not today.
KotOR Icon Dialog.png 4. Maybe we'll talk later.
KotOR Icon Zaalbar.png Zaalbar: Very well.
KotOR Icon Dialog.png 3. I want you to make me a grenade.
KotOR Icon Zaalbar.png Zaalbar: All right, let's see what I can do. I think I have enough parts for something. Just a moment. There you are. One grenade. Careful with it. KotOR Icon Zaalbar.png Zaalbar: You've got a bunch already. You really don't want these things banging around together. Use some up first.
Item(s) Received Zaalbar

T3-M4 is on the southwest side of the hub itself: there's no need to speak to him here unless you want a programming spike constructed for you.

Dialog
KotOR Icon T3-M4.png T3-M4: Beep-beep beep woop!
KotOR Icon Dialog.png 3. I want to ask you some questions.
KotOR Icon T3-M4.png T3-M4: Beep-woop-woo.
KotOR Icon Dialog.png 2. You don't talk much, do you? KotOR Icon Dialog.png 1. You don't even know what I was going to ask!
KotOR Icon T3-M4.png T3-M4: Weep-boop-beep-beep!
KotOR Icon Dialog.png 4. Never mind. KotOR Icon Dialog.png 1. Just chime in if you ever have any advice.
KotOR Icon T3-M4.png T3-M4: Beep-beep beep. KotOR Icon T3-M4.png T3-M4: Beep-boop.
KotOR Icon Dialog.png 1. Can you construct a programming spike for me, T3?
KotOR Icon T3-M4.png T3-M4: Beep frotz. (Negatory) KotOR Icon T3-M4.png T3-M4: Beep-beep beeple beep-beep! Woop!
KotOR Icon Dialog.png 1. You can't make another one just yet? Got it. Item(s) Received T3-M4

Juhani is in the storage compartment in the hub's northeast wall if she wasn't slain during your third Jedi trial: you can speak to Juhani until you unlock dialog about the Threat from Xor (just as you can when she's in your party elsewhere).

KotOR Icon Juhani.png Juhani: How may I be of assistance to you, Padawan?
KotOR Icon Dialog.png 4. Nothing for now. Perhaps later.
KotOR Icon Juhani.png Juhani: Of course. If there is anything else, I am here to help.

Crew Quarters

There are crew quarters in the east and west wings of the Ebon Hawk, to the north at each end of a passage bisecting the ship horizontally. The west wing is empty, but Mission is in the east wing: you can speak to Mission until you unlock dialog about Mission's Brother (just as you can when she's in your party elsewhere).

KotOR Icon Mission.png Mission: Hey, there. What can I do for you?
KotOR Icon Dialog.png 7. Nothing. Never mind.
KotOR Icon Mission.png Mission: Okay... have it your way.

Once you've acquired a Pazaak deck:

KotOR Icon Dialog.png 3. Do you feel like playing some Pazaak?
KotOR Icon Mission.png Mission: Want to practice your skills, eh? Sure - I'll play you a few hands. Just for practice, though. I don't want to bet with you.

You can also ask her to make you a security spike:

KotOR Icon Dialog.png 4. I need you to make me a security spike.
KotOR Icon Mission.png Mission: No problem. Just so happens I've got one here I've been working on. Here you go… I'll just add it to our inventory. Anything else you need? KotOR Icon Mission.png Mission: Sorry, I don't have one handy right now. Besides, we've got plenty of security spikes already. Not much point in overloading on them, is there?
Item(s) Received Mission

Swoop Hangar

The swoop hangar is in the southeast quarter of the Ebon Hawk, to the south of the Exit Ramp, with another exit in the southwest wall. There's a Workbench by the north wall in its northwest corner. Canderous stands in its midst: you can speak to Canderous until you unlock dialog about Jagi's Challenge (just as you can when he's in your party elsewhere).

KotOR Icon Canderous.png Canderous: Yeah? What do you want?
KotOR Icon Dialog.png 6. Nothing more for now.
KotOR Icon Canderous.png Canderous: Your choice. I'm here if you want something done right.

Otherwise, you can ask him to give you some adrenal stimulants:

KotOR Icon Dialog.png 5. Can you give me some adrenal stimulants?
KotOR Icon Canderous.png Canderous: Ha! Stimulants make a warrior out of even the weakest human!
KotOR Icon Canderous.png Canderous: Here's a speed boosting stimulant to help you get quicker. KotOR Icon Canderous.png Canderous: Here's a strength boosting stimulant to help you get stronger. KotOR Icon Canderous.png Canderous: Here's a stamina boosting stimulant to help you get tougher.
KotOR Icon Canderous.png Canderous: There anything else you need?
Item(s) Received Canderous Item(s) Received Canderous Item(s) Received Canderous

Otherwise:

KotOR Icon Canderous.png Canderous: Heh, don't worry I think you've got enough there as it is. You don't want to go overloading yourself on stims, otherwise you might destroy your adrenal system. A real warrior knows his own limits and doesn't overestimate himself. There anything else you need?

HK-47 stands by the southwest wall once you've purchased him from Yuka Laka's droid shop in Anchorhead on Tatooine: you can speak to HK-47 and ask if there's any way to repair him (just as you can when he's in your party elsewhere).

KotOR Icon HK-47.png HK-47: Statement: HK-47 is ready to serve, master.
KotOR Icon Dialog.png 6. That will be all, HK-47.
KotOR Icon HK-47.png HK-47: As you desire, master. Signing off.

Otherwise, you can ask him to begin a fighter simulation, allowing you to practice using the Ebon Hawk gunner station:

KotOR Icon Dialog.png 3. I want to begin a fighter simulation.
KotOR Icon HK-47.png HK-47: Statement: Certainly, master. Allow me to input the proper sequences into the ship computer. I caution you that the simulation will appear quite real. Are you ready to begin the training sequence, master?
KotOR Icon Dialog.png 1. Go ahead. KotOR Icon Dialog.png 2. No, forget it.
KotOR Icon HK-47.png HK-47: Statement: Simulation initiating. KotOR Icon HK-47.png HK-47: As you desire, master. Signing off.

Engine Room

The engine room containing the hyperdrive is at the south end of the passage bisecting the ship vertically. In the west wall of this passage, between the hub and the west passage to the Cargo Hold, is the entrance to the medical room where Jolee Bindo can be found once he's joined your party in the Upper Shadowlands of Kashyyyk: you can speak to Jolee Bindo to unlock further dialog (just as you can when he's in your party elsewhere).

KotOR Icon Jolee.png Jolee: Got something on your mind, do you?
KotOR Icon Dialog.png 6. Never mind.
KotOR Icon Jolee.png Jolee: Oh, I get it. Let's play with the old man's head, is it? He's half-senile, he'll forget I said anything! Wait uh, what was this about, anyway?

Normally, if you ask your party if they know anything about this place while still aboard the Ebon Hawk, they respond as they do upon disembarking. Anywhere other than Kashyyyk, Jolee is a pedant:

KotOR Icon Dialog.png 2. Do you know anything about this place?
KotOR Icon Jolee.png Jolee: It's a ship. To be more specific, it's *your* ship. You tell me. And that's all I got to say about that. Now let's get going.

Otherwise:

KotOR Icon Dialog.png 3. Can you make a healing kit for me?
KotOR Icon Jolee.png Jolee: Hmph. I suppose I could whip up something, uh… you know… few herbs and such. You do know that the best alternative is not to get hurt, right? Not to say that you go leaping into the path of blaster fire or anything, but I know how you young people get. Here, take it. KotOR Icon Jolee.png Jolee: How many could you possibly need? And besides, I don't have enough supplies on me to put some more together. Ask me later when you're actually in need and I'm less tired. I'm not a kit factory, you know.
Item(s) Received Jolee

Cargo Hold

The cargo hold is in the southwest quarter of the Ebon Hawk. There are supplies by its southeast wall:

[This is a store of emergency food and supplies.]

At its northern end are two metal boxes and three plasteel cylinders you can use to store items (switch to give item to remove them from your inventory), and there's a compartment in the north wall that cannot be opened through conventional means:

[This appears to be some type of hidden smuggling compartment. Without proper codes you will not be able to open it.]

Dwindling Supplies

After using the Galaxy Map for the first time, Zaalbar speaks to you:

KotOR Icon Zaalbar.png Zaalbar: I was checking our supplies in the cargo hold. Something's not right.
KotOR Icon Dialog.png 1. Not right? What do you mean? KotOR Icon Dialog.png 2. I don't have time to worry about this now!
KotOR Icon Zaalbar.png Zaalbar: Someone's been into the emergency stash of food. Mission and I asked everyone, but nobody knows anything about it. You might want to check out the food stores the next time you're in the cargo hold.

If you check out the supplies by the southeast wall of the cargo hold:

Dialog
KotOR Icon Dialog.png Supplies: [Strangely, the food storage seems to have been disturbed recently. No one in the party would have done this, so there must be some other explanation.]
KotOR Icon Dialog.png 2. [Leave the supplies alone.]
KotOR Icon Dialog.png Supplies: [You shrug off the missing supplies as unimportant for now and move on.]

Otherwise:

KotOR Icon Dialog.png 1. [Examine the supplies more closely.]
KotOR Icon Dialog.png Supplies: [There are no half-eaten or torn packages to indicate the theft was from pests or vermin. It looks more like some unknown person has been conducting clandestine raids on your stores.]
KotOR Icon Dialog.png Supplies: [Whoever the thief is, they have managed to avoid detection by you or your companions so far. Maybe a thorough search of the ship will reveal the stowaway.]
Journal Entry Added Dwindling Supplies
Something, or possibly someone, has been into the food supplies. You might want to conduct a search of the ship to try to find the culprit.

As you search the ship, you must hear footsteps three times before returning to the cargo hold:

KotOR Icon Dialog.png Footsteps1: [You think you hear the soft patter of footsteps behind you, but when you stop to listen they disappear.]

Once you've done so, as you approach the cargo hold you hear them again:

[You hear the echo of footsteps coming from the direction of the cargo hold.]
[You hear footsteps. They sound like they're coming from the cargo hold!]

You now find a girl named Sasha in cargo hold. After you speak to her:

Journal Entry Added Dwindling Supplies
The mystery of the missing supplies is solved: a girl has been hiding on the ship and stealing food. Of course, now you have to figure out what to do with this stowaway...

Strange Stowaway

Dialog
KotOR Icon Dialog.png Sasha: Ahhh! Na abds! Na abds!!
KotOR Icon Dialog.png 1. Hey! What are you doing here?! KotOR Icon Dialog.png 2. A little girl? Where did you come from? KotOR Icon Dialog.png 3. Get out of here, whoever you are! Right now!
KotOR Icon Dialog.png Sasha: Na abds! Me hoot bad liaz!! Awnts!!
KotOR Icon Dialog.png 3. I want you out of here! Off my ship!!
KotOR Icon Dialog.png Sasha: Ahh!! Me na awnts palkie bristag!! Bad liaz!!
KotOR Icon Dialog.png 1. I don't care. Off you go. Now!!
KotOR Icon Dialog.png Sasha: *sniff* Me awnts na palkie. Me bad liaz.
KotOR Icon Dialog.png 1. Suck it up, sister. Find someone who cares. KotOR Icon Dialog.png 2. I don't understand and I don't care. Get off my ship.
Dark Side Points Gained: -4
Sasha: *sniff* Me… me palkie. Is na gon-disen.
Journal Entry Added Strange Stowaway
Problem solved, the easy way: the odd stowaway has been ordered off your ship. It isn't really your problem, after all, is it?

Otherwise:

Dialog
KotOR Icon Dialog.png 1. I don't understand what you're saying. KotOR Icon Dialog.png 2. Calm down, little girl. I won't hurt you. KotOR Icon Dialog.png 2. Alright, alright, calm down. What's the problem? KotOR Icon Dialog.png 3. Oh no, not the tears! *sigh* Alright, what's the problem?
KotOR Icon Dialog.png Sasha: You… yooba me na abds?
KotOR Icon Dialog.png 1. I still don't understand you. KotOR Icon Dialog.png 2. Err… sure, whatever you say.
KotOR Icon Dialog.png Sasha: [She frowns and looks at you helplessly.] KotOR Icon Dialog.png Sasha: [She smiles.] Yooba gon-disen!
Journal Entry Added Strange Stowaway
You have encountered a young girl on board the Ebon Hawk… obviously a stowaway. The language she speaks, while sounding like Mandalorian, translates into pure gibberish. She may know the language, but she certainly doesn't know how to use it. And yet it seems to be the only language she knows. It might be possible to try talking to her... but dumping her on the planet is also a possibility.

Your party are no help whatsoever:

Dialog
KotOR Icon Dialog.png 3. Can you help me with my little stowaway problem? KotOR Icon Dialog.png 3. Can you help me with our little stowaway problem?
KotOR Icon Bastila.png Bastila: I am confident that you can deal with that on your own. KotOR Icon Canderous.png Canderous: What? You think I don't have something better to do?
KotOR Icon Dialog.png 2. Do you have any advice on our little stowaway? KotOR Icon Dialog.png 5. We have a little stowaway problem. Can you help?
KotOR Icon Carth.png Carth: Sorry. I can't be of much help with that. KotOR Icon HK-47.png HK-47: Statement: I cannot be of assistance on that, master.
KotOR Icon Dialog.png 3. We have a stowaway on the ship. Do you have any advice for me? KotOR Icon Dialog.png 2. I was wondering if you could help me with our stowaway problem.
KotOR Icon Jolee.png Jolee: Stop bothering me with your questions! I can barely hear myself think. KotOR Icon Juhani.png Juhani: I do not know how to help you with that, I am sorry.
KotOR Icon Dialog.png 5. You got any advice on our little stowaway? KotOR Icon Dialog.png 5. I have a little stowaway problem, actually.
KotOR Icon Mission.png Mission: Oh, heck, I don't know. KotOR Icon Zaalbar.png Zaalbar: I cannot help you with that.

<insert subsequent dialog>

Upon entering the Ebon Hawk after acquiring a fourth Star Map, Zaalbar speaks to you:

Dialog
KotOR Icon Zaalbar.png Zaalbar: It seems our little stowaway is gone.
KotOR Icon Dialog.png 1. What are you talking about? KotOR Icon Dialog.png 2. Gone?
KotOR Icon Zaalbar.png Zaalbar: I saw her sneaking off the ship. I called out to her, but she ran off. I guess she figured it was time to leave.
KotOR Icon Dialog.png 1. She's probably better off on her own. KotOR Icon Dialog.png 2. We have to go after her! KotOR Icon Dialog.png 3. Good riddance.
KotOR Icon Zaalbar.png Zaalbar: You're probably right. She's a survivor, after all. KotOR Icon Zaalbar.png Zaalbar: It was hard enough discovering her on this little ship. We'll never find her if we have to search an entire planet. But I wouldn't worry about her. She's a survivor, she'll be okay. KotOR Icon Zaalbar.png Zaalbar: That seems kind of harsh, but I guess she'll be okay on her own. She's a survivor, after all.
KotOR Icon Zaalbar.png Zaalbar: That might be why she left. Maybe her instincts warned her we were headed for trouble... trouble she wanted no part of.
KotOR Icon Dialog.png 1. That's a cheery thought. KotOR Icon Dialog.png 2. She's probably right. KotOR Icon Dialog.png 3. I think you're reading too much into this.
KotOR Icon Zaalbar.png Zaalbar: I guess there's nothing more we can do but continue our search for the Star Maps. I hope things work out - for her and for us.
Journal Entry Added Strange Stowaway
Your little stowaway is gone. For reasons you can only guess at, she decided to take her chances alone rather than remain with the crew of the Ebon Hawk. You doubt your paths will ever cross again.

Unfinished Business

If you speak to the Rodian Lurze Kesh outside the cantina in Dreshdae on Korriban and agree to return to him with the spice smuggled by Davik Kang, then he provides you with the security code for the compartment in the north wall of the cargo hold:

KotOR Icon Dialog.png Compartment: [This secret compartment is still locked.]
KotOR Icon Dialog.png 1. [Enter access code: Red-47.]
KotOR Icon Dialog.png Compartment: [The hidden compartment is now unlocked.]
Journal Entry Added Unfinished Business
You have discovered a stash of spice inside the secret compartment on the Ebon Hawk. You will have to deliver it to Lurze on Korriban if you want to get paid for it.
Item(s) Received Compartment
  • Spice

The term "spice" has come to describe a wide variety of stimulants mined on a number of worlds, but the highly coveted glitterstim found on Kessel is by far the most precious.

Once you've returned the spice, if you agree to further employment then you'll find a mysterious box in your cargo hold upon your return. Lurze warned you not to open the box... though he wasn't clear on why or what might be inside:

KotOR Icon Dialog.png Mysterious Box: [Do you wish to open the box?]
KotOR Icon Dialog.png 1. [Yes, open the box.] KotOR Icon Dialog.png 2. [No, do not open the box.]

Nothing is gained from opening the box, but if you must satisfy your curiosity then save game beforehand. A blue beam shoots from it and you're transported to a prison where everything is whited out except for strange obelisks to the north, where the alien Rakatan awaits and speaks to you as you approach:

Dialog
KotOR Icon Dialog.png Rakatan: What what what? Something else come into my prison? Already? So very long a time and nothing. Then in a span of mere months three in a row! What sheer luck! Well let's have a look at you. Hmm. Biped. More or less symmetrical. Far less hair than the last one. Opposable digits. Mostly water, hey? I suppose you'll have to do.
KotOR Icon Dialog.png 1. I'll have to do for what? KotOR Icon Dialog.png 2. Mind telling me who and what you are? KotOR Icon Dialog.png 3. Back off, creature! I don't care to be inspected!
KotOR Icon Dialog.png Rakatan: Eh? For a body, of course. I don't want to remain in this prison forever, no no no. KotOR Icon Dialog.png Rakatan: Oh? Your race is a violent one, then? I see, I see. My own race is not so different. Are you familiar with us? The others weren't.
KotOR Icon Dialog.png Rakatan: I'm a prisoner here. As are you, yes indeed... though I suspect by accident rather than by sentence, yes? I was put here on purpose. My own people put our criminals in little cages like this. Well... our minds, anyway. For really terrible criminals like me our mind gets locked away forever. How long have I been here now? Hmmm... one... four... no, no, longer than that. I've never been very good with numbers.
KotOR Icon Dialog.png 1. This is a prison?
KotOR Icon Dialog.png Rakatan: Can you think of a better prison than one without walls? What does your species use? Cages, I suppose.
KotOR Icon Dialog.png 2. What did you do to get imprisoned here?
KotOR Icon Dialog.png Rakatan: I led a war. Well, a rebellion really, though the details would hardly interest you. Many of my kind died, and I'm responsible... or so they said.
KotOR Icon Dialog.png 3. You said "three in a row" earlier. Have there been others besides me?
KotOR Icon Dialog.png Rakatan: Oh yes yes indeed. Two others of entirely different species visited me before you. I couldn't speak with them like I can with you, however. They eventually grew angry and ran off into the whiteness. If you go far enough out, you may find them... though I wouldn't recommend it. They're likely quite mad. All this whiteness can do that to you, you know. It'll drive you mad mad mad. If you let it.
KotOR Icon Dialog.png 4. Just keep your distance, I'm warning you.
KotOR Icon Dialog.png Rakatan: And what would you do? Harm me? You think you're wearing those clothes, here, and carrying those weapons? Interesting, really. No no no... there's not a thing we can do to each other. So you needn't worry, I can't harm you. Isn't that reassuring?

You can ask several questions, but the following is most pertinent:

KotOR Icon Dialog.png 1. Is there no way out of here?
Dialog
KotOR Icon Dialog.png Rakatan: Well, now *that* is a most interesting question. Yes yes yes indeed. I've been here long enough to ponder that. How many years, now? A thousand? Ten thousand? Bah... I could never remember the numbers, even when I kept track. The point is that I know a way out of this clever little prison. Interesting, that, wouldn't you say?
KotOR Icon Dialog.png 1. Out? Out to where? If you get out of here, your body's probably dead. KotOR Icon Dialog.png 2. I don't suppose you'll tell me, will you? KotOR Icon Dialog.png 3. Let me guess: there's a catch.
KotOR Icon Dialog.png Rakatan: How clever of you to realize that? Indeed you are correct. Your body, however, is not. KotOR Icon Dialog.png Rakatan: Why would I not tell you? My escape requires your involvement... and your body, I might add. KotOR Icon Dialog.png Rakatan: Isn't there always? There's only one place that one of us can escape to... and that's your body. Mine, I'm sure, is not available.
KotOR Icon Dialog.png Rakatan: Now before you go off getting all excited and defensive, let me tell you that I can't go jumping into your body without your willing agreement. Conversely, you can't go jumping back into your body without my knowledge. This leaves us at something of an impasse, wouldn't you agree?
KotOR Icon Dialog.png 1. So what do you suggest? KotOR Icon Dialog.png 2. Look... you are *not* getting my body. KotOR Icon Dialog.png 3. How do I know you aren't lying to me?
KotOR Icon Dialog.png Rakatan: What I suggest is for us to settle this now, like civilized beings. KotOR Icon Dialog.png Rakatan: Did I not already say that I could only take your body if you were willing? Yes yes I believe I did. We are still communicating, correct?
KotOR Icon Dialog.png Rakatan: It is like this, dear sentient... if you like, we could spend the next thousand years debating. You want out, I want out, it could go on and on. Unless your species is remarkably long-lived, I doubt your body has a thousand years. And, frankly, I doubt either of us is going to convince the other of anything, yes? So why waste the time? A simple competition between the two of us and we settle the matter. You win, you go free. I win, I go free. Yes?
KotOR Icon Dialog.png 4. Forget it! Tell me how to get out! NOW!!
KotOR Icon Dialog.png Rakatan: Why would I do that? And however would you coerce me to do so? No no no... we play or you stay. Simple as that.
KotOR Icon Dialog.png 3. This sounds deceptively simple.
KotOR Icon Dialog.png Rakatan: Does it? In truth, I've had a long time to think it over. You can take your time thinking about it, yourself, but why?
KotOR Icon Dialog.png 1. How do I know I could trust you?
KotOR Icon Dialog.png Rakatan: You have no reason not to trust me, now. If I were to betray you, then you would never trust me again... and we would be stuck here arguing forever.
KotOR Icon Dialog.png 1. It only takes once.
KotOR Icon Dialog.png Rakatan: I suppose that's true. But if you won and I did not release you, there would never be another chance for me to escape anyway, would there? You would never agree to it.
KotOR Icon Dialog.png 1. You have a point.
KotOR Icon Dialog.png Rakatan: Hence I may as well let you go, if you win. It is my one and only opportunity for freedom.

It's about to become clear that this is inspired by Riddles in the Dark, the fifth chapter of J.R.R. Tolkien's The Hobbit:

KotOR Icon Dialog.png 2. What kind of competition do you mean?
Dialog
KotOR Icon Dialog.png Rakatan: I have little clue as to which activities you are superior at. You are at the same disadvantage with me, I suspect. So the best game is one of the mind. An exchange of riddles, perhaps. The first of us to fail at an answer loses. What do you think?
KotOR Icon Dialog.png 2. I'd rather a more physical challenge.
KotOR Icon Dialog.png Rakatan: Mmmm no doubt. You may have missed my earlier statement, so let me remind you that your physical body is not really here. Your muscles do not exert anything and you can apply no force here. Hence a "physical" challenge is somewhat impossible, no? So let's restrict ourselves to the mental challenges, my dear sentient.
KotOR Icon Dialog.png 3. And what's to stop you from cheating?
KotOR Icon Dialog.png Rakatan: For that matter, what's to stop *you* from cheating? The only thing I can think of is that it's quite hard to cheat at riddles. Fair is fair.
KotOR Icon Dialog.png 4. What are the rules?
KotOR Icon Dialog.png Rakatan: Hmm. Perhaps we should restrict ourselves from riddles specific to our culture or race. A kiratta-sarn, while wonderful to look at, would be meaningless to you, I'm sure. Beyond that, I shouldn't think there be any rules necessary. A riddle is a riddle. So are we agreed?
KotOR Icon Dialog.png 1. I don't seem to have much of a choice.
KotOR Icon Dialog.png Rakatan: Now now no need to be fussy. If I seem to be moving fast it's simply because I've had an overabundance of time to consider this scenario. That being the case, and seeing as this is technically my home, I'll go first. Now... let's see...

You'll need to answer a minimum of three riddles correctly, and a maximum of four, before you can return to your body:

KotOR Icon Dialog.png Rakatan: "Until I am measured, I am not known,
yet how you miss me when I have flown."
KotOR Icon Dialog.png 1. Light. KotOR Icon Dialog.png 2. Time. KotOR Icon Dialog.png 3. Hope. KotOR Icon Dialog.png 4. Energy.
Dialog
KotOR Icon Dialog.png Rakatan: Yes yes yes... I suppose that was an easy one. Perhaps I should have used all this time to think of harder riddles, hey? KotOR Icon Dialog.png Rakatan: Mmm? Are you quite serious with that answer? And here I thought I was only warming up. The answer is time!

Answer incorrectly at any time, and the consequences are dire:

KotOR Icon Dialog.png Rakatan: My, my, my... the contest is over already! Fair is fair, sentient... I go free. With luck you will someday find a body of your own, yes? So don't despair... but do hold still.
Your entire party has been
killed.
Return to main menu.

Otherwise, it's about to be made very clear that this is inspired by The Hobbit (although it's Gollum's riddle, not Bilbo's):

Dialog
KotOR Icon Dialog.png Rakatan: Fair is fair, sentient. Your turn.
KotOR Icon Dialog.png 1. "If you break me, I do not stop working.
If you touch me, I may be snared.
If you lose me, nothing will matter."
KotOR Icon Dialog.png 2. "What has roots as nobody sees, is taller than the trees,
up up it goes and yet it never grows."
KotOR Icon Dialog.png Rakatan: Oh my... there are not many things that keep working once they're broken. Hmmm... oh! Oh, yes. Your heart! Heart is the answer! KotOR Icon Dialog.png Rakatan: What manner of plant could that be? But it does not grow... so is it no plant at all? It... it is a mountain! Yes, that is it!
KotOR Icon Dialog.png Rakatan: Very clever, sentient... but it is my turn once again!

When it's your turn you can choose from two riddles, but the first two times he always answers correctly:

KotOR Icon Dialog.png Rakatan: "I never was, yet always will be. I am never seen, yet always come.
I can carry nothing, yet hold much for some."
KotOR Icon Dialog.png 1. Tomorrow. KotOR Icon Dialog.png 2. Gravity. KotOR Icon Dialog.png 3. Rain. KotOR Icon Dialog.png 4. Vacuum.
Dialog
KotOR Icon Dialog.png Rakatan: Yes yes yes, you have the right of it. Tomorrow it is. KotOR Icon Dialog.png Rakatan: Aha! Caught you, I have! Tomorrow is the answer! Tomorrow!
KotOR Icon Dialog.png Rakatan: Fair is fair, sentient. Your turn.
KotOR Icon Dialog.png 2. "You heard me before, yet you hear me again,
Then I die, until you call me again."
KotOR Icon Dialog.png Rakatan: Hmmm... what an odd riddle. Yes yes yes, let me see. Hear again, and then call again... an echo? It is an echo! Ha ha! Very clever, sentient... but it is my turn once again!
KotOR Icon Dialog.png Rakatan: "Who makes it has no need of it.
Who buys it has no use for it.
Who uses it has no knowledge of it."
KotOR Icon Dialog.png 1. Air. KotOR Icon Dialog.png 2. Energy. KotOR Icon Dialog.png 3. Time. KotOR Icon Dialog.png 4. A grave.
Dialog
KotOR Icon Dialog.png Rakatan: Yes, that's it. A grave it is, though I'll likely never see one. KotOR Icon Dialog.png Rakatan: No no no, you are wrong! A grave is the answer! To bury the dead!

This is the first riddle he cannot answer:

KotOR Icon Dialog.png Rakatan: Fair is fair, sentient. Your turn.
KotOR Icon Dialog.png 2. "Flying to Dantooine I meet five ships.
Each ship has five crewmen, each crewman five pets.
How many in all are flying to Dantooine?"
Dialog
KotOR Icon Dialog.png Rakatan: No no! Not numbers! Never have I been good with numbers! Hmmm... think think think! Five times five... add the one... no no no... Err... carry the two... ninety-four? No, ninety-six! Is it ninety-six?
KotOR Icon Dialog.png 1. It's one. I'm the only one flying to Dantooine.
KotOR Icon Dialog.png Rakatan: Ahh! Fooled, I have been! Fooled myself! Very very clever of you! You have won!

Otherwise, one more riddle needs to be answered before he cannot answer either of yours:

KotOR Icon Dialog.png Rakatan: "I am always hungry, I must always be fed.
The finger I lick will soon turn red."
KotOR Icon Dialog.png 1. A gizka. KotOR Icon Dialog.png 2. A flame. KotOR Icon Dialog.png 3. A starship engine. KotOR Icon Dialog.png 4. A mouth.
Dialog
KotOR Icon Dialog.png Rakatan: Yes, it's true. I wasn't sure if you blistered as we did... but it appears you do. So be it. KotOR Icon Dialog.png Rakatan: No no no! You are wrong! A flame is the answer, to blister you red!
KotOR Icon Dialog.png Rakatan: Fair is fair, sentient. Your turn.
KotOR Icon Dialog.png 2. "You can see nothing else when you look in my face,
I will look you in the eye and I will never lie."
KotOR Icon Dialog.png Rakatan: Never lie, hey? Hmmm. There is something familiar here... I cannot place my finger upon it. Look you in the eye... look you in the eye... I... I concede. I do not know the answer to your riddle. You are victorious.
KotOR Icon Dialog.png 1. The answer is your reflection.

Either way, once you've won you can return to your body when you're ready:

KotOR Icon Dialog.png Rakatan: *sigh* It appears my destiny is to be imprisoned even longer. Are you ready to return to your body, sentient?
Dialog
KotOR Icon Dialog.png 1. Before I go, what's your name?
KotOR Icon Dialog.png Rakatan: Eh? My name? It's... it's... well how do you like that? I've completely forgotten. I think I knew it a thousand years ago. I guess I've been here so long I've forgotten. My, that is depressing.
KotOR Icon Dialog.png 2. I could try to find some other way to get you out of here.
KotOR Icon Dialog.png Rakatan: I doubt you could help. My people made quite certain that escaping these prisons was a difficult prospect, you know. It took me as long as I've been here to figure out the only exit... and even then, I'm sure it's only happened because my prison is no longer secure. Hmmm. I do have to wonder how that happened. Are my people still about? If they were, I can't see that they'd let my prison loose so easily. But even if they are gone, I doubt you'd be able to find any way to release me. No, I suppose I shall just have to wait for someone who is not as proficient at riddles as you are to come along.
KotOR Icon Dialog.png 3. I could destroy your prison once I'm out... if you wish.
KotOR Icon Dialog.png Rakatan: Oh, I certainly doubt that. No offense, but your species hardly strikes me as that advanced. Besides... I'm not ready to explode into bitty atoms just yet.
KotOR Icon Dialog.png 4. Don't worry. I'm sure someone else will be along before you know it.
KotOR Icon Dialog.png Rakatan: You know... you're right. And maybe they won't be as intelligent as you, either. That makes me feel much better, thank you.
KotOR Icon Dialog.png 5. Right. Get me out of here, and don't do anything funny. KotOR Icon Dialog.png 6. I'm ready to go.
KotOR Icon Dialog.png Rakatan: There's nothing complicated to it. It's better for me to just show you than teach you. Just close your eyes a moment, sentient...
Journal Entry Added Unfinished Business
You managed to escape from the prison world inside the box, but it was a narrow thing. Apparently Lurze was correct that opening the box was a bad thing. If you still intend to deliver it to Motta the Hutt, he can be found in the swoop track on Tatooine.
KotOR Icon Dialog.png Mystery Box: [The box doesn't seem to be active any more. Perhaps it can only be used once by each owner.]

Travel to Tatooine to deliver it to Motta the Hutt in Anchorhead's swoop registration.

Trouble With Gizka

After disembarking on Tatooine and approaching the Exit to its docking bay, the Aqualish dockworker Jor Ul Kurax speaks to you, informing you that a shipment of gizka has been delivered to your ship, and some might have gotten loose!

Sure enough, when you return to the Ebon Hawk you'll find it overrun with gizka, small, bipedal amphibians with an overly high reproductive rate. However, they're harmless and cause no actual trouble. You can interact with them:

Dialog
KotOR Icon Dialog.png Gizka: [The gizka looks at you curiously, cooing.]
KotOR Icon Dialog.png 1. [Pick it up.] KotOR Icon Dialog.png 3. [Pet it.]
KotOR Icon Dialog.png Gizka: [You try to pick up the gizka, but it wriggles from your grasp and plops back down to the floor.] KotOR Icon Dialog.png Gizka: [You scratch the little critter behind its nubs that pass for ears and it coos enthusiastically in response.]
KotOR Icon Dialog.png 1. [Play a game with the gizka.]
KotOR Icon Dialog.png Gizka: [You play a game of peek-a-boo with the little creature, hiding your face behind your hands and startling it each time you "appear". What fun.]
KotOR Icon Dialog.png 2. [Kill it.] KotOR Icon Dialog.png 4. [Leave it alone.]
KotOR Icon Dialog.png Gizka: [The fragile creature's neck is easily wrung. Strangely enough, another gizka shows itself a moment later, crawling out from between two panels.] KotOR Icon Dialog.png Gizka: [The gizka looks disappointed at the lack of attention and hops away.]

If you want them gone, your party are no help whatsoever:

Dialog
KotOR Icon Dialog.png 4. Do you know if anything can be done about all these gizka on board? KotOR Icon Dialog.png 4. Have you seen all these gizka on the ship?
KotOR Icon Bastila.png Bastila: I wish I could help you with that. KotOR Icon Canderous.png Canderous: So deal with it. Why are you asking me about it?
KotOR Icon Dialog.png 3. Do you know if anything can be done about all these gizka? KotOR Icon Dialog.png 4. Do you know anything about these gizka, HK?
KotOR Icon Carth.png Carth: I'm not really sure. You can figure it out on your own, can't you? KotOR Icon HK-47.png HK-47: Statement: I have little knowledge of that to impart, master.
KotOR Icon Dialog.png 3. Do you know if anything can be done about all these gizka? KotOR Icon Dialog.png 3. Have you seen all these gizka we have on board?
KotOR Icon Juhani.png Juhani: I do not know how to help you with that, I am sorry. KotOR Icon Jolee.png Jolee: *Sigh* I have no idea what you're talking about. Rabble rabble… what are you saying.
KotOR Icon Dialog.png 6. Do you know anything about these gizka creatures? KotOR Icon Dialog.png 6. Do you know anything about dealing with gizka?
KotOR Icon Mission.png Mission: Umm… are you sure you want to ask me about that? KotOR Icon Zaalbar.png Zaalbar: I know nothing of what you speak.

There are two ways to deal with them for which you receive experience. The most immediate action is to buy gizka poison from one of the following merchants:

World Area Source Cost Amount
Tatooine Docking Bay Mic'Tunan'Jus Orgu 350 Infinite
Tatooine Cantina Junix Nard 350 Infinite
Kashyyyk Czerka Landing Port Eli Gand / Matton Dasol 350 Infinite
KotOR Icon Credits.png Credits Lost: 350 Item(s) Received Merchant
  • Gizka Poison

Any gizka ingesting one of these toxic pellets will die within a few seconds. It will also cause the creature to attack all other gizka in the area, infecting them as well.

Return to the Ebon Hawk and find a gizka:

KotOR Icon Dialog.png 1. [Feed it the gizka poison.]
KotOR Icon Dialog.png Gizka: [The gizka devours the poison in a single, greedy gulp. It will probably take a few seconds for the poison to have an effect.]
Journal Entry Added The Trouble With Gizka
The infected gizka should soon rid the Ebon Hawk of its unwanted visitors, though you might want to keep a few doses of poison handy to deal with any pesky survivors.
Experience Points (XP) Received:
  • 560 Fed gizka poison

[This gizka looks rather sickly. It must have been infected with the gizka poison. You probably should keep your distance.]

If you can be persuasive using skill or the Force then you can travel to Manaan and its docking bay to convince the Selkath Nubassa to take the gizka off your hands. Although you receive slightly less experience (500 vs 560), not only can he take them off your hands for far less credits (100 vs 350), he can be persuaded to do so for free, or even give you 100 credits for them (but you must be highly persuasive to achieve this without lying to him and moving closer to the dark side of the Force).

Otherwise, gizka remain on the Ebon Hawk until you crash land on the Unknown World in the Star Forge System, once you've discovered the last of the Star Maps and have the hyperspace coordinates that lead you there:

KotOR Icon Zaalbar.png Zaalbar: Maybe if we're lucky the crash will take care of our gizka problem. The rough landing might convince them to abandon the ship.

It does, and they do.