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(→‎Side with Freyyr: Second attempt)
(→‎Side with Chuundar: Added enemy information and Zaalbar dialog)
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|Update=Freyyr has returned to regain leadership of Rwookrrorro, but you have prodded Zaalbar to side with his brother Chuundar against their father.}}
|Update=Freyyr has returned to regain leadership of Rwookrrorro, but you have prodded Zaalbar to side with his brother Chuundar against their father.}}


The only enemies are Freyyr and the two Wookiee guards with warblades flanking you on either side.
The only enemies are Freyyr and the two Wookiee guards with warblades flanking you on either side. Freyyr is a shadow of his former self.


Freyyr information
{|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090"
!colspan=5 {{no|Freyyr}}
|-valign=top
 
|width=20%|Model
 
{|cellpadding=0 cellspacing=0
 
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:left" width=100%
|-
!width=40%|Alignment
|width=60%|50 (Neutral)
|-
!Class
|[[../Classes#Soldier|Soldier]]
|-
!Level
|14
|-
!align=left|Skills
|-
|align=left|[[../Skills#Awareness|Awareness]]
| 2
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:center" width=100%
!width=50% align=left|Attributes
|-
|align=left|[[../Attributes#Strength|Strength]]
|width=25%|24
|width=25%| +7
|-
|align=left|[[../Attributes#Dexterity|Dexterity]]
| 14
| +2
|-
|align=left|[[../Attributes#Constitution|Constitution]]
|20
| +5
|-
|align=left|[[../Attributes#Intelligence|Intelligence]]
| 15
| +2
|-
|align=left|[[../Attributes#Wisdom|Wisdom]]
| 15
| +2
|-
|align=left|[[../Attributes#Charisma|Charisma]]
| 12
| +1
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:center" width=100%
!align=left|Attributes
|-
|width=75% align=left|[[../Combat#Vitality|Vitality]]
|width=25%|190
|-
|align=left|[[../Force powers#Force points|Force]]
|0
|-
|align=left|[[../Combat#Defense|Defense]]
|12
|-
|align=left|[[../Saves|Fortitude]]
| 14
|-
|align=left|[[../Saves|Reflex]]
| 6
|-
|align=left|[[../Saves|Will]]
| 6
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:center" width=100%
!width=40% align=left|Ranged
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[../Combat#Attack|Attack]]
| -
| -
|-
|align=left|[[../Combat#Damage|Damage]]
| -
| -
|-
|align=left|[[../Combat#Critical threat|Threat]]
| -
| -
|-
!align=left|Melee
|-
|align=left|[[../Combat#Attack|Attack]]
| 21
| -
|-
|align=left|[[../Combat#Damage|Physical]]
| 8-19
| -
|-
|align=left|[[../Combat#Critical threat|Threat]]
| 20-20,x2
| -
|}


Wookiee Guard information
|-valign=top
!align=left|Items
!align=left colspan=2|Feats
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Long Sword.png|24px|Long Sword|link=Star Wars: Knights of the Old Republic/Melee weapons#Long Sword]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}
 
{|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090"
!colspan=5 {{no|Wookiee Guard}}
|-valign=top
 
|width=20%|Model
 
{|cellpadding=0 cellspacing=0
 
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:left" width=100%
|-
!width=40%|Alignment
|width=60%|50 (Neutral)
|-
!Class
|[[../Classes#Soldier|Soldier]]
|-
!Level
|6
|-
!align=left|Skills
|-
|align=left|[[../Skills#Awareness|Awareness]]
| 2
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:center" width=100%
!width=50% align=left|Attributes
|-
|align=left|[[../Attributes#Strength|Strength]]
|width=25%|18
|width=25%| +4
|-
|align=left|[[../Attributes#Dexterity|Dexterity]]
| 12
| +1
|-
|align=left|[[../Attributes#Constitution|Constitution]]
|15
| +2
|-
|align=left|[[../Attributes#Intelligence|Intelligence]]
| 10
| 0
|-
|align=left|[[../Attributes#Wisdom|Wisdom]]
| 15
| +2
|-
|align=left|[[../Attributes#Charisma|Charisma]]
| 12
| +1
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:center" width=100%
!align=left|Attributes
|-
|width=75% align=left|[[../Combat#Vitality|Vitality]]
|width=25%|112
|-
|align=left|[[../Force powers#Force points|Force]]
|0
|-
|align=left|[[../Combat#Defense|Defense]]
|11
|-
|align=left|[[../Saves|Fortitude]]
| 7
|-
|align=left|[[../Saves|Reflex]]
| 3
|-
|align=left|[[../Saves|Will]]
| 4
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:center" width=100%
!width=40% align=left|Ranged
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[../Combat#Attack|Attack]]
| -
| -
|-
|align=left|[[../Combat#Damage|Damage]]
| -
| -
|-
|align=left|[[../Combat#Critical threat|Threat]]
| -
| -
|-
!align=left|Melee
|-
|align=left|[[../Combat#Attack|Attack]]
| 6
| 0
|-
|align=left|[[../Combat#Damage|Physical]]
| 5-14
| 5-14
|-
|align=left|[[../Combat#Critical threat|Threat]]
| 20-20,x2
| 20-20,x2
|}
 
|-valign=top
!align=left|Items
!align=left colspan=2|Feats
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Wookiee Warblade.png|24px|Wookiee Warblade|link=Star Wars: Knights of the Old Republic/Melee weapons#Wookiee Warblade]] + [[File:KotOR Item Frag Grenade.png|24px|Frag Grenade|link=Star Wars: Knights of the Old Republic/Grenades#Frag Grenade]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Power Attack.png|24px|Power Attack|link=Star Wars: Knights of the Old Republic/Feats#Power Attack]] [[File:KotOR Feat Flurry.png|24px|Flurry|link=Star Wars: Knights of the Old Republic/Feats#Flurry]] [[File:KotOR Feat Critical Strike.png|24px|Critical Strike|link=Star Wars: Knights of the Old Republic/Feats#Critical Strike]] [[../Difficulty Classes|10]]
|colspan=2|
None
|}


{{KotOR XP
{{KotOR XP
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[[../Getting Started#Party|Party selection]] now opens, allowing you to add Zaalbar to your party again. This is your only chance to change your party until you return to the [[../Great Walkway#Czerka Dock|Czerka landing port]] via the Great Walkway, as you're now escorted outside the [[../Great Walkway#Rwookrrorro Village|village gates]], forbidden to return.
[[../Getting Started#Party|Party selection]] now opens, allowing you to add Zaalbar to your party again. This is your only chance to change your party until you return to the [[../Great Walkway#Czerka Dock|Czerka landing port]] via the Great Walkway, as you're now escorted outside the [[../Great Walkway#Rwookrrorro Village|village gates]], forbidden to return.
If you speak to Zaalbar afterwards, you can find out what effect this whole experience has had on him:
{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed"
|
{|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100%
|
{|cellpadding=1 cellspacing=0 style="background:#aaaaaa" width=100%
!Dialog
|}
|}
|-
|
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=Do you know anything about the planet we're on?}}
{{KotOR Dialog
|Icon=Zaalbar
|Name=Zaalbar:
|Dialog=So many things have changed on Kashyyyk. I'm not sure what my place is. I must learn more about you outsiders. Chuundar has told me much about our failures here. I think learning how to really live elsewhere will help. And maybe... maybe I'll come back to fight... but not now.}}
{{KotOR Dialog
|Icon=Dialog
|Name=3.
|Dialog=I want to know a little more about you, Zaalbar.}}
{{KotOR Dialog
|Icon=Zaalbar
|Name=Zaalbar:
|Dialog=I will fulfill my life debt with you, but I don't think outsiders are worthy of knowing about me or my people. I don't think I have to explain why. You witnessed what happened on Kashyyyk, what is still going on.}}
{|cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=33%|
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=The slavers are responsible for what happened, not me.}}
|width=34%|
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=Perhaps the outsiders are to blame, but your people are complicit.}}
|width=33%|
{{KotOR Dialog
|Icon=Dialog
|Name=3.
|Dialog=Your attitude better not interfere with your service to me.}}
|-valign=top
|
{{KotOR Dialog
|Icon=Zaalbar
|Name=Zaalbar:
|Dialog=Chuundar showed me that you are all the same, all greedy, but I also learned that outsiders can be used.}}
|
{{KotOR Dialog
|Icon=Zaalbar
|Name=Zaalbar:
|Dialog=Did we ask to be enslaved? Suffer like we have and then you can criticize how we dealt with this. Chuundar has done what he must to ensure we survive. I see it now. He has shown me you can be used.}}
|
{{KotOR Dialog
|Icon=Zaalbar
|Name=Zaalbar:
|Dialog=I am only a slave to you, just like my people are slaves. Well, Chuundar has shown me how to use you anyway.}}
|}
{{KotOR Dialog
|Icon=Zaalbar
|Name=Zaalbar:
|Dialog=As long as you think you are leading, you don't care what those beneath you do. I will use this to my advantage. I owe you a life debt, and I will honor it, but I will also serve myself. That is all I have to say.}}
These responses end the dialog, never to be repeated:
{{KotOR Dialog
|Icon=Dialog
|Name=3.
|Dialog=Have anything more to say about yourself, Zaalbar?}}
{{KotOR Dialog
|Icon=Zaalbar
|Name=Zaalbar:
|Dialog=I have said all I am going to. I will follow you as my life debt commands, but you are just another outsider to me.}}
|}


{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Lower Shadowlands|nextpage=Manaan}}
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Lower Shadowlands|nextpage=Manaan}}

Revision as of 23:55, 12 December 2014

File:KotOR Screenshot Chieftain's Hall.jpg
Chieftain's Hall

Chieftain in Need

You stand before Chuundar once again at the west end of the Hall of the Chieftain. Zaalbar stands to the left of him. A Czerka guard stands in each corner behind them, while you're flanked by a Wookiee guard with a warblade and another with a bowcaster on both sides. If you didn't kill him in the lower Shadowlands, Freyyr stands to the right of Chuundar.

Template:KotOR Dialog

KotOR Icon Light.png 1. Without doubt! Chuundar is a slaver!
Light Side Points Gained: +4

Template:KotOR Dialog

Template:KotOR Dialog

You move closest to the light side of the Force by urging Zaalbar to convince them to talk it through.

Template:KotOR Dialog

Template:KotOR Dialog

KotOR Icon Light.png 1. Convince them! Avoid this needless slaughter!
Light Side Points Gained: +6

Template:KotOR Dialog

You move closer to the dark side of the Force by prodding Zaalbar to side with his brother Chuundar against their father.

KotOR Icon Dark.png 1. Yes! Freyyr abandoned you! "Sorry" doesn't make it better!
Dark Side Points Gained: -4

Template:KotOR Dialog

Side with Freyyr

Template:KotOR Journal

Aside from any party, your only allies in the hall are Freyyr and Zaalbar, although they're invulnerable at this point.

While they surround and outnumber you, all are within radius of Insanity (character level > 11), Force Wave or Stasis (both character level > 14), which can be used to debilitate them all at once. The two Wookiee guards with bowcasters are extremely weak (only 8 vitality) and should be killed in a single round (Force Wave will always do so even if their saving throws are successful).

Template:KotOR XP

KotOR Icon Light.png Freyyr: I have no doubt. Let the two halves of the blade be made one. My son shall hold Bacca's Sword.
Light Side Points Gained: +6

Party selection opens, allowing you to add Zaalbar to your party again, although you remain in the hall so this isn't necessary.

Template:KotOR Journal

Template:KotOR XP

Template:KotOR Item

Template:KotOR Item

You can speak to Freyyr again to ask about the Star Map if you haven't already acquired it (or the computer if you have), and the Mandalorian hunters in the Shadowlands.

If Zaalbar isn't in your party and you can dominate minds, if you ask Freyyr about the reward then you can get him to pay you credits (although you'll move closer to the dark side of the Force even if you're only able to affect minds).

KotOR Icon Dark.png 1. [Force Persuade] You want to pay me credits. Many, many credits.
Dark Side Points Gained: -2
High 1. [Force Persuade] You want to pay me credits. Many, many credits.

Template:KotOR Dialog

KotOR Icon Credits.png Credits Received: 750

If you speak to Zaalbar afterwards, you can find out what effect this whole experience has had on him:

Exit the hall via the door in the east wall, taking you back to the village of Rwookrrorro.

Side with Chuundar

Template:KotOR Journal

The only enemies are Freyyr and the two Wookiee guards with warblades flanking you on either side. Freyyr is a shadow of his former self.

Template:KotOR XP

If you already killed Freyyr in the lower Shadowlands, you're brought before Chuundar by Gorwooken and there's no combat.

Regardless of where Freyyr was killed:

You can ask about what you saw in the Shadowlands.

Otherwise:

KotOR Icon Dark.png Chuundar: No matter how helpful they may have been. Goodbye.
Dark Side Points Gained: -6

Template:KotOR Journal

Template:KotOR Journal

Template:KotOR XP

Template:KotOR XP

Template:KotOR Item

You only receive Bacca's Ceremonial Blade if you or Freyyr brought Bacca's Sword Blade up from the lower Shadowlands after killing the ritual beast. Otherwise, the hilt is given to Zaalbar so he has to be in your party (and nearby) if you return to the Shadowlands to kill the beast.

Party selection now opens, allowing you to add Zaalbar to your party again. This is your only chance to change your party until you return to the Czerka landing port via the Great Walkway, as you're now escorted outside the village gates, forbidden to return.

If you speak to Zaalbar afterwards, you can find out what effect this whole experience has had on him: