Onderduiker (talk | contribs) m (→Rancor in the Sewers: Put Synthesized Odor, Bek Datapad and Frag Grenade in bold (potential quest items), added file link) |
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==Lower Sewers== | ==Lower Sewers== | ||
You enter from the [[../Lower Sewers| | You enter from the [[../Lower Sewers|lower sewers]] on the west side of the upper sewers, standing in a short tunnel with sewer doors at either end: beyond the west door are the lower sewers, while beyond the east door is an open chamber with water cascading into the middle of it and a walkway around its perimeter. One Gamorrean is fighting two rakghouls just to your right, while another is fighting a single rakghoul to the northeast. | ||
{|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090" | |||
{|width=100% class="collapsible collapsed" style="background:#ffdddd; border | |||
!colspan=5 {{no|Gamorrean}} | !colspan=5 {{no|Gamorrean}} | ||
|-valign=top | |-valign=top | ||
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|} | |} | ||
{|width=100% class="collapsible collapsed" style="background:#ffdddd; border | {|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090" | ||
!colspan=5 {{no|Rakghoul}} | !colspan=5 {{no|Rakghoul}} | ||
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{{KotOR XP | {{KotOR XP | ||
|XP=*'''[[../Experience#Kills|Challenge Rating 2]]''' Killed | |XP=*'''[[../Experience#Kills|Challenge Rating 2]]''' Killed Gamorrean (2) | ||
*'''Challenge Rating 2''' Killed | *'''Challenge Rating 2''' Killed Rakghoul (3)}} | ||
There are sewer doors to exit the chamber to the southeast and northeast. The southeast door opens on a dead end, | There are sewer doors to exit the chamber to the southeast and northeast. The southeast door opens on a dead end, mined to prevent easy access to an unusable ladder at the other end. | ||
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|-valign=bottom | |-valign=bottom | ||
|width=24 align=center|[[File:KotOR Icon Awareness.png|Awareness|link=Star Wars: Knights of the Old Republic/Skills#Awareness|24px]] | |width=24 align=center|[[File:KotOR Icon Awareness.png|Awareness|link=Star Wars: Knights of the Old Republic/Skills#Awareness|24px]] | ||
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|} | |} | ||
At the base of the ladder are a skeletal corpse with random contents and a Sith | At the base of the ladder are a skeletal corpse with random contents and the corpse of a Sith soldier. | ||
{{KotOR Item | {{KotOR Item | ||
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{{KotOR XP | {{KotOR XP | ||
|XP=*'''Challenge Rating 2''' Killed | |XP=*'''Challenge Rating 2''' Killed Gamorrean (2)}} | ||
There's a sewer door at the east end of this tunnel, beyond which is another chamber with water cascading into the middle of it and a walkway around its perimeter. This walkway | |||
is mined to the southeast, just to your right: | |||
is mined to the southeast, just to your right | |||
{| cellpadding=3 cellspacing=0 style="background:#ddffdd; border | {| cellpadding=3 cellspacing=0 style="background:#ddffdd; border:1px solid #90ff90" width=100% | ||
|-valign=bottom | |-valign=bottom | ||
|width=24 align=center|[[File:KotOR Icon Awareness.png|Awareness|link=Star Wars: Knights of the Old Republic/Skills#Awareness|24px]] | |width=24 align=center|[[File:KotOR Icon Awareness.png|Awareness|link=Star Wars: Knights of the Old Republic/Skills#Awareness|24px]] | ||
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|} | |} | ||
It's also patrolled by a | It's also patrolled by a malfunctioning droid: | ||
{|width=100% class="collapsible collapsed" style="background:#ffdddd; border | {|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090" | ||
!colspan=5 {{no|Malfunctioning Droid}} | !colspan=5 {{no|Malfunctioning Droid}} | ||
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[[File:KotOR Item Blaster Carbine.png| | [[File:KotOR Item Blaster Carbine.png|24px|Blaster Carbine|link=Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Carbine]] | ||
|colspan=2| | |colspan=2| | ||
[[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] | [[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] | ||
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{{KotOR XP | {{KotOR XP | ||
|XP=*''' | |XP=*'''Challenge Rating 4''' Killed Malfunctioning Droid}} | ||
There are sewer doors to exit the chamber to the southeast and northeast. The southeast door opens on a tunnel taking you further into the | There are sewer doors to exit the chamber to the southeast and northeast. The southeast door opens on a tunnel taking you further into the upper sewers, towards the [[../Upper Sewers#Rancor in the Sewers|Rancor's chamber]]. | ||
The northeast sewer door opens on a dead end guarded by two Gamorrean raiders and a Gamorrean raid leader. | |||
The northeast sewer door opens on a dead end guarded by two Gamorrean | |||
{|width=100% class="collapsible collapsed" style="background:#ffdddd; border | {|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090" | ||
!colspan=5 {{no|Gamorrean Raider}} | !colspan=5 {{no|Gamorrean Raider}} | ||
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[[File:KotOR Item Gamorrean Battleaxe.png| | [[File:KotOR Item Gamorrean Battleaxe.png|24px|Gamorrean Battleaxe|link=Star Wars: Knights of the Old Republic/Melee weapons#Gamorrean Battleaxe]] | ||
|colspan=2| | |colspan=2| | ||
[[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Power Attack.png|24px|Power Attack|link=Star Wars: Knights of the Old Republic/Feats#Power Attack]] | [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Power Attack.png|24px|Power Attack|link=Star Wars: Knights of the Old Republic/Feats#Power Attack]] | ||
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!colspan=5 {{no|Gamorrean Raid Leader}} | !colspan=5 {{no|Gamorrean Raid Leader}} | ||
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[[File:KotOR Item Gamorrean Battleaxe.png| | [[File:KotOR Item Gamorrean Battleaxe.png|24px|Gamorrean Battleaxe|link=Star Wars: Knights of the Old Republic/Melee weapons#Gamorrean Battleaxe]] | ||
|colspan=2| | |colspan=2| | ||
[[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Power Attack.png|24px|Power Attack|link=Star Wars: Knights of the Old Republic/Feats#Power Attack]] | [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Power Attack.png|24px|Power Attack|link=Star Wars: Knights of the Old Republic/Feats#Power Attack]] | ||
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{{KotOR XP | {{KotOR XP | ||
|XP=*''' | |XP=*'''Challenge Rating 2''' Killed Gamorrean Raider (2) | ||
*'''Challenge Rating 4''' Killed Gamorrean Raid Leader}} | *'''Challenge Rating 4''' Killed Gamorrean Raid Leader}} | ||
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==Rancor in the Sewers== | ==Rancor in the Sewers== | ||
The tunnel just beyond the southeast door is mined | The tunnel just beyond the southeast door is mined: | ||
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|-valign=bottom | |-valign=bottom | ||
|width=24 align=center|[[File:KotOR Icon Awareness.png|Awareness|link=Star Wars: Knights of the Old Republic/Skills#Awareness|24px]] | |width=24 align=center|[[File:KotOR Icon Awareness.png|Awareness|link=Star Wars: Knights of the Old Republic/Skills#Awareness|24px]] | ||
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*'''Bek Datapad'''}} | *'''Bek Datapad'''}} | ||
You can read the Bek datapad by selecting it in your [[../Getting Started#Inventory|inventory]]: | |||
;This datapad seems to detail plans the Hidden Bek had to get into the Black Vulkar base. Of note is the following: | ;This datapad seems to detail plans the Hidden Bek had to get into the Black Vulkar base. Of note is the following: | ||
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|XP=*'''200''' Killed Rancor}} | |XP=*'''200''' Killed Rancor}} | ||
There's a grating like a cattle grid in front of the east sewer door just beyond the Rancor to which it cannot get close, so it's also possible to use [[../Skills#Stealth|Stealth]] to sneak past to safety, attack from range to draw it away and then run past (use [[../Utility items#Adrenal Alacrity|Adrenal Alacrity]] [[../Utility items#Stimulants|stimulants]] to increase movement speed), or [[../Combat#Debilitated | There's a grating like a cattle grid in front of the east sewer door just beyond the Rancor to which it cannot get close, so it's also possible to use [[../Skills#Stealth|Stealth]] to sneak past to safety, attack from range to draw it away and then run past (use [[../Utility items#Adrenal Alacrity|Adrenal Alacrity]] [[../Utility items#Stimulants|stimulants]] to increase movement speed), or [[../Combat#Debilitated penalty|debilitate]] it (a [[../Grenades#Concussion Grenade|Concussion Grenade]] has 50% chance of stunning it for 9 seconds) and do likewise. However, none of this is recommended (particularly using Stealth, due to the Rancor's high [[../Skills#Awareness|Awareness]]) since no [[../Experience|experience]] is received for doing so, unless it's the first step in an attempt to kill it by other means (from which you can receive (much) more experience). | ||
{|width=100% class="collapsible uncollapsed" style="background:#ffdddd; border | {|width=100% class="collapsible uncollapsed" style="background:#ffdddd; border:1px solid #ff9090" | ||
!colspan=5 {{no|Rancor}} | !colspan=5 {{no|Rancor}} | ||
|-valign=top | |-valign=top | ||
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|} | |} | ||
Although its melee attack is almost certain to hit and its damage is perfectly capable of killing with one hit, the Rancor also has [[../Difficulty Classes# | Although its melee attack is almost certain to hit and its damage is perfectly capable of killing with one hit, the Rancor also has [[../Difficulty Classes#On Hit|On Hit:]] [[../Difficulty Classes#Instant Death|Instant Death]], [[../Difficulty Classes|DC]] '''100''' to ensure melee combat is suicidal unless it has been debilitated; even then, its high defense means very few attacks will hit. | ||
The Rancor's hide gives it Damage Immunity: Energy, Fire and Ion 100%, restricting ranged attack options to [[../Blaster pistols#Disruptor pistols|disruptor pistols]] and [[../Blaster rifles#Disruptor rifles|rifles]] (physical damage), or [[../Blaster pistols#Sonic pistols|sonic pistols]] and [[../Blaster rifles#Sonic rifles|rifles]]. However, up to this point you'll only have been able to buy '''one''' [[../Blaster pistols#Sonic Pistol|Sonic Pistol]] from [[../South Apartments#Inventory|Larrim]] in the [[../South Apartments| | The Rancor's hide gives it Damage Immunity: Energy, Fire and Ion 100%, restricting ranged attack options to [[../Blaster pistols#Disruptor pistols|disruptor pistols]] and [[../Blaster rifles#Disruptor rifles|rifles]] (physical damage), or [[../Blaster pistols#Sonic pistols|sonic pistols]] and [[../Blaster rifles#Sonic rifles|rifles]]. However, up to this point you'll only have been able to buy '''one''' [[../Blaster pistols#Sonic Pistol|Sonic Pistol]] from [[../South Apartments#Inventory|Larrim]] in the [[../South Apartments|south apartments]] for 220 credits; although you can potentially get a [[../Blaster pistols#Disruptor Pistol|Disruptor Pistol]] and two [[../Blaster rifles#Disruptor Rifle|Disruptor Rifles]] before escaping Taris, you cannot do so until you're beyond the Rancor. Once again its high defense means very few attacks will hit, although upon returning from the [[../Upper Sewers#Black Vulkar Base|Black Vulkar base]] after completing the search for Bastila and killing the [[../Sith Base (Taris)#Sith Governor|Sith governor]], your party can take their time shooting it from the safety of the grating. | ||
Throwing [[../Grenades|grenades]] kills the Rancor quickly without needing to return later. Leave your party in the tunnel and enter the chamber in Solo | Throwing [[../Grenades|grenades]] kills the Rancor quickly without needing to return later. Leave your party in the tunnel and enter the chamber in Solo mode, or ideally you (your whole party if possible) should get to the safety of the grating (otherwise you'll need to return to the tunnel between throws). It takes 5-9 [[../Grenades#Frag Grenade|Frag Grenades]] (most likely 6-7) to kill it, although starting with a [[../Grenades#Poison Grenade|Poison Grenade]] or [[../Grenades#Sonic Grenade|Sonic Grenade]] may reduce the number (50% chance of 40 poison damage over 30 seconds, or -6 Dexterity for 30 seconds to reduce Reflex saves by 3, respectively). | ||
[[../Mines|Mines]] can also be set, then shooting or throwing a grenade (once again a Poison or Sonic Grenade may help) at the Rancor will draw it towards them. It takes 5-10 [[../Mines#Minor Frag Mine|Minor Frag Mines]] (most likely 7) to kill it. | [[../Mines|Mines]] can also be set, then shooting or throwing a grenade (once again a Poison or Sonic Grenade may help) at the Rancor will draw it towards them. It takes 5-10 [[../Mines#Minor Frag Mine|Minor Frag Mines]] (most likely 7) to kill it. | ||
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==Black Vulkar Base== | ==Black Vulkar Base== | ||
Beyond the east sewer door | Beyond the east sewer door in the Rancor's chamber is a short tunnel leading to an elevator at its east end, flanked by a Vulkar guard on each side. | ||
{|width=100% class="collapsible collapsed" style="background:#ffdddd; border | {|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090" | ||
!colspan=5 {{no|Vulkar Guard}} | !colspan=5 {{no|Vulkar Guard}} | ||
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[[File:KotOR Item Energy Shield.png| | [[File:KotOR Item Energy Shield.png|24px|Energy Shield|link=Star Wars: Knights of the Old Republic/Arms#Energy Shield]] [[File:KotOR Item Military Suit.png|24px|Military Suit|link=Star Wars: Knights of the Old Republic/Light armor#Military Suit]] [[File:KotOR Item Blaster Carbine.png|24px|Blaster Carbine|link=Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Carbine]] + [[File:KotOR Item Vibroblade.png|24px|Vibroblade|link=Star Wars: Knights of the Old Republic/Melee weapons#Vibroblade]] | ||
|colspan=2| | |colspan=2| | ||
[[File:KotOR Feat Armor Proficiency Light.png|24px|Armor Proficiency: Light|link=Star Wars: Knights of the Old Republic/Feats#Armor Proficiency]] [[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Power Attack.png|24px|Power Attack|link=Star Wars: Knights of the Old Republic/Feats#Power Attack]] | [[File:KotOR Feat Armor Proficiency Light.png|24px|Armor Proficiency: Light|link=Star Wars: Knights of the Old Republic/Feats#Armor Proficiency]] [[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Power Attack.png|24px|Power Attack|link=Star Wars: Knights of the Old Republic/Feats#Power Attack]] | ||
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{{KotOR XP | {{KotOR XP | ||
|XP=*'''[[../Experience#Kills|Challenge Rating 3]]''' Killed Vulkar | |XP=*'''[[../Experience#Kills|Challenge Rating 3]]''' Killed Vulkar Guard (2)}} | ||
{|cellpadding=0 cellspacing=0 width=100% | {|cellpadding=0 cellspacing=0 width=100% | ||
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|Item=*[[../Utility items#Medpac|Medpac]] (3)}} | |Item=*[[../Utility items#Medpac|Medpac]] (3)}} | ||
Once you've taken the elevator to the Black Vulkar | Once you've taken the elevator to the Black Vulkar base you'll be unable to return to [[../South Apartments#Your Apartment|hideout]] or change [[../Party|party selection]] without exiting the base, so do so now if need be. | ||
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Lower Sewers|nextpage=Black Vulkar Base}} | {{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Lower Sewers|nextpage=Black Vulkar Base}} |
Revision as of 22:52, 10 August 2014
Lower Sewers
You enter from the lower sewers on the west side of the upper sewers, standing in a short tunnel with sewer doors at either end: beyond the west door are the lower sewers, while beyond the east door is an open chamber with water cascading into the middle of it and a walkway around its perimeter. One Gamorrean is fighting two rakghouls just to your right, while another is fighting a single rakghoul to the northeast.
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You can just stand back and let them fight it out (if they kill each other experience is still received, but this won't be recorded in Feedback) before killing any survivors yourself.
There are sewer doors to exit the chamber to the southeast and northeast. The southeast door opens on a dead end, mined to prevent easy access to an unusable ladder at the other end.
Minor Frag Mine (1) | Detect | 20 (0) | Disable | 20 (0) | Recover | 30 (10) |
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At the base of the ladder are a skeletal corpse with random contents and the corpse of a Sith soldier.
The northeast door opens on a long tunnel turning to the east, which is patrolled by two more Gamorreans.
There's a sewer door at the east end of this tunnel, beyond which is another chamber with water cascading into the middle of it and a walkway around its perimeter. This walkway is mined to the southeast, just to your right:
Minor Gas Mine (1) | Detect | 20 (0) | Disable | 20 (0) | Recover | 30 (10) |
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It's also patrolled by a malfunctioning droid:
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There are sewer doors to exit the chamber to the southeast and northeast. The southeast door opens on a tunnel taking you further into the upper sewers, towards the Rancor's chamber.
The northeast sewer door opens on a dead end guarded by two Gamorrean raiders and a Gamorrean raid leader.
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There's a skeletal corpse with random contents at the northeast end.
Rancor in the Sewers
The tunnel just beyond the southeast door is mined:
Minor Frag Mine (1) | Detect | 20 (0) | Disable | 20 (0) | Recover | 30 (10) |
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The tunnel turns south and descends down a ramp to a sewer door. As you approach it, you'll see a severed arm lying on the floor to the right.
You can read the Bek datapad by selecting it in your inventory:
- This datapad seems to detail plans the Hidden Bek had to get into the Black Vulkar base. Of note is the following
- "We have synthesized a substance with an odor that resembles a favorite prey of rancors. If we place the bait properly, we can lure the rancor into eating something lethal enough to kill it."
The sewer door opens on the northwest corner of a large chamber with a high ceiling. To the south is a corpse pile to your left.
As you approach it, you'll see its creator to the east: the Rancor! Fortunately it has its back to you and it's far enough away not to become aware of you, but it guards a sewer door to the east which is the only other exit from the chamber.
The simplest way to remove it is to give the synthesized odor and any grenade to the corpse pile: do so and a short scene will play in which the Rancor snorts the odor, eats from the corpse pile and is then killed when the grenade explodes in its mouth.
There's a grating like a cattle grid in front of the east sewer door just beyond the Rancor to which it cannot get close, so it's also possible to use Stealth to sneak past to safety, attack from range to draw it away and then run past (use Adrenal Alacrity stimulants to increase movement speed), or debilitate it (a Concussion Grenade has 50% chance of stunning it for 9 seconds) and do likewise. However, none of this is recommended (particularly using Stealth, due to the Rancor's high Awareness) since no experience is received for doing so, unless it's the first step in an attempt to kill it by other means (from which you can receive (much) more experience).
Rancor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Although its melee attack is almost certain to hit and its damage is perfectly capable of killing with one hit, the Rancor also has On Hit: Instant Death, DC 100 to ensure melee combat is suicidal unless it has been debilitated; even then, its high defense means very few attacks will hit.
The Rancor's hide gives it Damage Immunity: Energy, Fire and Ion 100%, restricting ranged attack options to disruptor pistols and rifles (physical damage), or sonic pistols and rifles. However, up to this point you'll only have been able to buy one Sonic Pistol from Larrim in the south apartments for 220 credits; although you can potentially get a Disruptor Pistol and two Disruptor Rifles before escaping Taris, you cannot do so until you're beyond the Rancor. Once again its high defense means very few attacks will hit, although upon returning from the Black Vulkar base after completing the search for Bastila and killing the Sith governor, your party can take their time shooting it from the safety of the grating.
Throwing grenades kills the Rancor quickly without needing to return later. Leave your party in the tunnel and enter the chamber in Solo mode, or ideally you (your whole party if possible) should get to the safety of the grating (otherwise you'll need to return to the tunnel between throws). It takes 5-9 Frag Grenades (most likely 6-7) to kill it, although starting with a Poison Grenade or Sonic Grenade may reduce the number (50% chance of 40 poison damage over 30 seconds, or -6 Dexterity for 30 seconds to reduce Reflex saves by 3, respectively).
Mines can also be set, then shooting or throwing a grenade (once again a Poison or Sonic Grenade may help) at the Rancor will draw it towards them. It takes 5-10 Minor Frag Mines (most likely 7) to kill it.
Depending on experience level you can receive much more than 200 XP for killing it if you don't use the synthesized odor, although most likely at the expense of grenades, mines or time.
XP level | 5 | 9 | 13 | 17 |
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XP | 800 (*4) | 600 (*3) | 400 (*2) | 200 |
If its remains prevent you from getting to the east sewer door, they can quickly be destroyed (they resist 1 damage and have 15 Vitality).
Black Vulkar Base
Beyond the east sewer door in the Rancor's chamber is a short tunnel leading to an elevator at its east end, flanked by a Vulkar guard on each side.
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They'll hold their position and use their Energy Shield before they start shooting, so melee combat may be preferable. Unfortunately they aren't standing close enough for any grenade to hit both of them.
To the left of the sewer door upon entry is a chewed corpse.
Once you've taken the elevator to the Black Vulkar base you'll be unable to return to hideout or change party selection without exiting the base, so do so now if need be.