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{{All Game Nav|game=Super Mario World}}
{{Header Nav|game=Super Mario World}}
This course moves away from the norm we are used to seeing in this game. The koppa troppas have command over this level and can easily kill you if you don't have split second timing. This is the only part of the game where you're gonna see ice blocks, light blue pipes and fancy little platforms. Watch out for the flying fishes we seen in Super Mario Brothers back in the 80s


Several unshelled Koopa Troopas await with a shell atop U-shaped chasms. If you run to the right side of the chasm and wait, the shell the Koopa throws won't return. When you arrive at a pit with P-Switch on a corner, don't activate the switch. Carry it with you until you see a coin plataform and a [?] block. The block contains a star, which will help a lot during the next stage.
This level moves away from the norm we are used to seeing in this game. There are 2 parts to this level, and the ground is slippery requiring you to be careful.
 
Koopa Troopas have command over the first part and will try to kick their shells at you, so try to avoid them if you can. Rexes are also present, and you may stomp on them if you'd like.
 
There is a ? block with a Mushroom inside it, but it is difficult to collect as it is guarded by a Shiny Shell Koopa and is therefore best avoided.
 
The second part of the level is the only part of the game where you're going to see ice blocks, light blue pipes and fancy little platforms. Watch out for the Cheep-Cheeps, who will try to jump out at you!
 
If you have Blue Yoshi or the cape, you can simply fly over the level (while avoiding any pipes) and avoid confronting any enemies. If not, there is a P-Switch located towards the end of the first part. Do not stomp on it yet; pick it up and carry it throughout until you stumble upon a coin platform with a ? block above it. Stomp on the switch and then hit the block to receive a Starman, which will allow you ease at getting through the second part.
 
{{Footer Nav|game=Super Mario World|prevpage=Way Cool|nextpage=Groovy}}

Latest revision as of 22:58, 4 April 2024

This level moves away from the norm we are used to seeing in this game. There are 2 parts to this level, and the ground is slippery requiring you to be careful.

Koopa Troopas have command over the first part and will try to kick their shells at you, so try to avoid them if you can. Rexes are also present, and you may stomp on them if you'd like.

There is a ? block with a Mushroom inside it, but it is difficult to collect as it is guarded by a Shiny Shell Koopa and is therefore best avoided.

The second part of the level is the only part of the game where you're going to see ice blocks, light blue pipes and fancy little platforms. Watch out for the Cheep-Cheeps, who will try to jump out at you!

If you have Blue Yoshi or the cape, you can simply fly over the level (while avoiding any pipes) and avoid confronting any enemies. If not, there is a P-Switch located towards the end of the first part. Do not stomp on it yet; pick it up and carry it throughout until you stumble upon a coin platform with a ? block above it. Stomp on the switch and then hit the block to receive a Starman, which will allow you ease at getting through the second part.