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* '''Kirby''' - Decently strong, yet passed on by many as being light-weight and weak. Kirby has lots of potential, especially with his copy ability, but its the creativeness which is key to this fighter. Kirby relies on deep air combos and has decent enough ground attacks to keep the chain going. Kirbyciding and Forward smashing is what Kirby is infamous for, but in the end, this character is very light and can be easily countered off in the air, so make sure to keep a decent and powerful combo going using Kirby's hammer and leg attacks.
* '''Kirby''' - Decently strong, yet passed on by many as being light-weight and weak. Kirby has lots of potential, especially with his copy ability, but its the creativeness which is key to this fighter. Kirby relies on deep air combos and has decent enough ground attacks to keep the chain going. Kirbyciding and Forward smashing is what Kirby is infamous for, but in the end, this character is very light and can be easily countered off in the air, so make sure to keep a decent and powerful combo going using Kirby's hammer and leg attacks.
* '''Donkey Kong''' - Heavy attacker with good damaging attacks, but very large, not good at recovery and easy to hit.
* '''Donkey Kong''' - Heavy attacker with good damaging attacks, but very large, not good at recovery and easy to hit.
* '''Sonic''' - Agile, quick, but sometimes too quick. Sonic has been know to lose control, but if you think you can handle the speed, Sonic has some decent moves and fast recovery to get you to "Step it Up"
* '''Sonic''' - Agile, quick, but sometimes too quick. Sonic has been know to lose control in his quickness, so a sensei with super senses and reflexes (or a guy that can slow down time) can do decent amounts of damage...
* '''Ike''' - ...Eh... Heavy attacker, bad recovery. He's famous for his heavy yet quick reflexes and attacks but... choose Marth instead.
* '''Ike''' - ...Eh... Heavy attacker, bad recovery. He's famous for his heavy yet quick reflexes and attacks but... choose Marth instead.
* '''Zelda/Sheik''' - Cosmo's ultimate weapons. Not the best in the world, but Sheik has great reflexes and decent quick attacks, and as displayed by Cosmo, when Zelda has been trained to her full potential, these two can make a deadly duo. But if your not Cosmo, these characters are pretty much fragile fighters and they require precise timing for their combos. Not good when you have to think fast.
* '''Zelda/Sheik''' - Cosmo's ultimate weapons. Not the best in the world, but Sheik has great reflexes and decent quick attacks, and as displayed by Cosmo, when Zelda has been trained to her full potential, these two can make a deadly duo. But if your not Cosmo, these characters are pretty much fragile fighters and they require precise timing for their combos. Not good when you have to think fast.
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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
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