Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 174: | Line 174: | ||
|style="background-color:#c0c0c0"|[[File:COTW Resist Fire Icon.png]] | |style="background-color:#c0c0c0"|[[File:COTW Resist Fire Icon.png]] | ||
|} | |} | ||
<br /> | |||
===Shield=== | ===Shield=== | ||
The Shield spell conjures a small magical shield, which will move itself to block attacks on you. In effect, it temporarily increases the character's Armor Value by 5. You may cast this spell multiple times to create many such shields, greatly increasing your protection. | The Shield spell conjures a small magical shield, which will move itself to block attacks on you. In effect, it temporarily increases the character's Armor Value by 5. You may cast this spell multiple times to create many such shields, greatly increasing your protection. | ||
Line 226: | Line 227: | ||
|style="background-color:#c0c0c0"|[[File:COTW Healing Icon.png]] | |style="background-color:#c0c0c0"|[[File:COTW Healing Icon.png]] | ||
|} | |} | ||
<br /> | |||
===Heal Minor Wounds=== | ===Heal Minor Wounds=== | ||
The Heal Minor Wounds spell repairs injuries suffered in combat, restoring Hit Points (HP) to the player. The greater of 8 hit points or 20% of the player's maximum hit points will be regained, not exceeding the character's maximum. | The Heal Minor Wounds spell repairs injuries suffered in combat, restoring Hit Points (HP) to the player. The greater of 8 hit points or 20% of the player's maximum hit points will be regained, not exceeding the character's maximum. | ||
Line 285: | Line 287: | ||
|style="background-color:#c0c0c0"|[[File:COTW Teleport Icon.png]] | |style="background-color:#c0c0c0"|[[File:COTW Teleport Icon.png]] | ||
|} | |} | ||
<br /> | |||
===Phase Door=== | ===Phase Door=== | ||
The Phase Door spell opens an extra-dimensional portal which transports the player to a random location from 5 to 10 squares from his or her current position. | The Phase Door spell opens an extra-dimensional portal which transports the player to a random location from 5 to 10 squares from his or her current position. | ||
Line 337: | Line 340: | ||
|style="background-color:#c0c0c0"|[[File:COTW Clairvoyance Icon.png]] | |style="background-color:#c0c0c0"|[[File:COTW Clairvoyance Icon.png]] | ||
|} | |} | ||
<br /> | |||
===Detect Objects=== | ===Detect Objects=== | ||
The Detect Objects spell shows the location of all the objects on the current level. These sites will remain seen, but if the objects are later moved by some creature, this will not be discovered until the site is actually visited. | The Detect Objects spell shows the location of all the objects on the current level. These sites will remain seen, but if the objects are later moved by some creature, this will not be discovered until the site is actually visited. | ||
Line 391: | Line 395: | ||
|style="background-color:#c0c0c0"|[[File:COTW Remove Curse Icon.png]] | |style="background-color:#c0c0c0"|[[File:COTW Remove Curse Icon.png]] | ||
|} | |} | ||
<br /> | |||
===Light=== | ===Light=== | ||
The Light spell has one of two effects. Cast in a hallway, it will light the 3x3 square region around the target square. In a room, however, the entire room is lit. | The Light spell has one of two effects. Cast in a hallway, it will light the 3x3 square region around the target square. In a room, however, the entire room is lit. |