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;{{a|Shadows, Shades and Spectres}}
;{{a|Shadows, Shades and Spectres}}
These creatures, of varying strength, are the incorporeal remains of evil humans cursed to walk the earth for a time beyond death, until some condition is fulfilled. Humans of great evil will become shades instead of shadows, and the greatest will become spectres. These creatures aren't especially strong or smart, but they remember being alive and have a strong hatred for those who still are. In battle they will typically animate some weapon, since they are intangible themselves. While this weapon is real and can be blocked, the creatures themselves are difficult to destroy with mortal weapons.
These creatures, of varying strength, are the incorporeal remains of evil humans cursed to walk the earth for a time beyond death, until some condition is fulfilled. Humans of great evil will become shades instead of shadows, and the greatest will become spectres. These creatures aren't especially strong or smart, but they remember being alive and have a strong hatred for those who still are. In battle they will typically animate some weapon, since they are intangible themselves. While this weapon is real and can be blocked, the creatures themselves are difficult to destroy with mortal weapons.
Strategy: Shadows start appearing early on in the Fortress. They are pretty tough, so first you may want to deplete their health with ranged attacks. Note, that they are immune to cold.


;{{a|Skeletons and Walking Corpses}}
;{{a|Skeletons and Walking Corpses}}
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