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{{Header Nav|game=Castle of the Winds}} | {{Header Nav|game=Castle of the Winds}} | ||
[[ | [[Image:cotw-start_village.PNG|thumb|right|This is the village where you start the game.]] | ||
Although it is secondary to the hack-and-slash gameplay, ''Castle'' has a plot loosely based on Norse mythology, told with setting changes, unique items, boss enemies and occasional blocks of text. As the story progresses, the setting changes twice; there are thus three towns, each with its own dungeon nearby. The game has a total of 40 dungeon levels, some randomly generated, others pre-designed. | Although it is secondary to the hack-and-slash gameplay, ''Castle'' has a plot loosely based on Norse mythology, told with setting changes, unique items, boss enemies and occasional blocks of text. As the story progresses, the setting changes twice; there are thus three towns, each with its own dungeon nearby. The game has a total of 40 dungeon levels, some randomly generated, others pre-designed. | ||
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The buildings in the hamlet are as follows: | The buildings in the hamlet are as follows: | ||
*''' | *'''The Temple of Odin''', which offers healing spells and restoration of drained attributes whether temporary or permanent as well as '''Remove Curse''' and '''Rune of Return''', for a price. | ||
*'''Olaf's Junk Store''', which sells nothing but will buy anything, including the "worthless" items that other merchants reject, for which it pays 25 copper pieces (CP). However, it will not pay more than 25 CP for an item, even when other merchants will | *'''Olaf's Junk Store''', which sells nothing but will buy anything, including the "worthless" items that other merchants reject, for which it pays 25 copper pieces (CP). However, it will not pay more than 25 CP for an item, even when other merchants will. In some cases, such as boots and cloaks, the broken version of an item is worth more than the normal, unbroken version (i.e. 25 CP versus even less). | ||
*The house of a '''sage''', who will identify any unknown item for a fee. | *The house of a '''sage''', who will identify any unknown item for a fee. | ||
*Two merchants | *Two merchants, a '''blacksmith''' (buys and sells weapons and armour) and a '''general store''' (buys and sells scrolls, potions, spellbooks, cloaks, boots, containers). | ||
*Two farmhouses and a village well, which have no function and are purely decorative. | *Two farmhouses and a village well, which have no function and are purely decorative. | ||
After clearing out the abandoned mine, the player finds the first scrap of parchment, and returns to the hamlet to find it pillaged. He or she then travels to Bjarnhaven. | After clearing out the abandoned mine, the player finds the first scrap of parchment, and returns to the hamlet to find it pillaged. He or she then travels to Bjarnhaven. | ||
== Bjarnhaven | == Bjarnhaven == | ||
The buildings in Bjarnhaven are: | The buildings in Bjarnhaven are: | ||
*'''The Temple of Odin''', '''Olaf's Junk Store''', and a '''sage''', which work the same way as in the hamlet. | *'''The Temple of Odin''', '''Olaf's Junk Store''', and a '''sage''', which work the same way as in the hamlet. | ||
*A branch office of the '''First Bank of Crossroads''', where the player can deposit money. He will then not have to carry the money or risk having it stolen by a '''Smirking Sneak Thief''', but it will still be available to spend | *A branch office of the '''First Bank of Crossroads''', where the player can deposit money. He will then not have to carry the money or risk having it stolen by a '''Smirking Sneak Thief''', but it will still be available to spend in the four shops. | ||
*Four merchants: a | *Four merchants: a weapons shop, an armor shop (buys and sells suits of armor, helms, shields, bracers, and gauntlets), a general store (same as the hamlet), and a magic shop (buys and sells scrolls, potions, wands, staves, rings, and amulets) | ||
*A number of homes and a small fountain, all decorative. | *A number of homes and a small fountain, all decorative. | ||
The fortress near Bjarnhaven is 11 levels deep and is held by ''Hrungnir, the Hill Giant Lord'' (the only boss in the fortress). Hrungnir carries the ''Enchanted Amulet of Kings'', which grants a resistance to Drain Life (attribute- and experience-draining attacks). When the player Activates the amulet | The fortress near Bjarnhaven is 11 levels deep and is held by ''Hrungnir, the Hill Giant Lord'' (the only boss in the fortress). Hrungnir carries the ''Enchanted Amulet of Kings'', which grants a resistance to Drain Life (attribute- and experience-draining attacks). When the player Activates the amulet, Part I ends, and the game can be imported or started over in Part II. In general, a winning character carried over will have more experience and equipment than one newly created. | ||
== Crossroads == | |||
In Part II, the castle near the town of Crossroads is ruined. Only the dungeon and parts of the ground floor remain; the dungeon is 25 levels deep and has been converted by the monsters living in it: the crypt has been desecrated, a ''Necromancer'' has set up his home (with a bed and desk), and special rooms for elementals installed. The minor bosses are a ''Wolf-Man'' and a ''Bear-Man'' (identical in stats to their non-boss counterparts, but each having minions of his respective animal type); at deeper levels, the player fights the four giant kings, followed by the '''Demon Lord Surtur'''. | |||
The buildings in the town are: | The buildings in the town are: | ||
*A central keep | *A central keep, where the Jarl will not admit the player at first, but will provide advice and two enchanted items after specific bosses are killed. | ||
*'''The Temple of Odin''', '''Olaf's Junk Store''', a '''sage''' and the central office of the '''First Bank of Crossroads''' | *'''The Temple of Odin''', '''Olaf's Junk Store''', a '''sage''' and the central office of the '''First Bank of Crossroads'''. | ||
*Ten merchants: two | *Ten merchants: two weapon shops, two armor shops, two general stores, two magic shops (buy and sell potions, scrolls, spellbooks, wands, staves, rings, and amulets) and two minor magic shops (buy and sell potions, scrolls, and spellbooks) | ||
*A number of apartment buildings, mansions and a huge fountain. | *A number of apartment buildings, mansions and a huge fountain. | ||
{{Footer Nav|game=Castle of the Winds|prevpage=Character Attributes|nextpage=Strategy}} | {{Footer Nav|game=Castle of the Winds|prevpage=Character Attributes|nextpage=Strategy}} |