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* Dexterity: 72 (for a bonus to Armor Value, hitting enemies sufficiently often, and to make sure we can disarm traps despite our low Intelligence) | * Dexterity: 72 (for a bonus to Armor Value, hitting enemies sufficiently often, and to make sure we can disarm traps despite our low Intelligence) | ||
A magic-oriented character would need an Intelligence of 70 for the maximum number of Mana Points: | A magic-oriented character would need an Intelligence of 70 for the maximum number of Mana Points: | ||
* Strength: | * Strength: 50 (so we can move quickly while carrying stuff, sufficient to wear most armor) | ||
* Intelligence: 70 (for the maximum number of MP) | * Intelligence: 70 (for the maximum number of MP) | ||
* Constitution: 72 (for the maximum number of HP) | * Constitution: 72 (for the maximum number of HP) | ||
* Dexterity: | * Dexterity: 36 (to avoid a penalty to AV) | ||
==Useful [[Castle of the Winds/Magic|magic]]== | ==Useful [[Castle of the Winds/Magic|magic]]== |