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{| {{prettytable}}
{| {{prettytable}}
! Leapen || Testoll || Will o'the Wisp
! Leapen || Testoll || Will o'the Wisp
|- align="center" style="background-color:black"
|- align="center" bgcolor="black"
| [[Image:Dragon Buster Leapen.png]] || [[Image:Dragon Buster Testoll.png]] || [[Image:Dragon Buster Will o'the Wisp.png]]  
| [[Image:Dragon Buster Leapen.png]] || [[Image:Dragon Buster Testoll.png]] || [[Image:Dragon Buster Will o'the Wisp.png]]  
|-
|-
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|-
|-
! Stingray || Slime || Eyeful
! Stingray || Slime || Eyeful
|- align="center" style="background-color:black"
|- align="center" bgcolor="black"
| [[Image:Dragon Buster Stingray.png]] || [[Image:Dragon Buster Slime.png]] || [[Image:Dragon Buster Eyeful.png]]  
| [[Image:Dragon Buster Stingray.png]] || [[Image:Dragon Buster Slime.png]] || [[Image:Dragon Buster Eyeful.png]]  
|-
|-
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|-
|-
! Snake || Bat || Inosaii
! Snake || Bat || Inosaii
|- align="center" style="background-color:black"
|- align="center" bgcolor="black"
| [[Image:Dragon Buster Snake.png]] || [[Image:Dragon Buster Bat.png]] || [[Image:Dragon Buster Inosaii.png]]  
| [[Image:Dragon Buster Snake.png]] || [[Image:Dragon Buster Bat.png]] || [[Image:Dragon Buster Inosaii.png]]  
|-
|-
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|-
|-
! Crawler || Gold Crawler || Cave Shark
! Crawler || Gold Crawler || Cave Shark
|- align="center" style="background-color:black"
|- align="center" bgcolor="black"
| [[Image:Dragon Buster Crawler.png]] || [[Image:Dragon Buster Crawler Gold.png]] || [[Image:Dragon Buster Cave Shark.png]]
| [[Image:Dragon Buster Crawler.png]] || [[Image:Dragon Buster Crawler Gold.png]] || [[Image:Dragon Buster Cave Shark.png]]
|-
|-
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|-
|-
! || Golem ||
! || Golem ||
|- align="center" style="background-color:black"
|- align="center" bgcolor="black"
| || [[Image:Dragon Buster Golem.png]] ||
| || [[Image:Dragon Buster Golem.png]] ||
|-
|-
| || What the Golem lacks in speed, it more than makes up for in size.  Impossible to jump over, Golems attack with clubs that can do significant damage to Clovis if it connects.  Green Golems require two hits to defeat.
| || What the Golem lacks in speed, it more than makes up for in size.  Impossible to jump over, Golems attack with clubs that can do significant damage to Clovis if it connects.  Green Golems require two hits to defeat.
|}
== Famicom/MSX2 enemies ==
Not all the enemies mentioned above are found in the Famicom and MSX2 versions of the game.  In addition, four new enemies are introduced to the game.
{| {{prettytable}}
! Spider || Thief
|- align="center" style="background-color:black"
| [[Image:Dragon Buster Famicom Spider.png]] || [[Image:Dragon Buster Famicom Thief.png]]
|-
| Spiders are fairly simple enemies.  They prefer to walk along the ceilings, but will occasionally drop down to attack you.  They jump back up as quickly as they fall and continue along the ceiling.  Don't think you can safely walk beneath them.  Swing your sword to dispatch them before continuing on.
| If there's one enemy to be on the look out for after you've collected a Super Sword, it's the Thief!  Although you no longer have to decide between holding the sword or a sceptre, your possession of the sword is not permanent.  If a Thief hits you while you have the sword, he will grab it and try to run away.  Smash him with your regular sword to get the Super Sword back before it is gone forever.  If you don't have the Super Sword, the Thief is just a minor annoyance.
|-
! Ghoul || Rock
|- align="center" style="background-color:black"
| [[Image:Dragon Buster Famicom Ghoul.png]] || [[Image:Dragon Buster Famicom Rock.png]]
|-
| Ghouls are rather unique enemies; they cannot be harmed by your sword.  Not even the Super Sword can scratch them, although the more powerful upgraded version of the Super Sword can.  Ghouls are susceptible however to magic, so you'll either need to push them out of your way with your sword, or dispatch them with a spell in order to move past them.
| This strange little creature scuttles along the ground of the dungeons at quite a high speed.  It can be difficult to catch them even when you're running.  It doesn't like to be too close to Clovis.  Instead, it prefers to stand a short distance away and do what it does best: spit stones at you.  The stones come flying out of its mouth, which happens to be situated on the top of its head over its giant eye.
|}
|}


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{| {{prettytable}}
{| {{prettytable}}
! Skeleton || Fafnil
! Skeleton || Fafnil
|- align="center" style="background-color:black"
|- align="center" bgcolor="black"
| [[Image:Dragon Buster Skeleton.png]]
| [[Image:Dragon Buster Skeleton.png]]
| valign="bottom"  | [[Image:Dragon Buster Fafnil.png]]
| valign="bottom"  | [[Image:Dragon Buster Fafnil.png]]
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|-
|-
! Wizard || Bishop
! Wizard || Bishop
|- align="center" style="background-color:black"
|- align="center" bgcolor="black"
| [[Image:Dragon Buster Wizard.png]] || [[Image:Dragon Buster Bishop.png]]
| [[Image:Dragon Buster Wizard.png]] || [[Image:Dragon Buster Bishop.png]]
|-
|-
| The Wizard is a particularly tough room guardian.  Although he can cast multiple Fireball spells at you, he has also enchanted four swords that fly overhead to protect him.  The swords lock in on you and attack when you approach him.  Only the shield can protect you from the damage the deal.
| The Wizard is a particularly tough room guardian.  Although he can cast multiple Fireball spells at you, he has also enchanted four swords that fly overhead to protect him.  The swords lock in on you and attack when you approach him.  Only the shield can protect you from the damage the deal.
| Though less dangerous to fight than the Wizard, the Bishop is still a very tough foe.  The long reach of his halberd allows him to strike you at a much farther distance than you need to be to strike him.  With the added ability to cast Fireballs like the Wizard, a downward slash is the safest approach.  In Famicom version, he's capable of breaking your shield in a single blow, watch out.
| Though less dangerous to fight than the Wizard, the Bishop is still a very tough foe.  The long reach of his halberd allows him to strike you at a much farther distance than you need to be to strike him.  With the added ability to cast Fireballs like the Wizard, a downward slash is the safest approach.
|}
|}
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