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{{Header Nav|game= | {{Header Nav|game=InFamous}} | ||
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There are 69 neutral side missions in the game in a variety of types. Since there are usually multiples of each type of mission, the total number of missions is given after the name of the mission. For example, "'''Iterations''': 3" indicates there are a total of three missions of that type. | There are 69 neutral side missions in the game in a variety of types. Since there are usually multiples of each type of mission, the total number of missions is given after the name of the mission. For example, "'''Iterations''': 3" indicates there are a total of three missions of that type. | ||
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==Dark Water== | ==Dark Water== | ||
*'''Iterations''': 4 | *'''Iterations''': 4 | ||
The Reapers are poisoning the water by pouring tar into a water tower on top of a building. You'll immediately be able to pick out the building by the large number of red dots that spawn on it. Scan for nearby buildings that are higher and scale one. From your vantage point, rain electric death down on the gang. One good tactic is to show yourself and trade potshots with the gang, | |||
and then step back and wait. The gang will cluster on the nearest roof and you can then Thunder Drop into their midst. Once all the gang members are down, you must disable the tar keg on the water tower, so climb up to it. | and then step back and wait. The gang will cluster on the nearest roof and you can then Thunder Drop into their midst. Once all the gang members are down, you must disable the tar keg on the water tower, so climb up to it. | ||
For Good Karma, use Shockwave to destroy the keg. This will coat you with tar, disorienting you and temporarily removing some of your Battery Cores, and damages you – so don't take this route unless you're at full health. For Evil Karma, overload the keg with Lightning, which destroys the keg's functionality, but drains the tar into the water supply. This option does not damage Cole in any way. | This is a Karma Moment. For Good Karma, use Shockwave to destroy the keg. This will coat you with tar, disorienting you and temporarily removing some of your Battery Cores, and damages you – so don't take this route unless you're at full health. For Evil Karma, overload the keg with Lightning, which destroys the keg's functionality, but drains the tar into the water supply. This option does not damage Cole in any way. | ||
==Mobile Poison== | ==Mobile Poison== | ||
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==Playing Doctor== | ==Playing Doctor== | ||
*'''Iterations''': 1 | *'''Iterations''': 1 | ||
Karma Moment: Heal the injured cops, or steal the Blast Shards. | |||
For Good Karma, go to the marked place on your map and heal the injured cops. You'll then have to run back to the mission-giver and fight off some Reapers. Afterwards, you can pick up your reward: five Blast Shards. For Evil Karma, just attack the police and take the Blast Shards. | For Good Karma, go to the marked place on your map and heal the injured cops. You'll then have to run back to the mission-giver and fight off some Reapers. Afterwards, you can pick up your reward: five Blast Shards. For Evil Karma, just attack the police and take the Blast Shards. | ||
==Bystander== | ==Bystander== | ||
*'''Iterations''': 1 | *'''Iterations''': 1 | ||
Karma Moment: Help the police, or do nothing and let them fend for themselves. | |||
A police station is under attack. If playing the Evil path, just let the cops and gang fight it out and deal with survivors (if any). Heroes will, of course, jump in and take some lumps on behalf of the police. | A police station is under attack. If playing the Evil path, just let the cops and gang fight it out and deal with survivors (if any). Heroes will, of course, jump in and take some lumps on behalf of the police. | ||
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==Explosive Choices== | ==Explosive Choices== | ||
*'''Iterations''': 1 | *'''Iterations''': 1 | ||
Reapers have planted a bomb on the police station. Follow the officer to the station. | Reapers have planted a bomb on the police station. Follow the officer to the station. | ||
For Good Karma, drain the bomb. For Evil Karma, just wait around until the bomb goes off. If you take the Evil path, the cops will turn on you and start shooting. You have to kill them to finish the mission. | Karma Moment: For Good Karma, drain the bomb. For Evil Karma, just wait around until the bomb goes off. If you take the Evil path, the cops will turn on you and start shooting. You have to kill them to finish the mission. | ||
==Street Fight== | ==Street Fight== | ||
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==Split Decision== | ==Split Decision== | ||
*'''Iterations''': 1 | *'''Iterations''': 1 | ||
Dust Men have kidnapped a woman's brother and stolen their Blast Shards. For Evil Karma and the Shards, go after the Dust Men with the Shards. For Good Karma, but no Shards, rescue the woman's brother. | Dust Men have kidnapped a woman's brother and stolen their Blast Shards. For Evil Karma and the Shards, go after the Dust Men with the Shards. For Good Karma, but no Shards, rescue the woman's brother. | ||
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==Ulterior Motives== | ==Ulterior Motives== | ||
*'''Iterations''': 1 | *'''Iterations''': 1 | ||
Protect a dude as he goes to get something from his locker. You'll meet up with plenty of Dust Men, including a small Conduit or two. When you've finally cleared all the Dust Men, the guy gives you one Blast Shard. You can choose to accept it (Good Karma), or waste the dude and take his entire stash (Evil Karma). | Protect a dude as he goes to get something from his locker. You'll meet up with plenty of Dust Men, including a small Conduit or two. When you've finally cleared all the Dust Men, the guy gives you one Blast Shard. You can choose to accept it (Good Karma), or waste the dude and take his entire stash (Evil Karma). | ||
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==Private Property== | ==Private Property== | ||
*'''Iterations''': 1 | *'''Iterations''': 1 | ||
A man has been injured defending his locker from First Sons. This mission is short and sweet and requires no combat. Approach the injured man to get a Karma Moment. Heal the guy and he'll give you five Blast Shards. Try to take the Blast Shards and you'll be hit by a booby trap and get zilch for your trouble (except for some Evil Karma). | |||
A man has been injured defending his locker from First Sons. This mission is short and sweet and requires no combat. Approach the injured man to get a Karma Moment. Heal the guy and he'll give you five Blast Shards. Try to take the Blast Shards and you'll be hit by | |||
{{Footer Nav|game= | {{Footer Nav|game=InFamous|prevpage=Evil side missions|nextpage=Getting Started}} |