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* Most of her skills have low cooldown time.
* Most of her skills have low cooldown time.
* Her offensive skills tend to cost her little Mana.
* Her offensive skills tend to cost her little Mana.
* She's easily accepted to stages.


===Cons===
===Cons===
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* Some her skills home in on enemies, and consequentially their trajectories are sometimes unpredictable and their damage total are often not optimal.
* Some her skills home in on enemies, and consequentially their trajectories are sometimes unpredictable and their damage total are often not optimal.
* She can hardly cancel anything. Most attacks and skills she can cancel have a delay before you can cancel it.
* She can hardly cancel anything. Most attacks and skills she can cancel have a delay before you can cancel it.
* Her healing spells are often expensive in mp and take a lot of time to actually heal, leaving her completely open to any attack.
* Her healing spells are often expensive and take a lot of time to actually heal, leaving her completely open to any attack.
*If she is attacked while performing a healing spell, the spell is instantly canceled, and it does not take effect. Meaning you just wasted mp and a heal spell.
*If she is attacked while performing a healing spell, the spell is instantly canceled, and it does not take effect. Meaning you just wasted mp and a heal spell.


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Shoots a bead that heals minor damage for any player in your party or team. Difficult to aim if used when more than 2 party players in the screen, but useful in PvP for fake rescues if applied correctly.
Shoots a bead that heals minor damage for any player in your party or team. Difficult to aim if used when more than 2 party players in the screen, but useful in PvP for fake rescues if applied correctly.


*Ruling: Useful if used correctly. Learn to aim it.
*Ruling: Useful if used correctly. Learn to aim it, and it will be a great tool in your arsenal.


====Sunlight of Healing====
====Sunlight of Healing====
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*Ruling: Don't use too many skill points on it. One is good enough.
*Ruling: Don't use too many skill points on it. One is good enough.
====Resurrection====
Brings a dead ally back to life after a short casting time. Requires regeants. Really LONG cooldown time.
*Ruling: Stockpile the needed regeants. Use only if all else fails.
====Prayer of Healing====
Eir heals all allies in a certain range for a few seconds. She remains in place, praying, while everybody inside the range is healed. Average reusal time.
*Ruling: Good healing skill that is better than sunlight of healing. Not really useful in PvP as it leaves Eir open to attacks for a long time.
====Emergency Heal====
Instantly improves healing ability by a LOT, but Eir loses a LOT of her own HP.
*Ruling: Use if you have the HP.


===Moon===
===Moon===
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Shoots 3 moon pieces (levels 1-3) or 4 moon pieces(levels 4+) at an enemy or opponent. Locks on and homes in on target. Has a widely curved homing path, hard to hit close range opponents not in front of you. Higher damage than many other Eir offense skills. Good reusal time.
Shoots 3 moon pieces (levels 1-3) or 4 moon pieces(levels 4+) at an enemy or opponent. Locks on and homes in on target. Has a widely curved homing path, hard to hit close range opponents not in front of you. Higher damage than many other Eir offense skills. Good reusal time.


*Ruling: Don't rely on it for close-range battles. Use it for anything else.Use it in stage if the boss is big and far the more hit's the better.
*Ruling: Don't rely on it for close-range battles. Use it for anything else.


====Full Moon Bullet====
====Full Moon Bullet====
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*Ruling: Use heavily. An excellent multi-purpose attack.
*Ruling: Use heavily. An excellent multi-purpose attack.


====Holy Spirit====
====Sacred Circle====
Shoots a large circle of light that can blast an opponent across your screen of view.
Shoots a large circle of light that can blast an opponent across your screen of view.
An awesome attack that can cause heavy damage to multiple foes. Low recharge time.
An awesome attack that can cause heavy damage to multiple foes. Low recharge time.
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*Ruling: Not affecting poison is a big disadvantage, but put a skill point on it anyway.
*Ruling: Not affecting poison is a big disadvantage, but put a skill point on it anyway.
====Dodge====
Dash forward while dropping a fire orb that explodes, dealing heavy damage. Arguably Eir's best offense skill.
*Ruling: Use it and use it well.


===Bless===
===Bless===
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Ups physical(melee) damage for all party members, if any. Requires a regeant.
Ups physical(melee) damage for all party members, if any. Requires a regeant.


*Ruling: Once again, limited by required regeant.
*Ruling: Once again, limited by required regeant.  


====Life Extension====
====Resurrection====
Temporarily increases your and allies max HP. Good for fake res, but trumps most other character's self-buffs, which is a major problem.
Revives a dead party member with a certain amount of HP. Requires a regeant.
 
*Ruling: 1 point only. Don't bother with it otherwise.
 
====Sleep====
Does what it says, put enemies to sleep. Short duration, but is usually enough to score a free hit.
 
*Ruling: Get it maxed, or don't bother.
 
====Light Shield====
OMG, A SKILL THAT MAKES U INVINCIBLE?! Yes, light shield makes you invincible for a short time. But, there's a major problem with this: Your invincibility wears off if you even TRY to attack, except for certain ones. In her case, Eir can use pentagram light.


*Ruling: Max it out.
*Ruling:Excellent skill. Stockpile the required regeants, then take only a few to PvP. Don't bother for the stages.


===Ability===
===Ability===
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Decreases mana used on skills, with a certain success rate. Useful at high levels.
Decreases mana used on skills, with a certain success rate. Useful at high levels.


*Ruling: Level it up fully and as soon as possible. Most likely the best of Eir's Ability skills.
*Ruling: Level it up fully ASAP. Most likely the best of Eir's Ability skills.


====Mana Recovery====
====Mana Recovery====
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