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== Cracked Crossword == | == Cracked Crossword == | ||
[[File:PuzzleAgent CC.png|thumb|right|Completed jigsaw]] | [[File:PuzzleAgent CC.png|thumb|right|Completed jigsaw]] | ||
This is the first puzzle in the game. With a jigsaw puzzle, you will need to move | This is the first puzzle in the game. With a jigsaw puzzle, you will need to move pices around - they will lock into position once they are adjacent to the correct piece. Once all pieces are assembled, you can click submit. | ||
For this puzzle, you can use the border to identify the general location of pieces, or construct the red text directly. However, all pieces must be linked to solve the puzzle. | For this puzzle, you can use the border to identify the general location of pieces, or construct the red text directly. However, all pieces must be linked to solve the puzzle. | ||
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== Directions & Detours == | == Directions & Detours == | ||
[[File:PuzzleAgent DD.png|thumb|right|Solution using "N' pattern. ]] | [[File:PuzzleAgent DD.png|thumb|right|Solution using "N' pattern. ]] | ||
After arriving in Scoggins, speak with the man | After arriving in Scoggins, speak with the man infront of the hotel. He will introduce himself as Bjorn, and give you the second puzzle. | ||
In this map puzzle, you need to place two logs in the correct position. The easiest path is an N-shaped path, created by placing a log above and below the traffic lights. An S-shaped path is also possible, but requires more logs | In this map puzzle, you need to place two logs in the correct position. The easiest path is an N-shaped path, created by placing a log above and below the traffic lights. An S-shaped path is also possible, but requires more logs | ||
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The room key is reported to be written in code. However, it is really the word nine with the space between the letters marked in black. | The room key is reported to be written in code. However, it is really the word nine with the space between the letters marked in black. | ||
Once you complete the puzzle, continue speaking with Valda to receive a map of the area. Valda will also refer you to Sheriff Bahg at the factory. Once you complete the puzzle, you may also collect | Once you complete the puzzle, continue speaking with Valda to receive a map of the area. Valda will also refer you to Sheriff Bahg at the factory. Once you complete the puzzle, you may also collect pices of gum (to provide additional hints to later puzzles.) These pieces are placed randomly, and regenerate as you complete puzzles. | ||
== Wrangling Watchmen == | == Wrangling Watchmen == | ||
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When you reach the Moose Ear Diner, you will need to assist the repairman with the sign. | When you reach the Moose Ear Diner, you will need to assist the repairman with the sign. | ||
There are four fuses, one of which is blown. These fuses follow a pattern. If you look at just the right-hand of the fuse, you should see a number | There are four fuses, one of which is blown. These fuses follow a pattern. If you look at just the right-hand of the fuse, you should see a number inreaseing from 1 upto 4. Select the similar fuse on the bottom that looks like a three (which is the second on the left.) | ||
== Security Screw-up == | == Security Screw-up == | ||
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The diner has a new stack of chairs in the corner with spraypainting. Place the chairs on the left to produce an image. | The diner has a new stack of chairs in the corner with spraypainting. Place the chairs on the left to produce an image. | ||
Note that the image should be right-side up: The mouth should be on the bottom. If it is upside down, there is no credit given for the puzzle. The painting resembles | Note that the image should be right-side up: The mouth should be on the bottom. If it is upside down, there is no credit given for the puzzle. The painting resembles whats found at the lodge. | ||
{{-}} | {{-}} | ||
== Window Watcher == | == Window Watcher == | ||
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First, the set of three fish must be at the bottom-right corner. They cannot be elsewhere, since they will split. | First, the set of three fish must be at the bottom-right corner. They cannot be elsewhere, since they will split. | ||
Next, place the set of eight fish at the top-right. If they were on the left in either position, that group would send four through Abdominal swamp, and it is not | Next, place the set of eight fish at the top-right. If they were on the left in either position, that group would send four through Abdominal swamp, and it is not posisble to have exactly one additional fish swim there. | ||
Now, you need to get one more fish through Mifpik Marsh. To do this, place the group of four at the top-left. Finish by placing the group of six at the bottom-left. From here, there will always be 16 fish reaching the river. | Now, you need to get one more fish through Mifpik Marsh. To do this, place the group of four at the top-left. Finish by placing the group of six at the bottom-left. From here, there will always be 16 fish reaching the river. | ||
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This puzzle is a point of no return. However, any undiscovered puzzles may be completed after the credits. | This puzzle is a point of no return. However, any undiscovered puzzles may be completed after the credits. | ||
With the gear, you should now be able to re-assemble it. | With the gear, you should now be able to re-assemble it. The large pieces go in the center, and the smaller ones in between the large pieces. | ||
When you complete the puzzle, you should now head to the factory, but there are a few things first. | When you complete the puzzle, you should now head to the factory, but there are a few things first. | ||
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Enter the route Up, Up, Right, Up, Up, Right, Up, Left, Up, Up, Up. Once all three platforms are in place, you can complete the game. | Enter the route Up, Up, Right, Up, Up, Right, Up, Left, Up, Up, Up. Once all three platforms are in place, you can complete the game. | ||
{{Footer Nav|game=Nelson Tethers: Puzzle Agent|prevpage=Controls|nextpage=Optional puzzles}} | {{Footer Nav|game=Nelson Tethers: Puzzle Agent|prevpage=Controls|nextpage=Optional puzzles}} |