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Many games have a civilization starting in a form of government with relatively high corruption, with scientific achievement allowing switching to a form of government with less corruption. In many games, there is also a form of government in which the distance factor is eliminated, while other forms of government eliminate corruption altogether. When switching between governments, it is typical that neither shields nor trade are produced, or conversely, cities in a state of anarchy suffer total shield and trade corruption. | Many games have a civilization starting in a form of government with relatively high corruption, with scientific achievement allowing switching to a form of government with less corruption. In many games, there is also a form of government in which the distance factor is eliminated, while other forms of government eliminate corruption altogether. When switching between governments, it is typical that neither shields nor trade are produced, or conversely, cities in a state of anarchy suffer total shield and trade corruption. | ||
===Citizen happiness=== | ===Citizen happiness=== |