Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Header Nav|game=Tank Force}}
==Round 25==
==Round 25==
[[File:ARC TankForce level25.png|right]]
[[Image:ARC TankForce level25.png]]
*This round contains eighteen [[Tank Force/Gameplay#Normal Tanks|Normal Tanks]], four [[Tank Force/Gameplay#Fast Tanks|Fast Tanks]], and three [[Tank Force/Gameplay#Jeeps|Jeeps]]. A total of six powerups also appear on this round.
*The five gas tanks on this round will explode when you have hit them five (regenerative) times and kill any enemies in their vicinity.
*The minimum amount of points you'll gain from clearing this round is 12000 and the maximum is 30000 (if all powerups are 3000).
{{-}}
==Round 26==
==Round 26==
[[File:ARC TankForce level26.png|right]]
[[Image:ARC TankForce level26.png]]
*This round contains six [[Tank Force/Gameplay#Fast Tanks|Fast Tanks]], fifteen [[Tank Force/Gameplay#Jeeps|Jeeps]], six [[Tank Force/Gameplay#Hard Tanks|Hard Tanks]], five [[Tank Force/Gameplay#Big Tanks|Big Tanks]], six [[Tank Force/Gameplay#Rapid Tanks|Rapid Tanks]] and two [[Tank Force/Gameplay#Tomahawk Tanks|Tomahawk Tanks]]. Nine powerups also appear on this round, and the top-right corner can only be accessed if you shoot through the wall on the left side of.
*The minimum amount of points you'll gain from clearing this round is 38300 and the maximum is 65300 (if all powerups are 3000).
This level is very intense. There are many enemies onscreen at the same time. There are tons of destructible terrain and convenient fire corridors though.
 
;1-player tactics:
*First shoot your way to the northwestern end, taking care several jeeps. Do not get too carried away.
*After shooting down several jeeps, 2 heavy missile launchers appear. Shoot down a western one by using sniper hole tactic, drive north and ambush the second heavy missile launcher from side.
*Now the other enemies show up. Retreat to fire corridors, keeping an eye to the center since many of the enemies consist of flame tanks and light missile launchers which can shoot their way to your HQ quickly and there are no steel blocks north of your HQ.
*When remaining jeeps of which the majority has stuck in the southwest corner, are starting to get through, retreat near your HQ.
{{-}}
==Round 27==
==Round 27==
[[File:ARC TankForce level27.png|right]]
[[Image:ARC TankForce level27.png]]
*This round contains twenty-four [[Tank Force/Gameplay#Normal Tanks|Normal Tanks]], and six [[Tank Force/Gameplay#Fast Tanks|Fast Tanks]]. Like Round 24, a total of six powerups appear upon this round.
*The pools of water on this round can't be crossed over by either your tanks or the enemy tanks, but they can be fired over with shots.
*The minimum amount of points you'll gain from clearing this round is 12000 and the maximum is 30000 (if all powerups are 3000).
{{-}}
==Round 28==
==Round 28==
[[File:ARC TankForce level28.png|right]]
[[Image:ARC TankForce level28.png]]
*This round contains two first-type and one second-type [[Tank Force/Gameplay#Train Cannons|Train Cannons]], twelve [[Tank Force/Gameplay#Normal Tanks|Normal Tanks]], three [[Tank Force/Gameplay#Jeeps|Jeeps]], and two [[Tank Force/Gameplay#Rapid Tanks|Rapid Tanks]]. Nine powerups will appear on this round, and the first-type Train Cannons take 8 hits to kill, while the second-type ones take 16.
*The minimum amount of points you'll gain from clearing this round is 20600 and the maximum is 47600 (if all powerups are 3000).
{{-}}
==Round 29==
==Round 29==
[[File:ARC TankForce level29.png|right]]
[[Image:ARC TankForce level29.png]]
*This round contains ten [[Tank Force/Gameplay#Normal Tanks|Normal Tanks]], sixteen [[Tank Force/Gameplay#Fast Tanks|Fast Tanks]] and four [[Tank Force/Gameplay#Jeeps|Jeeps]]. A total of eighteen powerups also appear on this round.
*The red walls in the centre of the round are also made to look like the Namco Logo, which has undergone several colour changes.
*The minimum amount of points you'll gain from clearing this round is 16400 and the maximum is 70400 (if all powerups are 3000).
{{-}}
==Round 30==
==Round 30==
[[File:ARC TankForce level30.png|right]]
[[Image:ARC TankForce level30.png]]
*This round contains ten [[Tank Force/Gameplay#Normal Tanks|Normal Tanks]], twelve [[Tank Force/Gameplay#Hard Tanks|Hard Tanks]], six [[Tank Force/Gameplay#Jeeps|Jeeps]], ten [[Tank Force/Gameplay#Rapid Tanks|Rapid Tanks]], and two [[Tank Force/Gameplay#Tomahawk Tanks|Tomahawk Tanks]]. Six powerups will also appear on this round, and the top-left corner can only be accessed by shooting through one of those walls on the left side.
*The minimum amount of points you'll gain from clearing this round is 30400 and the maximum is 48400 (if all powerups are 3000).
{{-}}
==Round 31==
==Round 31==
[[File:ARC TankForce level31.png|right]]
[[Image:ARC TankForce level31.png]]
*This round contains nine [[Tank Force/Gameplay#Normal Tanks|Normal Tanks]], eight [[Tank Force/Gameplay#Fast Tanks|Fast Tanks]], eight [[Tank Force/Gameplay#Hard Tanks|Hard Tanks]], and two [[Tank Force/Gameplay#Rapid Tanks|Rapid Tanks]]. Six powerups will also appear.
*As your tanks and the enemies pass under the palm trees on this round, your view of them will be obscured, along with any shots.
*The minimum amount of points you'll gain from clearing this round is 18800 and the maximum is 36800 (if all powerups are 3000).
{{-}}
==Round 32==
==Round 32==
[[File:ARC TankForce level32.png|right]]
[[Image:ARC TankForce level32.png]]
*This round contains the second appearance of [[Tank Force/Gameplay#AK-2|AK-2]], eight [[Tank Force/Gameplay#Normal Tanks|Normal Tanks]], two [[Tank Force/Gameplay#Fast Tanks|Fast Tanks]], two [[Tank Force/Gameplay#Hard Tanks|Hard Tanks]], and two [[Tank Force/Gameplay#Big Tanks|Big Tanks]]. And nine powerups will also appear on this round, and each of AK-2's turrets takes five hits to destroy, making a total of twenty hits in all.
*The minimum amount of points you'll gain from clearing this round is 35400 and the maximum is 62400 (if all powerups are 3000).
{{-}}
==Round 33==
==Round 33==
[[File:ARC TankForce level33.png|right]]
[[Image:ARC TankForce level33.png]]
*This round contains eleven [[Tank Force/Gameplay#Normal Tanks|Normal Tanks]], three [[Tank Force/Gameplay#Fast Tanks|Fast Tanks]], three [[Tank Force/Gameplay#Hard Tanks|Hard Tanks]], and three [[Tank Force/Gameplay#Big Tanks|Big Tanks]]. Six powerups will also appear on this round, and the water in which the three cargo ships are floating cannot be driven to, by either your tanks or the enemy tanks.
*The minimum amount of points you'll gain from clearing this round is 13700 and the maximum is 35700 (if all powerups are 3000).
{{-}}
==Round 34==
==Round 34==
[[File:ARC TankForce level34.png|right]]
[[Image:ARC TankForce level34.png]]
*This round contains ten [[Tank Force/Gameplay#Normal Tanks|Normal Tanks]], three [[Tank Force/Gameplay#Fast Tanks|Fast Tanks]], eight [[Tank Force/Gameplay#Hard Tanks|Hard Tanks]], ten [[Tank Force/Gameplay#Jeeps|Jeeps]] and four [[Tank Force/Gameplay#Tomahawk Tanks|Tomahawk Tanks]]. Nine powerups will also appear on this round, and there are thirty-one walls of steel blocks that you can hide behind but the enemies can't destroy.
*The minimum amount of points you'll gain from clearing this round is 27800 and the maximum is 54800 (if all powerups are 3000).
{{-}}
==Round 35==
==Round 35==
[[File:ARC TankForce level35.png|right]]
[[Image:ARC TankForce level35.png]]
*This round contains sixteen [[Tank Force/Gameplay#Normal Tanks|Normal Tanks]], ten [[Tank Force/Gameplay#Fast Tanks|Fast Tanks]], two [[Tank Force/Gameplay#Hard Tanks|Hard Tanks]] and two [[Tank Force/Gameplay#Big Tanks|Big Tanks]]. Six powerups will also appear on this round, and this is also the penultimate game round before the final battle with the four [[Tank Force/Gameplay#Boss Cannons|Boss Cannons]] (see the section below).
*The minimum amount of points you'll gain from clearing this round is 17400 and the maximum is 35400 (if all powerups are 3000).
{{-}}
==Round 36==
==Round 36==
[[File:ARC TankForce level36.png|right]]
[[Image:ARC TankForce level36.png]]
*The final round of the game (which is indicated by its song), contains four [[Tank Force/Gameplay#Boss Cannons|Boss Cannons]], and no powerups will appear on it at all.
*Each of the Boss Cannons attacks by firing three missiles at you in a manner similar to that of the Tomahawk Tanks and takes five hits to kill, and each time you kill one, the remaining ones will speed up. The last one remaining is extremely hard to hit as a result.
The final boss consists of 4 triple turrets. Each turret, like other bosses, moves randomly left or right and also changes direction when colliding with a turret close to it. Each turret starts to move faster when it's hit and when one turret is show down, remaining ones start to move and shoot faster. Their attack is very dangerous: it's basically like a heavy missile launcher's attack, with a difference that missiles are shot from side-to-side and are MUCH faster. Turrets also won't stop moving when shooting.
 
This stage doesn't have steel blocks in it too and heavy turrets will eventually leave you without cover when hesitating for too long, although blue stone is twice as durable as normal destructible terrain.
 
Without a single weapon power-up upgrade, this round is extremely hard so make sure to have at least one or better if two. If you managed to grab a power cannon (and/or wave cannon power up, if you have 2 players), you're in luck.
 
Fortunately, to make things a bit easier, there are no regular enemies around this time.
 
;1-player tactics:
*The only hope for you is to shoot a path directly north of your HQ to the top as fast as possible. This will create a sniper hole which blocks missiles attacking from sides and allows you to shoot down the missile coming down from sniper hole.
*Stay as close to the end of a sniper hole as possible to minimize distance of you and turrets, allowing you to shoot them down quicker but retreat little-by-little when turrets have destroyed enough terrain to leave you vulnerable again. Just remember to keep an eye of the turrets so you wouldn't get caught when you're falling back.
*Try not to die because it certainly means game over.
 
;2-player tactics:
*Second player can support the first one only a little by attacking whenever it has a chance without putting itself into danger. Stay close to the center to replace the other player when it happens to die.
 
The amount of points you'll gain from clearing this round will always be 75000 due to the lack of powerups, and the screen will then slowly but surely fade out to the overworld map as the last flag and the text "CONGRATULATIONS! ALL ROUNDS CLEAR." appears. The player who managed to receive the most flags on conquered hexagons will then be proclaimed the "Top Player", but if all four players managed to receive nine flags on conquered hexagons over the course of the game, they will all receive equal recognition. Once again, the screen will then slowly fade out to the credit sequence, which features the silhouette of four Japanese men standing on top of a tank as the sky colour changes from yellow to orange to red behind them.
 
<center>'''PRODUCER'''</center>
<center>M. NAKAMURA</center>
<center>K. SAWANO</center>
 
 
<center>'''DIRECTOR'''</center>
<center>WAN WAN</center>
 
 
<center>'''GAME DESIGN'''</center>
<center>MR. DEMO</center>
<center>Y. KOUNOE</center>
 
 
<center>'''PROGRAMMER'''</center>
<center>BOKU</center>
 
 
<center>'''GRAPHIC DESIGN'''</center>
<center>MR. DEMO</center>
<center>MITA CHAN</center>
 
 
<center>'''MUSIC COMPOSER'''</center>
<center>JOHN</center>
 
 
<center>'''ADVISER'''</center>
<center>DEVIL</center>
<center>S. SHIMIZU</center>
 
 
<center>'''SPECIAL THANKS'''</center>
<center>MERUBAKAAN</center>
<center>Y. MIZUSHIMA</center>
<center>K. KENJOH</center>
<center>HAVESTONE</center>
<center>T. YANAGIHARA</center>
 
 
<center>'''THE END'''</center>
<center>PRESENTED BY '''NAMCO'''</center>


After the credit sequence is over, the game will go back into attract mode (unusually, this game has no high-score table) and retire the Namco System 1 board after four years of service.
{{Footer Nav|game=Tank Force|prevpage=Walkthrough: Rounds 13-24|nextpage=}}
{{Footer Nav|game=Tank Force|prevpage=Rounds 13-24|nextpage=Trophies}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: