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== 1910 == | == 1910 == | ||
[[ | [[Image:Time_Pilot_1910.png|thumb|right|1910]] | ||
The Biplanes in the first period can only shoot and bomb, the bombs drop from the Biplanes and fall to the bottom of the screen. A good strategy is to fly towards either of the upper corners of the screen. Since your plane is in the center, you will reduce the chances of being bombed and have more time to react to enemies appearing on the edge of the screen in front of your plane. | The Biplanes in the first period can only shoot and bomb, the bombs drop from the Biplanes and fall to the bottom of the screen. A good strategy is to fly towards either of the upper corners of the screen. Since your plane is in the center, you will reduce the chances of being bombed and have more time to react to enemies appearing on the edge of the screen in front of your plane. | ||
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== 1940 == | == 1940 == | ||
[[ | [[Image:Time_Pilot_1940.png|thumb|left|1940]] | ||
In 1940 Prop Fighters are your enemy. They can only shoot, so flying toward any corner is good, but the upper corners are preferred because Parachutes fall slowly downwards and this will make it easier to pick them up. Once again you should watch for formation attacks worth 2000 points. Another enemy to watch for in 1940 are the dark brown Bombers that will fly horizontally across the screen. They are worth an easy 1500 points, but remember that it takes three shots to kill them. | In 1940 Prop Fighters are your enemy. They can only shoot, so flying toward any corner is good, but the upper corners are preferred because Parachutes fall slowly downwards and this will make it easier to pick them up. Once again you should watch for formation attacks worth 2000 points. Another enemy to watch for in 1940 are the dark brown Bombers that will fly horizontally across the screen. They are worth an easy 1500 points, but remember that it takes three shots to kill them. | ||
{{-}} | {{-}} | ||
== 1970 == | == 1970 == | ||
[[ | [[Image:Time_Pilot_1970.png|thumb|right|1970]] | ||
Your mission begins to get dangerous when you reach 1970. The enemy Helicopters are capable of launching Cruise Missiles and since linear flying becomes impossible it is now hard to pick up many Parachutes. The best way to deal with Cruise Missiles is to shoot them. Another way to deflect Missiles is to circle around twice. They only follow you for a short period of time. Be careful not to run into another missile or helicopter gun fire. You must be bold when they come in behind your plane and turn around and shoot them. A great deal of circling is needed to survive these later periods. | Your mission begins to get dangerous when you reach 1970. The enemy Helicopters are capable of launching Cruise Missiles and since linear flying becomes impossible it is now hard to pick up many Parachutes. The best way to deal with Cruise Missiles is to shoot them. Another way to deflect Missiles is to circle around twice. They only follow you for a short period of time. Be careful not to run into another missile or helicopter gun fire. You must be bold when they come in behind your plane and turn around and shoot them. A great deal of circling is needed to survive these later periods. | ||
{{-}} | {{-}} | ||
== 1982 == | == 1982 == | ||
[[ | [[Image:Time_Pilot_1982.png|thumb|left|1982]] | ||
(In some versions of the game, the year is 1983). In 1982 your enemy has developed faster Jet Fighters and more accurate Cruise Missiles, but circling and reversing directions is still the best way to stay alive. These jets are faster then your own jet, but wobbling back and forth makes it more difficult to keep up with you. They turn a little wider around when chasing you. | (In some versions of the game, the year is 1983). In 1982 your enemy has developed faster Jet Fighters and more accurate Cruise Missiles, but circling and reversing directions is still the best way to stay alive. These jets are faster then your own jet, but wobbling back and forth makes it more difficult to keep up with you. They turn a little wider around when chasing you. | ||
{{-}} | {{-}} | ||
== 2001 == | == 2001 == | ||
[[ | [[Image:Time_Pilot_2001.png|thumb|right|2001]] | ||
In 2001 you encounter the most hectic of all the time periods. The Flying Saucers have two new types of weapons—one that acts much like a Cruise Missile in that it can change directions, and another that follows straight lines. Both of these weapons can be shot and destroyed. If you survive 2001, you will be sent back to 1910 to do it all over again. | In 2001 you encounter the most hectic of all the time periods. The Flying Saucers have two new types of weapons—one that acts much like a Cruise Missile in that it can change directions, and another that follows straight lines. Both of these weapons can be shot and destroyed. If you survive 2001, you will be sent back to 1910 to do it all over again. | ||
{{-}} | {{-}} | ||
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Another slower but safer hunting strategy is to stay on one of the first two waves shooting planes as they come. When the Mother Ship appears, ignore it and keep going after the planes. This isn't really playing the game, but it's good practice and can last a long time. | Another slower but safer hunting strategy is to stay on one of the first two waves shooting planes as they come. When the Mother Ship appears, ignore it and keep going after the planes. This isn't really playing the game, but it's good practice and can last a long time. | ||
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