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{{ | {{Header Nav|game=Paper Mario: The Thousand-Year Door}} | ||
{{needimages}} | |||
{| style= | Enemy names in '''bold''' are bosses. | ||
! | {| {{prettytable|class=sortable|style=text-align:center}} | ||
! | ! No. | ||
! | ! Name | ||
! | ! HP | ||
! | ! ATK | ||
! | ! DEF | ||
! Location | |||
! Description | |||
|- | |||
| 1 || Goomba || 2 || 1 || 0 || Rogueport Sewers<br>Petal Meadows<br>Shhwonk Fortress<br>Hooktail Castle<br>Glitzville<br>Riverside Train Station || The underling of underlings. No other distinguishing characteristics. | |||
|- | |||
| 2 || Paragoomba || 2 || 1 || 0 || Rogueport Sewers<br>Petal Meadows<br>Shhwonk Fortress<br>Hooktail Castle || A Goomba with wings. Can't reach it with a hammer while it's in the air, but once it's damaged, its wings get clipped. It's kind of sad really. | |||
|- | |- | ||
| | | 3 || Spikey Goomba || 2 || 2 || 0 || Rogueport Sewers<br>Petal Meadows<br>Shhwonk Fortress<br>Hooktail Castle || A Goomba that wears a spiked helmet. Slightly higher attack power than a typical Goomba. | ||
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| A | |||
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| | | 4 || Hyper Goomba || 8 || 2 || 0 || Twilight Trail || When this hyperactive Goomba charges up, its Attack rises to eight, so watch yourself! | ||
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| 0 | |||
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| | | 5 || Hyper Paragoomba || 8 || 2 || 0 || Twilight Trail || When this hyperactive Goomba charges up, its Attack rises to eight, so watch yourself! | ||
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| 0 | |||
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| | | 6 || Hyper Spiky Goomba || 8 || 3 || 0 || Twilight Trail || When this hyperactive spike-headed Hyper Goomba charges up, its Attack rises to nine, so heads up! | ||
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| 0 | |||
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| | | 7 || Gloomba || 7 || 3 || 0 || Pit of 100 Trials || A Goomba that likes dark, damp places. It must look like that because it lives below ground. | ||
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| 0 | |||
| Pit of 100 Trials | |||
| A | |||
|- | |- | ||
| | | 8 || Paraglooma || 7 || 3 || 0 || Pit of 100 Trials || A Gloomba with wings that may or may not get moldy. | ||
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| | | 9 || Spikey Gloomba || 7 || 4 || 0 || Pit of 100 Trials || A Gloomba with a painful-looking spike that likes damp places. | ||
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| 0 | |||
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| A | |||
|- | |- | ||
| | | 10 || Koopa Troopa || 4 || 2 || 1 || Petal Meadows<br>Shhwonk Fortress<br>Hooktail Castle || Koopa Troopas have been around forever. Jump on them to flip them over and drop their defense to zero. | ||
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| | | 11 || Paratroopa || 4 || 2 || 1 || Petal Meadows<br>Shhwonk Fortress<br>Hooktail Castle || A Koopa Troopa with wings that stays airborne until you stomp on it and send it plunging to the ground. | ||
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| 2 | |||
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| A | |||
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| | | 12 || KP Koopa || 4 || 1 || 1 || Glitzville || A Koopa warrior that battles at the Glitz Pit in Glitzville. It may be a different color than your average Koopa, but its abilities are the same. | ||
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| 1 | |||
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| A | |||
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| | | 13 || KP Paratroopa || 4 || 1 || 1 || Glitzville || A Koopa Paratroopa who's dyed it shell. Otherwise, it's the same as any other Paratroopa, which means one stomp and it loses its wings. | ||
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| 4 | |||
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| 1 | |||
| Glitzville | |||
| A | |||
|- | |- | ||
| | | 14 || Shady Koopa || 8 || 3 || 1 || Glitzville<br>Pit of 100 Trials || When a Shady Koopa flips back up from its back, it attack increases. Shady Koopas have a place of honor in the Koopa family tree because of this distinction. | ||
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| Pit of 100 Trials | |||
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|- | |- | ||
| | | 15 || Shady Paratroopa || 8 || 3 || 1 || Glitzville<br>Pit of 100 Trials || Other than having wings, this creature isn't very different from a Shady Koopa. Once it flips off its back, it boosts its attack. | ||
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| 3 | |||
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| | | 16 || Dark Koopa || 8 || 4 || 2 || Pit of 100 Trials || A Koopa that prefers dark places. It has a very hard shell but you can flip it by jumping on it. | ||
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| 8 | |||
| 2 | |||
| Pit of 100 Trials | |||
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| | | 17 || Dark Paratroopa || 8 || 4 || 2 || Pit of 100 Trials || A Paratroopa that lives in dark, damp places. In has a very hard shell, but you can flip it over by jumping on it. | ||
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| A | |||
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| | | 18 || Koopatrol || 6 || 4 || 2 || Rogueport Sewers || Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly. | ||
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| 2 | |||
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| | | 19 || Dark Koopatrol || 25 || 5 || 2 || Glitzville<br>Pit of 100 Trials || A member of the elite forces of the Koopa clan. Its pair of red eyes is its most charming feature. After charging its attacks, it deals devastating blows, so watch yourself! | ||
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| | | 20 || Dull Bones || 1 || 2 || 1 || Hooktail Castle<br>Palace of Shadow<br>Pit of 100 Trials || A Koopa Troopa that became a skeleton. It throws bones to attack and builds buddies to help it fight. | ||
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| 1 | |||
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| A | |||
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| | | 21 || Red Bones || 5 || 3 || 1 || Hooktail Castle<br>Palace of Shadow || The ugly, red Dull Bones is stronger than a normal Dull bones. Even if its HP drops to zero, it can come back to life. | ||
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| | | 22 || Dry Bones || 8 || 5 || 2 || Palace of Shadow<br>Pit of 100 Trials || A skeleton Koopa that sometimes builds friends. Even after it collapses at 0 HP, it will sometimes get back up. | ||
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| A | |||
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| | | 23 || Dark Bones || 20 || 5 || 2 || Palace of Shadow || It's the baddest of the Bones bunch, so its HP are really high. When its HP get down to 0, it might rise again. | ||
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| It's | |||
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| | | 24 || Hammer Brother || 7 || 4 || 1 || Glitzville<br>Rogueport Sewers || Well-known for their vicious and relentless hammer jobs, Hammer Bros. have a reputation for one of Mario's toughest enemies... | ||
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| | | 25 || Boomerang Brother || 7 || 2 || 1 || Glitzille || A Koopa who uses boomerangs instead of hammers. Beware of returning boomerangs! | ||
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| A | |||
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| | | 26 || Fire Brother || 7 || 2 || 1 || Glitzville || A relative off the Hammer Bros. who can spit fire. It one of his blasts hit you, you may catch on fire! | ||
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| A | |||
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| | | 27 || Lakitu || 5 || 2 || 0 || Glitzville<br>Pit of 100 Trials || A cloud-riding member of the Koopa tribe, Lakitu attacks by throwing Spiny Egss, which slowly hatch into Spinies. | ||
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| | | 28 || Dark Lakitu || 13 || 5 || 0 || Pit of 100 Trials || A Lakitu on a dark cloud. It throws pipes at you that sometimes turn into Sky-Blue Spinies. | ||
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| It | |||
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| | | 29 || Spiny || 3 || 3 || 3 || Glitzville<br>Pit of 100 Trials || A spine-covered member of the Koopa tribe with extremely high defense. It cannot be damaged when it rolls | ||
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| A | |||
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| | | 30 || Sky-Blue Spiny || 6 || 6 || 4 || Pit of 100 Trials || Spawned from a pipe thrown by Dark Lakitu it will charge at you. When it's balled but, your attacks won't work. | ||
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| 4 | |||
| Pit of 100 Trials | |||
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| | | 31 || Buzzy Beetle || 5 || 3 || 4 || Creepy Steeple<br>Pirate's Grotto<br>Pit of 100 Trials || It's well-protected and immune to fire or explosion, but if you flip it over, its defense drops to zero. | ||
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| | | 32 || Spiketop || 5 || 3 || 4 || Creepy Steeple<br>Riverside Train Station<br>Pit of 100 Trials || This Buzzy has high defense and a pointy spike on its shell. You'll take damage if you stomp on it. | ||
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| 4 | |||
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| Pit of 100 Trials | |||
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| | | 33 || Parabuzzy || 5 || 3 || 4 || Pirate's Grotto<br>Pit of 100 Trials || A Buzzy with wings and high defense. It flies in the air, but it'll come down if you stomp on it. | ||
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| A | |||
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| | | 34 || Spikey Parabuzzy || 5 || 3 || 4 || Riverside Train Station<br>Pit of 100 Trails || A Buzzy with wings and a spike. It flies, so a hammer won't reach. It's hard to fins attacks that work. | ||
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| 5 | |||
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| Pit of 100 | |||
| A | |||
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| | | 35 || RS Buzzy || 5 || 3 || 4 || Glitzville || The sturdies of all the Buzzy Beetles, a red spike top is impervious to fire and explosions. Plus, the spike on its back protects it from being flipped over. | ||
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| 4 | |||
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| | | 36 || Magikoopa || 7 || 4 || 0 || Rogueport Sewers || A Koopa wizard that'll use all sorts of magic. It breaks apart into multiple copies, so beat it as quickly as you possibly can! | ||
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| A | |||
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| | | 37 || Red Magikoopa || 7 || 4 || 0 || Glitzville || This red-garbed Koopa wizard uses a wide variety of magic, including attack and defense boosting spells. | ||
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| | | 38 || White Magikoopa || 7 || 4 || 0 || Glitzville || A white-robed Koopa wizard that uses a wide variety of magic, including magic that replenishes its own HP and that of its allies. | ||
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| A | |||
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| | | 39 || Green Magikoopa || 7 || 4 || 0 || Glitzville || A green-robed Koopa wizard that uses a variety of magic spells, including ones that electrify allies or make them invisible. | ||
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| A | |||
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| | | 40 || '''Kammy Koopa''' || 50 || 5 || 0 || Palace of Shadow || An old witch who's always with Bowser. She's a nasty, magic-using crone, but you should still respect your elders. Remember that! | ||
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| | | 41 || '''Bowser''' || 30/70 || 3/7 || 1/2 || Glitzille<br>Palace of Shadow || ''First Battle:'' Mario's fated enemy. Bowser the Koopa King is a foe to be feared. His typical turf is NOT Glitzville.<br><br>''Second Battle:'' Mario's sworn enemy. He's a big galoot who's come to swipe Princess Peach and the Crystal Stars. | ||
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| | | 42 || '''Gus''' || 20 || 3 || 0 || Rogueport || A super-annoying guy with a big pointy spear that he tends to throw at people. Some think he's just a bunch of sass talk, but he's tough. | ||
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| | | 43 || Dark Craw || 20 || 6 || 0 || Glitzville<br>Pit of 100 Trials || A ghastly-looking spearman that'll poke your feet if you try to stomp it when its spear is pointing up. It attacks by throwing spears or charging. | ||
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| | | 44 || Bandit || 5 || 2 || 0 || Glitzville<br>Pit of 100 Trials || A petty thief that charges at people and tries to steal coins. If you guard well, though, he can't steal a thing! | ||
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| 2 | |||
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| Glitzville | |||
| A | |||
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| | | 45 || Big Bandit || 8 || 3 || 0 || Glitzville || A Bandit boss that steals items as well as coins. Guard when he charges at you to hold on to your goods! | ||
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| Glitzville | |||
| A | |||
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| | | 46 || Badge Bandit || 12 || 5 || 0 || Pit of 100 Trials || A bandit who steals badges. His HP and attack are high. Use your Guard well to keep your badges! | ||
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| | | 47 || Spinia || 3 || 1 || 0 || Rogueport Sewers<br>Pit of 100 Trails || A strange creature made of thin, papery boards. Still a completely mysterious species. | ||
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| | | 48 || Spania || 3 || 1 || 0 || Rogueport Sewers, Pit of 100 Trials || A Spinia with spines on its head. If you stomp on it, you'll take damage. For whatever reason, it looks really peeved. | ||
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| 0 | |||
| Pit of 100 Trials | |||
| A | |||
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| | | 49 || Spunia || 12 || 7 || 2 || Rogueport Sewers<br>Pit of 100 Trials || A creature with a body made up of springy discs. It may not look like much, but it's pretty tough. | ||
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| 2 | |||
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| | | 50 || Fuzzy || 3 || 1 || 0 || Shhwonk Fortress<br>Glitzville<br>Pit of 100 Trials || A parasite that sucks up its opponent's HP to replenish its own. Fuzzies are so hyper that it's hard to time your Guard Action Command. | ||
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| 0 | |||
| Shhwonk Fortress | |||
| A | |||
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| | | 51 || '''Gold Fuzzy''' || 10 || 1 || 0 || Shhwonk Fortress || A gold-colored Fuzzy that attacks by charging at you. Unlike normal Fuzzies, it won't drain your HP. | ||
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| 0 | |||
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| 52 | | 52 || Green Fuzzy || 5 || 3 || 0 || Glitzville<br>Keelhaul Key || This minty Fuzzy replenishes its HP as it drains yours. And it can multiply. | ||
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| 5 | |||
| 3 | |||
| 0 | |||
| Glitzville<br>Keelhaul Key | |||
| This minty Fuzzy replenishes its HP as it drains yours. And it can multiply. | |||
|- | |- | ||
| | | 53 || Flower Fuzzy || 5 || 3 || 0 || Glitzville<br>Keelhaul Key<br>Pit of 100 Trials || A Fuzzy with lovely coloring. It'll suck your FP and attack with magic when full. | ||
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| 0 | |||
| Glitzville | |||
| A | |||
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| | | 54 || Pokey || 4 || 3 || 0 || Glitzville<br>Pit of 100 Trials || A cactus ghoul covered from head to base in nasty spines. It attacks by lobbing sections of itself at you, and can even call other Pokeys to come fight alongside it. | ||
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| | | 55 || Poison Pokey || 8 || 4 || 0 || Riverside Train Station<br>Pit of 100 Trials || A poisonous Pokey that attacks with poison and sometimes calls in friends. Take it out quickly. | ||
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| | | 56 || Pale Piranha || 4 || 2 || 0 || Boggly Woods<br>Glitzville || A Cleft living on the Moon. Its defense is high, but if you turn it over with an explosion, its defense goes down to zero. | ||
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| A | |||
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| | | 57 || Putrid Piranha || 8 || 3 || 0 || Keelhaul Key || A poisonous Piranha Plant. It'll poison your allies. Use your guard effectibely to avoid poisoning. | ||
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| | | 58 || Frost Piranha || 10 || 5 || 0 || Fahr Outpost<br>Pit of 100 Trials || A Piranha Plant with ice powers that's weak against fire. Its biting attack sometimes freezes you. | ||
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| 5 | |||
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| | | 59 || Piranha Plant || 15 || 9 || 0 || Pit of 100 Trials || The strongest of the Piranha Plants. It likes to live... in pipes. | ||
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| | | 60 || Crazee Dayzee || 7 || 2 || 0 || Twilight Trail || This fleet-footed flower foe is super cute, and it sings one hypnotically sleepy lullaby. | ||
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| Twilight Trail | |||
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|- | |- | ||
| | | 61 || Amazy Dayzee || 20 || 20 || 1 || Twilight Trail<br>Pit of 100 Trials || A mystical Dayzee that's almost never seen. Since it has so many HP, and because it's so quick to run away, this creature is almost impossible to beat. | ||
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| Twilight Trail | |||
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| 5 | | 62 || Pider || 5 || 2 || 0 || Great Tree<br>Glitzville<br>Pit of 100 Trials || A spidery creature that drops down on webs. It can shoot out three webs wads to attack consecutively. | ||
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| 0 | |||
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| | | 63 || Arantula || 16 || 7 || 0 || Pit of 100 Trials || A spider-like creature that lives deep underground and spits web-wads. Its coloring is intimidating, but don't worry; it isn't poisonous. | ||
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| 0 | |||
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| | | 64 || Swooper || 6 || 3 || 0 || Glitzville<br>Creepy Steeple || A roosting creature that will hang from the ceiling until damaged. | ||
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| | | 65 || Swoopula || 9 || 4 || 0 || Palace of Shadow<br>Pit of 100 Trials || An HP-sucking batlike thing. Its name comes from its swooping, bloodsucking attack. | ||
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| | | 66 || Swampire || 20 || 6 || 0 || Pit of 100 Trials || A feared health-sucking bat that lives in the darkness. It steals your HP to add to its own. | ||
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| | | 67 || Dark Puff || 3 || 2 || 0 || Boggly Woods<br>Glitzville<br>Pit of 100 Trials || A thunderhead that attacks with lightning. Don't touch it when it's charged up, or you'll be in for a shock! | ||
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| Glitzville | |||
| A | |||
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| | | 68 || Ruff Puff || 7 || 4 || 0 || Riverside Train Station || A relative of the Dark Puff... or perhaps just a different-colored one. It charges up and shocks you with lightning. | ||
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| 0 | |||
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| | | 69 || Ice Puff || 9 || 4 || 0 || Fahr Outpost<br>Pit of 100 Trials || Ruff Puff's chilly brother, it will sometimes freeze you with cold breath. | ||
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| | | 70 || Poison Puff || 15 || 8 || 0 || Pit of 100 Trials || A poisonous cloud creature. It'll charge you or try to poison you, and if you touch it while it's storing poison, you'll get hurt. | ||
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| | | 71 || Boo || 7 || 3 || 0 || Creepy Steeple<br>Pit of 100 Trials || A somewhat shy ghost that can make itself and its allies invisible. It may be a ghost, but it's pretty cute. | ||
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| | | 72 || '''Atomic Boo''' || 40 || 4 || 0 || Creepy Steeple || A massive creature made up of countless Boos. It attacks by breaking apart and sending out hundreds of Boos. | ||
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| 0 | |||
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| | | 73 || Dark Boo || 8 || 5 || 0 || Poshley Sanctum<br>Pit of 100 Trials || A creepy-looking Boo with high HP and Attack. Get it before it turns invisible! | ||
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| 0 | |||
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| | | 74 || Ember || 8 || 3 || 0 || Keelhaul Key<br>Pirate's Grotto || These blue flame spirits are susceptible to ice and explosive attacks. They're said to be vengeful spirits of the recent dead. | ||
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|- | |- | ||
| | | 75 || Lava Bubble || 6 || 4 || 0 || Pirate's Grotto<br>Pit of 100 Trials || This flame spirit is vulnerable to explosions and ice attacks. If you stomp on it, you'll take damage. | ||
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| 4 | |||
| 0 | |||
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| | | 76 || Phantom Ember || 10 || 5 || 0 || Palace of Shadow<br>Pit of 100 Trials || An angry spirit from beyond. Its flame attack will set you on fire. | ||
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| | | 77 || Bald Cleft || 2 || 1 || 2 || Shhwonk Fortress || Basically, a rock monster with a swarthy-looking face. It attacks by charging and is impervious to fire. | ||
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| | | 78 || Hyper Bald Cleft || 3 || 2 || 2 || Glitzville || A hyperactive Bald Cleft that can charge up energy, boosting its Attack to eight. | ||
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| | | 79 || Cleft || 2 || 2 || 2 || Shhwonk Fortress<br>Boggly Woods || A spikey, rock-headed jerk that's impervious to fire attacks and has a solid body. | ||
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| | | 80 || '''Iron Cleft''' || 6 || 4 || ??? || Glitzville || No attacks can pierce the defence of this hard, metallic Cleft. Are they impossible to defeat??? | ||
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| | | 81 || '''Iron Cleft''' || 6 || 4 || ??? || Glitzville || No attacks can pierce the defence of this hard, metallic Cleft. Since this one is wearing green shoes, it must be the younger brother. | ||
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| | | 82 || Hyper Cleft || 4 || 3 || 3 || Twilight Trail<br>Pit of 100 Trials || A hyperactive Cleft that uses charge moves to boost its Attack power to nine. | ||
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| A Cleft | |||
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| | | 83 || Moon Cleft || 6 || 5 || 5 || The Moon<br>Pit of 100 Trials || A Cleft living on the Moon. Its defense is high, but if you turn it over with an explosion, its defense goes down to zero. | ||
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| A Cleft living on the Moon. Its defense is high, but if you turn it over with an explosion, its defense goes down to zero. | |||
|- | |- | ||
| | | 84 || Bristle || 2 || 1 || 4 || Shhwonk Fortress<br>Glitzille || A petrified spine-covered monster that attacks by charging at you and is impervious to fire. If you approach, its spikes will pop out and poke you. | ||
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| 8 | | 85 || Dark Bristle || 8 || 8 || 4 || Pit of 100 Trials || An ancient creature made of rock. Its Defense is high. You can't jump on it because of its spikes, and you can't get close to it because of its spears. | ||
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| Pit of 100 Trials | |||
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| | | 86 || Bob-Omb || 4 || 2 || 1 || Glitzville<br>Pit of 100 Trials. || A round bomb soldier that gets furious when damaged and attacks by charging and then exploding. | ||
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| | | 87 || Bulky Bob-Omb || 6 || 2 || 1 || Pirate's Grotto<br>Pit of 100 Trials || A big pink Bob-Omb that explodes after 4 turns. That explosion is big, so take it out before then. | ||
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| | | 88 || Bob-Ulk || 10 || 4 || 2 || Pit of 100 Trials. || A really, really big Bob-Omb that explodes after 4 turns. Take it our before then or you'll be peeling your lips off the ceiling! | ||
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| | | 89 || Chain Chomp || 7 || 6 || 5 || Palace of Shadow<br>Pit of 100 Trials || It's rough to damage this creature, but it has low HP, si it's possible to take it out with one decisive blow. | ||
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| | | 90 || Red Chomp || 6 || 5 || 3 || Glitzville<br>Pit of 100 Trials || A red, brutal Chomp-Chomp. Attack and defense are high. Rumor has it that it's so angry because someone painted it red while it was sleeping... | ||
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| Pit of 100 Trials | |||
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| | | 91 || Bill Blaster || 5 || 0 || 2 || Pirate's Grotto || A large black cannon that shoots Bullet Bills. Unknown wheater it is alive or not. | ||
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| | | 92 || Bullet Bill || 2 || 4 || 1 || Pirate's Grotto || A projectile that attacks after being shot from a Bill Blaster. Take it out before it slams into you. | ||
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| | | 93 || B. Bill Blaster || 10 || 0 || 4 || Palace of Shadow || A much tougher Bill Blaster. It's really strong, but if you don't beat it, it will keep shooting Bombshell Bills | ||
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| | | 94 || Bombshell Bill || 3 || 6 || 2 || Palace of Shadow. || A souped-up Bullet Bill. It'll hit you hard if you don't take it out first. Its HP are low, so do it quickly! | ||
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| 3 | |||
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| A | |||
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| | | 95 || Dark Wizzerd || 10 || 5 || 2 || Palace of Shadow<br>Pit of 100 Trials || A part-machine, part-organic, magic-using entity. It'll multiply itself to confuse you. | ||
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| 5 | |||
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| | | 96 || Wizzerd || 10 || 6 || 3 || Pit of 100 Trials || A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best ticklet of all time. | ||
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| 3 | |||
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| | | 97 || Elite Wizzerd || 12 || 8 || 5 || Pit of 100 Trials || The top of the heap for the half-machine organisms. It uses various magic moves, and if it's alone, it'll create illusions of itself. | ||
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| 5 | |||
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| The | |||
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| | | 98 || '''Blooper''' || 12 || 1 || 0 || Rogueport Sewers || A giant, squidlike thing that attacks with its ink and tentacles. Based on its dialect, it may come from the western sea. | ||
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| | | 99 || '''Hooktail''' || 20 || 5 || 1 || Hooktail Castle || This giant dragin attacks by munching, stomping, and breathing stinky, fiery breath. He hates things that make chirping noises, especially creatures that start with "cr" and end with "icket". | ||
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| This | |||
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| | | 100 || '''Gloomtail''' || 80 || 8 || 2 || Palace of Shadow || Hooktail's brother. He's a big, dark, poison-spewing baddie. Watch out for his famous mega-breath attack! | ||
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| | | 101 || '''Bonetail''' || 200 || 8 || 2 || Pit of 100 Trials || The oldest brother of Hooktail. He's just bones now and is incredibly tough... Maybe even the toughest? | ||
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| The | |||
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| | | 102 || '''Rawk Hawk''' || 40 || 3 || 1 || Glitzville || A champion fighter. Battling him requires a certain level of artistry. "You wanna hate me, but you can't help but love the RAAAAWWWWWKKKKK!" | ||
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| 3 | |||
| 1 | |||
| Glitzville | |||
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| | | 103 || '''Macho Grubba''' || 60 || 4 || 0 || Glitzville || Macho Grubba has the confidence to match his muscles after being powered up by the Crystal Star | ||
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| Glitzville | |||
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| | | 104 || '''Doopliss''' || 40 || 4/6 || 0 || Creepy Steeple<br>Twilight Trail<br>Palace of Shadow || A fiend who takes the shapes of Mario and friends, then attacks. Currently a member of the Shadow Sisters. | ||
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| | | 105 || '''Cortez''' || 20 || 4 || 1 || Pirate's Grotto || A pirate spirit who stayed at Keelhaul Key to guard his treasure | ||
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| 1 | |||
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| | | 106 || '''Smorg''' || 50 || 5 || 1 || Excess Express || A monster made of tons of smaller Smorgs. It uses Smorg tentacles to attack. | ||
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| | | 107 || X-Naut || Regular: 4<br>Keelhaul Key: 6/10 || Regular: 3<br>Keelhaul Key: 5 || 0 || Rougeport<br>Great Tree<br>Keelhaul Key<br>X-Naut Fortress || A foot soldier that uses potions and attacks by ramming. This X-Naut is the lowest of Grodus's underlings. | ||
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| 9 | | 108 || X-Naut PhD || 9 || 4 || 0 || X-Naut Fortress || An X-Naut that throws chemicals. Research is ongoing about the effects of the chemicals they throw. | ||
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| 0 | |||
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| | | 109 || Elite X-Naut || 10 || 5 || 1 || X-Naut Fortress || The pinnacle of the X-Naut troops, this soldier tackles and throws potions. Elite X-Nauts may be enhanced with nutrients developed by X-Naut PhDs. | ||
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| | | 110 || Yux || 3 || 2 || 0 || Great Tree<br>X-Naut Fortress || These pathetically ugly creatures were created in the X-Naut laboratories. With Mini-Yux around them, they're impervious to all attacks. | ||
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| | | 111 || Mini-Yux || 1 || 0 || 0 || Great Tree<br>X-Naut Fortress || Each one can divide into two. As long as you clear these out first, ordinary Yux are nothing to be feared. | ||
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| | | 112 || Z-Yux || 7 || 4 || 0 || The Moon<br>X-Naut Fortress || A genetic improvement to the origianl Yux. Mini-Z-Yux often appear to restore HP or protect the main unit from damage. | ||
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| | | 113 || Mini-Z-Yux || 2 || 0 || 0 || The Moon<br>X-Naut Fortress || A protector of the Z-Yux. There can be as many as four. They must be all defeated to make the Z-Yux vulnerable. | ||
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| | | 114 || X-Yux || 10 || 3 || 1 || X-Naut Fortress || A new Yux designed to protect important areas. Its attacks will sometimes immobilize you. | ||
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| A | |||
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| | | 115 || Mini-X-Yux || 1 || 0 || 0 || X-Naut Fortress || A protector of the X-Yux. You can't attack the main until you clear these things out. | ||
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| 0 | |||
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| | | 116 || '''Grodus X''' || 3 || 4 || 0 || Palace of Shadow || Much like the Mini-Yuxes, this enemy is an annoying magical protector of Grodus. When he has four of these, he's invincible! | ||
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| 4 | |||
| 0 | |||
| Palace of Shadow | |||
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|- | |- | ||
| | | 117 || '''Magnus Von Grapple''' || 30 || 2 || 1 || Great Tree || A powerful and cutting-edge robot built by X-Naut scientists. It has all the features expected of a robot, including rocket fists. | ||
| ''' | |||
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| 1 | |||
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| | | 118 || '''Magnus Von Grapple 2.0''' || 70 || 6 || 2 || X-Naut Fortress || The biggest upgrades seem to be the flying features. Watch out for the improved machine guns! | ||
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| | | 119 || '''Lord Crump''' || 6/30 || 1/5 || 0 || Rogueport<br>Great Tree<br>Keelhaul Key<br>X-Naut Fortress || The X-Naut leader. He likes to attack with body slams. Always an interesting foe... | ||
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| | | 120 || '''Grodus''' || 50 || 7 || 1 || X-Naut Fortress (during the Peach intermissions)<br>Palace of Shadow || The nasty creature who kidnapped Princess Peach. He's also int world domination. Some hobby, huh? | ||
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| | | 121 || '''Beldam''' || 9/30 || 1/5 || 0 || Boggly Woods<br>Palace of Shadow || Leader of the three Shadow Sirens. She'll throw all sorts of magic at you and has a very unpleasant disposition. | ||
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| | | 122 || '''Marilyn''' || 12/40 || 2/7 || 0 || Boggly Woods<br>Palace of Shadow || Beldam's sister, and therefore one of the Shadow Sirens. Her Attack is high, so take her out first. | ||
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| | | 123 || '''Vivian''' || 10 || 1 || 0 || Boggly Woods || One of the Shadow Sirens and Beldam's youngest sister. She's so cute, she's able to infatuate anyone. | ||
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| | | 124 || '''Shadow Queen''' || 150 || 7 || 1 || Palace of Shadow || The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her but good. And Peach is back to normal, thank goodness! | ||
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|} | |} | ||
{{Footer Nav|game=Paper Mario: The Thousand-Year Door|prevpage=Chapter 8: The Thousand-Year Door|nextpage=Badges}} |
Latest revision as of 02:06, 10 April 2024
Enemy names in bold are bosses.
No. | Name | HP | ATK | DEF | Location | Description |
---|---|---|---|---|---|---|
1 | Goomba | 2 | 1 | 0 | Rogueport Sewers Petal Meadows Shhwonk Fortress Hooktail Castle Glitzville Riverside Train Station |
The underling of underlings. No other distinguishing characteristics. |
2 | Paragoomba | 2 | 1 | 0 | Rogueport Sewers Petal Meadows Shhwonk Fortress Hooktail Castle |
A Goomba with wings. Can't reach it with a hammer while it's in the air, but once it's damaged, its wings get clipped. It's kind of sad really. |
3 | Spikey Goomba | 2 | 2 | 0 | Rogueport Sewers Petal Meadows Shhwonk Fortress Hooktail Castle |
A Goomba that wears a spiked helmet. Slightly higher attack power than a typical Goomba. |
4 | Hyper Goomba | 8 | 2 | 0 | Twilight Trail | When this hyperactive Goomba charges up, its Attack rises to eight, so watch yourself! |
5 | Hyper Paragoomba | 8 | 2 | 0 | Twilight Trail | When this hyperactive Goomba charges up, its Attack rises to eight, so watch yourself! |
6 | Hyper Spiky Goomba | 8 | 3 | 0 | Twilight Trail | When this hyperactive spike-headed Hyper Goomba charges up, its Attack rises to nine, so heads up! |
7 | Gloomba | 7 | 3 | 0 | Pit of 100 Trials | A Goomba that likes dark, damp places. It must look like that because it lives below ground. |
8 | Paraglooma | 7 | 3 | 0 | Pit of 100 Trials | A Gloomba with wings that may or may not get moldy. |
9 | Spikey Gloomba | 7 | 4 | 0 | Pit of 100 Trials | A Gloomba with a painful-looking spike that likes damp places. |
10 | Koopa Troopa | 4 | 2 | 1 | Petal Meadows Shhwonk Fortress Hooktail Castle |
Koopa Troopas have been around forever. Jump on them to flip them over and drop their defense to zero. |
11 | Paratroopa | 4 | 2 | 1 | Petal Meadows Shhwonk Fortress Hooktail Castle |
A Koopa Troopa with wings that stays airborne until you stomp on it and send it plunging to the ground. |
12 | KP Koopa | 4 | 1 | 1 | Glitzville | A Koopa warrior that battles at the Glitz Pit in Glitzville. It may be a different color than your average Koopa, but its abilities are the same. |
13 | KP Paratroopa | 4 | 1 | 1 | Glitzville | A Koopa Paratroopa who's dyed it shell. Otherwise, it's the same as any other Paratroopa, which means one stomp and it loses its wings. |
14 | Shady Koopa | 8 | 3 | 1 | Glitzville Pit of 100 Trials |
When a Shady Koopa flips back up from its back, it attack increases. Shady Koopas have a place of honor in the Koopa family tree because of this distinction. |
15 | Shady Paratroopa | 8 | 3 | 1 | Glitzville Pit of 100 Trials |
Other than having wings, this creature isn't very different from a Shady Koopa. Once it flips off its back, it boosts its attack. |
16 | Dark Koopa | 8 | 4 | 2 | Pit of 100 Trials | A Koopa that prefers dark places. It has a very hard shell but you can flip it by jumping on it. |
17 | Dark Paratroopa | 8 | 4 | 2 | Pit of 100 Trials | A Paratroopa that lives in dark, damp places. In has a very hard shell, but you can flip it over by jumping on it. |
18 | Koopatrol | 6 | 4 | 2 | Rogueport Sewers | Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly. |
19 | Dark Koopatrol | 25 | 5 | 2 | Glitzville Pit of 100 Trials |
A member of the elite forces of the Koopa clan. Its pair of red eyes is its most charming feature. After charging its attacks, it deals devastating blows, so watch yourself! |
20 | Dull Bones | 1 | 2 | 1 | Hooktail Castle Palace of Shadow Pit of 100 Trials |
A Koopa Troopa that became a skeleton. It throws bones to attack and builds buddies to help it fight. |
21 | Red Bones | 5 | 3 | 1 | Hooktail Castle Palace of Shadow |
The ugly, red Dull Bones is stronger than a normal Dull bones. Even if its HP drops to zero, it can come back to life. |
22 | Dry Bones | 8 | 5 | 2 | Palace of Shadow Pit of 100 Trials |
A skeleton Koopa that sometimes builds friends. Even after it collapses at 0 HP, it will sometimes get back up. |
23 | Dark Bones | 20 | 5 | 2 | Palace of Shadow | It's the baddest of the Bones bunch, so its HP are really high. When its HP get down to 0, it might rise again. |
24 | Hammer Brother | 7 | 4 | 1 | Glitzville Rogueport Sewers |
Well-known for their vicious and relentless hammer jobs, Hammer Bros. have a reputation for one of Mario's toughest enemies... |
25 | Boomerang Brother | 7 | 2 | 1 | Glitzille | A Koopa who uses boomerangs instead of hammers. Beware of returning boomerangs! |
26 | Fire Brother | 7 | 2 | 1 | Glitzville | A relative off the Hammer Bros. who can spit fire. It one of his blasts hit you, you may catch on fire! |
27 | Lakitu | 5 | 2 | 0 | Glitzville Pit of 100 Trials |
A cloud-riding member of the Koopa tribe, Lakitu attacks by throwing Spiny Egss, which slowly hatch into Spinies. |
28 | Dark Lakitu | 13 | 5 | 0 | Pit of 100 Trials | A Lakitu on a dark cloud. It throws pipes at you that sometimes turn into Sky-Blue Spinies. |
29 | Spiny | 3 | 3 | 3 | Glitzville Pit of 100 Trials |
A spine-covered member of the Koopa tribe with extremely high defense. It cannot be damaged when it rolls |
30 | Sky-Blue Spiny | 6 | 6 | 4 | Pit of 100 Trials | Spawned from a pipe thrown by Dark Lakitu it will charge at you. When it's balled but, your attacks won't work. |
31 | Buzzy Beetle | 5 | 3 | 4 | Creepy Steeple Pirate's Grotto Pit of 100 Trials |
It's well-protected and immune to fire or explosion, but if you flip it over, its defense drops to zero. |
32 | Spiketop | 5 | 3 | 4 | Creepy Steeple Riverside Train Station Pit of 100 Trials |
This Buzzy has high defense and a pointy spike on its shell. You'll take damage if you stomp on it. |
33 | Parabuzzy | 5 | 3 | 4 | Pirate's Grotto Pit of 100 Trials |
A Buzzy with wings and high defense. It flies in the air, but it'll come down if you stomp on it. |
34 | Spikey Parabuzzy | 5 | 3 | 4 | Riverside Train Station Pit of 100 Trails |
A Buzzy with wings and a spike. It flies, so a hammer won't reach. It's hard to fins attacks that work. |
35 | RS Buzzy | 5 | 3 | 4 | Glitzville | The sturdies of all the Buzzy Beetles, a red spike top is impervious to fire and explosions. Plus, the spike on its back protects it from being flipped over. |
36 | Magikoopa | 7 | 4 | 0 | Rogueport Sewers | A Koopa wizard that'll use all sorts of magic. It breaks apart into multiple copies, so beat it as quickly as you possibly can! |
37 | Red Magikoopa | 7 | 4 | 0 | Glitzville | This red-garbed Koopa wizard uses a wide variety of magic, including attack and defense boosting spells. |
38 | White Magikoopa | 7 | 4 | 0 | Glitzville | A white-robed Koopa wizard that uses a wide variety of magic, including magic that replenishes its own HP and that of its allies. |
39 | Green Magikoopa | 7 | 4 | 0 | Glitzville | A green-robed Koopa wizard that uses a variety of magic spells, including ones that electrify allies or make them invisible. |
40 | Kammy Koopa | 50 | 5 | 0 | Palace of Shadow | An old witch who's always with Bowser. She's a nasty, magic-using crone, but you should still respect your elders. Remember that! |
41 | Bowser | 30/70 | 3/7 | 1/2 | Glitzille Palace of Shadow |
First Battle: Mario's fated enemy. Bowser the Koopa King is a foe to be feared. His typical turf is NOT Glitzville. Second Battle: Mario's sworn enemy. He's a big galoot who's come to swipe Princess Peach and the Crystal Stars. |
42 | Gus | 20 | 3 | 0 | Rogueport | A super-annoying guy with a big pointy spear that he tends to throw at people. Some think he's just a bunch of sass talk, but he's tough. |
43 | Dark Craw | 20 | 6 | 0 | Glitzville Pit of 100 Trials |
A ghastly-looking spearman that'll poke your feet if you try to stomp it when its spear is pointing up. It attacks by throwing spears or charging. |
44 | Bandit | 5 | 2 | 0 | Glitzville Pit of 100 Trials |
A petty thief that charges at people and tries to steal coins. If you guard well, though, he can't steal a thing! |
45 | Big Bandit | 8 | 3 | 0 | Glitzville | A Bandit boss that steals items as well as coins. Guard when he charges at you to hold on to your goods! |
46 | Badge Bandit | 12 | 5 | 0 | Pit of 100 Trials | A bandit who steals badges. His HP and attack are high. Use your Guard well to keep your badges! |
47 | Spinia | 3 | 1 | 0 | Rogueport Sewers Pit of 100 Trails |
A strange creature made of thin, papery boards. Still a completely mysterious species. |
48 | Spania | 3 | 1 | 0 | Rogueport Sewers, Pit of 100 Trials | A Spinia with spines on its head. If you stomp on it, you'll take damage. For whatever reason, it looks really peeved. |
49 | Spunia | 12 | 7 | 2 | Rogueport Sewers Pit of 100 Trials |
A creature with a body made up of springy discs. It may not look like much, but it's pretty tough. |
50 | Fuzzy | 3 | 1 | 0 | Shhwonk Fortress Glitzville Pit of 100 Trials |
A parasite that sucks up its opponent's HP to replenish its own. Fuzzies are so hyper that it's hard to time your Guard Action Command. |
51 | Gold Fuzzy | 10 | 1 | 0 | Shhwonk Fortress | A gold-colored Fuzzy that attacks by charging at you. Unlike normal Fuzzies, it won't drain your HP. |
52 | Green Fuzzy | 5 | 3 | 0 | Glitzville Keelhaul Key |
This minty Fuzzy replenishes its HP as it drains yours. And it can multiply. |
53 | Flower Fuzzy | 5 | 3 | 0 | Glitzville Keelhaul Key Pit of 100 Trials |
A Fuzzy with lovely coloring. It'll suck your FP and attack with magic when full. |
54 | Pokey | 4 | 3 | 0 | Glitzville Pit of 100 Trials |
A cactus ghoul covered from head to base in nasty spines. It attacks by lobbing sections of itself at you, and can even call other Pokeys to come fight alongside it. |
55 | Poison Pokey | 8 | 4 | 0 | Riverside Train Station Pit of 100 Trials |
A poisonous Pokey that attacks with poison and sometimes calls in friends. Take it out quickly. |
56 | Pale Piranha | 4 | 2 | 0 | Boggly Woods Glitzville |
A Cleft living on the Moon. Its defense is high, but if you turn it over with an explosion, its defense goes down to zero. |
57 | Putrid Piranha | 8 | 3 | 0 | Keelhaul Key | A poisonous Piranha Plant. It'll poison your allies. Use your guard effectibely to avoid poisoning. |
58 | Frost Piranha | 10 | 5 | 0 | Fahr Outpost Pit of 100 Trials |
A Piranha Plant with ice powers that's weak against fire. Its biting attack sometimes freezes you. |
59 | Piranha Plant | 15 | 9 | 0 | Pit of 100 Trials | The strongest of the Piranha Plants. It likes to live... in pipes. |
60 | Crazee Dayzee | 7 | 2 | 0 | Twilight Trail | This fleet-footed flower foe is super cute, and it sings one hypnotically sleepy lullaby. |
61 | Amazy Dayzee | 20 | 20 | 1 | Twilight Trail Pit of 100 Trials |
A mystical Dayzee that's almost never seen. Since it has so many HP, and because it's so quick to run away, this creature is almost impossible to beat. |
62 | Pider | 5 | 2 | 0 | Great Tree Glitzville Pit of 100 Trials |
A spidery creature that drops down on webs. It can shoot out three webs wads to attack consecutively. |
63 | Arantula | 16 | 7 | 0 | Pit of 100 Trials | A spider-like creature that lives deep underground and spits web-wads. Its coloring is intimidating, but don't worry; it isn't poisonous. |
64 | Swooper | 6 | 3 | 0 | Glitzville Creepy Steeple |
A roosting creature that will hang from the ceiling until damaged. |
65 | Swoopula | 9 | 4 | 0 | Palace of Shadow Pit of 100 Trials |
An HP-sucking batlike thing. Its name comes from its swooping, bloodsucking attack. |
66 | Swampire | 20 | 6 | 0 | Pit of 100 Trials | A feared health-sucking bat that lives in the darkness. It steals your HP to add to its own. |
67 | Dark Puff | 3 | 2 | 0 | Boggly Woods Glitzville Pit of 100 Trials |
A thunderhead that attacks with lightning. Don't touch it when it's charged up, or you'll be in for a shock! |
68 | Ruff Puff | 7 | 4 | 0 | Riverside Train Station | A relative of the Dark Puff... or perhaps just a different-colored one. It charges up and shocks you with lightning. |
69 | Ice Puff | 9 | 4 | 0 | Fahr Outpost Pit of 100 Trials |
Ruff Puff's chilly brother, it will sometimes freeze you with cold breath. |
70 | Poison Puff | 15 | 8 | 0 | Pit of 100 Trials | A poisonous cloud creature. It'll charge you or try to poison you, and if you touch it while it's storing poison, you'll get hurt. |
71 | Boo | 7 | 3 | 0 | Creepy Steeple Pit of 100 Trials |
A somewhat shy ghost that can make itself and its allies invisible. It may be a ghost, but it's pretty cute. |
72 | Atomic Boo | 40 | 4 | 0 | Creepy Steeple | A massive creature made up of countless Boos. It attacks by breaking apart and sending out hundreds of Boos. |
73 | Dark Boo | 8 | 5 | 0 | Poshley Sanctum Pit of 100 Trials |
A creepy-looking Boo with high HP and Attack. Get it before it turns invisible! |
74 | Ember | 8 | 3 | 0 | Keelhaul Key Pirate's Grotto |
These blue flame spirits are susceptible to ice and explosive attacks. They're said to be vengeful spirits of the recent dead. |
75 | Lava Bubble | 6 | 4 | 0 | Pirate's Grotto Pit of 100 Trials |
This flame spirit is vulnerable to explosions and ice attacks. If you stomp on it, you'll take damage. |
76 | Phantom Ember | 10 | 5 | 0 | Palace of Shadow Pit of 100 Trials |
An angry spirit from beyond. Its flame attack will set you on fire. |
77 | Bald Cleft | 2 | 1 | 2 | Shhwonk Fortress | Basically, a rock monster with a swarthy-looking face. It attacks by charging and is impervious to fire. |
78 | Hyper Bald Cleft | 3 | 2 | 2 | Glitzville | A hyperactive Bald Cleft that can charge up energy, boosting its Attack to eight. |
79 | Cleft | 2 | 2 | 2 | Shhwonk Fortress Boggly Woods |
A spikey, rock-headed jerk that's impervious to fire attacks and has a solid body. |
80 | Iron Cleft | 6 | 4 | ??? | Glitzville | No attacks can pierce the defence of this hard, metallic Cleft. Are they impossible to defeat??? |
81 | Iron Cleft | 6 | 4 | ??? | Glitzville | No attacks can pierce the defence of this hard, metallic Cleft. Since this one is wearing green shoes, it must be the younger brother. |
82 | Hyper Cleft | 4 | 3 | 3 | Twilight Trail Pit of 100 Trials |
A hyperactive Cleft that uses charge moves to boost its Attack power to nine. |
83 | Moon Cleft | 6 | 5 | 5 | The Moon Pit of 100 Trials |
A Cleft living on the Moon. Its defense is high, but if you turn it over with an explosion, its defense goes down to zero. |
84 | Bristle | 2 | 1 | 4 | Shhwonk Fortress Glitzille |
A petrified spine-covered monster that attacks by charging at you and is impervious to fire. If you approach, its spikes will pop out and poke you. |
85 | Dark Bristle | 8 | 8 | 4 | Pit of 100 Trials | An ancient creature made of rock. Its Defense is high. You can't jump on it because of its spikes, and you can't get close to it because of its spears. |
86 | Bob-Omb | 4 | 2 | 1 | Glitzville Pit of 100 Trials. |
A round bomb soldier that gets furious when damaged and attacks by charging and then exploding. |
87 | Bulky Bob-Omb | 6 | 2 | 1 | Pirate's Grotto Pit of 100 Trials |
A big pink Bob-Omb that explodes after 4 turns. That explosion is big, so take it out before then. |
88 | Bob-Ulk | 10 | 4 | 2 | Pit of 100 Trials. | A really, really big Bob-Omb that explodes after 4 turns. Take it our before then or you'll be peeling your lips off the ceiling! |
89 | Chain Chomp | 7 | 6 | 5 | Palace of Shadow Pit of 100 Trials |
It's rough to damage this creature, but it has low HP, si it's possible to take it out with one decisive blow. |
90 | Red Chomp | 6 | 5 | 3 | Glitzville Pit of 100 Trials |
A red, brutal Chomp-Chomp. Attack and defense are high. Rumor has it that it's so angry because someone painted it red while it was sleeping... |
91 | Bill Blaster | 5 | 0 | 2 | Pirate's Grotto | A large black cannon that shoots Bullet Bills. Unknown wheater it is alive or not. |
92 | Bullet Bill | 2 | 4 | 1 | Pirate's Grotto | A projectile that attacks after being shot from a Bill Blaster. Take it out before it slams into you. |
93 | B. Bill Blaster | 10 | 0 | 4 | Palace of Shadow | A much tougher Bill Blaster. It's really strong, but if you don't beat it, it will keep shooting Bombshell Bills |
94 | Bombshell Bill | 3 | 6 | 2 | Palace of Shadow. | A souped-up Bullet Bill. It'll hit you hard if you don't take it out first. Its HP are low, so do it quickly! |
95 | Dark Wizzerd | 10 | 5 | 2 | Palace of Shadow Pit of 100 Trials |
A part-machine, part-organic, magic-using entity. It'll multiply itself to confuse you. |
96 | Wizzerd | 10 | 6 | 3 | Pit of 100 Trials | A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best ticklet of all time. |
97 | Elite Wizzerd | 12 | 8 | 5 | Pit of 100 Trials | The top of the heap for the half-machine organisms. It uses various magic moves, and if it's alone, it'll create illusions of itself. |
98 | Blooper | 12 | 1 | 0 | Rogueport Sewers | A giant, squidlike thing that attacks with its ink and tentacles. Based on its dialect, it may come from the western sea. |
99 | Hooktail | 20 | 5 | 1 | Hooktail Castle | This giant dragin attacks by munching, stomping, and breathing stinky, fiery breath. He hates things that make chirping noises, especially creatures that start with "cr" and end with "icket". |
100 | Gloomtail | 80 | 8 | 2 | Palace of Shadow | Hooktail's brother. He's a big, dark, poison-spewing baddie. Watch out for his famous mega-breath attack! |
101 | Bonetail | 200 | 8 | 2 | Pit of 100 Trials | The oldest brother of Hooktail. He's just bones now and is incredibly tough... Maybe even the toughest? |
102 | Rawk Hawk | 40 | 3 | 1 | Glitzville | A champion fighter. Battling him requires a certain level of artistry. "You wanna hate me, but you can't help but love the RAAAAWWWWWKKKKK!" |
103 | Macho Grubba | 60 | 4 | 0 | Glitzville | Macho Grubba has the confidence to match his muscles after being powered up by the Crystal Star |
104 | Doopliss | 40 | 4/6 | 0 | Creepy Steeple Twilight Trail Palace of Shadow |
A fiend who takes the shapes of Mario and friends, then attacks. Currently a member of the Shadow Sisters. |
105 | Cortez | 20 | 4 | 1 | Pirate's Grotto | A pirate spirit who stayed at Keelhaul Key to guard his treasure |
106 | Smorg | 50 | 5 | 1 | Excess Express | A monster made of tons of smaller Smorgs. It uses Smorg tentacles to attack. |
107 | X-Naut | Regular: 4 Keelhaul Key: 6/10 |
Regular: 3 Keelhaul Key: 5 |
0 | Rougeport Great Tree Keelhaul Key X-Naut Fortress |
A foot soldier that uses potions and attacks by ramming. This X-Naut is the lowest of Grodus's underlings. |
108 | X-Naut PhD | 9 | 4 | 0 | X-Naut Fortress | An X-Naut that throws chemicals. Research is ongoing about the effects of the chemicals they throw. |
109 | Elite X-Naut | 10 | 5 | 1 | X-Naut Fortress | The pinnacle of the X-Naut troops, this soldier tackles and throws potions. Elite X-Nauts may be enhanced with nutrients developed by X-Naut PhDs. |
110 | Yux | 3 | 2 | 0 | Great Tree X-Naut Fortress |
These pathetically ugly creatures were created in the X-Naut laboratories. With Mini-Yux around them, they're impervious to all attacks. |
111 | Mini-Yux | 1 | 0 | 0 | Great Tree X-Naut Fortress |
Each one can divide into two. As long as you clear these out first, ordinary Yux are nothing to be feared. |
112 | Z-Yux | 7 | 4 | 0 | The Moon X-Naut Fortress |
A genetic improvement to the origianl Yux. Mini-Z-Yux often appear to restore HP or protect the main unit from damage. |
113 | Mini-Z-Yux | 2 | 0 | 0 | The Moon X-Naut Fortress |
A protector of the Z-Yux. There can be as many as four. They must be all defeated to make the Z-Yux vulnerable. |
114 | X-Yux | 10 | 3 | 1 | X-Naut Fortress | A new Yux designed to protect important areas. Its attacks will sometimes immobilize you. |
115 | Mini-X-Yux | 1 | 0 | 0 | X-Naut Fortress | A protector of the X-Yux. You can't attack the main until you clear these things out. |
116 | Grodus X | 3 | 4 | 0 | Palace of Shadow | Much like the Mini-Yuxes, this enemy is an annoying magical protector of Grodus. When he has four of these, he's invincible! |
117 | Magnus Von Grapple | 30 | 2 | 1 | Great Tree | A powerful and cutting-edge robot built by X-Naut scientists. It has all the features expected of a robot, including rocket fists. |
118 | Magnus Von Grapple 2.0 | 70 | 6 | 2 | X-Naut Fortress | The biggest upgrades seem to be the flying features. Watch out for the improved machine guns! |
119 | Lord Crump | 6/30 | 1/5 | 0 | Rogueport Great Tree Keelhaul Key X-Naut Fortress |
The X-Naut leader. He likes to attack with body slams. Always an interesting foe... |
120 | Grodus | 50 | 7 | 1 | X-Naut Fortress (during the Peach intermissions) Palace of Shadow |
The nasty creature who kidnapped Princess Peach. He's also int world domination. Some hobby, huh? |
121 | Beldam | 9/30 | 1/5 | 0 | Boggly Woods Palace of Shadow |
Leader of the three Shadow Sirens. She'll throw all sorts of magic at you and has a very unpleasant disposition. |
122 | Marilyn | 12/40 | 2/7 | 0 | Boggly Woods Palace of Shadow |
Beldam's sister, and therefore one of the Shadow Sirens. Her Attack is high, so take her out first. |
123 | Vivian | 10 | 1 | 0 | Boggly Woods | One of the Shadow Sirens and Beldam's youngest sister. She's so cute, she's able to infatuate anyone. |
124 | Shadow Queen | 150 | 7 | 1 | Palace of Shadow | The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her but good. And Peach is back to normal, thank goodness! |