< Rappelz
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*Effect | *Effect | ||
**Increases defense power while wearing armor. | **Increases defense power while wearing armor. | ||
=== | ===Armor Mastery Lv3=== | ||
*Learning requires | *Learning requires | ||
**[[Rappelz/Levels|Job Level]] ? | **[[Rappelz/Levels|Job Level]] ? |
Latest revision as of 15:18, 20 September 2008
Listed per skill
- Requirements to learn the skill
- Classes that can learn the skill
- Classes that cannot learn the skill
- Requirements to cast the skill
- MP is the amount of magic points required per cast of the skill.
- Cast time is the time after starting the cast of the skill before it's completed.
- Cool time is the time after casting the skill before it can be casted again.
- Effect of the skill
They're in ascending alphabetical order.
Armor Mastery[edit]
Armor Mastery Lv1[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Increases defense power while wearing armor.
Armor Mastery Lv2[edit]
- Learning requires
- Job Level 1
- Armor Mastery Lv1
- 800 JP
- Casting requires
- not applicable, passive skill
- Effect
- Increases defense power while wearing armor.
Armor Mastery Lv3[edit]
- Learning requires
- Job Level ?
- Armor Mastery Lv2
- 1650 JP
- Casting requires
- not applicable, passive skill
- Effect
- Increases defense power while wearing armor.
Body Training[edit]
Body Training Lv1[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Max HP +30.
Creature Control[edit]
Creature Control Lv1[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Increses number of creatures allowed in formation by 1.
Creature Mastery[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
- None
Creature Mastery Lv1[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Increases attack power of summoned creature.
Creature Mastery Lv2[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Increases attack power of summoned creature.
Creature Mastery Lv3[edit]
- Learning requires
- Job Level 10 Sorcerer
- Creature Mastery Lv2
- 800 JP
- Casting requires
- not applicable, passive skill
- Effect
- Increases attack power of summoned creature.
Creature Taming[edit]
Creature Taming Lv1[edit]
- Learning requires
- Casting requires
- MP: 100
- Cast time: 15 seconds
- Cool time: 2 minutes
- Empty Card of matching type
- Effect
- Attempts to tame selected creature.
Deep Evasion[edit]
Deep Evasion Lv1[edit]
- Learning requires
- Casting requires
- MP: 50
- Cast time: instant
- Cool time: 2 minutes
- Effect
- Evasion +18 for 30 seconds
Defense Training[edit]
Defense Training Lv1[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Physical Defense +3
Defensive Training Lv2[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Physical Defense +3
Defense Training Lv3[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Physical Defense +3
Dual Blade Expert[edit]
Dual Blade Expert Lv1[edit]
- Learning requires
- Job Level 20
- Bloody Blade Lv1
- 240 JP
- Casting requires
- not applicable, passive skill
- Effect
- You can equip 2 swords or 2 daggers - one in each hand.
Dual Blade Expert Lv2[edit]
- Learning requires
- Job Level 20
- Dual Blade Expert Lv1
- 1650 JP
- Casting requires
- not applicable, passive skill
- Effect
- You can equip 2 swords or 2 daggers - one in each hand.
Dual Blade Expert Lv3[edit]
- Learning requires
- Job Level 20
- Dual Blade Expert Lv2
- 6000 JP
- Casting requires
- not applicable, passive skill
- Effect
- You can equip 2 swords or 2 daggers - one in each hand.
Mental Concentration[edit]
Mental Concentration Lv1[edit]
- Learning requires
- Casting requires
- MP: 26
- Cast time: instant
- Cool time: 2 minutes
- Effect
- Crit. Ratio +12% for 25 seconds
Minor Healing[edit]
Minor Healing Lv1[edit]
- Learning requires
- Casting requires
- MP: 66
- Cast time: 1.5 seconds
- Cool time: 15 seconds
- Effect
- ?
Offense Training[edit]
Offense Training Lv1[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Physical Attack +3
Offense Training Lv2[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Physical Attack +3
Offense Training Lv3[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Physical Attack +3
Recall Creature[edit]
Recall Creature Lv1[edit]
- Learning requires
- Casting requires
- MP: 5
- Cast time: 0.5 seconds
- Cool time: instant
- Effect
- Recalls the selected summoned creature.
Smite[edit]
A basic attack skill that gathers power to inflict a heavy blow.
Smite Lv1[edit]
Smite Lv2[edit]
- Learning requires
- Casting requires
- MP: 26
- Cast time: instant
- Cool time: 5 seconds
Smite Lv3[edit]
- Learning requires
- Casting requires
- MP: 34
- Cast time: instant
- Cool time: 5 seconds
Stun Mace[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
- ?
Stun Mace Lv1[edit]
- Learning requires
- Casting requires
- MP: 30
- Cast time: instant
- Cool time: 15 seconds
- Effect
- Next blow with your character's mace deals like 20% more damage.
Stun Mace Lv2[edit]
- Learning requires
- 1380 JP
- Stun Mace Lv1
- Casting requires
- MP: 44
- Cast time: instant
- Cool time: 15 seconds
- Effect
- Next blow with your character's mace deals like 30% more damage.
Stun Mace Lv3[edit]
- Learning requires
- Job Level 30
- Stun Mace Lv2
- 5000 JP
- Casting requires
- MP: 58
- Cast time: instant
- Cool time: 15 seconds
- Effect
- Next blow with your character's mace deals like ?% more damage.
Summon Creature[edit]
Summon Creature Lv1[edit]
- Learning requires
- Casting requires
- MP: 80
- Cast time: 8 seconds
- Cool time: 1 minute
- Effect
- Summons a creature that is in your formation.
Summoner Weapon Mastery[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
- ?
Summoner Weapon Mastery Lv1[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Attack power increased when a dirk or staff is equipped.
Summoner Weapon Mastery Lv2[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Attack power increased when a dirk or staff is equipped.
Summoner Weapon Mastery Lv3[edit]
- Learning requires
- Casting requires
- not applicable, passive skill
- Effect
- Attack power increased when a dirk or staff is equipped.