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=== Entering the Inner Realm ===
=== Entering the Inner Realm ===
[[Image:KQ6_Dancing_Skeletons.png|thumbnail|left|Play the "xylophone" to make the skeletons dance, and get the skeleton key.]]
Whoa, how did I just die??!!  All I did was walk from one screen to the next!  Don't worry: you're not dead (yet).  Unless you've been following this walkthrough flawlessly, you've probably encountered this screen before: it's the game over screen.  In fact, that screen had a clue for you all this time, which you probably didn't realize until now.  When Alexander dies, he has to give the gatekeeper a ticket to enter the inner Realm of the Dead.  Even though you're still alive, you also need a ticket to pass.  The ticket that Queen Allaria gave you is literally just the ticket.
{{sidebar
|float=right
|width=200px
|title=Don't Forget
|contents=If you don't get the skeleton key here, you can't finish the game.
}}
There's one other thing you need to do here, though.  The guard has a large keyring on his belt, and a very prominent key on it.  A skeleton key could be very useful to you in your quest, so you should probably take it.  But it's doubtful that the guard will just give it up: you need to get him to let go of it, somehow.
Hmmm, what's that pile of bones in the corner look like?  Of course: a xylophone!  As a prince of Daventry, Alexander got a surprisingly broad musical education: not only can he play the flute, but he's also quite an accomplished percussionist.  Use the HAND on the bone xylophone to play it [2].  Alexander will play a catchy tune that gets all the skeletons dancing, even the guard.  As the guard dances, the skeleton key will come loose and fall to the ground.  After Alexander finishes playing, use the HAND on the dropped key to pick it up [1].  Now that you have the skeleton key, you're ready to proceed.  USE the ticket on the ticket taker [3], and go into the inner Realm of the Dead.


=== The Inner Realm ===
=== The Inner Realm ===

Revision as of 22:56, 28 December 2011

The Outer Realm

Save Your Game
A single touch of the ghouls in the Realm of the Dead will kill Alexander, so you should save your game as soon as you arrive.

Welcome to the Realm of the Dead: hopefully you won't be staying here long. Watch your step: as noted in the sidebar, the ghouls that wander around are deadly to living flesh, and a single touch from them will make Alexander's visit far more permanent than you'd like.

Talk to the ghosts of King Caliphim and Queen Allaria to get a ticket.

Once you arrive, you'll see two ghosts pacing together in the center of the screen: TALK to them. It turns out that they're the ghosts of King Caliphim and Queen Allaria, the former rulers of the Land of the Green Isles. Queen Allaria will tell you that they didn't come here by natural means: the vizier murdered them both in their sleep. Clearly he's been planning to seize power for a long time.

Alexander will tell them that he plans to return them to the land of the living, somehow, and Queen Allaria will automatically give Alexander her ticket into the inner Realm [1]. It's time for you to move on: go one screen east, making sure to keep avoiding the ghouls.

Talk to the mother ghost and get her handkerchief.

On the next screen, you'll see another mournful spirit: you should ask her what's wrong. TALK to the spirit, and she'll tell you that her son, Ali, is lost somewhere in the land of the living, and doesn't know how to find her. When you ask how you can help, she'll automatically give you her handkerchief [1], which her son can use to find her. You'll have to look for her son when you get back...that is, IF you get back. Your journey only gets more dangerous from her. Walk down to the gate in the shape of a skull: that's the entrance to the inner Realm.

Entering the Inner Realm

Play the "xylophone" to make the skeletons dance, and get the skeleton key.

Whoa, how did I just die??!! All I did was walk from one screen to the next! Don't worry: you're not dead (yet). Unless you've been following this walkthrough flawlessly, you've probably encountered this screen before: it's the game over screen. In fact, that screen had a clue for you all this time, which you probably didn't realize until now. When Alexander dies, he has to give the gatekeeper a ticket to enter the inner Realm of the Dead. Even though you're still alive, you also need a ticket to pass. The ticket that Queen Allaria gave you is literally just the ticket.

Don't Forget
If you don't get the skeleton key here, you can't finish the game.

There's one other thing you need to do here, though. The guard has a large keyring on his belt, and a very prominent key on it. A skeleton key could be very useful to you in your quest, so you should probably take it. But it's doubtful that the guard will just give it up: you need to get him to let go of it, somehow.

Hmmm, what's that pile of bones in the corner look like? Of course: a xylophone! As a prince of Daventry, Alexander got a surprisingly broad musical education: not only can he play the flute, but he's also quite an accomplished percussionist. Use the HAND on the bone xylophone to play it [2]. Alexander will play a catchy tune that gets all the skeletons dancing, even the guard. As the guard dances, the skeleton key will come loose and fall to the ground. After Alexander finishes playing, use the HAND on the dropped key to pick it up [1]. Now that you have the skeleton key, you're ready to proceed. USE the ticket on the ticket taker [3], and go into the inner Realm of the Dead.

The Inner Realm

Solving the Gate's Riddle

Challenging the Lord of the Dead