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{{Header Nav|game=Dragon Quest VI: Realms of Revelation}}
{{Header Nav|game=Dragon Quest VI: Realms of Revelation}}


[[File:DQ6 Weaver's Peak.png|thumb|right|[http://cdn.wikimg.net/strategywiki/images/5/5d/DQ6_Weaver%27s_Peak.png Link to Weaver's Peak Map]]]
[[File:DQ6 Weaver's Peak.png|thumb|right|Weaver's Peak Map]]


Look at all those beautiful items marked in white boxes!  Be sure you get all of these at some point before moving on!
Talk to Mayor Spindell inside the upper-right house. He will give some village goods to sell at the southern town of Haggleton; That way he can pay for the upcoming festival.


Anyway, go inside the northeast house to talk to Mayor Spindell in order to progress to the next step point in the plot. He will give a bag of his village's goods and tell you to sell them at the southern town of Haggleton; that way they can pay for the special ceremony they're holding tonight!
But before you leave, look at those beautiful items! Rex is poor, so you'll want to grab every one of them.  Buy a Leather Shield from the Weapons and Armour shop ('''Point D'''), and 2x Herbs from the Items shop (slightly up from '''Point E'''); The added safety will be a great boon.
 
The next step, then, is to exit the village to do as the mayor says.  But, there are some rather dangerous enemies you can encounter called "Ornery Onions" along the way; these guys are strong enough to easily kill you if three of them fight you at onceYou'll want to buy a '''Leather Shield''' from the Weapons and Armour shop (the building marked '''"D"''') before you go.


== Mountain Pass ==
== Mountain Pass ==
[[File:DQ6 Weaver's Peak Mountain Pass.png|thumb|right|Weaver's Peak Mountain Pass Map]]


[[File:DQ6 Weaver's Peak Mountain Pass.png|thumb|right|[http://www.woodus.com/den/gallery/graphics/dq6snes/maps_town/lifecod_mountain_pass.png Link to Weaver's Peak Mountain Pass Map]]]
The Remakes' enemies give out 20% more EXP and Gold than they did in the original SNES version, and have had their HP reduced to 80% of their original amount. However, the bosses were completely unchanged. Aside from some hairy moments in the early-game, as well as inferior party A.I., the SNES version isn't usually harder... Just more time consuming.


It is worth noting that all of the non-boss enemies in the DS version are weaker than their SNES versions, and give out 20% more EXP and GoldAll of the regular enemies in the DS version have had their HP reduced to 80% of their original amount in the DS version.  However, none of their other stats have been altered, and the Bosses are exactly the same as they were in the SNES versionFor this reason, enemies in the SNES version are usually more ''annoying'' than they are harder.
[[File:DQ6 Rex Jumps a Cliff.png|thumb|left|Walk into dirt slides to jump down!]]
But in this specific place, SNES players will still take more damage than Remake playersYou can one-shot the enemies with just your starting weapon in the Remakes, but SNES players cannot do so until they get the ClubBe careful to keep your HP above 8, even after you've gotten the Wayfarer's Clothes.


But you are still a lowly Level 1 Hero right now.  You can kill the DS enemies here in one hit, but NOT the SNES enemies; in other words, the SNES enemies will wear you down much faster than in the DS version, so be careful to keep your HP above 7 (the strongest enemy formation here, the "1x Batatouille & 3x Mottled Slimes", are capable of doing that in a single round, even with the Wayfarer's Clothes + Leather Hat & Shield + Seed of Resilience).
On that note, snag the Wayfarer's Clothes right away, get the 20 Gold, take the dirt slide to '''Point I''', and skip the Inn.  The Inn costs 10G to use, while Medical Herbs cost 8G.
{{-}}
== Path to Haggleton ==


[[File:DQ6 Rex Jumps a Cliff.png|thumb|left|There will be many cliffs like this; walk into them to jump down!]]
{{sidebar|title=About "random" encounters|float=left|width=200px|contents=Encounters in DQ6 aren't truly random.  You will always get an encounter at around a certain amount of steps.  Stay on the Plains, and you'll only fight one battle on the way to Haggleton, if at all.  That's why we don't need to get to Level 3 before making this trip.}}


With that said, it is recommended that you snag the Wayfarer's Clothes before you get any of the others.  Skip it, and you will take even more Damage from the Batatouille's here.  After getting that, get the 20 Gold, fall off the cliff to ''I'', and skip the Inn as you exit.  The Inn costs 10G to use, while a Medical Herb costs 8G.
[[File:DQ6 Path to Haggleton.jpg|right]]


Always have full HP here!  The Ornery Onions hit for upwards to 6 Damage, even with the highest possible Resilience!  What's more, you can encounter up to three of them! 


== Path to Haggleton ==
Fortunately, Rex has a solid Agility lead over them, and can kill them in two hits.  If he's used the Seed of Agility, he'll outspeed each one 73% of the time, meaning he should be able to use an Herb before he's actually in danger.  Or, if you're playing on the SNES, you can simply run.  Each enemy has a 50% of not attacking when you Flee, in that version.  This does not apply to the Remakes.


Speaking of which, you can get a zoomed in view of the world map by pressing X.  SNES players are not so lucky; They have to buy an expensive map at Haggleton to view the world.  This guide, therefore, will provide maps for each overworld segment to accommodate them.


'''IMPORTANT NOTE:''' ALWAYS have full HP as you walk out!!  The Ornery Onion monsters hit for upwards to '''6 Damage''' even with optimal defensive gear!  What's more, you can encounter up to '''three''' of them at one.  If this happens, it is highly recommended that you attempt to run instead of fighting them. If you fail the first attempt, use an Herb, and try again!
{{sidebar|title=Chances to Flee|float=left|width=880px|contents=There are three times you will always succeed in fleeing.
---------------
1) Rex's level is 1+ higher than the [[Dragon Quest VI: Realms of Revelation/Area level caps|Area Level Cap]].


[[File:DQ6 Path to Haggleton.png|right]]
2) You catch the enemies by surprise (3% chance in most areas, but 12% in a few others).


In addition, you will want to stay on the light green plains instead of the dark green forests, or the brown mountains; the latter two have higher encounter rates than the plainsFor those new to RPG's, this means that you will get into more fights walking on them then you will by walking on plainsSo stay on the Plains at all time, and you should only fight one battle on the way to Haggleton, where we will gain the tools needed to deal with the Ornery Onions.
3) The enemies are unable to move for some reason (for example, if you put them all to sleep).
---------------
If those conditions are not satisfied, you will have a 50% chance of running the first two times you tryThe 3rd time you try will be 75%, and every time after will be 87.5%In addition, the SNES has it so that each enemy has about a 50% chance of not attacking you as you're fleeing... Hence, fleeing is almost always advantageous in the SNES.


Speaking of the outdoors, there is another difference between the SNES and the re-releases is that you have automatic access to the World Map in the re-releasesPress X, and you will have a zoomed in view of the world, allowing you to easily find Haggleton. SNES players are not so lucky; they have to buy an expensive map at Haggleton in order to have the same luxury. This guide, therefore, will provide maps for each overworld segment to accomodate them.
However, you also pass up on EXP & Gold, so be cautiousDo not flee from too many battles, unless you know you can handle it...}}


{{Footer Nav|game=Dragon Quest VI: Realms of Revelation|prevpage=Murdaw's Keep|nextpage=Somnia}}
{{Footer Nav|game=Dragon Quest VI: Realms of Revelation|prevpage=Murdaw's Keep|nextpage=Haggleton}}

Latest revision as of 11:48, 2 June 2020

Weaver's Peak Map

Talk to Mayor Spindell inside the upper-right house. He will give some village goods to sell at the southern town of Haggleton; That way he can pay for the upcoming festival.

But before you leave, look at those beautiful items! Rex is poor, so you'll want to grab every one of them. Buy a Leather Shield from the Weapons and Armour shop (Point D), and 2x Herbs from the Items shop (slightly up from Point E); The added safety will be a great boon.

Mountain Pass[edit | edit source]

Weaver's Peak Mountain Pass Map

The Remakes' enemies give out 20% more EXP and Gold than they did in the original SNES version, and have had their HP reduced to 80% of their original amount. However, the bosses were completely unchanged. Aside from some hairy moments in the early-game, as well as inferior party A.I., the SNES version isn't usually harder... Just more time consuming.

Walk into dirt slides to jump down!

But in this specific place, SNES players will still take more damage than Remake players. You can one-shot the enemies with just your starting weapon in the Remakes, but SNES players cannot do so until they get the Club. Be careful to keep your HP above 8, even after you've gotten the Wayfarer's Clothes.

On that note, snag the Wayfarer's Clothes right away, get the 20 Gold, take the dirt slide to Point I, and skip the Inn. The Inn costs 10G to use, while Medical Herbs cost 8G.

Path to Haggleton[edit | edit source]

About "random" encounters
Encounters in DQ6 aren't truly random. You will always get an encounter at around a certain amount of steps. Stay on the Plains, and you'll only fight one battle on the way to Haggleton, if at all. That's why we don't need to get to Level 3 before making this trip.

Always have full HP here! The Ornery Onions hit for upwards to 6 Damage, even with the highest possible Resilience! What's more, you can encounter up to three of them!

Fortunately, Rex has a solid Agility lead over them, and can kill them in two hits. If he's used the Seed of Agility, he'll outspeed each one 73% of the time, meaning he should be able to use an Herb before he's actually in danger. Or, if you're playing on the SNES, you can simply run. Each enemy has a 50% of not attacking when you Flee, in that version. This does not apply to the Remakes.

Speaking of which, you can get a zoomed in view of the world map by pressing X. SNES players are not so lucky; They have to buy an expensive map at Haggleton to view the world. This guide, therefore, will provide maps for each overworld segment to accommodate them.

Chances to Flee

There are three times you will always succeed in fleeing.


1) Rex's level is 1+ higher than the Area Level Cap.

2) You catch the enemies by surprise (3% chance in most areas, but 12% in a few others).

3) The enemies are unable to move for some reason (for example, if you put them all to sleep).


If those conditions are not satisfied, you will have a 50% chance of running the first two times you try. The 3rd time you try will be 75%, and every time after will be 87.5%. In addition, the SNES has it so that each enemy has about a 50% chance of not attacking you as you're fleeing... Hence, fleeing is almost always advantageous in the SNES.

However, you also pass up on EXP & Gold, so be cautious. Do not flee from too many battles, unless you know you can handle it...