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NOTE: Rex should be close to mastering Dancer. Be sure to switch him to Luminary once he has.

Weaver's Peak Revisited (Mountain Pass)[edit]

DQ6 Path to Mountain Pass.jpg
DQ6 Mountain Pass (RW).png

Warp back to Wellshire and sail towards the house listed right below the Pass; you'll find your Dragon Warrior 3 SNES Small Medal.png 62nd Mini Medal inside. As for the Pass itself, we will be making two visits through it; so leave the treasures at point I for later.

Do get the rest of the treasures though, including the Dragon Warrior 3 SNES Small Medal.png 63rd Mini Medal. As for monsters, they are all pretty easy; Bomboulders are the only pests here, for they can cast Kerplunk. You can just incapacitate them with Fizzle and Kasnooze though, so "Fight Wisely" is more than sufficient for them.

Weaver's Peak Revisited (Village)[edit]

DQ6 Weaver's Peak (RW).png

NOTE: You need Rex in your party for the next sequence triggers

Here it is...the place where it all began. Except this time, things are a lot different. Get the Dragon Warrior 3 SNES Small Medal.png 64th Mini Medal, talk to the mayor inside the northeast house, go to the northwest house to talk to Tania, and then the other Rex will appear inside the mayor's house. Talk to him, and leave once he panics and runs out. You'll now need to head back to the Mountain Pass, and you still need Rex in your party. So prepare your party like so:

Carver (Level 22): Miracle Sword, Sacred Armour (Hela's Armour for some bosses), Platinum/Dragon Shield, Thinking Cap, Raging Ruby
Amos (Level 20): Dream Blade, Enchanted Armour, Magic/Dragon Shield, Iron Mask
Rex (Level 21): Ghent Staff, Flame Claw, Platinum Mail, Magic Shield, Hat of Hermes, Gold Bracer
Milly (Level 20): Platinum Sword, Flowing Dress, Silver Platter, Hat of Hermes, Meteorite Bracer

And then head back to the Mountain Pass. If you're playing the remakes, you will find the other Rex in the same place you saw him the first time you came to the Pass. But if you're playing the SNES, you will find him in the cave at point I. Whatever the case, talk to him, and a kid will come yelling for help. Get the Dragon Warrior 3 SNES Small Medal.png 65th Mini Medal from the cave before going back to Weaver's Peak.

Weaver's Peak Revisited (Gauntlet of Fights)[edit]

The pastor will restore all your HP and MP as many times as you wish!

First of all, the pastor at the Church will heal everyone in your party for free, as many times as you wish! In fact, now's a fantastic time to spam Magic Burst, if Ashlynn got that already! This is good, because the game requires you to clear out a number of blue winged monsters from the village. Each time you talk to one, you will fight two enemies at once. You will need to be very careful in how you fight them though; they consist of Berzorkers, Sintaurs, Boss Trolls, and Bad Karmours, enemies that you wouldn't normally fight until the end of the game. You absolutely should not try to use A.I. tactics.

Fortunately, the Berzorkers and Bad Karmours are weak to Fuddle; and you will fight at least one of those two in almost every single fight. So just have Rex use Fuddle Dance (or Lucida Shard) on them while your other PC's kill the other foe.

Be wary of the group near Tania's house; that consists of a Boss Troll and a Sintaur. The Sintaur is immune to Fuddle, and the Boss Troll has 50% resistance; the only surefire way to have everyone survive is to cast 2x Buffs on Carver before having him spam Forebearance. Then the other three PC's dispose of the monsters at your leisure.

Once that's over, you will want to talk to the other Rex again. You will find him inside Tania's house if you got rid of all the other monsters. Fuse with him, and you will gain the almighty Zap spell! It costs only 6 MP, and does 70-90 Lightning damage to every single enemy it hits! More importantly, however, it is the only attack you have that can harm this next boss. If you try to challenge it before merging with the other Rex, it will simply brush off all your attacks.

VS. Demon-at-Arms (2)[edit]

Recommended Level: Carver Lvl 22, Amos Lvl 20, Rex Lvl 21, Milly Lvl 20
Recommended A.I. Settings (Including the SNES version!): Everyone: (Focus on Healing)
HP: 400
MP: 50
Item: Medicinal Herb (1/4096 of dropping)
Attack: 160
Defense: 270
Agility: 57
EXP: 1800
Gold: 320
Attack Patterns (Has a 50% chance of attacking twice in a single round!): Slash [1.25x Damage] (33.33%), Attack (16.66%), Flame Breath [30-40 Fire Damage] (16.66%), Kacrackle [80-104 Ice Damage] (16.66%), Kasap (16.66%)
A.I. Pecularities: None
Resistances: No resistance to Zap, Immunity to everything else

This is a weird boss in several ways. First of all, this is not the Demon-at-Arms you would have fought if you had not gotten Zap. Instead, you would have fought Demon-at-Arms (1), who has almost 4x the HP, a guaranteed 2x attacks per round, a second AoE attack, and higher stats across the board. Secondly, this boss was literally created so that only Rex could seriously hurt it. Finally, it is impossible to actually LOSE this fight; if Rex dies, the battle will be interrupted by a cinematic. The other Rex will scream from the main Rex's subconscious, the whole party will be restored, and Demon-at-Arms (2) will be replaced by the following:

VS. Demon-at-Arms (3)[edit]

Recommended Level: Carver Lvl 22, Amos Lvl 20, Rex Lvl 21, Milly Lvl 20
Recommended A.I. Settings (Including the SNES version!): Everyone: (Focus on Healing)
HP: 150-0 HP (damage from any previous Demon-at-Arms (3) fights will carry over)
MP: 2
Item: Medicinal Herb (1/4096 of dropping)
Attack: 140
Defense: 230
Agility: 28
EXP: 1800
Gold: 320
Attack Patterns (Only attacks once per round): Attack (33.33%), Slash [1.25x Damage] (16.66%), Kasizzle [Insufficient MP] (33.33%), Kacrackle [Insufficient MP] (16.66%)
A.I. Pecularities: None
Resistances: No resistance to Zap, Immunity to everything else

And if you somehow lose to this version, the game will revive you once again; and it will keep doing so until Rex finally lands two Zaps. And if Rex is somehow weak enough that just one attack kills him, you can just keep trying until Demon-at-Arms (3) wastes it's turn trying to cast a spell.

In other words, the fight is just a glorified cutscene. Just put everyone on Focus on Healing and Zap Demon-at-Arms to death.

Getting the Helm of Sebath[edit]

Zoom back to Real World Somnia, go through all the scenes, and collect every blue orb scattered around the castle. There are three on the 1st floor and three on the 2nd floor. Then once you've collected those, you will find a seventh one found in the throne room. Once all is said and done, you will finally get your first piece of legendary equipment; the Helm of Sebath!

This helmet is exlusive to the hero, and grants almost total immunity to all status and death spells! At 45+ Defense, it is tied with the Golden Tiara for 2nd best helmet in the game! Combine that with Rex's newly acquired Zap spell, and that means he's finally strong enough to join the main party! So arrange your group as so:

Carver (Level 23): Miracle Sword, Sacred Armour (Hela's Armour for some bosses), Platinum/Dragon Shield, Thinking Cap, Raging Ruby
Rex (Level 22): Ghent Staff, Flame Claw, Dream Blade, Platinum Armour, Magic/Dragon Shield, Helm of Sebath, Meteorite Bracer
Milly (Level 21): Platinum Sword, Flowing Dress, Silver Platter, Hat of Hermes, Agility Ring/Gold Bracer (depending on how low she is on MP)
Nevan (Level 20): Morning Star, Flowing Dress, Magic Shield, Shell Helmet, Agility Ring/Gold Bracer (depending on how low he is on MP)