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(Carrier bridge introduction)
 
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The ship's bridge consists of a variety of stations. Each bridge element can be interacted with, and is described in greater detail on the next few pages.
The ship's bridge consists of a variety of stations. Each bridge element can be interacted with, and is described in greater detail on the next few pages.
[[File:CC2_CarrierBridge.png]]
[[File:CC2_CarrierBridge.jpg|Panorama of the ship bridge]]




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{{Footer Nav|game=Carrier Command 2|prevpage=|nextpage=}}

Revision as of 00:20, 18 August 2021

Carrier Command 2 is a vehicle combat game with a strong emphasis on diegetic interfaces. This means that every button and menu must be accessed from the in-game screen and exist in the game world itself.

Players must command an amphibious assault ship to capture a variety of islands while deploying amphibious and air assets and managing a logistics chain. Carrier Command 2 is a game with a steep learning curve.

The Carrier

Your home away from home, the aircraft carrier consists of eight decks, which can all be navigated and explored. Should you get lost, the Pause menu has an option to respawn you at the bridge - where you will be spending most (if not all) of your time.

Cosmetic areas you can visit and take a look at include the officers' mess, crew quarters, a galley, the flight deck, the vehicle bay, and the aircraft hangar - complete with elevator and crane for moving aircraft. Each area also has its own hatches (doors) to be opened or closed, and fully operable light switches.

The ship's bridge consists of a variety of stations. Each bridge element can be interacted with, and is described in greater detail on the next few pages. Panorama of the ship bridge