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===M1A2 Abrams===
===Abrams===
{{AoA Unit|image=[[File:AOA M1A2Abrams.png|200px]]|role=Main Battle Tank|HP=30|cost={{AOAResource|Credits|2000}}|produced=Heavy Vehicles Bay|notes=|upgrades=TUSK 1, TUSK 2}}
{{AoA Unit|image=[[File:AOA M1A2Abrams.png|200px]]|role=Main Battle Tank|HP=30|cost={{AOAResource|Credits|2000}}|produced=Heavy Vehicles Bay|notes=|upgrades=TUSK 1, TUSK 2}}
[[Image:AOA AbramsIcon.png|left]] The Abrams is the strongest direct-firing unit available to the American Army, and is extremely tough to destroy. Its 120mm cannon can destroy all but the toughest units in a few volleys, and is capable of being upgraded to be stronger.
[[Image:AOA AbramsIcon.png|left]] The Abrams is the strongest direct-firing unit available to the American Army, and is extremely tough to destroy. Its 120mm cannon can destroy all but the toughest units in a few volleys.


The Abrams is capable of equipping the Tank Urban Survival Kit, or TUSK, when it has been obtained from the Armoury. Each Abrams must be equipped with TUSK individually, requiring 500 credits each time. This upgrade equips the Abrams with a heavy machine gun adequate for warding off helicopters and infantry at close range. Equipping TUSK also improves the vehicle's hit points from 30 to 40.
The Abrams is capable of being individually upgraded to be stronger with the TUSK 1/2 Kits for 500/850 credits once they have been researched at the armory. The TUSK 1 upgrade increases its health from 30 to 10 one Heavy Machine Gun to engage lighter targets and helicopters at close range as well as main gun damage, speed. The TUSK 2 upgrade, avaliable only after TUSK 1, further improves its gains in main gun damage and speed while increasing its health to 50 and granting it two more Heavy Machine Guns for a total of three.


Available only to the Abrams is TUSK 2, which bolsters the Abrams even further. TUSK 2 requires 850 credits to apply to each tank individually. As this TUSK upgrade requires the first, this TUSK upgrade effectively costs a total of 1350 credits. Adding the cost of the tank itself brings the total of a single fully upgraded Abrams to be 3350 credits - one of the most expensive units in the game (and 50 credits less than a Peacekeeper nuclear missile).
For an end-game unit, the Abrams is pretty cheap despite each tank effectively requiring 3350 credits to fully upgrades as it only takes them. As a trade-off, while it is great against ground vehicles, Chimera's Terminator has weapons can make it far more effective against most other targets while Cartel's Spectre has a huge advantage in terms of stealth and range.
 
TUSK 2 brings the Abrams' hit points from 40 to 50 and adds two more heavy machine guns to the Abrams, bringing its total to three.
 
An end-game unit, the Abrams requires only oil to use but is far less versatile than the Terminator, and lacks the stealth of the Cartel's Spectre.
<gallery height=120 width=120>
<gallery height=120 width=120>
Image:AOA AbramsTUSK1.png|With TUSK 1 upgrade
Image:AOA AbramsTUSK1.png|With TUSK 1 upgrade